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Elphel
kicad-source-mirror
Commits
215f35e2
Commit
215f35e2
authored
Aug 27, 2013
by
Maciej Suminski
Browse files
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Plain Diff
Added mouse cursor drawing.
Added flipping mode.
parent
9b52e9dd
Changes
10
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Showing
10 changed files
with
179 additions
and
168 deletions
+179
-168
drawpanel_gal.cpp
common/drawpanel_gal.cpp
+18
-14
cairo_gal.cpp
common/gal/cairo/cairo_gal.cpp
+40
-45
graphics_abstraction_layer.cpp
common/gal/graphics_abstraction_layer.cpp
+18
-17
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+22
-59
view.cpp
common/view/view.cpp
+2
-3
wx_view_controls.cpp
common/view/wx_view_controls.cpp
+3
-5
cairo_gal.h
include/gal/cairo/cairo_gal.h
+8
-4
graphics_abstraction_layer.h
include/gal/graphics_abstraction_layer.h
+53
-11
opengl_gal.h
include/gal/opengl/opengl_gal.h
+1
-10
wx_view_controls.h
include/view/wx_view_controls.h
+14
-0
No files found.
common/drawpanel_gal.cpp
View file @
215f35e2
...
@@ -119,20 +119,6 @@ EDA_DRAW_PANEL_GAL::~EDA_DRAW_PANEL_GAL()
...
@@ -119,20 +119,6 @@ EDA_DRAW_PANEL_GAL::~EDA_DRAW_PANEL_GAL()
void
EDA_DRAW_PANEL_GAL
::
onPaint
(
wxPaintEvent
&
WXUNUSED
(
aEvent
)
)
void
EDA_DRAW_PANEL_GAL
::
onPaint
(
wxPaintEvent
&
WXUNUSED
(
aEvent
)
)
{
Refresh
();
}
void
EDA_DRAW_PANEL_GAL
::
onSize
(
wxSizeEvent
&
aEvent
)
{
m_gal
->
ResizeScreen
(
aEvent
.
GetSize
().
x
,
aEvent
.
GetSize
().
y
);
m_view
->
MarkTargetDirty
(
KiGfx
::
TARGET_CACHED
);
m_view
->
MarkTargetDirty
(
KiGfx
::
TARGET_NONCACHED
);
}
void
EDA_DRAW_PANEL_GAL
::
Refresh
(
bool
eraseBackground
,
const
wxRect
*
rect
)
{
{
#ifdef __WXDEBUG__
#ifdef __WXDEBUG__
prof_counter
time
;
prof_counter
time
;
...
@@ -148,6 +134,7 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
...
@@ -148,6 +134,7 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
if
(
m_view
->
IsTargetDirty
(
KiGfx
::
TARGET_NONCACHED
)
)
if
(
m_view
->
IsTargetDirty
(
KiGfx
::
TARGET_NONCACHED
)
)
m_gal
->
DrawGrid
();
m_gal
->
DrawGrid
();
m_view
->
Redraw
();
m_view
->
Redraw
();
m_gal
->
DrawCursor
(
m_viewControls
->
GetMousePosition
()
);
m_gal
->
EndDrawing
();
m_gal
->
EndDrawing
();
...
@@ -159,6 +146,21 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
...
@@ -159,6 +146,21 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
}
}
void
EDA_DRAW_PANEL_GAL
::
onSize
(
wxSizeEvent
&
aEvent
)
{
m_gal
->
ResizeScreen
(
aEvent
.
GetSize
().
x
,
aEvent
.
GetSize
().
y
);
m_view
->
MarkTargetDirty
(
KiGfx
::
TARGET_CACHED
);
m_view
->
MarkTargetDirty
(
KiGfx
::
TARGET_NONCACHED
);
}
void
EDA_DRAW_PANEL_GAL
::
Refresh
(
bool
eraseBackground
,
const
wxRect
*
rect
)
{
wxPaintEvent
redrawEvent
;
wxPostEvent
(
this
,
redrawEvent
);
}
void
EDA_DRAW_PANEL_GAL
::
SwitchBackend
(
GalType
aGalType
)
void
EDA_DRAW_PANEL_GAL
::
SwitchBackend
(
GalType
aGalType
)
{
{
// Do not do anything if the currently used GAL is correct
// Do not do anything if the currently used GAL is correct
...
@@ -213,6 +215,8 @@ void EDA_DRAW_PANEL_GAL::onEvent( wxEvent& aEvent )
...
@@ -213,6 +215,8 @@ void EDA_DRAW_PANEL_GAL::onEvent( wxEvent& aEvent )
printf
(
"evType %d
\n
"
,
aEvent
.
GetEventType
()
);
printf
(
"evType %d
\n
"
,
aEvent
.
GetEventType
()
);
m_eventDispatcher
->
DispatchWxEvent
(
aEvent
);
m_eventDispatcher
->
DispatchWxEvent
(
aEvent
);
}
}
Refresh
();
}
}
...
...
common/gal/cairo/cairo_gal.cpp
View file @
215f35e2
...
@@ -24,7 +24,6 @@
...
@@ -24,7 +24,6 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
*/
#include <wx/dcbuffer.h>
#include <wx/image.h>
#include <wx/image.h>
#include <wx/log.h>
#include <wx/log.h>
...
@@ -135,6 +134,9 @@ void CAIRO_GAL::EndDrawing()
...
@@ -135,6 +134,9 @@ void CAIRO_GAL::EndDrawing()
wxBufferedDC
dc
;
wxBufferedDC
dc
;
dc
.
Init
(
&
client_dc
,
bmp
);
dc
.
Init
(
&
client_dc
,
bmp
);
// Now it is the time to blit the mouse cursor
blitCursor
(
dc
);
deinitSurface
();
deinitSurface
();
}
}
...
@@ -784,50 +786,12 @@ void CAIRO_GAL::ClearTarget( RenderTarget aTarget )
...
@@ -784,50 +786,12 @@ void CAIRO_GAL::ClearTarget( RenderTarget aTarget )
}
}
VECTOR2D
CAIRO_GAL
::
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
)
void
CAIRO_GAL
::
DrawCursor
(
const
VECTOR2D
&
aCursorPosition
)
{
MATRIX3x3D
inverseMatrix
=
worldScreenMatrix
.
Inverse
();
VECTOR2D
cursorPositionWorld
=
inverseMatrix
*
aCursorPosition
;
return
cursorPositionWorld
;
}
void
CAIRO_GAL
::
DrawCursor
(
VECTOR2D
aCursorPosition
)
{
{
if
(
!
IsShownOnScreen
()
)
// Now we should only store the position of the mouse cursor
return
;
// The real drawing routines are in EndDrawing()
cursorPosition
=
VECTOR2D
(
aCursorPosition
.
x
-
cursorSize
/
2
,
wxClientDC
clientDC
(
this
);
aCursorPosition
.
y
-
cursorSize
/
2
);
wxMemoryDC
cursorSave
(
*
cursorPixelsSaved
);
wxMemoryDC
cursorShape
(
*
cursorPixels
);
// Snap to grid
VECTOR2D
cursorPositionWorld
=
ComputeCursorToWorld
(
aCursorPosition
);
cursorPositionWorld
.
x
=
round
(
cursorPositionWorld
.
x
/
gridSize
.
x
)
*
gridSize
.
x
;
cursorPositionWorld
.
y
=
round
(
cursorPositionWorld
.
y
/
gridSize
.
y
)
*
gridSize
.
y
;
aCursorPosition
=
worldScreenMatrix
*
cursorPositionWorld
;
aCursorPosition
=
aCursorPosition
-
VECTOR2D
(
cursorSize
/
2
,
cursorSize
/
2
);
if
(
!
isDeleteSavedPixels
)
{
clientDC
.
Blit
(
savedCursorPosition
.
x
,
savedCursorPosition
.
y
,
cursorSize
,
cursorSize
,
&
cursorSave
,
0
,
0
);
}
else
{
isDeleteSavedPixels
=
false
;
}
cursorSave
.
Blit
(
0
,
0
,
cursorSize
,
cursorSize
,
&
clientDC
,
aCursorPosition
.
x
,
aCursorPosition
.
y
);
clientDC
.
Blit
(
aCursorPosition
.
x
,
aCursorPosition
.
y
,
cursorSize
,
cursorSize
,
&
cursorShape
,
0
,
0
,
wxOR
);
savedCursorPosition
.
x
=
(
wxCoord
)
aCursorPosition
.
x
;
savedCursorPosition
.
y
=
(
wxCoord
)
aCursorPosition
.
y
;
}
}
...
@@ -888,7 +852,7 @@ void CAIRO_GAL::storePath()
...
@@ -888,7 +852,7 @@ void CAIRO_GAL::storePath()
}
}
void
CAIRO_GAL
::
onPaint
(
wxPaintEvent
&
aEvent
)
void
CAIRO_GAL
::
onPaint
(
wxPaintEvent
&
WXUNUSED
(
aEvent
)
)
{
{
PostPaint
();
PostPaint
();
}
}
...
@@ -922,6 +886,37 @@ void CAIRO_GAL::initCursor( int aCursorSize )
...
@@ -922,6 +886,37 @@ void CAIRO_GAL::initCursor( int aCursorSize )
}
}
void
CAIRO_GAL
::
blitCursor
(
wxBufferedDC
&
clientDC
)
{
if
(
!
isCursorEnabled
)
return
;
wxMemoryDC
cursorSave
(
*
cursorPixelsSaved
);
wxMemoryDC
cursorShape
(
*
cursorPixels
);
if
(
!
isDeleteSavedPixels
)
{
// Restore pixels that were overpainted by the previous cursor
clientDC
.
Blit
(
savedCursorPosition
.
x
,
savedCursorPosition
.
y
,
cursorSize
,
cursorSize
,
&
cursorSave
,
0
,
0
);
}
else
{
isDeleteSavedPixels
=
false
;
}
// Store pixels that are going to be overpainted
cursorSave
.
Blit
(
0
,
0
,
cursorSize
,
cursorSize
,
&
clientDC
,
cursorPosition
.
x
,
cursorPosition
.
y
);
// Draw the cursor
clientDC
.
Blit
(
cursorPosition
.
x
,
cursorPosition
.
y
,
cursorSize
,
cursorSize
,
&
cursorShape
,
0
,
0
,
wxOR
);
savedCursorPosition
.
x
=
(
wxCoord
)
cursorPosition
.
x
;
savedCursorPosition
.
y
=
(
wxCoord
)
cursorPosition
.
y
;
}
void
CAIRO_GAL
::
allocateBitmaps
()
void
CAIRO_GAL
::
allocateBitmaps
()
{
{
// Create buffer, use the system independent Cairo context backend
// Create buffer, use the system independent Cairo context backend
...
...
common/gal/graphics_abstraction_layer.cpp
View file @
215f35e2
...
@@ -40,9 +40,9 @@ GAL::GAL() :
...
@@ -40,9 +40,9 @@ GAL::GAL() :
SetIsStroke
(
true
);
SetIsStroke
(
true
);
SetFillColor
(
COLOR4D
(
0.0
,
0.0
,
0.0
,
0.0
)
);
SetFillColor
(
COLOR4D
(
0.0
,
0.0
,
0.0
,
0.0
)
);
SetStrokeColor
(
COLOR4D
(
1.0
,
1.0
,
1.0
,
1.0
)
);
SetStrokeColor
(
COLOR4D
(
1.0
,
1.0
,
1.0
,
1.0
)
);
SetIsCursorEnabled
(
false
);
SetZoomFactor
(
1.0
);
SetZoomFactor
(
1.0
);
SetDepthRange
(
VECTOR2D
(
-
2048
,
2047
)
);
SetDepthRange
(
VECTOR2D
(
-
2048
,
2047
)
);
SetFlip
(
false
,
false
);
SetLineWidth
(
1.0
);
SetLineWidth
(
1.0
);
// Set grid defaults
// Set grid defaults
...
@@ -54,6 +54,8 @@ GAL::GAL() :
...
@@ -54,6 +54,8 @@ GAL::GAL() :
// Initialize the cursor shape
// Initialize the cursor shape
SetCursorColor
(
COLOR4D
(
1.0
,
1.0
,
1.0
,
1.0
)
);
SetCursorColor
(
COLOR4D
(
1.0
,
1.0
,
1.0
,
1.0
)
);
SetCursorSize
(
20
);
SetCursorEnabled
(
true
);
strokeFont
.
LoadNewStrokeFont
(
newstroke_font
,
newstroke_font_bufsize
);
strokeFont
.
LoadNewStrokeFont
(
newstroke_font
,
newstroke_font_bufsize
);
}
}
...
@@ -64,6 +66,17 @@ GAL::~GAL()
...
@@ -64,6 +66,17 @@ GAL::~GAL()
}
}
void
GAL
::
SetTextAttributes
(
const
EDA_TEXT
*
aText
)
{
strokeFont
.
SetGlyphSize
(
VECTOR2D
(
aText
->
GetSize
()
)
);
strokeFont
.
SetHorizontalJustify
(
aText
->
GetHorizJustify
()
);
strokeFont
.
SetVerticalJustify
(
aText
->
GetVertJustify
()
);
strokeFont
.
SetBold
(
aText
->
IsBold
()
);
strokeFont
.
SetItalic
(
aText
->
IsItalic
()
);
strokeFont
.
SetMirrored
(
aText
->
IsMirrored
()
);
}
void
GAL
::
ComputeWorldScreenMatrix
()
void
GAL
::
ComputeWorldScreenMatrix
()
{
{
ComputeWorldScale
();
ComputeWorldScale
();
...
@@ -80,17 +93,17 @@ void GAL::ComputeWorldScreenMatrix()
...
@@ -80,17 +93,17 @@ void GAL::ComputeWorldScreenMatrix()
MATRIX3x3D
flip
;
MATRIX3x3D
flip
;
flip
.
SetIdentity
();
flip
.
SetIdentity
();
flip
.
SetScale
(
VECTOR2D
(
1.0
,
1.0
)
);
flip
.
SetScale
(
VECTOR2D
(
flipX
,
flipY
)
);
MATRIX3x3D
lookat
;
MATRIX3x3D
lookat
;
lookat
.
SetIdentity
();
lookat
.
SetIdentity
();
lookat
.
SetTranslation
(
-
lookAtPoint
);
lookat
.
SetTranslation
(
-
lookAtPoint
);
worldScreenMatrix
=
translation
*
flip
*
scale
*
lookat
*
worldScreenMatrix
;
worldScreenMatrix
=
translation
*
flip
*
scale
*
lookat
*
worldScreenMatrix
;
screenWorldMatrix
=
worldScreenMatrix
.
Inverse
();
}
}
void
GAL
::
DrawGrid
()
void
GAL
::
DrawGrid
()
{
{
if
(
!
gridVisibility
)
if
(
!
gridVisibility
)
...
@@ -114,9 +127,8 @@ void GAL::DrawGrid()
...
@@ -114,9 +127,8 @@ void GAL::DrawGrid()
// Draw the grid
// Draw the grid
// For the drawing the start points, end points and increments have
// For the drawing the start points, end points and increments have
// to be calculated in world coordinates
// to be calculated in world coordinates
MATRIX3x3D
inverseMatrix
=
worldScreenMatrix
.
Inverse
();
VECTOR2D
worldStartPoint
=
screenWorldMatrix
*
VECTOR2D
(
0.0
,
0.0
);
VECTOR2D
worldStartPoint
=
inverseMatrix
*
VECTOR2D
(
0.0
,
0.0
);
VECTOR2D
worldEndPoint
=
screenWorldMatrix
*
screenSize
;
VECTOR2D
worldEndPoint
=
inverseMatrix
*
screenSize
;
int
gridScreenSizeDense
=
round
(
gridSize
.
x
*
worldScale
);
int
gridScreenSizeDense
=
round
(
gridSize
.
x
*
worldScale
);
int
gridScreenSizeCoarse
=
round
(
gridSize
.
x
*
static_cast
<
double
>
(
gridTick
)
*
worldScale
);
int
gridScreenSizeCoarse
=
round
(
gridSize
.
x
*
static_cast
<
double
>
(
gridTick
)
*
worldScale
);
...
@@ -218,14 +230,3 @@ void GAL::DrawGrid()
...
@@ -218,14 +230,3 @@ void GAL::DrawGrid()
}
}
}
}
}
}
void
GAL
::
SetTextAttributes
(
const
EDA_TEXT
*
aText
)
{
strokeFont
.
SetGlyphSize
(
VECTOR2D
(
aText
->
GetSize
()
)
);
strokeFont
.
SetHorizontalJustify
(
aText
->
GetHorizJustify
()
);
strokeFont
.
SetVerticalJustify
(
aText
->
GetVertJustify
()
);
strokeFont
.
SetBold
(
aText
->
IsBold
()
);
strokeFont
.
SetItalic
(
aText
->
IsItalic
()
);
strokeFont
.
SetMirrored
(
aText
->
IsMirrored
()
);
}
common/gal/opengl/opengl_gal.cpp
View file @
215f35e2
...
@@ -732,73 +732,35 @@ void OPENGL_GAL::ClearTarget( RenderTarget aTarget )
...
@@ -732,73 +732,35 @@ void OPENGL_GAL::ClearTarget( RenderTarget aTarget )
}
}
VECTOR2D
OPENGL_GAL
::
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
)
void
OPENGL_GAL
::
DrawCursor
(
const
VECTOR2D
&
aCursorPosition
)
{
{
VECTOR2D
cursorPosition
=
aCursorPosition
;
if
(
!
isCursorEnabled
)
cursorPosition
.
y
=
screenSize
.
y
-
aCursorPosition
.
y
;
return
;
MATRIX3x3D
inverseMatrix
=
worldScreenMatrix
.
Inverse
();
VECTOR2D
cursorPositionWorld
=
inverseMatrix
*
cursorPosition
;
return
cursorPositionWorld
;
}
void
OPENGL_GAL
::
DrawCursor
(
VECTOR2D
aCursorPosition
)
{
wxLogWarning
(
wxT
(
"Not tested"
)
);
SetCurrent
(
*
glContext
);
// Draw the cursor on the surface
VECTOR2D
cursorPositionWorld
=
ComputeCursorToWorld
(
aCursorPosition
);
cursorPositionWorld
.
x
=
round
(
cursorPositionWorld
.
x
/
gridSize
.
x
)
*
gridSize
.
x
;
cursorPositionWorld
.
y
=
round
(
cursorPositionWorld
.
y
/
gridSize
.
y
)
*
gridSize
.
y
;
aCursorPosition
=
worldScreenMatrix
*
cursorPositionWorld
;
compositor
.
SetBuffer
(
OPENGL_COMPOSITOR
::
DIRECT_RENDERING
)
;
// Switch to the main framebuffer and blit the scene
// Invert y axis
// glBindFramebuffer( GL_FRAMEBUFFER, 0 );
VECTOR2D
cursorPosition
=
VECTOR2D
(
aCursorPosition
.
x
,
screenSize
.
y
-
aCursorPosition
.
y
);
// glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glLoadIdentity
();
VECTOR2D
cursorBegin
=
ToWorld
(
cursorPosition
-
VECTOR2D
(
cursorSize
/
2
,
cursorSize
/
2
)
);
VECTOR2D
cursorEnd
=
ToWorld
(
cursorPosition
+
VECTOR2D
(
cursorSize
/
2
,
cursorSize
/
2
)
);
VECTOR2D
cursorCenter
=
(
cursorBegin
+
cursorEnd
)
/
2.0
;
gl
Disable
(
GL_TEXTURE_2D
);
gl
LineWidth
(
1.0
);
glColor4d
(
cursorColor
.
r
,
cursorColor
.
g
,
cursorColor
.
b
,
cursorColor
.
a
);
glColor4d
(
cursorColor
.
r
,
cursorColor
.
g
,
cursorColor
.
b
,
cursorColor
.
a
);
glBegin
(
GL_TRIANGLES
);
glBegin
(
GL_LINES
);
glVertex3f
(
cursorCenter
.
x
,
cursorBegin
.
y
,
GetMinDepth
()
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
-
cursorSize
/
2
)
+
1
,
glVertex3f
(
cursorCenter
.
x
,
cursorEnd
.
y
,
GetMinDepth
()
);
(
int
)
(
aCursorPosition
.
y
),
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
+
cursorSize
/
2
)
+
1
,
glVertex3f
(
cursorBegin
.
x
,
cursorCenter
.
y
,
GetMinDepth
()
);
(
int
)
(
aCursorPosition
.
y
),
depthRange
.
x
);
glVertex3f
(
cursorEnd
.
x
,
cursorCenter
.
y
,
GetMinDepth
()
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
+
cursorSize
/
2
)
+
1
,
(
int
)
(
aCursorPosition
.
y
+
1
),
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
-
cursorSize
/
2
)
+
1
,
(
int
)
(
aCursorPosition
.
y
),
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
-
cursorSize
/
2
)
+
1
,
(
int
)
(
aCursorPosition
.
y
+
1
),
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
+
cursorSize
/
2
)
+
1
,
(
int
)
(
aCursorPosition
.
y
+
1
),
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
),
(
int
)
(
aCursorPosition
.
y
-
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
),
(
int
)
(
aCursorPosition
.
y
+
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
)
+
1
,
(
int
)
(
aCursorPosition
.
y
+
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
),
(
int
)
(
aCursorPosition
.
y
-
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
)
+
1
,
(
int
)
(
aCursorPosition
.
y
-
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
)
+
1
,
(
int
)
(
aCursorPosition
.
y
+
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glEnd
();
glEnd
();
//
Blit the current screen contents
//
Restore the default color, so textures will be drawn properly
SwapBuffers
(
);
glColor4d
(
1.0
,
1.0
,
1.0
,
1.0
);
}
}
...
@@ -823,6 +785,7 @@ void OPENGL_GAL::drawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd
...
@@ -823,6 +785,7 @@ void OPENGL_GAL::drawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd
glVertex3d
(
aEndPoint
.
x
,
aEndPoint
.
y
,
layerDepth
);
glVertex3d
(
aEndPoint
.
x
,
aEndPoint
.
y
,
layerDepth
);
glEnd
();
glEnd
();
// Restore the default color, so textures will be drawn properly
glColor4d
(
1.0
,
1.0
,
1.0
,
1.0
);
glColor4d
(
1.0
,
1.0
,
1.0
,
1.0
);
}
}
...
@@ -938,7 +901,7 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa
...
@@ -938,7 +901,7 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa
}
}
void
OPENGL_GAL
::
onPaint
(
wxPaintEvent
&
aEvent
)
void
OPENGL_GAL
::
onPaint
(
wxPaintEvent
&
WXUNUSED
(
aEvent
)
)
{
{
PostPaint
();
PostPaint
();
}
}
...
...
common/view/view.cpp
View file @
215f35e2
...
@@ -268,7 +268,7 @@ void VIEW::SetViewport( const BOX2D& aViewport, bool aKeepAspect )
...
@@ -268,7 +268,7 @@ void VIEW::SetViewport( const BOX2D& aViewport, bool aKeepAspect )
void
VIEW
::
SetMirror
(
bool
aMirrorX
,
bool
aMirrorY
)
void
VIEW
::
SetMirror
(
bool
aMirrorX
,
bool
aMirrorY
)
{
{
wxASSERT_MSG
(
false
,
wxT
(
"This is not implemented"
)
);
m_gal
->
SetFlip
(
aMirrorX
,
aMirrorY
);
}
}
...
@@ -292,7 +292,6 @@ void VIEW::SetScale( double aScale, const VECTOR2D& aAnchor )
...
@@ -292,7 +292,6 @@ void VIEW::SetScale( double aScale, const VECTOR2D& aAnchor )
// Redraw everything after the viewport has changed
// Redraw everything after the viewport has changed
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_NONCACHED
);
}
}
...
@@ -304,7 +303,6 @@ void VIEW::SetCenter( const VECTOR2D& aCenter )
...
@@ -304,7 +303,6 @@ void VIEW::SetCenter( const VECTOR2D& aCenter )
// Redraw everything after the viewport has changed
// Redraw everything after the viewport has changed
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_NONCACHED
);
}
}
...
@@ -706,6 +704,7 @@ void VIEW::PrepareTargets()
...
@@ -706,6 +704,7 @@ void VIEW::PrepareTargets()
MarkTargetDirty
(
TARGET_NONCACHED
);
MarkTargetDirty
(
TARGET_NONCACHED
);
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_OVERLAY
);
}
}
if
(
IsTargetDirty
(
TARGET_OVERLAY
)
)
if
(
IsTargetDirty
(
TARGET_OVERLAY
)
)
...
...
common/view/wx_view_controls.cpp
View file @
215f35e2
...
@@ -60,17 +60,17 @@ WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
...
@@ -60,17 +60,17 @@ WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
void
WX_VIEW_CONTROLS
::
onMotion
(
wxMouseEvent
&
aEvent
)
void
WX_VIEW_CONTROLS
::
onMotion
(
wxMouseEvent
&
aEvent
)
{
{
VECTOR2D
mousePoint
(
aEvent
.
GetX
(),
aEvent
.
GetY
()
);
m_mousePosition
.
x
=
aEvent
.
GetX
();
m_mousePosition
.
y
=
aEvent
.
GetY
();
if
(
aEvent
.
Dragging
()
)
if
(
aEvent
.
Dragging
()
)
{
{
if
(
m_state
==
DRAG_PANNING
)
if
(
m_state
==
DRAG_PANNING
)
{
{
VECTOR2D
d
=
m_dragStartPoint
-
m
ousePoint
;
VECTOR2D
d
=
m_dragStartPoint
-
m
_mousePosition
;
VECTOR2D
delta
=
m_view
->
ToWorld
(
d
,
false
);
VECTOR2D
delta
=
m_view
->
ToWorld
(
d
,
false
);
m_view
->
SetCenter
(
m_lookStartPoint
+
delta
);
m_view
->
SetCenter
(
m_lookStartPoint
+
delta
);
m_parentPanel
->
Refresh
();
aEvent
.
StopPropagation
();
aEvent
.
StopPropagation
();
}
}
else
else
...
@@ -106,7 +106,6 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
...
@@ -106,7 +106,6 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
aEvent
.
ShiftDown
()
?
-
scrollSpeed
:
0.0
);
aEvent
.
ShiftDown
()
?
-
scrollSpeed
:
0.0
);
m_view
->
SetCenter
(
m_view
->
GetCenter
()
+
delta
);
m_view
->
SetCenter
(
m_view
->
GetCenter
()
+
delta
);
m_parentPanel
->
Refresh
();
}
}
else
else
{
{
...
@@ -130,7 +129,6 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
...
@@ -130,7 +129,6 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
VECTOR2D
anchor
=
m_view
->
ToWorld
(
VECTOR2D
(
aEvent
.
GetX
(),
aEvent
.
GetY
()
)
);
VECTOR2D
anchor
=
m_view
->
ToWorld
(
VECTOR2D
(
aEvent
.
GetX
(),
aEvent
.
GetY
()
)
);
m_view
->
SetScale
(
m_view
->
GetScale
()
*
zoomScale
,
anchor
);
m_view
->
SetScale
(
m_view
->
GetScale
()
*
zoomScale
,
anchor
);
m_parentPanel
->
Refresh
();
}
}
aEvent
.
Skip
();
aEvent
.
Skip
();
...
...
include/gal/cairo/cairo_gal.h
View file @
215f35e2
...
@@ -34,6 +34,7 @@
...
@@ -34,6 +34,7 @@
#include <gal/graphics_abstraction_layer.h>
#include <gal/graphics_abstraction_layer.h>
#include <boost/smart_ptr/shared_ptr.hpp>
#include <boost/smart_ptr/shared_ptr.hpp>
#include <wx/dcbuffer.h>
#if defined(__WXMSW__)
#if defined(__WXMSW__)
#define SCREEN_DEPTH 24
#define SCREEN_DEPTH 24
...
@@ -228,11 +229,8 @@ public:
...
@@ -228,11 +229,8 @@ public:
// Cursor
// Cursor
// -------
// -------
/// @copydoc GAL::ComputeCursorToWorld()
virtual
VECTOR2D
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
);
/// @copydoc GAL::DrawCursor()
/// @copydoc GAL::DrawCursor()
virtual
void
DrawCursor
(
VECTOR2D
aCursorPosition
);
virtual
void
DrawCursor
(
const
VECTOR2D
&
aCursorPosition
);
/**
/**
* Function PostPaint
* Function PostPaint
...
@@ -286,6 +284,7 @@ private:
...
@@ -286,6 +284,7 @@ private:
wxBitmap
*
cursorPixels
;
///< Cursor pixels
wxBitmap
*
cursorPixels
;
///< Cursor pixels
wxBitmap
*
cursorPixelsSaved
;
///< Saved cursor pixels
wxBitmap
*
cursorPixelsSaved
;
///< Saved cursor pixels
int
cursorSize
;
///< Cursor size
int
cursorSize
;
///< Cursor size
VECTOR2D
cursorPosition
;
///< Current cursor position
/// Maximum number of arguments for one command
/// Maximum number of arguments for one command
static
const
int
MAX_CAIRO_ARGUMENTS
=
6
;
static
const
int
MAX_CAIRO_ARGUMENTS
=
6
;
...
@@ -357,6 +356,11 @@ private:
...
@@ -357,6 +356,11 @@ private:
/// @copydoc GAL::initCursor()
/// @copydoc GAL::initCursor()
virtual
void
initCursor
(
int
aCursorSize
);
virtual
void
initCursor
(
int
aCursorSize
);
/**
* @brief Blits cursor into current screen.
*/
virtual
void
blitCursor
(
wxBufferedDC
&
clientDC
);
/// Prepare Cairo surfaces for drawing
/// Prepare Cairo surfaces for drawing
void
initSurface
();
void
initSurface
();
...
...
include/gal/graphics_abstraction_layer.h
View file @
215f35e2
...
@@ -551,6 +551,25 @@ public:
...
@@ -551,6 +551,25 @@ public:
return
worldScale
;
return
worldScale
;
}
}
/**
* @brief Sets flipping of the screen.
*
* @param xAxis is the flip flag for the X axis.
* @param yAxis is the flip flag for the Y axis.
*/
inline
void
SetFlip
(
bool
xAxis
,
bool
yAxis
)
{
if
(
xAxis
)
flipX
=
-
1
.
0
;
// flipped
else
flipX
=
1
.
0
;
// regular
if
(
yAxis
)
flipY
=
-
1
.
0
;
// flipped
else
flipY
=
1
.
0
;
// regular
}
// ---------------------------
// ---------------------------
// Buffer manipulation methods
// Buffer manipulation methods
// ---------------------------
// ---------------------------
...
@@ -693,26 +712,36 @@ public:
...
@@ -693,26 +712,36 @@ public:
gridStyle
=
aGridStyle
;
gridStyle
=
aGridStyle
;
}
}
// -------
/**
// Cursor
* @brief Compute the point position in world coordinates from given screen coordinates.
// -------
*
* @param aPoint the pointposition in screen coordinates.
* @return the point position in world coordinates.
*/
inline
virtual
VECTOR2D
ToWorld
(
const
VECTOR2D
&
aPoint
)
const
{
return
VECTOR2D
(
screenWorldMatrix
*
aPoint
);
}
/**
/**
* @brief Compute the
cursor position in world coordinates from given screen
coordinates.
* @brief Compute the
point position in screen coordinates from given world
coordinates.
*
*
* @param a
CursorPosition is the cursor position in screen
coordinates.
* @param a
Point the pointposition in world
coordinates.
* @return the
cursor position in world
coordinates.
* @return the
point position in screen
coordinates.
*/
*/
virtual
VECTOR2D
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
)
=
0
;
inline
virtual
VECTOR2D
ToScreen
(
const
VECTOR2D
&
aPoint
)
const
{
return
VECTOR2D
(
worldScreenMatrix
*
aPoint
);
}
/**
/**
* @brief Enable/Disable cursor.
* @brief Enable/Disable cursor.
*
*
* @param aIsCursorEnabled is true if the cursor should be enabled, else false.
* @param aIsCursorEnabled is true if the cursor should be enabled, else false.
*/
*/
inline
void
Set
IsCursorEnabled
(
bool
aIs
CursorEnabled
)
inline
void
Set
CursorEnabled
(
bool
a
CursorEnabled
)
{
{
isCursorEnabled
=
a
Is
CursorEnabled
;
isCursorEnabled
=
aCursorEnabled
;
}
}
/**
/**
...
@@ -725,12 +754,22 @@ public:
...
@@ -725,12 +754,22 @@ public:
cursorColor
=
aCursorColor
;
cursorColor
=
aCursorColor
;
}
}
/**
* @brief Set the cursor size.
*
* @param aCursorSize is the size of the cursor.
*/
inline
void
SetCursorSize
(
unsigned
int
aCursorSize
)
{
cursorSize
=
aCursorSize
;
}
/**
/**
* @brief Draw the cursor.
* @brief Draw the cursor.
*
*
* @param aCursorPosition is the cursor position in screen coordinates.
* @param aCursorPosition is the cursor position in screen coordinates.
*/
*/
virtual
void
DrawCursor
(
VECTOR2D
aCursorPosition
)
=
0
;
virtual
void
DrawCursor
(
const
VECTOR2D
&
aCursorPosition
)
=
0
;
/**
/**
* @brief Changes the current depth to deeper, so it is possible to draw objects right beneath
* @brief Changes the current depth to deeper, so it is possible to draw objects right beneath
...
@@ -768,7 +807,10 @@ protected:
...
@@ -768,7 +807,10 @@ protected:
double
zoomFactor
;
///< The zoom factor
double
zoomFactor
;
///< The zoom factor
MATRIX3x3D
worldScreenMatrix
;
///< World transformation
MATRIX3x3D
worldScreenMatrix
;
///< World transformation
MATRIX3x3D
screenWorldMatrix
;
///< Screen transformation
double
worldScale
;
///< The scale factor world->screen
double
worldScale
;
///< The scale factor world->screen
double
flipX
;
///< Flag for X axis flipping
double
flipY
;
///< Flag for Y axis flipping
double
lineWidth
;
///< The line width
double
lineWidth
;
///< The line width
...
@@ -795,8 +837,8 @@ protected:
...
@@ -795,8 +837,8 @@ protected:
int
gridOriginMarkerSize
;
///< Grid origin indicator size (pixels)
int
gridOriginMarkerSize
;
///< Grid origin indicator size (pixels)
bool
isCursorEnabled
;
///< Is the cursor enabled?
bool
isCursorEnabled
;
///< Is the cursor enabled?
VECTOR2D
cursorPosition
;
///< The cursor position
COLOR4D
cursorColor
;
///< Cursor color
COLOR4D
cursorColor
;
///< Cursor color
int
cursorSize
;
///< Size of the cursor in pixels
/// Instance of object that stores information about how to draw texts
/// Instance of object that stores information about how to draw texts
STROKE_FONT
strokeFont
;
STROKE_FONT
strokeFont
;
...
...
include/gal/opengl/opengl_gal.h
View file @
215f35e2
...
@@ -221,11 +221,8 @@ public:
...
@@ -221,11 +221,8 @@ public:
// Cursor
// Cursor
// -------
// -------
/// @copydoc GAL::ComputeCursorToWorld()
virtual
VECTOR2D
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
);
/// @copydoc GAL::DrawCursor()
/// @copydoc GAL::DrawCursor()
virtual
void
DrawCursor
(
VECTOR2D
aCursorPosition
);
virtual
void
DrawCursor
(
const
VECTOR2D
&
aCursorPosition
);
/**
/**
* @brief Function PostPaint
* @brief Function PostPaint
...
@@ -294,12 +291,6 @@ private:
...
@@ -294,12 +291,6 @@ private:
// Shader
// Shader
SHADER
shader
;
///< There is only one shader used for different objects
SHADER
shader
;
///< There is only one shader used for different objects
// Cursor
int
cursorSize
;
///< Size of the cursor in pixels
GLubyte
*
cursorShape
;
///< Cursor pixel storage
GLubyte
*
cursorSave
;
///< Saved cursor pixels
VECTOR2D
savedCursorPosition
;
///< Last saved cursor position
// Internal flags
// Internal flags
bool
isGlewInitialized
;
///< Is GLEW initialized?
bool
isGlewInitialized
;
///< Is GLEW initialized?
bool
isFramebufferInitialized
;
///< Are the framebuffers initialized?
bool
isFramebufferInitialized
;
///< Are the framebuffers initialized?
...
...
include/view/wx_view_controls.h
View file @
215f35e2
...
@@ -76,6 +76,17 @@ public:
...
@@ -76,6 +76,17 @@ public:
m_autoPanEnabled
=
true
;
m_autoPanEnabled
=
true
;
}
}
/**
* Function GetMousePosition()
* Returns the current mouse cursor position in the screen coordinates.
*
* @return The current mouse cursor position.
*/
const
VECTOR2D
&
GetMousePosition
()
const
{
return
m_mousePosition
;
}
private
:
private
:
enum
State
{
enum
State
{
IDLE
=
1
,
IDLE
=
1
,
...
@@ -89,6 +100,9 @@ private:
...
@@ -89,6 +100,9 @@ private:
/// Current state of VIEW_CONTROLS
/// Current state of VIEW_CONTROLS
State
m_state
;
State
m_state
;
/// Current mouse position
VECTOR2D
m_mousePosition
;
/// Flag for grabbing the mouse cursor
/// Flag for grabbing the mouse cursor
bool
m_grabMouse
;
bool
m_grabMouse
;
/// Flag for turning on autopanning
/// Flag for turning on autopanning
...
...
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