Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
K
kicad-source-mirror
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Commits
Open sidebar
Elphel
kicad-source-mirror
Commits
215f35e2
Commit
215f35e2
authored
Aug 27, 2013
by
Maciej Suminski
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Added mouse cursor drawing.
Added flipping mode.
parent
9b52e9dd
Changes
10
Hide whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
179 additions
and
168 deletions
+179
-168
drawpanel_gal.cpp
common/drawpanel_gal.cpp
+18
-14
cairo_gal.cpp
common/gal/cairo/cairo_gal.cpp
+40
-45
graphics_abstraction_layer.cpp
common/gal/graphics_abstraction_layer.cpp
+18
-17
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+22
-59
view.cpp
common/view/view.cpp
+2
-3
wx_view_controls.cpp
common/view/wx_view_controls.cpp
+3
-5
cairo_gal.h
include/gal/cairo/cairo_gal.h
+8
-4
graphics_abstraction_layer.h
include/gal/graphics_abstraction_layer.h
+53
-11
opengl_gal.h
include/gal/opengl/opengl_gal.h
+1
-10
wx_view_controls.h
include/view/wx_view_controls.h
+14
-0
No files found.
common/drawpanel_gal.cpp
View file @
215f35e2
...
@@ -119,20 +119,6 @@ EDA_DRAW_PANEL_GAL::~EDA_DRAW_PANEL_GAL()
...
@@ -119,20 +119,6 @@ EDA_DRAW_PANEL_GAL::~EDA_DRAW_PANEL_GAL()
void
EDA_DRAW_PANEL_GAL
::
onPaint
(
wxPaintEvent
&
WXUNUSED
(
aEvent
)
)
void
EDA_DRAW_PANEL_GAL
::
onPaint
(
wxPaintEvent
&
WXUNUSED
(
aEvent
)
)
{
Refresh
();
}
void
EDA_DRAW_PANEL_GAL
::
onSize
(
wxSizeEvent
&
aEvent
)
{
m_gal
->
ResizeScreen
(
aEvent
.
GetSize
().
x
,
aEvent
.
GetSize
().
y
);
m_view
->
MarkTargetDirty
(
KiGfx
::
TARGET_CACHED
);
m_view
->
MarkTargetDirty
(
KiGfx
::
TARGET_NONCACHED
);
}
void
EDA_DRAW_PANEL_GAL
::
Refresh
(
bool
eraseBackground
,
const
wxRect
*
rect
)
{
{
#ifdef __WXDEBUG__
#ifdef __WXDEBUG__
prof_counter
time
;
prof_counter
time
;
...
@@ -148,6 +134,7 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
...
@@ -148,6 +134,7 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
if
(
m_view
->
IsTargetDirty
(
KiGfx
::
TARGET_NONCACHED
)
)
if
(
m_view
->
IsTargetDirty
(
KiGfx
::
TARGET_NONCACHED
)
)
m_gal
->
DrawGrid
();
m_gal
->
DrawGrid
();
m_view
->
Redraw
();
m_view
->
Redraw
();
m_gal
->
DrawCursor
(
m_viewControls
->
GetMousePosition
()
);
m_gal
->
EndDrawing
();
m_gal
->
EndDrawing
();
...
@@ -159,6 +146,21 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
...
@@ -159,6 +146,21 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
}
}
void
EDA_DRAW_PANEL_GAL
::
onSize
(
wxSizeEvent
&
aEvent
)
{
m_gal
->
ResizeScreen
(
aEvent
.
GetSize
().
x
,
aEvent
.
GetSize
().
y
);
m_view
->
MarkTargetDirty
(
KiGfx
::
TARGET_CACHED
);
m_view
->
MarkTargetDirty
(
KiGfx
::
TARGET_NONCACHED
);
}
void
EDA_DRAW_PANEL_GAL
::
Refresh
(
bool
eraseBackground
,
const
wxRect
*
rect
)
{
wxPaintEvent
redrawEvent
;
wxPostEvent
(
this
,
redrawEvent
);
}
void
EDA_DRAW_PANEL_GAL
::
SwitchBackend
(
GalType
aGalType
)
void
EDA_DRAW_PANEL_GAL
::
SwitchBackend
(
GalType
aGalType
)
{
{
// Do not do anything if the currently used GAL is correct
// Do not do anything if the currently used GAL is correct
...
@@ -213,6 +215,8 @@ void EDA_DRAW_PANEL_GAL::onEvent( wxEvent& aEvent )
...
@@ -213,6 +215,8 @@ void EDA_DRAW_PANEL_GAL::onEvent( wxEvent& aEvent )
printf
(
"evType %d
\n
"
,
aEvent
.
GetEventType
()
);
printf
(
"evType %d
\n
"
,
aEvent
.
GetEventType
()
);
m_eventDispatcher
->
DispatchWxEvent
(
aEvent
);
m_eventDispatcher
->
DispatchWxEvent
(
aEvent
);
}
}
Refresh
();
}
}
...
...
common/gal/cairo/cairo_gal.cpp
View file @
215f35e2
...
@@ -24,7 +24,6 @@
...
@@ -24,7 +24,6 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
*/
#include <wx/dcbuffer.h>
#include <wx/image.h>
#include <wx/image.h>
#include <wx/log.h>
#include <wx/log.h>
...
@@ -135,6 +134,9 @@ void CAIRO_GAL::EndDrawing()
...
@@ -135,6 +134,9 @@ void CAIRO_GAL::EndDrawing()
wxBufferedDC
dc
;
wxBufferedDC
dc
;
dc
.
Init
(
&
client_dc
,
bmp
);
dc
.
Init
(
&
client_dc
,
bmp
);
// Now it is the time to blit the mouse cursor
blitCursor
(
dc
);
deinitSurface
();
deinitSurface
();
}
}
...
@@ -784,50 +786,12 @@ void CAIRO_GAL::ClearTarget( RenderTarget aTarget )
...
@@ -784,50 +786,12 @@ void CAIRO_GAL::ClearTarget( RenderTarget aTarget )
}
}
VECTOR2D
CAIRO_GAL
::
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
)
void
CAIRO_GAL
::
DrawCursor
(
const
VECTOR2D
&
aCursorPosition
)
{
MATRIX3x3D
inverseMatrix
=
worldScreenMatrix
.
Inverse
();
VECTOR2D
cursorPositionWorld
=
inverseMatrix
*
aCursorPosition
;
return
cursorPositionWorld
;
}
void
CAIRO_GAL
::
DrawCursor
(
VECTOR2D
aCursorPosition
)
{
{
if
(
!
IsShownOnScreen
()
)
// Now we should only store the position of the mouse cursor
return
;
// The real drawing routines are in EndDrawing()
cursorPosition
=
VECTOR2D
(
aCursorPosition
.
x
-
cursorSize
/
2
,
wxClientDC
clientDC
(
this
);
aCursorPosition
.
y
-
cursorSize
/
2
);
wxMemoryDC
cursorSave
(
*
cursorPixelsSaved
);
wxMemoryDC
cursorShape
(
*
cursorPixels
);
// Snap to grid
VECTOR2D
cursorPositionWorld
=
ComputeCursorToWorld
(
aCursorPosition
);
cursorPositionWorld
.
x
=
round
(
cursorPositionWorld
.
x
/
gridSize
.
x
)
*
gridSize
.
x
;
cursorPositionWorld
.
y
=
round
(
cursorPositionWorld
.
y
/
gridSize
.
y
)
*
gridSize
.
y
;
aCursorPosition
=
worldScreenMatrix
*
cursorPositionWorld
;
aCursorPosition
=
aCursorPosition
-
VECTOR2D
(
cursorSize
/
2
,
cursorSize
/
2
);
if
(
!
isDeleteSavedPixels
)
{
clientDC
.
Blit
(
savedCursorPosition
.
x
,
savedCursorPosition
.
y
,
cursorSize
,
cursorSize
,
&
cursorSave
,
0
,
0
);
}
else
{
isDeleteSavedPixels
=
false
;
}
cursorSave
.
Blit
(
0
,
0
,
cursorSize
,
cursorSize
,
&
clientDC
,
aCursorPosition
.
x
,
aCursorPosition
.
y
);
clientDC
.
Blit
(
aCursorPosition
.
x
,
aCursorPosition
.
y
,
cursorSize
,
cursorSize
,
&
cursorShape
,
0
,
0
,
wxOR
);
savedCursorPosition
.
x
=
(
wxCoord
)
aCursorPosition
.
x
;
savedCursorPosition
.
y
=
(
wxCoord
)
aCursorPosition
.
y
;
}
}
...
@@ -888,7 +852,7 @@ void CAIRO_GAL::storePath()
...
@@ -888,7 +852,7 @@ void CAIRO_GAL::storePath()
}
}
void
CAIRO_GAL
::
onPaint
(
wxPaintEvent
&
aEvent
)
void
CAIRO_GAL
::
onPaint
(
wxPaintEvent
&
WXUNUSED
(
aEvent
)
)
{
{
PostPaint
();
PostPaint
();
}
}
...
@@ -922,6 +886,37 @@ void CAIRO_GAL::initCursor( int aCursorSize )
...
@@ -922,6 +886,37 @@ void CAIRO_GAL::initCursor( int aCursorSize )
}
}
void
CAIRO_GAL
::
blitCursor
(
wxBufferedDC
&
clientDC
)
{
if
(
!
isCursorEnabled
)
return
;
wxMemoryDC
cursorSave
(
*
cursorPixelsSaved
);
wxMemoryDC
cursorShape
(
*
cursorPixels
);
if
(
!
isDeleteSavedPixels
)
{
// Restore pixels that were overpainted by the previous cursor
clientDC
.
Blit
(
savedCursorPosition
.
x
,
savedCursorPosition
.
y
,
cursorSize
,
cursorSize
,
&
cursorSave
,
0
,
0
);
}
else
{
isDeleteSavedPixels
=
false
;
}
// Store pixels that are going to be overpainted
cursorSave
.
Blit
(
0
,
0
,
cursorSize
,
cursorSize
,
&
clientDC
,
cursorPosition
.
x
,
cursorPosition
.
y
);
// Draw the cursor
clientDC
.
Blit
(
cursorPosition
.
x
,
cursorPosition
.
y
,
cursorSize
,
cursorSize
,
&
cursorShape
,
0
,
0
,
wxOR
);
savedCursorPosition
.
x
=
(
wxCoord
)
cursorPosition
.
x
;
savedCursorPosition
.
y
=
(
wxCoord
)
cursorPosition
.
y
;
}
void
CAIRO_GAL
::
allocateBitmaps
()
void
CAIRO_GAL
::
allocateBitmaps
()
{
{
// Create buffer, use the system independent Cairo context backend
// Create buffer, use the system independent Cairo context backend
...
...
common/gal/graphics_abstraction_layer.cpp
View file @
215f35e2
...
@@ -40,9 +40,9 @@ GAL::GAL() :
...
@@ -40,9 +40,9 @@ GAL::GAL() :
SetIsStroke
(
true
);
SetIsStroke
(
true
);
SetFillColor
(
COLOR4D
(
0.0
,
0.0
,
0.0
,
0.0
)
);
SetFillColor
(
COLOR4D
(
0.0
,
0.0
,
0.0
,
0.0
)
);
SetStrokeColor
(
COLOR4D
(
1.0
,
1.0
,
1.0
,
1.0
)
);
SetStrokeColor
(
COLOR4D
(
1.0
,
1.0
,
1.0
,
1.0
)
);
SetIsCursorEnabled
(
false
);
SetZoomFactor
(
1.0
);
SetZoomFactor
(
1.0
);
SetDepthRange
(
VECTOR2D
(
-
2048
,
2047
)
);
SetDepthRange
(
VECTOR2D
(
-
2048
,
2047
)
);
SetFlip
(
false
,
false
);
SetLineWidth
(
1.0
);
SetLineWidth
(
1.0
);
// Set grid defaults
// Set grid defaults
...
@@ -54,6 +54,8 @@ GAL::GAL() :
...
@@ -54,6 +54,8 @@ GAL::GAL() :
// Initialize the cursor shape
// Initialize the cursor shape
SetCursorColor
(
COLOR4D
(
1.0
,
1.0
,
1.0
,
1.0
)
);
SetCursorColor
(
COLOR4D
(
1.0
,
1.0
,
1.0
,
1.0
)
);
SetCursorSize
(
20
);
SetCursorEnabled
(
true
);
strokeFont
.
LoadNewStrokeFont
(
newstroke_font
,
newstroke_font_bufsize
);
strokeFont
.
LoadNewStrokeFont
(
newstroke_font
,
newstroke_font_bufsize
);
}
}
...
@@ -64,6 +66,17 @@ GAL::~GAL()
...
@@ -64,6 +66,17 @@ GAL::~GAL()
}
}
void
GAL
::
SetTextAttributes
(
const
EDA_TEXT
*
aText
)
{
strokeFont
.
SetGlyphSize
(
VECTOR2D
(
aText
->
GetSize
()
)
);
strokeFont
.
SetHorizontalJustify
(
aText
->
GetHorizJustify
()
);
strokeFont
.
SetVerticalJustify
(
aText
->
GetVertJustify
()
);
strokeFont
.
SetBold
(
aText
->
IsBold
()
);
strokeFont
.
SetItalic
(
aText
->
IsItalic
()
);
strokeFont
.
SetMirrored
(
aText
->
IsMirrored
()
);
}
void
GAL
::
ComputeWorldScreenMatrix
()
void
GAL
::
ComputeWorldScreenMatrix
()
{
{
ComputeWorldScale
();
ComputeWorldScale
();
...
@@ -80,17 +93,17 @@ void GAL::ComputeWorldScreenMatrix()
...
@@ -80,17 +93,17 @@ void GAL::ComputeWorldScreenMatrix()
MATRIX3x3D
flip
;
MATRIX3x3D
flip
;
flip
.
SetIdentity
();
flip
.
SetIdentity
();
flip
.
SetScale
(
VECTOR2D
(
1.0
,
1.0
)
);
flip
.
SetScale
(
VECTOR2D
(
flipX
,
flipY
)
);
MATRIX3x3D
lookat
;
MATRIX3x3D
lookat
;
lookat
.
SetIdentity
();
lookat
.
SetIdentity
();
lookat
.
SetTranslation
(
-
lookAtPoint
);
lookat
.
SetTranslation
(
-
lookAtPoint
);
worldScreenMatrix
=
translation
*
flip
*
scale
*
lookat
*
worldScreenMatrix
;
worldScreenMatrix
=
translation
*
flip
*
scale
*
lookat
*
worldScreenMatrix
;
screenWorldMatrix
=
worldScreenMatrix
.
Inverse
();
}
}
void
GAL
::
DrawGrid
()
void
GAL
::
DrawGrid
()
{
{
if
(
!
gridVisibility
)
if
(
!
gridVisibility
)
...
@@ -114,9 +127,8 @@ void GAL::DrawGrid()
...
@@ -114,9 +127,8 @@ void GAL::DrawGrid()
// Draw the grid
// Draw the grid
// For the drawing the start points, end points and increments have
// For the drawing the start points, end points and increments have
// to be calculated in world coordinates
// to be calculated in world coordinates
MATRIX3x3D
inverseMatrix
=
worldScreenMatrix
.
Inverse
();
VECTOR2D
worldStartPoint
=
screenWorldMatrix
*
VECTOR2D
(
0.0
,
0.0
);
VECTOR2D
worldStartPoint
=
inverseMatrix
*
VECTOR2D
(
0.0
,
0.0
);
VECTOR2D
worldEndPoint
=
screenWorldMatrix
*
screenSize
;
VECTOR2D
worldEndPoint
=
inverseMatrix
*
screenSize
;
int
gridScreenSizeDense
=
round
(
gridSize
.
x
*
worldScale
);
int
gridScreenSizeDense
=
round
(
gridSize
.
x
*
worldScale
);
int
gridScreenSizeCoarse
=
round
(
gridSize
.
x
*
static_cast
<
double
>
(
gridTick
)
*
worldScale
);
int
gridScreenSizeCoarse
=
round
(
gridSize
.
x
*
static_cast
<
double
>
(
gridTick
)
*
worldScale
);
...
@@ -218,14 +230,3 @@ void GAL::DrawGrid()
...
@@ -218,14 +230,3 @@ void GAL::DrawGrid()
}
}
}
}
}
}
void
GAL
::
SetTextAttributes
(
const
EDA_TEXT
*
aText
)
{
strokeFont
.
SetGlyphSize
(
VECTOR2D
(
aText
->
GetSize
()
)
);
strokeFont
.
SetHorizontalJustify
(
aText
->
GetHorizJustify
()
);
strokeFont
.
SetVerticalJustify
(
aText
->
GetVertJustify
()
);
strokeFont
.
SetBold
(
aText
->
IsBold
()
);
strokeFont
.
SetItalic
(
aText
->
IsItalic
()
);
strokeFont
.
SetMirrored
(
aText
->
IsMirrored
()
);
}
common/gal/opengl/opengl_gal.cpp
View file @
215f35e2
...
@@ -732,73 +732,35 @@ void OPENGL_GAL::ClearTarget( RenderTarget aTarget )
...
@@ -732,73 +732,35 @@ void OPENGL_GAL::ClearTarget( RenderTarget aTarget )
}
}
VECTOR2D
OPENGL_GAL
::
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
)
void
OPENGL_GAL
::
DrawCursor
(
const
VECTOR2D
&
aCursorPosition
)
{
{
VECTOR2D
cursorPosition
=
aCursorPosition
;
if
(
!
isCursorEnabled
)
cursorPosition
.
y
=
screenSize
.
y
-
aCursorPosition
.
y
;
return
;
MATRIX3x3D
inverseMatrix
=
worldScreenMatrix
.
Inverse
();
VECTOR2D
cursorPositionWorld
=
inverseMatrix
*
cursorPosition
;
return
cursorPositionWorld
;
}
void
OPENGL_GAL
::
DrawCursor
(
VECTOR2D
aCursorPosition
)
{
wxLogWarning
(
wxT
(
"Not tested"
)
);
SetCurrent
(
*
glContext
);
// Draw the cursor on the surface
VECTOR2D
cursorPositionWorld
=
ComputeCursorToWorld
(
aCursorPosition
);
cursorPositionWorld
.
x
=
round
(
cursorPositionWorld
.
x
/
gridSize
.
x
)
*
gridSize
.
x
;
cursorPositionWorld
.
y
=
round
(
cursorPositionWorld
.
y
/
gridSize
.
y
)
*
gridSize
.
y
;
aCursorPosition
=
worldScreenMatrix
*
cursorPositionWorld
;
compositor
.
SetBuffer
(
OPENGL_COMPOSITOR
::
DIRECT_RENDERING
)
;
// Switch to the main framebuffer and blit the scene
// Invert y axis
// glBindFramebuffer( GL_FRAMEBUFFER, 0 );
VECTOR2D
cursorPosition
=
VECTOR2D
(
aCursorPosition
.
x
,
screenSize
.
y
-
aCursorPosition
.
y
);
// glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glLoadIdentity
();
VECTOR2D
cursorBegin
=
ToWorld
(
cursorPosition
-
VECTOR2D
(
cursorSize
/
2
,
cursorSize
/
2
)
);
VECTOR2D
cursorEnd
=
ToWorld
(
cursorPosition
+
VECTOR2D
(
cursorSize
/
2
,
cursorSize
/
2
)
);
VECTOR2D
cursorCenter
=
(
cursorBegin
+
cursorEnd
)
/
2.0
;
gl
Disable
(
GL_TEXTURE_2D
);
gl
LineWidth
(
1.0
);
glColor4d
(
cursorColor
.
r
,
cursorColor
.
g
,
cursorColor
.
b
,
cursorColor
.
a
);
glColor4d
(
cursorColor
.
r
,
cursorColor
.
g
,
cursorColor
.
b
,
cursorColor
.
a
);
glBegin
(
GL_TRIANGLES
);
glBegin
(
GL_LINES
);
glVertex3f
(
cursorCenter
.
x
,
cursorBegin
.
y
,
GetMinDepth
()
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
-
cursorSize
/
2
)
+
1
,
glVertex3f
(
cursorCenter
.
x
,
cursorEnd
.
y
,
GetMinDepth
()
);
(
int
)
(
aCursorPosition
.
y
),
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
+
cursorSize
/
2
)
+
1
,
glVertex3f
(
cursorBegin
.
x
,
cursorCenter
.
y
,
GetMinDepth
()
);
(
int
)
(
aCursorPosition
.
y
),
depthRange
.
x
);
glVertex3f
(
cursorEnd
.
x
,
cursorCenter
.
y
,
GetMinDepth
()
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
+
cursorSize
/
2
)
+
1
,
(
int
)
(
aCursorPosition
.
y
+
1
),
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
-
cursorSize
/
2
)
+
1
,
(
int
)
(
aCursorPosition
.
y
),
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
-
cursorSize
/
2
)
+
1
,
(
int
)
(
aCursorPosition
.
y
+
1
),
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
+
cursorSize
/
2
)
+
1
,
(
int
)
(
aCursorPosition
.
y
+
1
),
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
),
(
int
)
(
aCursorPosition
.
y
-
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
),
(
int
)
(
aCursorPosition
.
y
+
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
)
+
1
,
(
int
)
(
aCursorPosition
.
y
+
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
),
(
int
)
(
aCursorPosition
.
y
-
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
)
+
1
,
(
int
)
(
aCursorPosition
.
y
-
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glVertex3f
(
(
int
)
(
aCursorPosition
.
x
)
+
1
,
(
int
)
(
aCursorPosition
.
y
+
cursorSize
/
2
)
+
1
,
depthRange
.
x
);
glEnd
();
glEnd
();
//
Blit the current screen contents
//
Restore the default color, so textures will be drawn properly
SwapBuffers
(
);
glColor4d
(
1.0
,
1.0
,
1.0
,
1.0
);
}
}
...
@@ -823,6 +785,7 @@ void OPENGL_GAL::drawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd
...
@@ -823,6 +785,7 @@ void OPENGL_GAL::drawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd
glVertex3d
(
aEndPoint
.
x
,
aEndPoint
.
y
,
layerDepth
);
glVertex3d
(
aEndPoint
.
x
,
aEndPoint
.
y
,
layerDepth
);
glEnd
();
glEnd
();
// Restore the default color, so textures will be drawn properly
glColor4d
(
1.0
,
1.0
,
1.0
,
1.0
);
glColor4d
(
1.0
,
1.0
,
1.0
,
1.0
);
}
}
...
@@ -938,7 +901,7 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa
...
@@ -938,7 +901,7 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa
}
}
void
OPENGL_GAL
::
onPaint
(
wxPaintEvent
&
aEvent
)
void
OPENGL_GAL
::
onPaint
(
wxPaintEvent
&
WXUNUSED
(
aEvent
)
)
{
{
PostPaint
();
PostPaint
();
}
}
...
...
common/view/view.cpp
View file @
215f35e2
...
@@ -268,7 +268,7 @@ void VIEW::SetViewport( const BOX2D& aViewport, bool aKeepAspect )
...
@@ -268,7 +268,7 @@ void VIEW::SetViewport( const BOX2D& aViewport, bool aKeepAspect )
void
VIEW
::
SetMirror
(
bool
aMirrorX
,
bool
aMirrorY
)
void
VIEW
::
SetMirror
(
bool
aMirrorX
,
bool
aMirrorY
)
{
{
wxASSERT_MSG
(
false
,
wxT
(
"This is not implemented"
)
);
m_gal
->
SetFlip
(
aMirrorX
,
aMirrorY
);
}
}
...
@@ -292,7 +292,6 @@ void VIEW::SetScale( double aScale, const VECTOR2D& aAnchor )
...
@@ -292,7 +292,6 @@ void VIEW::SetScale( double aScale, const VECTOR2D& aAnchor )
// Redraw everything after the viewport has changed
// Redraw everything after the viewport has changed
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_NONCACHED
);
}
}
...
@@ -304,7 +303,6 @@ void VIEW::SetCenter( const VECTOR2D& aCenter )
...
@@ -304,7 +303,6 @@ void VIEW::SetCenter( const VECTOR2D& aCenter )
// Redraw everything after the viewport has changed
// Redraw everything after the viewport has changed
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_NONCACHED
);
}
}
...
@@ -706,6 +704,7 @@ void VIEW::PrepareTargets()
...
@@ -706,6 +704,7 @@ void VIEW::PrepareTargets()
MarkTargetDirty
(
TARGET_NONCACHED
);
MarkTargetDirty
(
TARGET_NONCACHED
);
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_CACHED
);
MarkTargetDirty
(
TARGET_OVERLAY
);
}
}
if
(
IsTargetDirty
(
TARGET_OVERLAY
)
)
if
(
IsTargetDirty
(
TARGET_OVERLAY
)
)
...
...
common/view/wx_view_controls.cpp
View file @
215f35e2
...
@@ -60,17 +60,17 @@ WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
...
@@ -60,17 +60,17 @@ WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
void
WX_VIEW_CONTROLS
::
onMotion
(
wxMouseEvent
&
aEvent
)
void
WX_VIEW_CONTROLS
::
onMotion
(
wxMouseEvent
&
aEvent
)
{
{
VECTOR2D
mousePoint
(
aEvent
.
GetX
(),
aEvent
.
GetY
()
);
m_mousePosition
.
x
=
aEvent
.
GetX
();
m_mousePosition
.
y
=
aEvent
.
GetY
();
if
(
aEvent
.
Dragging
()
)
if
(
aEvent
.
Dragging
()
)
{
{
if
(
m_state
==
DRAG_PANNING
)
if
(
m_state
==
DRAG_PANNING
)
{
{
VECTOR2D
d
=
m_dragStartPoint
-
m
ousePoint
;
VECTOR2D
d
=
m_dragStartPoint
-
m
_mousePosition
;
VECTOR2D
delta
=
m_view
->
ToWorld
(
d
,
false
);
VECTOR2D
delta
=
m_view
->
ToWorld
(
d
,
false
);
m_view
->
SetCenter
(
m_lookStartPoint
+
delta
);
m_view
->
SetCenter
(
m_lookStartPoint
+
delta
);
m_parentPanel
->
Refresh
();
aEvent
.
StopPropagation
();
aEvent
.
StopPropagation
();
}
}
else
else
...
@@ -106,7 +106,6 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
...
@@ -106,7 +106,6 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
aEvent
.
ShiftDown
()
?
-
scrollSpeed
:
0.0
);
aEvent
.
ShiftDown
()
?
-
scrollSpeed
:
0.0
);
m_view
->
SetCenter
(
m_view
->
GetCenter
()
+
delta
);
m_view
->
SetCenter
(
m_view
->
GetCenter
()
+
delta
);
m_parentPanel
->
Refresh
();
}
}
else
else
{
{
...
@@ -130,7 +129,6 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
...
@@ -130,7 +129,6 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
VECTOR2D
anchor
=
m_view
->
ToWorld
(
VECTOR2D
(
aEvent
.
GetX
(),
aEvent
.
GetY
()
)
);
VECTOR2D
anchor
=
m_view
->
ToWorld
(
VECTOR2D
(
aEvent
.
GetX
(),
aEvent
.
GetY
()
)
);
m_view
->
SetScale
(
m_view
->
GetScale
()
*
zoomScale
,
anchor
);
m_view
->
SetScale
(
m_view
->
GetScale
()
*
zoomScale
,
anchor
);
m_parentPanel
->
Refresh
();
}
}
aEvent
.
Skip
();
aEvent
.
Skip
();
...
...
include/gal/cairo/cairo_gal.h
View file @
215f35e2
...
@@ -34,6 +34,7 @@
...
@@ -34,6 +34,7 @@
#include <gal/graphics_abstraction_layer.h>
#include <gal/graphics_abstraction_layer.h>
#include <boost/smart_ptr/shared_ptr.hpp>
#include <boost/smart_ptr/shared_ptr.hpp>
#include <wx/dcbuffer.h>
#if defined(__WXMSW__)
#if defined(__WXMSW__)
#define SCREEN_DEPTH 24
#define SCREEN_DEPTH 24
...
@@ -228,11 +229,8 @@ public:
...
@@ -228,11 +229,8 @@ public:
// Cursor
// Cursor
// -------
// -------
/// @copydoc GAL::ComputeCursorToWorld()
virtual
VECTOR2D
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
);
/// @copydoc GAL::DrawCursor()
/// @copydoc GAL::DrawCursor()
virtual
void
DrawCursor
(
VECTOR2D
aCursorPosition
);
virtual
void
DrawCursor
(
const
VECTOR2D
&
aCursorPosition
);
/**
/**
* Function PostPaint
* Function PostPaint
...
@@ -286,6 +284,7 @@ private:
...
@@ -286,6 +284,7 @@ private:
wxBitmap
*
cursorPixels
;
///< Cursor pixels
wxBitmap
*
cursorPixels
;
///< Cursor pixels
wxBitmap
*
cursorPixelsSaved
;
///< Saved cursor pixels
wxBitmap
*
cursorPixelsSaved
;
///< Saved cursor pixels
int
cursorSize
;
///< Cursor size
int
cursorSize
;
///< Cursor size
VECTOR2D
cursorPosition
;
///< Current cursor position
/// Maximum number of arguments for one command
/// Maximum number of arguments for one command
static
const
int
MAX_CAIRO_ARGUMENTS
=
6
;
static
const
int
MAX_CAIRO_ARGUMENTS
=
6
;
...
@@ -357,6 +356,11 @@ private:
...
@@ -357,6 +356,11 @@ private:
/// @copydoc GAL::initCursor()
/// @copydoc GAL::initCursor()
virtual
void
initCursor
(
int
aCursorSize
);
virtual
void
initCursor
(
int
aCursorSize
);
/**
* @brief Blits cursor into current screen.
*/
virtual
void
blitCursor
(
wxBufferedDC
&
clientDC
);
/// Prepare Cairo surfaces for drawing
/// Prepare Cairo surfaces for drawing
void
initSurface
();
void
initSurface
();
...
...
include/gal/graphics_abstraction_layer.h
View file @
215f35e2
...
@@ -551,6 +551,25 @@ public:
...
@@ -551,6 +551,25 @@ public:
return
worldScale
;
return
worldScale
;
}
}
/**
* @brief Sets flipping of the screen.
*
* @param xAxis is the flip flag for the X axis.
* @param yAxis is the flip flag for the Y axis.
*/
inline
void
SetFlip
(
bool
xAxis
,
bool
yAxis
)
{
if
(
xAxis
)
flipX
=
-
1
.
0
;
// flipped
else
flipX
=
1
.
0
;
// regular
if
(
yAxis
)
flipY
=
-
1
.
0
;
// flipped
else
flipY
=
1
.
0
;
// regular
}
// ---------------------------
// ---------------------------
// Buffer manipulation methods
// Buffer manipulation methods
// ---------------------------
// ---------------------------
...
@@ -693,26 +712,36 @@ public:
...
@@ -693,26 +712,36 @@ public:
gridStyle
=
aGridStyle
;
gridStyle
=
aGridStyle
;
}
}
// -------
/**
// Cursor
* @brief Compute the point position in world coordinates from given screen coordinates.
// -------
*
* @param aPoint the pointposition in screen coordinates.
* @return the point position in world coordinates.
*/
inline
virtual
VECTOR2D
ToWorld
(
const
VECTOR2D
&
aPoint
)
const
{
return
VECTOR2D
(
screenWorldMatrix
*
aPoint
);
}
/**
/**
* @brief Compute the
cursor position in world coordinates from given screen
coordinates.
* @brief Compute the
point position in screen coordinates from given world
coordinates.
*
*
* @param a
CursorPosition is the cursor position in screen
coordinates.
* @param a
Point the pointposition in world
coordinates.
* @return the
cursor position in world
coordinates.
* @return the
point position in screen
coordinates.
*/
*/
virtual
VECTOR2D
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
)
=
0
;
inline
virtual
VECTOR2D
ToScreen
(
const
VECTOR2D
&
aPoint
)
const
{
return
VECTOR2D
(
worldScreenMatrix
*
aPoint
);
}
/**
/**
* @brief Enable/Disable cursor.
* @brief Enable/Disable cursor.
*
*
* @param aIsCursorEnabled is true if the cursor should be enabled, else false.
* @param aIsCursorEnabled is true if the cursor should be enabled, else false.
*/
*/
inline
void
Set
IsCursorEnabled
(
bool
aIs
CursorEnabled
)
inline
void
Set
CursorEnabled
(
bool
a
CursorEnabled
)
{
{
isCursorEnabled
=
a
Is
CursorEnabled
;
isCursorEnabled
=
aCursorEnabled
;
}
}
/**
/**
...
@@ -725,12 +754,22 @@ public:
...
@@ -725,12 +754,22 @@ public:
cursorColor
=
aCursorColor
;
cursorColor
=
aCursorColor
;
}
}
/**
* @brief Set the cursor size.
*
* @param aCursorSize is the size of the cursor.
*/
inline
void
SetCursorSize
(
unsigned
int
aCursorSize
)
{
cursorSize
=
aCursorSize
;
}
/**
/**
* @brief Draw the cursor.
* @brief Draw the cursor.
*
*
* @param aCursorPosition is the cursor position in screen coordinates.
* @param aCursorPosition is the cursor position in screen coordinates.
*/
*/
virtual
void
DrawCursor
(
VECTOR2D
aCursorPosition
)
=
0
;
virtual
void
DrawCursor
(
const
VECTOR2D
&
aCursorPosition
)
=
0
;
/**
/**
* @brief Changes the current depth to deeper, so it is possible to draw objects right beneath
* @brief Changes the current depth to deeper, so it is possible to draw objects right beneath
...
@@ -768,7 +807,10 @@ protected:
...
@@ -768,7 +807,10 @@ protected:
double
zoomFactor
;
///< The zoom factor
double
zoomFactor
;
///< The zoom factor
MATRIX3x3D
worldScreenMatrix
;
///< World transformation
MATRIX3x3D
worldScreenMatrix
;
///< World transformation
MATRIX3x3D
screenWorldMatrix
;
///< Screen transformation
double
worldScale
;
///< The scale factor world->screen
double
worldScale
;
///< The scale factor world->screen
double
flipX
;
///< Flag for X axis flipping
double
flipY
;
///< Flag for Y axis flipping
double
lineWidth
;
///< The line width
double
lineWidth
;
///< The line width
...
@@ -795,8 +837,8 @@ protected:
...
@@ -795,8 +837,8 @@ protected:
int
gridOriginMarkerSize
;
///< Grid origin indicator size (pixels)
int
gridOriginMarkerSize
;
///< Grid origin indicator size (pixels)
bool
isCursorEnabled
;
///< Is the cursor enabled?
bool
isCursorEnabled
;
///< Is the cursor enabled?
VECTOR2D
cursorPosition
;
///< The cursor position
COLOR4D
cursorColor
;
///< Cursor color
COLOR4D
cursorColor
;
///< Cursor color
int
cursorSize
;
///< Size of the cursor in pixels
/// Instance of object that stores information about how to draw texts
/// Instance of object that stores information about how to draw texts
STROKE_FONT
strokeFont
;
STROKE_FONT
strokeFont
;
...
...
include/gal/opengl/opengl_gal.h
View file @
215f35e2
...
@@ -221,11 +221,8 @@ public:
...
@@ -221,11 +221,8 @@ public:
// Cursor
// Cursor
// -------
// -------
/// @copydoc GAL::ComputeCursorToWorld()
virtual
VECTOR2D
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
);
/// @copydoc GAL::DrawCursor()
/// @copydoc GAL::DrawCursor()
virtual
void
DrawCursor
(
VECTOR2D
aCursorPosition
);
virtual
void
DrawCursor
(
const
VECTOR2D
&
aCursorPosition
);
/**
/**
* @brief Function PostPaint
* @brief Function PostPaint
...
@@ -294,12 +291,6 @@ private:
...
@@ -294,12 +291,6 @@ private:
// Shader
// Shader
SHADER
shader
;
///< There is only one shader used for different objects
SHADER
shader
;
///< There is only one shader used for different objects
// Cursor
int
cursorSize
;
///< Size of the cursor in pixels
GLubyte
*
cursorShape
;
///< Cursor pixel storage
GLubyte
*
cursorSave
;
///< Saved cursor pixels
VECTOR2D
savedCursorPosition
;
///< Last saved cursor position
// Internal flags
// Internal flags
bool
isGlewInitialized
;
///< Is GLEW initialized?
bool
isGlewInitialized
;
///< Is GLEW initialized?
bool
isFramebufferInitialized
;
///< Are the framebuffers initialized?
bool
isFramebufferInitialized
;
///< Are the framebuffers initialized?
...
...
include/view/wx_view_controls.h
View file @
215f35e2
...
@@ -76,6 +76,17 @@ public:
...
@@ -76,6 +76,17 @@ public:
m_autoPanEnabled
=
true
;
m_autoPanEnabled
=
true
;
}
}
/**
* Function GetMousePosition()
* Returns the current mouse cursor position in the screen coordinates.
*
* @return The current mouse cursor position.
*/
const
VECTOR2D
&
GetMousePosition
()
const
{
return
m_mousePosition
;
}
private
:
private
:
enum
State
{
enum
State
{
IDLE
=
1
,
IDLE
=
1
,
...
@@ -89,6 +100,9 @@ private:
...
@@ -89,6 +100,9 @@ private:
/// Current state of VIEW_CONTROLS
/// Current state of VIEW_CONTROLS
State
m_state
;
State
m_state
;
/// Current mouse position
VECTOR2D
m_mousePosition
;
/// Flag for grabbing the mouse cursor
/// Flag for grabbing the mouse cursor
bool
m_grabMouse
;
bool
m_grabMouse
;
/// Flag for turning on autopanning
/// Flag for turning on autopanning
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment