geometry: r-tree based shape index

parent 00ecafe9
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __SHAPE_INDEX_LIST_H
#define __SHAPE_INDEX_LIST_H
#include <boost/unordered_map.hpp>
template <class T> const SHAPE *defaultShapeFunctor( const T aItem )
{
return aItem->GetShape();
}
template <class T, const SHAPE *(ShapeFunctor)(const T) = defaultShapeFunctor<T> >
class SHAPE_INDEX_LIST {
struct ShapeEntry {
ShapeEntry(T aParent)
{
shape = ShapeFunctor(aParent);
bbox = shape->BBox(0);
parent = aParent;
}
~ShapeEntry()
{
}
T parent;
const SHAPE *shape;
BOX2I bbox;
};
typedef std::vector<ShapeEntry> ShapeVec;
typedef typename std::vector<ShapeEntry>::iterator ShapeVecIter;
public:
// "Normal" iterator interface, for STL algorithms.
class iterator {
public:
iterator() {};
iterator( ShapeVecIter aCurrent)
: m_current(aCurrent) {};
iterator(const iterator &b) :
m_current(b.m_current) {};
T operator*() const
{
return (*m_current).parent;
}
void operator++()
{
++m_current;
}
iterator& operator++(int dummy)
{
++m_current;
return *this;
}
bool operator ==( const iterator& rhs ) const
{
return m_current == rhs.m_current;
}
bool operator !=( const iterator& rhs ) const
{
return m_current != rhs.m_current;
}
const iterator& operator=(const iterator& rhs)
{
m_current = rhs.m_current;
return *this;
}
private:
ShapeVecIter m_current;
};
// "Query" iterator, for iterating over a set of spatially matching shapes.
class query_iterator {
public:
query_iterator()
{
}
query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE *aShape, int aMinDistance, bool aExact)
: m_end(aEnd),
m_current(aCurrent),
m_shape(aShape),
m_minDistance(aMinDistance),
m_exact(aExact)
{
if(aShape)
{
m_refBBox = aShape->BBox();
next();
}
}
query_iterator(const query_iterator &b)
: m_end(b.m_end),
m_current(b.m_current),
m_shape(b.m_shape),
m_minDistance(b.m_minDistance),
m_exact(b.m_exact),
m_refBBox(b.m_refBBox)
{
}
T operator*() const
{
return (*m_current).parent;
}
query_iterator& operator++()
{
++m_current;
next();
return *this;
}
query_iterator& operator++(int dummy)
{
++m_current;
next();
return *this;
}
bool operator ==( const query_iterator& rhs ) const
{
return m_current == rhs.m_current;
}
bool operator !=( const query_iterator& rhs ) const
{
return m_current != rhs.m_current;
}
const query_iterator& operator=(const query_iterator& rhs)
{
m_end = rhs.m_end;
m_current = rhs.m_current;
m_shape = rhs.m_shape;
m_minDistance = rhs.m_minDistance;
m_exact = rhs.m_exact;
m_refBBox = rhs.m_refBBox;
return *this;
}
private:
void next()
{
while(m_current != m_end)
{
if (m_refBBox.Distance(m_current->bbox) <= m_minDistance)
{
if(!m_exact || m_current->shape->Collide(m_shape, m_minDistance))
return;
}
++m_current;
}
}
ShapeVecIter m_end;
ShapeVecIter m_current;
BOX2I m_refBBox;
bool m_exact;
SHAPE *m_shape;
int m_minDistance;
};
void Add(T aItem)
{
ShapeEntry s (aItem);
m_shapes.push_back(s);
}
void Remove(const T aItem)
{
ShapeVecIter i;
for(i=m_shapes.begin(); i!=m_shapes.end();++i)
{
if(i->parent == aItem)
break;
}
if(i == m_shapes.end())
return;
m_shapes.erase(i);
}
int Size() const
{
return m_shapes.size();
}
template<class Visitor>
int Query( const SHAPE *aShape, int aMinDistance, Visitor &v, bool aExact = true) //const
{
ShapeVecIter i;
int n = 0;
VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance;
BOX2I refBBox = aShape->BBox();
for(i = m_shapes.begin(); i!=m_shapes.end(); ++i)
{
if (refBBox.SquaredDistance(i->bbox) <= minDistSq)
{
if(!aExact || i->shape->Collide(aShape, aMinDistance))
{
n++;
if(!v( i->parent ))
return n;
}
}
}
return n;
}
void Clear()
{
m_shapes.clear();
}
query_iterator qbegin( SHAPE *aShape, int aMinDistance, bool aExact )
{
return query_iterator( m_shapes.begin(), m_shapes.end(), aShape, aMinDistance, aExact);
}
const query_iterator qend()
{
return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
}
iterator begin()
{
return iterator( m_shapes.begin() );
}
iterator end()
{
return iterator( m_shapes.end() );
}
private:
ShapeVec m_shapes;
};
#endif
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