Loading common/gal/opengl/opengl_gal.cpp +2 −2 Original line number Original line Diff line number Diff line Loading @@ -665,7 +665,7 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP double aWidth ) double aWidth ) { { VECTOR2D startEndVector = aEndPoint - aStartPoint; VECTOR2D startEndVector = aEndPoint - aStartPoint; double lineAngle = atan2( startEndVector.y, startEndVector.x ); double lineAngle = startEndVector.Angle(); if( isFillEnabled ) if( isFillEnabled ) { { Loading Loading @@ -707,7 +707,7 @@ inline void OPENGL_GAL::drawLineCap( const VECTOR2D& aStartPoint, const VECTOR2D { { VECTOR2D startEndVector = aEndPoint - aStartPoint; VECTOR2D startEndVector = aEndPoint - aStartPoint; // double lineLength = startEndVector.EuclideanNorm(); // double lineLength = startEndVector.EuclideanNorm(); double lineAngle = atan2( startEndVector.y, startEndVector.x ); double lineAngle = startEndVector.Angle(); switch( lineCap ) switch( lineCap ) { { Loading Loading
common/gal/opengl/opengl_gal.cpp +2 −2 Original line number Original line Diff line number Diff line Loading @@ -665,7 +665,7 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP double aWidth ) double aWidth ) { { VECTOR2D startEndVector = aEndPoint - aStartPoint; VECTOR2D startEndVector = aEndPoint - aStartPoint; double lineAngle = atan2( startEndVector.y, startEndVector.x ); double lineAngle = startEndVector.Angle(); if( isFillEnabled ) if( isFillEnabled ) { { Loading Loading @@ -707,7 +707,7 @@ inline void OPENGL_GAL::drawLineCap( const VECTOR2D& aStartPoint, const VECTOR2D { { VECTOR2D startEndVector = aEndPoint - aStartPoint; VECTOR2D startEndVector = aEndPoint - aStartPoint; // double lineLength = startEndVector.EuclideanNorm(); // double lineLength = startEndVector.EuclideanNorm(); double lineAngle = atan2( startEndVector.y, startEndVector.x ); double lineAngle = startEndVector.Angle(); switch( lineCap ) switch( lineCap ) { { Loading