Commit 16437e5d authored by Maciej Suminski's avatar Maciej Suminski

Added general purpose overlay layer and moved selection box to it.

parent 8c37e708
......@@ -240,6 +240,8 @@ enum PCB_VISIBLE
PAD_BK_NETNAMES_VISIBLE,
PADS_NETNAMES_VISIBLE,
GP_OVERLAY, // General purpose overlay
END_PCB_VISIBLE_LIST // sentinel
};
......@@ -256,6 +258,7 @@ enum PCB_VISIBLE
/// means that layer is displayed closer to the user, ie. on the top).
const LAYER_NUM GalLayerOrder[] =
{
ITEM_GAL_LAYER( GP_OVERLAY ),
ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE ),
DRAW_N, COMMENT_N, ECO1_N, ECO2_N, EDGE_N,
UNUSED_LAYER_29, UNUSED_LAYER_30, UNUSED_LAYER_31,
......
......@@ -831,6 +831,7 @@ void PCB_BASE_FRAME::LoadSettings()
view->SetRequired( ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ) );
view->SetRequired( ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_FR_VISIBLE ) );
view->SetRequired( ITEM_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
view->SetLayerTarget( ITEM_GAL_LAYER( GP_OVERLAY ), KiGfx::TARGET_OVERLAY );
// Apply layer coloring scheme & display options
if( view->GetPainter() )
......
......@@ -33,8 +33,8 @@ using namespace KiGfx;
const BOX2I SELECTION_AREA::ViewBBox() const
{
BOX2I tmp;
tmp.SetOrigin(m_origin);
tmp.SetEnd(m_end);
tmp.SetOrigin( m_origin );
tmp.SetEnd( m_end );
tmp.Normalize();
return tmp;
}
......@@ -49,14 +49,12 @@ void SELECTION_AREA::ViewGetLayers( int aLayers[], int& aCount ) const
void SELECTION_AREA::ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea ) const
{
VECTOR2D width = m_view->ToWorld( VECTOR2D( 1.0, 1.0 ), false ); // fixme: pixel-sized stroke width setting?
aGal->SetLineWidth( width.x );
aGal->SetStrokeColor(COLOR4D(1.0, 1.0, 0.4, 1.0));
aGal->SetFillColor(COLOR4D(0.3, 0.3, 0.5, 0.3));
aGal->SetIsStroke(true);
aGal->SetIsFill(true);
aGal->SetLayerDepth(100.0);
aGal->DrawRectangle(m_origin, m_end);
aGal->SetLineWidth( 1.0 );
aGal->SetStrokeColor( COLOR4D( 1.0, 1.0, 0.4, 1.0 ) );
aGal->SetFillColor( COLOR4D( 0.3, 0.3, 0.5, 0.3 ) );
aGal->SetIsStroke( true );
aGal->SetIsFill( true );
aGal->DrawRectangle( m_origin, m_end );
}
......
......@@ -33,6 +33,7 @@
#include <view/view.h>
#include <gal/graphics_abstraction_layer.h>
#include <base_struct.h>
#include <layers_id_colors_and_visibility.h>
/**
* Class SELECTION_AREA
......@@ -42,7 +43,7 @@
class SELECTION_AREA : public EDA_ITEM
{
public:
static const int SelectionLayer = 126; // fixme: define globally
static const int SelectionLayer = ITEM_GAL_LAYER( GP_OVERLAY );
SELECTION_AREA();
~SELECTION_AREA() {};
......@@ -62,7 +63,7 @@ public:
m_end = aEnd;
}
void Show(int x, std::ostream& st) const
void Show( int x, std::ostream& st) const
{
}
......
......@@ -199,10 +199,6 @@ void SELECTION_TOOL::selectMultiple()
m_selArea->SetEnd( evt->Position() );
m_selArea->ViewSetVisible( true );
m_selArea->ViewUpdate( VIEW_ITEM::APPEARANCE | VIEW_ITEM::GEOMETRY );
v->SetLayerVisible( SELECTION_AREA::SelectionLayer );
v->SetLayerOrder( SELECTION_AREA::SelectionLayer, 1000 );
v->SetLayerTarget( SELECTION_AREA::SelectionLayer, TARGET_OVERLAY );
}
if( evt->IsMouseUp( MB_Left ) )
......
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