Commit 18d83b76 authored by dickelbeck's avatar dickelbeck
Browse files

See my change_log.txt 2007-Sep-13 UPDATE

parent 0c77cf80
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+5 −5
Original line number Diff line number Diff line
@@ -113,7 +113,7 @@ GLfloat ax,ay,az,bx,by,bz,nx,ny,nz,r;


/**********************************************/
GLuint Pcb3D_GLCanvas::DisplayCubeforTest(void)
GLuint Pcb3D_GLCanvas::DisplayCubeforTest()
/**********************************************/
{
GLuint gllist = glGenLists( 1 );
@@ -158,7 +158,7 @@ GLuint gllist = glGenLists( 1 );
/**********************/

/* Constructor */
Info_3D_Visu::Info_3D_Visu(void)
Info_3D_Visu::Info_3D_Visu()
{
int ii;
    m_Beginx = m_Beginy = 0.0;	/* position of mouse */
@@ -170,7 +170,7 @@ int ii;
}


Info_3D_Visu::~Info_3D_Visu(void)
Info_3D_Visu::~Info_3D_Visu()
{
}

@@ -216,13 +216,13 @@ wxStaticText * msgtitle;
	GridSizer->Add(m_ZValueCtrl, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxLEFT|wxRIGHT, 5);
}

WinEDA_VertexCtrl::~WinEDA_VertexCtrl(void)
WinEDA_VertexCtrl::~WinEDA_VertexCtrl()
{
}


/*******************************************/
S3D_Vertex WinEDA_VertexCtrl::GetValue(void)
S3D_Vertex WinEDA_VertexCtrl::GetValue()
/*******************************************/
/* Retourne (en unites internes) les coordonnes entrees (en unites utilisateur)
*/
+4 −4
Original line number Diff line number Diff line
@@ -17,7 +17,7 @@


/****************************/
S3D_Vertex::S3D_Vertex(void)
S3D_Vertex::S3D_Vertex()
/****************************/
{
	x = y = z = 0.0;
@@ -38,7 +38,7 @@ S3D_Material::S3D_Material( Struct3D_Master * father, const wxString & name ):
}

/***********************************/
void S3D_Material::SetMaterial(void)
void S3D_Material::SetMaterial()
/***********************************/
{
    glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
@@ -77,7 +77,7 @@ Struct3D_Master::Struct3D_Master(EDA_BaseStruct * StructFather):


/***************************************/
Struct3D_Master:: ~Struct3D_Master(void)
Struct3D_Master:: ~Struct3D_Master()
/***************************************/
{
Struct3D_Shape * next;
@@ -110,7 +110,7 @@ Struct3D_Shape::Struct3D_Shape(EDA_BaseStruct * StructFather):


/***************************************/
Struct3D_Shape:: ~Struct3D_Shape(void)
Struct3D_Shape:: ~Struct3D_Shape()
/***************************************/
{
	delete m_3D_Coord;
+1 −1
Original line number Diff line number Diff line
@@ -72,7 +72,7 @@ void Pcb3D_GLCanvas::Redraw( bool finish )
 }

/**********************************************/
GLuint Pcb3D_GLCanvas::CreateDrawGL_List(void)
GLuint Pcb3D_GLCanvas::CreateDrawGL_List()
/**********************************************/
/* Creation de la liste des elements a afficher
*/
+5 −5
Original line number Diff line number Diff line
@@ -95,7 +95,7 @@ void WinEDA3D_DrawFrame::OnCloseWindow(wxCloseEvent & Event)


/******************************************/
void WinEDA3D_DrawFrame::GetSettings(void)
void WinEDA3D_DrawFrame::GetSettings()
/******************************************/
{
wxString text;
@@ -122,7 +122,7 @@ wxConfig * Config = m_ParentAppl->m_EDA_Config; // Current config used by appl
}

/*******************************************/
void WinEDA3D_DrawFrame::SaveSettings(void)
void WinEDA3D_DrawFrame::SaveSettings()
/*******************************************/
{
wxString text;
@@ -200,7 +200,7 @@ void WinEDA3D_DrawFrame::OnRightClick(const wxPoint& MousePos, wxMenu * PopMenu)
}

/************************************/
int WinEDA3D_DrawFrame::BestZoom(void)
int WinEDA3D_DrawFrame::BestZoom()
/************************************/
// Retourne le meilleur zoom
{
@@ -288,7 +288,7 @@ void WinEDA3D_DrawFrame::Process_Special_Functions(wxCommandEvent& event)


/*****************************************/
void WinEDA3D_DrawFrame::NewDisplay(void)
void WinEDA3D_DrawFrame::NewDisplay()
/*****************************************/
{
	m_Canvas->ClearLists();
@@ -299,7 +299,7 @@ void WinEDA3D_DrawFrame::NewDisplay(void)


/******************************************/
void WinEDA3D_DrawFrame::Set3DBgColor(void)
void WinEDA3D_DrawFrame::Set3DBgColor()
/******************************************/
/* called to set the background color of the 3D scene
*/
+1 −1
Original line number Diff line number Diff line
@@ -19,7 +19,7 @@


/***********************************/
int Struct3D_Master:: ReadData(void)
int Struct3D_Master:: ReadData()
/************************************/
{
char line[1024], *text;
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