Commit 2be24e1f authored by charras's avatar charras

Added comments about complex hierarchy handling. some code cleaning.

parent b6035803
......@@ -55,8 +55,8 @@ void WinEDA_SchematicFrame::UpdateSheetNumberAndDate()
****************************************************************************/
void ReAnnotatePowerSymbolsOnly( void )
{
/* Build the sheet list (sheet, not screen) */
EDA_SheetList SheetList( NULL );
/* Build the whole sheet list in hierarchy (sheet, not screen) */
EDA_SheetList SheetList;
DrawSheetPath* sheet;
int CmpNumber = 1;
......@@ -250,7 +250,7 @@ void AnnotateComponents( WinEDA_SchematicFrame* parent,
parent->DeleteAnnotation( !annotateSchematic, false );
/* Build the sheet list */
EDA_SheetList SheetList( g_RootSheet );
EDA_SheetList SheetList;
/* Update the sheet number, sheet count and date */
parent->UpdateSheetNumberAndDate();
......@@ -615,7 +615,7 @@ int CheckAnnotate( WinEDA_SchematicFrame* frame, bool oneSheetOnly )
wxString msg, cmpref;
/* build the screen list */
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
std::vector <OBJ_CMP_TO_LIST> ComponentsList;
......
......@@ -34,7 +34,7 @@ bool WinEDA_SchematicFrame::FillFootprintFieldForAllInstancesofComponent(
{
DrawSheetPath* sheet;
SCH_ITEM* DrawList = NULL;
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
SCH_COMPONENT* Cmp;
bool found = false;
......
......@@ -264,7 +264,7 @@ void BuildComponentsListFromSchematic( std::vector <OBJ_CMP_TO_LIST>& aList )
DrawSheetPath* sheet;
/* Build the sheet (not screen) list */
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
for( sheet = SheetList.GetFirst(); sheet != NULL; sheet = SheetList.GetNext() )
{
......@@ -303,8 +303,8 @@ static void GenListeGLabels( std::vector <LABEL_OBJECT>& aList )
Hierarchical_PIN_Sheet_Struct* PinLabel;
DrawSheetPath* sheet;
/* Build the screen list */
EDA_SheetList SheetList( NULL );
/* Build the sheet list */
EDA_SheetList SheetList;
LABEL_OBJECT labet_object;
......
......@@ -218,12 +218,13 @@ void DrawSheetStruct::SwapData( DrawSheetStruct* copyitem )
}
/****************************************************************/
/********************************************************************/
void DrawSheetStruct::Place( WinEDA_SchematicFrame* frame, wxDC* DC )
/****************************************************************/
/********************************************************************/
{
/* Placement en liste des structures si nouveau composant:*/
if( m_Flags & IS_NEW )
bool isnew = (m_Flags & IS_NEW) ? true : false;
if( isnew )
{
if( !frame->EditSheet( this, DC ) )
{
......@@ -237,6 +238,10 @@ void DrawSheetStruct::Place( WinEDA_SchematicFrame* frame, wxDC* DC )
}
SCH_ITEM::Place( frame, DC ); //puts it on the EEDrawList.
if ( isnew )
{
frame->SetSheetNumberAndCount();
}
}
......@@ -540,6 +545,11 @@ bool DrawSheetStruct::Load( WinEDA_SchematicFrame* aFrame )
/**********************************/
int DrawSheetStruct::CountSheets()
/**********************************/
/** Function CountSheets
* calculates the number of sheets found in "this"
* this number includes the full subsheets count
* @return the full count of sheets+subsheets contained by "this"
*/
{
int count = 1; //1 = this!!
......@@ -550,8 +560,8 @@ int DrawSheetStruct::CountSheets()
{
if( strct->Type() == DRAW_SHEET_STRUCT_TYPE )
{
DrawSheetStruct* ss = (DrawSheetStruct*) strct;
count += ss->CountSheets();
DrawSheetStruct* subsheet = (DrawSheetStruct*) strct;
count += subsheet->CountSheets();
}
}
}
......
......@@ -137,7 +137,7 @@ public:
/** Function ComponentCount
* count our own components, without the power components.
* @return the copponent count.
* @return the component count.
*/
int ComponentCount();
......@@ -169,7 +169,18 @@ public:
* @return true if found
*/
bool LocatePathOfScreen( SCH_SCREEN* aScreen, DrawSheetPath* aList );
/** Function CountSheets
* calculates the number of sheets found in "this"
* this number includes the full subsheets count
* @return the full count of sheets+subsheets contained by "this"
*/
int CountSheets();
/** Function GetFileName
* return the filename corresponding to this sheet
* @return a wxString containing the filename
*/
wxString GetFileName( void );
// Set a new filename without changing anything else
......
......@@ -43,19 +43,27 @@ DrawSheetPath::DrawSheetPath()
}
int DrawSheetPath::Cmp( const DrawSheetPath& d ) const
/*******************************************************************/
int DrawSheetPath::Cmp( const DrawSheetPath& aSheetPathToTest ) const
/********************************************************************/
/** Function Cmp
* Compare if this is the same sheet path as aSheetPathToTest
* @param aSheetPathToTest = sheet path to compare
* @return -1 if differents, 0 if same
*/
{
if( m_numSheets > d.m_numSheets )
if( m_numSheets > aSheetPathToTest.m_numSheets )
return 1;
if( m_numSheets < d.m_numSheets )
if( m_numSheets < aSheetPathToTest.m_numSheets )
return -1;
//otherwise, same number of sheets.
for( int i = 0; i<m_numSheets; i++ )
{
if( m_sheets[i]->m_TimeStamp > d.m_sheets[i]->m_TimeStamp )
if( m_sheets[i]->m_TimeStamp > aSheetPathToTest.m_sheets[i]->m_TimeStamp )
return 1;
if( m_sheets[i]->m_TimeStamp < d.m_sheets[i]->m_TimeStamp )
if( m_sheets[i]->m_TimeStamp < aSheetPathToTest.m_sheets[i]->m_TimeStamp )
return -1;
}
......@@ -87,18 +95,31 @@ EDA_BaseStruct* DrawSheetPath::LastDrawList()
}
void DrawSheetPath::Push( DrawSheetStruct* sheet )
/**************************************************/
void DrawSheetPath::Push( DrawSheetStruct* aSheet )
/**************************************************/
/** Function Push
* store (push) aSheet in list
* @param aSheet = pointer to the DrawSheetStruct to store in list
*/
{
wxASSERT( m_numSheets <= DSLSZ );
if( m_numSheets > DSLSZ )
wxMessageBox( wxT( "DrawSheetPath::Push() error: no room in buffer to store sheet" ) );
if( m_numSheets < DSLSZ )
{
m_sheets[m_numSheets] = sheet;
m_sheets[m_numSheets] = aSheet;
m_numSheets++;
}
}
DrawSheetStruct* DrawSheetPath::Pop()
/** Function Pop
* retrieves (pop) the last entered sheet and remove it from list
* @return a DrawSheetStruct* pointer to the removed sheet in list
*/
{
if( m_numSheets > 0 )
{
......@@ -110,10 +131,15 @@ DrawSheetStruct* DrawSheetPath::Pop()
wxString DrawSheetPath::Path()
/** Function Path
* the path uses the time stamps which do not changes even when editing sheet parameters
* a path is something like / (root) or /34005677 or /34005677/00AE4523
*/
{
wxString s, t;
s = wxT( "/" );
s = wxT( "/" ); // This is the root path
//start at 1 to avoid the root sheet,
//which does not need to be added to the path
......@@ -128,7 +154,15 @@ wxString DrawSheetPath::Path()
}
/******************************************/
wxString DrawSheetPath::PathHumanReadable()
/******************************************/
/** Function PathHumanReadable
* Return the sheet path in a readable form, i.e.
* as a path made from sheet names.
* (the "normal" path uses the time stamps which do not changes even when editing sheet parameters)
*/
{
wxString s, t;
......@@ -155,7 +189,7 @@ void DrawSheetPath::UpdateAllScreenReferences()
if( t->Type() == TYPE_SCH_COMPONENT )
{
SCH_COMPONENT* component = (SCH_COMPONENT*) t;
component->GetField(REFERENCE)->m_Text = component->GetRef( this );
component->GetField( REFERENCE )->m_Text = component->GetRef( this );
component->m_Multi = component->GetUnitSelection( this );
}
t = t->Next();
......@@ -209,17 +243,39 @@ bool DrawSheetPath::operator!=( const DrawSheetPath& d1 )
}
/*********************************************************************/
/* Class EDA_SheetList to handle the list of Sheets in a hierarchy */
/*********************************************************************/
/*******************************************************/
EDA_SheetList::EDA_SheetList( DrawSheetStruct* aSheet )
/*******************************************************/
/* The constructor: build the list of sheets from aSheet.
* If aSheet == NULL (default) build the whole list of sheets in hierarchy
* So usually call it with no param.
*/
{
m_index = 0;
m_count = 0;
m_List = NULL;
if( aSheet == NULL )
aSheet = g_RootSheet;
BuildSheetList( aSheet );
}
/*****************************************/
DrawSheetPath* EDA_SheetList::GetFirst()
/*****************************************/
/** Function GetFirst
* @return the first item (sheet) in m_List and prepare calls to GetNext()
*/
{
m_index = 0;
if( m_count > 0 )
if( GetCount() > 0 )
return &( m_List[0] );
return NULL;
}
......@@ -228,51 +284,63 @@ DrawSheetPath* EDA_SheetList::GetFirst()
/*****************************************/
DrawSheetPath* EDA_SheetList::GetNext()
/*****************************************/
/** Function GetNext
* @return the next item (sheet) in m_List or NULL if no more item in sheet list
*/
{
if( m_index < m_count )
if( m_index < GetCount() )
m_index++;
return GetSheet( m_index );
}
/************************************************/
DrawSheetPath* EDA_SheetList::GetSheet( int index )
DrawSheetPath* EDA_SheetList::GetSheet( int aIndex )
/************************************************/
/* return the m_List[index] item
/** Function GetSheet
* @return the item (sheet) in aIndex position in m_List or NULL if less than index items
* @param aIndex = index in sheet list to get the sheet
*/
{
if( index < m_count )
return &(m_List[index]);
if( aIndex < GetCount() )
return &(m_List[aIndex]);
return NULL;
}
/************************************************************************/
void EDA_SheetList::BuildSheetList( DrawSheetStruct* sheet )
void EDA_SheetList::BuildSheetList( DrawSheetStruct* aSheet )
/************************************************************************/
/** Function BuildSheetList
* Build the list of sheets and their sheet path from the aSheet sheet
* if aSheet = g_RootSheet, the full sheet path list (and full sheet list) is built
* @param aSheet = the starting sheet to build list
*/
{
if( m_List == NULL )
{
int count = sheet->CountSheets();
int count = aSheet->CountSheets();
m_count = count;
m_index = 0;
count *= sizeof(DrawSheetPath);
m_List = (DrawSheetPath*) MyZMalloc( count );
count *= sizeof(DrawSheetPath);
m_List = (DrawSheetPath*) MyZMalloc( count );
m_currList.Clear();
}
m_currList.Push( sheet );
m_currList.Push( aSheet );
m_List[m_index] = m_currList;
m_index++;
if( sheet->m_AssociatedScreen != NULL )
if( aSheet->m_AssociatedScreen != NULL )
{
EDA_BaseStruct* strct = m_currList.LastDrawList();
while( strct )
{
if( strct->Type() == DRAW_SHEET_STRUCT_TYPE )
{
DrawSheetStruct* sht = (DrawSheetStruct*) strct;
BuildSheetList( sht );
DrawSheetStruct* sheet = (DrawSheetStruct*) strct;
BuildSheetList( sheet );
}
strct = strct->Next();
}
......
......@@ -11,11 +11,46 @@
#include "base_struct.h"
/**********************************************/
/* class to handle a series of sheets *********/
/* a 'path' so to speak.. *********************/
/**********************************************/
/** Info about complex hierarchies handling:
* A hierarchical schematic uses sheets (hierachical sheets) included in a given sheet.
* each sheet corresponds to a schematic drawing handled by a SCH_SCREEN structure
* a SCH_SCREEN structure contains drawings, and have a filename to write to its data.
* Also a SCH_SCREEN display a sheet number and the name of the sheet
* In simple (and flat) hierarchies a sheet is linked to a SCH_SCREEN,
* and a SCH_SCREEN is used by only one hierarchical sheet.
*
* In complex hierachies the same SCH_SCREEN (and its data) is shared between more than one sheet.
* Therefore subsheets (like subsheets in a SCH_SCREEN shared by many sheets) can be also shared
* So the same SCH_SCREEN must handle differents components references and parts selection
* depending on which sheet is currently selected, and how a given subsheet is selected.
* 2 sheets share the same SCH_SCREEN (the same drawings) if they have the same filename.
*
* In kicad each component and sheet receives (when created) an unique identification called Time Stamp.
* So each sheet have 2 id : its time stamp (that cannot change) and its name
* ( that can be edited and therefore is not reliable for strong identification)
* Kicad uses therefore Time Stamp ( an unique 32 bit id), to identify sheets in hierarchies.
* A given sheet in a hierarchy is fully labelled by its path (or sheet path)
* that is the list of timestamp found to access it through the hierarchy
* the root sheet is /
* others have a path like /1234ABCD ou /4567FEDC/AA2233DD/
* of course this path can be displayed as human readable sheet name like :
* / or /sheet1/include_sheet/ or /sheet2/include_sheet/
*
* So to know for a given SCH_SCREEN (a given schematic drawings) we must:
* Handle all references possibilities.
* When acceded by a given selected sheet, display (update) the corresponding references and sheet path
*
* the class DrawSheetPath handles paths used to access a sheet
* the class EDA_SheetList allows to handle the full (or partial) list of sheets and their paths in a complex hierarchy.
* the class EDA_ScreenList allow to handle the list of SCH_SCREEN. It is useful to clear or save data,
* but is not suitable to handle the full complex hierarchy possibilities (useable in flat and simple hierarchies).
*/
/***************************************************/
/* class to handle a and acces to series of sheets */
/* a 'path' so to speak.. **************************/
/***************************************************/
class DrawSheetPath
{
public:
......@@ -27,11 +62,27 @@ public:
DrawSheetPath();
~DrawSheetPath() { };
void Clear() { m_numSheets = 0; }
int Cmp( const DrawSheetPath& d ) const;
/** Function Cmp
* Compare if this is the same sheet path as aSheetPathToTest
* @param aSheetPathToTest = sheet path to compare
* @return -1 if differents, 0 if same
*/
int Cmp( const DrawSheetPath& aSheetPathToTest ) const;
DrawSheetStruct* Last();
SCH_SCREEN* LastScreen();
EDA_BaseStruct* LastDrawList();
void Push( DrawSheetStruct* sheet );
/** Function Push
* store (push) aSheet in list
* @param aSheet = pointer to the DrawSheetStruct to store in list
*/
void Push( DrawSheetStruct* aSheet );
/** Function Pop
* retrieves (pop) the last entered sheet and remove it from list
* @return a DrawSheetStruct* pointer to the removed sheet in list
*/
DrawSheetStruct* Pop();
/** Function Path
......@@ -69,11 +120,11 @@ public:
/*******************************************************/
/* sheets are not unique - can have many sheets with the same
* filename and the same SCH_SCREEN reference.
* the schematic (SCH_SCREEN) is shared between these sheets,
* and component references are specific to a sheet path.
* When a sheet is entered, component references and sheet number are updated
*/
* filename and the same SCH_SCREEN reference.
* the schematic (SCH_SCREEN) is shared between these sheets,
* and component references are specific to a sheet path.
* When a sheet is entered, component references and sheet number are updated
*/
class EDA_SheetList
{
private:
......@@ -81,37 +132,56 @@ private:
int m_count; /* Number of sheets included in hierarchy,
* starting at the given sheet in constructor . the given sheet is counted
*/
int m_index;
int m_index; /* internal variable to handle GetNext(): cleared by GetFirst()
* and incremented by GetNext() after returning the next item in m_List
* Also used for internal calculations in BuildSheetList()
*/
DrawSheetPath m_currList;
public:
EDA_SheetList( DrawSheetStruct* sheet )
{
m_index = 0;
m_count = 0;
m_List = NULL;
if( sheet == NULL )
sheet = g_RootSheet;
BuildSheetList( sheet );
}
/* The constructor: build the list of sheets from aSheet.
* If aSheet == NULL (default) build the whole list of sheets in hierarchy
* So usually call it with no param.
*/
EDA_SheetList( DrawSheetStruct* aSheet = NULL );
~EDA_SheetList()
{
if( m_List )
{
free( m_List );
}
m_List = NULL;
}
/** Function GetCount()
* @return the number of sheets in list:
* usually the number of sheets found in the whole hierarchy
*/
int GetCount() { return m_count; }
/** Function GetFirst
* @return the first item (sheet) in m_List and prepare calls to GetNext()
*/
DrawSheetPath* GetFirst();
/** Function GetNext
* @return the next item (sheet) in m_List or NULL if no more item in sheet list
*/
DrawSheetPath* GetNext();
DrawSheetPath* GetSheet( int index );
/** Function GetSheet
* @return the item (sheet) in aIndex position in m_List or NULL if less than index items
* @param aIndex = index in sheet list to get the sheet
*/
DrawSheetPath* GetSheet( int aIndex );
private:
/** Function BuildSheetList
* Build the list of sheets and their sheet path from the aSheet sheet
* if aSheet = g_RootSheet, the full sheet path and sheet list is built
* @param aSheet = the starting sheet from the built is made
*/
void BuildSheetList( DrawSheetStruct* sheet );
};
......
......@@ -71,32 +71,6 @@ void DeleteSubHierarchy( DrawSheetStruct* FirstSheet, bool confirm_deletion )
}
/*********************************************************************/
//void ClearDrawList(EDA_BaseStruct *DrawList, bool confirm_deletion)
/********************************************************************/
/* free the draw list DrawList and the subhierarchies */
//this is redundant -- use FreeDrawList, a member of SCH_SCREEN
/*
* {
* EDA_BaseStruct *DrawStruct;
*
* while (DrawList != NULL)
* {
* DrawStruct = DrawList;
* DrawList = DrawList->Pnext;
*
* if( DrawStruct->Type() == DRAW_SHEET_STRUCT_TYPE)
* {
* DeleteSubHierarchy((DrawSheetStruct*) DrawStruct, confirm_deletion);
* }
*
* delete DrawStruct;
* }
* }
*/
/********************************************************************/
bool ClearProjectDrawList( SCH_SCREEN* screen, bool confirm_deletion )
/********************************************************************/
......
......@@ -724,7 +724,7 @@ static bool WriteDiagnosticERC( const wxString& FullFileName )
fprintf( OutErc, "%s (%s)\n", CONV_TO_UTF8( msg ), Line );
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
for( Sheet = SheetList.GetFirst(); Sheet != NULL; Sheet = SheetList.GetNext() )
{
......
......@@ -78,7 +78,7 @@ SCH_ITEM * WinEDA_SchematicFrame::FindComponentAndItem(
wxString msg;
LibDrawPin* pin;
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
sheet = SheetList.GetFirst();
if( !Find_in_hierarchy )
......@@ -276,7 +276,7 @@ SCH_ITEM * WinEDA_SchematicFrame::FindMarker( int SearchType )
if( SearchType == 0 )
s_MarkerCount = 0;
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
NotFound = TRUE; StartCount = 0;
/* Search for s_MarkerCount markers */
......@@ -446,7 +446,7 @@ SCH_ITEM* WinEDA_SchematicFrame::FindSchematicItem(
NotFound = TRUE;
StartCount = 0;
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
Sheet = SheetList.GetFirst();
if( !Find_in_hierarchy )
......
......@@ -251,7 +251,7 @@ void WinEDA_HierFrame::OnSelect( wxTreeEvent& event )
wxTreeItemId ItemSel = m_Tree->GetSelection();
*(m_Parent->m_CurrentSheet) =
( (TreeItemData*) ( m_Tree->GetItemData( ItemSel ) ) )->m_SheetList;
( (TreeItemData*) m_Tree->GetItemData( ItemSel ) )->m_SheetList;
UpdateScreenFromSheet( m_Parent );
Close( TRUE );
}
......
......@@ -285,7 +285,7 @@ void Write_GENERIC_NetList( WinEDA_SchematicFrame* frame,
/* Create netlist module section */
fprintf( tmpfile, "$BeginComponentList\n" );
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
for( sheet = SheetList.GetFirst(); sheet != NULL; sheet = SheetList.GetNext() )
{
......@@ -409,7 +409,7 @@ static void WriteNetListPspice( WinEDA_SchematicFrame* frame, FILE* f,
/* Create text list starting by [.-]pspice , or [.-]gnucap (simulator commands) */
/* and create text list starting by [+]pspice , or [+]gnucap (simulator commands) */
bufnum[BUFYPOS_LEN] = 0;
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
for( sheet = SheetList.GetFirst(); sheet != NULL; sheet = SheetList.GetNext() )
{
......@@ -552,7 +552,7 @@ static void WriteNetListPCBNEW( WinEDA_SchematicFrame* frame, FILE* f, bool with
/* Create netlist module section */
ClearUsedFlags( ); /* Reset the flags FlagControlMulti in all schematic files*/
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
for( sheet = SheetList.GetFirst(); sheet != NULL; sheet = SheetList.GetNext() )
{
......@@ -767,7 +767,7 @@ static void FindAllsInstancesOfComponent( SCH_COMPONENT* Component_in,
DrawSheetPath* sheet;
wxString str, Reference = Component_in->GetRef( Sheet_in );
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
for( sheet = SheetList.GetFirst(); sheet != NULL; sheet = SheetList.GetNext() )
{
......@@ -956,7 +956,7 @@ static void WriteNetListCADSTAR( WinEDA_SchematicFrame* frame, FILE* f )
/* Create netlist module section */
ClearUsedFlags( ); /* Reset the flags FlagControlMulti in all schematic files*/
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
for( sheet = SheetList.GetFirst(); sheet != NULL; sheet = SheetList.GetNext() )
{
......
......@@ -198,7 +198,7 @@ void* WinEDA_SchematicFrame::BuildNetListBase()
SetStatusText( activity );
/* Build the sheet (not screen) list (flattened)*/
EDA_SheetList SheetListList( NULL );
EDA_SheetList SheetListList;
i = 0;
/* first pass : count objects used in connectivty calculation */
g_NbrObjNet = 0;
......
......@@ -171,6 +171,7 @@ void WinEDA_SchematicFrame::Process_Special_Functions( wxCommandEvent& event )
break;
HandleBlockEndByPopUp( BLOCK_DELETE, &dc );
g_ItemToRepeat = NULL;
SetSheetNumberAndCount();
break;
case wxID_PASTE:
......@@ -358,6 +359,7 @@ void WinEDA_SchematicFrame::Process_Special_Functions( wxCommandEvent& event )
screen->SetCurItem( NULL );
g_ItemToRepeat = NULL;
TestDanglingEnds( screen->EEDrawList, &dc );
SetSheetNumberAndCount();
screen->SetModify();
}
break;
......@@ -655,6 +657,7 @@ void WinEDA_SchematicFrame::Process_Special_Functions( wxCommandEvent& event )
case ID_POPUP_DELETE_BLOCK:
DrawPanel->MouseToCursorSchema();
HandleBlockEndByPopUp( BLOCK_DELETE, &dc );
SetSheetNumberAndCount();
break;
case ID_POPUP_ROTATE_BLOCK:
......
......@@ -300,7 +300,7 @@ bool WinEDA_SchematicFrame::GetSchematicFromRedoList()
/* Redo the last edition:
* - Save the current schematic in undo list
* - Get the old version
* @return FALSE if nothing done, else TRUE
* @return FALSE if nothing done, else true
*/
{
if( GetScreen()->m_RedoList == NULL )
......@@ -314,10 +314,11 @@ bool WinEDA_SchematicFrame::GetSchematicFromRedoList()
CurrentDrawItem = NULL;
GetScreen()->SetModify();
SetSheetNumberAndCount();
ReCreateHToolbar();
SetToolbars();
return TRUE;
return true;
}
......@@ -408,7 +409,7 @@ void WinEDA_SchematicFrame::PutDataInPreviousState( DrawPickedStruct* List )
break;
case IS_WIRE_IMAGE:
/* Exchange the current wires and the oild wires */
/* Exchange the current wires and the old wires */
List->SetSon( ( (SCH_SCREEN*) GetScreen() )->ExtractWires( FALSE ) );
while( FirstItem )
{
......@@ -472,10 +473,11 @@ void WinEDA_SchematicFrame::PutDataInPreviousState( DrawPickedStruct* List )
bool WinEDA_SchematicFrame::GetSchematicFromUndoList()
/**********************************************************/
/* Undo the last edition:
/** Function GetSchematicFromUndoList
* Undo the last edition:
* - Save the current schematic in Redo list
* - Get an old version of the schematic
* @return FALSE if nothing done, else TRUE
* @return FALSE if nothing done, else true
*/
{
if( GetScreen()->m_UndoList == NULL )
......@@ -489,10 +491,11 @@ bool WinEDA_SchematicFrame::GetSchematicFromUndoList()
CurrentDrawItem = NULL;
GetScreen()->SetModify();
SetSheetNumberAndCount();
ReCreateHToolbar();
SetToolbars();
return TRUE;
return true;
}
......
......@@ -227,7 +227,7 @@ void WinEDA_SchematicFrame::SetSheetNumberAndCount()
int sheet_count = g_RootSheet->CountSheets();
int SheetNumber = 1;
wxString current_sheetpath = m_CurrentSheet->Path();
EDA_SheetList SheetList( NULL );
EDA_SheetList SheetList;
// Examine all sheets path to find the current sheets path,
// and count them from root to the current scheet path:
......@@ -317,9 +317,9 @@ void WinEDA_SchematicFrame::OnCloseWindow( wxCloseEvent& Event )
return;
}
EDA_SheetList sheets( g_RootSheet );
EDA_SheetList SheetList;
for( sheet = sheets.GetFirst(); sheet != NULL; sheet = sheets.GetNext() )
for( sheet = SheetList.GetFirst(); sheet != NULL; sheet = SheetList.GetNext() )
{
if( sheet->LastScreen() && sheet->LastScreen()->IsModify() )
break;
......@@ -350,7 +350,7 @@ void WinEDA_SchematicFrame::OnCloseWindow( wxCloseEvent& Event )
}
}
for( sheet = sheets.GetFirst(); sheet != NULL; sheet = sheets.GetNext() )
for( sheet = SheetList.GetFirst(); sheet != NULL; sheet = SheetList.GetNext() )
{
if( sheet->LastScreen() )
{
......
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