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Elphel
kicad-source-mirror
Commits
0fc93666
Commit
0fc93666
authored
Jul 09, 2014
by
Maciej Suminski
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Plain Diff
Rework to support multiple views with OpenGL GAL canvas.
parent
60b0a4e0
Changes
7
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Showing
7 changed files
with
62 additions
and
74 deletions
+62
-74
opengl_compositor.cpp
common/gal/opengl/opengl_compositor.cpp
+31
-36
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+15
-14
vertex_container.cpp
common/gal/opengl/vertex_container.cpp
+5
-2
view.cpp
common/view/view.cpp
+1
-1
opengl_compositor.h
include/gal/opengl/opengl_compositor.h
+7
-8
opengl_gal.h
include/gal/opengl/opengl_gal.h
+2
-12
vertex_container.h
include/gal/opengl/vertex_container.h
+1
-1
No files found.
common/gal/opengl/opengl_compositor.cpp
View file @
0fc93666
...
@@ -35,7 +35,7 @@
...
@@ -35,7 +35,7 @@
using
namespace
KIGFX
;
using
namespace
KIGFX
;
OPENGL_COMPOSITOR
::
OPENGL_COMPOSITOR
()
:
OPENGL_COMPOSITOR
::
OPENGL_COMPOSITOR
()
:
m_initialized
(
false
),
m_current
(
0
)
m_initialized
(
false
),
m_current
(
0
)
,
m_currentFbo
(
DIRECT_RENDERING
)
{
{
}
}
...
@@ -52,9 +52,6 @@ void OPENGL_COMPOSITOR::Initialize()
...
@@ -52,9 +52,6 @@ void OPENGL_COMPOSITOR::Initialize()
if
(
m_initialized
)
if
(
m_initialized
)
return
;
return
;
// Get the maximum number of buffers
glGetIntegerv
(
GL_MAX_COLOR_ATTACHMENTS
,
(
GLint
*
)
&
m_maxBuffers
);
// We need framebuffer objects for drawing the screen contents
// We need framebuffer objects for drawing the screen contents
// Generate framebuffer and a depth buffer
// Generate framebuffer and a depth buffer
glGenFramebuffersEXT
(
1
,
&
m_framebuffer
);
glGenFramebuffersEXT
(
1
,
&
m_framebuffer
);
...
@@ -68,15 +65,13 @@ void OPENGL_COMPOSITOR::Initialize()
...
@@ -68,15 +65,13 @@ void OPENGL_COMPOSITOR::Initialize()
// Use here a size of 24 bits for the depth buffer, 8 bits for the stencil buffer
// Use here a size of 24 bits for the depth buffer, 8 bits for the stencil buffer
// this is required later for anti-aliasing
// this is required later for anti-aliasing
glRenderbufferStorageEXT
(
GL_RENDERBUFFER_EXT
,
GL_DEPTH_
STENCIL
,
m_width
,
m_height
);
glRenderbufferStorageEXT
(
GL_RENDERBUFFER_EXT
,
GL_DEPTH_
COMPONENT24
,
m_width
,
m_height
);
glFramebufferRenderbufferEXT
(
GL_FRAMEBUFFER_EXT
,
GL_DEPTH_ATTACHMENT
,
glFramebufferRenderbufferEXT
(
GL_FRAMEBUFFER_EXT
,
GL_DEPTH_ATTACHMENT
,
GL_RENDERBUFFER_EXT
,
m_depthBuffer
);
GL_RENDERBUFFER_EXT
,
m_depthBuffer
);
glFramebufferRenderbufferEXT
(
GL_FRAMEBUFFER_EXT
,
GL_STENCIL_ATTACHMENT
,
GL_RENDERBUFFER_EXT
,
m_depthBuffer
);
// Unbind the framebuffer, so by default all the rendering goes directly to the display
// Unbind the framebuffer, so by default all the rendering goes directly to the display
glBindFramebufferEXT
(
GL_FRAMEBUFFER_EXT
,
DIRECT_RENDERING
);
glBindFramebufferEXT
(
GL_FRAMEBUFFER_EXT
,
DIRECT_RENDERING
);
m_currentFbo
=
0
;
m_currentFbo
=
DIRECT_RENDERING
;
m_initialized
=
true
;
m_initialized
=
true
;
}
}
...
@@ -96,9 +91,14 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
...
@@ -96,9 +91,14 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
{
{
wxASSERT
(
m_initialized
);
wxASSERT
(
m_initialized
);
if
(
usedBuffers
()
>=
m_maxBuffers
)
unsigned
int
maxBuffers
;
// Get the maximum number of buffers
glGetIntegerv
(
GL_MAX_COLOR_ATTACHMENTS
,
(
GLint
*
)
&
maxBuffers
);
if
(
usedBuffers
()
>=
maxBuffers
)
{
{
DisplayError
(
NULL
,
wxT
(
"Cannot create more framebuffers. OpenGL rendering "
DisplayError
(
NULL
,
_
(
"Cannot create more framebuffers. OpenGL rendering "
"backend requires at least 3 framebuffers. You may try to update/change "
"backend requires at least 3 framebuffers. You may try to update/change "
"your graphic drivers."
)
);
"your graphic drivers."
)
);
return
0
;
// Unfortunately we have no more free buffers left
return
0
;
// Unfortunately we have no more free buffers left
...
@@ -114,7 +114,7 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
...
@@ -114,7 +114,7 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
// Set texture parameters
// Set texture parameters
glTexEnvf
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
GL_MODULATE
);
glTexEnvf
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
GL_MODULATE
);
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
GL_RGBA
,
m_width
,
m_height
,
0
,
GL_RGBA
,
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
GL_RGBA
8
,
m_width
,
m_height
,
0
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
NULL
);
GL_UNSIGNED_BYTE
,
NULL
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAG_FILTER
,
GL_NEAREST
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAG_FILTER
,
GL_NEAREST
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MIN_FILTER
,
GL_NEAREST
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MIN_FILTER
,
GL_NEAREST
);
...
@@ -122,7 +122,8 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
...
@@ -122,7 +122,8 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
// Bind the texture to the specific attachment point, clear and rebind the screen
// Bind the texture to the specific attachment point, clear and rebind the screen
glBindFramebufferEXT
(
GL_FRAMEBUFFER_EXT
,
m_framebuffer
);
glBindFramebufferEXT
(
GL_FRAMEBUFFER_EXT
,
m_framebuffer
);
m_currentFbo
=
m_framebuffer
;
m_currentFbo
=
m_framebuffer
;
glFramebufferTexture2DEXT
(
GL_FRAMEBUFFER_EXT
,
attachmentPoint
,
GL_TEXTURE_2D
,
textureTarget
,
0
);
glFramebufferTexture2DEXT
(
GL_FRAMEBUFFER_EXT
,
attachmentPoint
,
GL_TEXTURE_2D
,
textureTarget
,
0
);
// Check the status, exit if the framebuffer can't be created
// Check the status, exit if the framebuffer can't be created
GLenum
status
=
glCheckFramebufferStatusEXT
(
GL_FRAMEBUFFER_EXT
);
GLenum
status
=
glCheckFramebufferStatusEXT
(
GL_FRAMEBUFFER_EXT
);
...
@@ -132,38 +133,38 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
...
@@ -132,38 +133,38 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
switch
(
status
)
switch
(
status
)
{
{
case
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
:
case
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
:
DisplayError
(
NULL
,
wxT
(
"Cannot create the framebuffer."
)
);
DisplayError
(
NULL
,
_
(
"Cannot create the framebuffer."
)
);
break
;
break
;
case
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
:
case
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
:
DisplayError
(
NULL
,
wxT
(
"The framebuffer attachment points are incomplete."
)
);
DisplayError
(
NULL
,
_
(
"The framebuffer attachment points are incomplete."
)
);
break
;
break
;
case
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
:
case
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
:
DisplayError
(
NULL
,
wxT
(
"The framebuffer does not have at least "
DisplayError
(
NULL
,
_
(
"The framebuffer does not have at least "
"one image attached to it."
)
);
"one image attached to it."
)
);
break
;
break
;
case
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
:
case
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
:
DisplayError
(
NULL
,
wxT
(
"The framebuffer read buffer is incomplete."
)
);
DisplayError
(
NULL
,
_
(
"The framebuffer read buffer is incomplete."
)
);
break
;
break
;
case
GL_FRAMEBUFFER_UNSUPPORTED_EXT
:
case
GL_FRAMEBUFFER_UNSUPPORTED_EXT
:
DisplayError
(
NULL
,
wxT
(
"The combination of internal formats of the attached images "
DisplayError
(
NULL
,
_
(
"The combination of internal formats of the attached images "
"violates an implementation-dependent set of restrictions."
)
);
"violates an implementation-dependent set of restrictions."
)
);
break
;
break
;
case
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
:
case
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
:
DisplayError
(
NULL
,
wxT
(
"GL_RENDERBUFFER_SAMPLES is not the same "
DisplayError
(
NULL
,
_
(
"GL_RENDERBUFFER_SAMPLES is not the same "
"for all attached renderbuffers"
)
);
"for all attached renderbuffers"
)
);
break
;
break
;
case
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
:
case
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
:
DisplayError
(
NULL
,
wxT
(
"Framebuffer incomplete layer targets errors."
)
);
DisplayError
(
NULL
,
_
(
"Framebuffer incomplete layer targets errors."
)
);
break
;
break
;
default
:
default
:
DisplayError
(
NULL
,
wxT
(
"Cannot create the framebuffer."
)
);
DisplayError
(
NULL
,
_
(
"Cannot create the framebuffer."
)
);
break
;
break
;
}
}
...
@@ -192,7 +193,6 @@ void OPENGL_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
...
@@ -192,7 +193,6 @@ void OPENGL_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
// Change the rendering destination to the selected attachment point
// Change the rendering destination to the selected attachment point
if
(
aBufferHandle
==
DIRECT_RENDERING
)
if
(
aBufferHandle
==
DIRECT_RENDERING
)
{
{
glBindFramebufferEXT
(
GL_FRAMEBUFFER_EXT
,
DIRECT_RENDERING
);
m_currentFbo
=
DIRECT_RENDERING
;
m_currentFbo
=
DIRECT_RENDERING
;
}
}
else
if
(
m_currentFbo
!=
m_framebuffer
)
else
if
(
m_currentFbo
!=
m_framebuffer
)
...
@@ -221,12 +221,7 @@ void OPENGL_COMPOSITOR::ClearBuffer()
...
@@ -221,12 +221,7 @@ void OPENGL_COMPOSITOR::ClearBuffer()
void
OPENGL_COMPOSITOR
::
DrawBuffer
(
unsigned
int
aBufferHandle
)
void
OPENGL_COMPOSITOR
::
DrawBuffer
(
unsigned
int
aBufferHandle
)
{
{
wxASSERT
(
m_initialized
);
wxASSERT
(
m_initialized
);
wxASSERT
(
aBufferHandle
!=
0
&&
aBufferHandle
<=
usedBuffers
()
);
if
(
aBufferHandle
==
0
||
aBufferHandle
>
usedBuffers
()
)
{
DisplayError
(
NULL
,
wxT
(
"Wrong framebuffer handle"
)
);
return
;
}
// Switch to the main framebuffer and blit the scene
// Switch to the main framebuffer and blit the scene
glBindFramebufferEXT
(
GL_FRAMEBUFFER
,
DIRECT_RENDERING
);
glBindFramebufferEXT
(
GL_FRAMEBUFFER
,
DIRECT_RENDERING
);
...
@@ -274,8 +269,8 @@ void OPENGL_COMPOSITOR::clean()
...
@@ -274,8 +269,8 @@ void OPENGL_COMPOSITOR::clean()
{
{
wxASSERT
(
m_initialized
);
wxASSERT
(
m_initialized
);
gl
DeleteFramebuffersEXT
(
1
,
&
m_framebuffer
);
gl
BindFramebufferEXT
(
GL_FRAMEBUFFER
,
DIRECT_RENDERING
);
glDeleteRenderbuffersEXT
(
1
,
&
m_depthBuffer
)
;
m_currentFbo
=
DIRECT_RENDERING
;
OPENGL_BUFFERS
::
const_iterator
it
;
OPENGL_BUFFERS
::
const_iterator
it
;
...
@@ -286,8 +281,8 @@ void OPENGL_COMPOSITOR::clean()
...
@@ -286,8 +281,8 @@ void OPENGL_COMPOSITOR::clean()
m_buffers
.
clear
();
m_buffers
.
clear
();
glDeleteFramebuffersEXT
(
1
,
&
m_framebuffer
);
glDeleteRenderbuffersEXT
(
1
,
&
m_depthBuffer
);
m_initialized
=
false
;
m_initialized
=
false
;
}
}
GLuint
OPENGL_COMPOSITOR
::
m_currentFbo
=
DIRECT_RENDERING
;
common/gal/opengl/opengl_gal.cpp
View file @
0fc93666
...
@@ -45,6 +45,8 @@ void InitTesselatorCallbacks( GLUtesselator* aTesselator );
...
@@ -45,6 +45,8 @@ void InitTesselatorCallbacks( GLUtesselator* aTesselator );
const
int
glAttributes
[]
=
{
WX_GL_RGBA
,
WX_GL_DOUBLEBUFFER
,
WX_GL_DEPTH_SIZE
,
16
,
0
};
const
int
glAttributes
[]
=
{
WX_GL_RGBA
,
WX_GL_DOUBLEBUFFER
,
WX_GL_DEPTH_SIZE
,
16
,
0
};
wxGLContext
*
OPENGL_GAL
::
glContext
=
NULL
;
OPENGL_GAL
::
OPENGL_GAL
(
wxWindow
*
aParent
,
wxEvtHandler
*
aMouseListener
,
OPENGL_GAL
::
OPENGL_GAL
(
wxWindow
*
aParent
,
wxEvtHandler
*
aMouseListener
,
wxEvtHandler
*
aPaintListener
,
const
wxString
&
aName
)
:
wxEvtHandler
*
aPaintListener
,
const
wxString
&
aName
)
:
wxGLCanvas
(
aParent
,
wxID_ANY
,
(
int
*
)
glAttributes
,
wxDefaultPosition
,
wxDefaultSize
,
wxGLCanvas
(
aParent
,
wxID_ANY
,
(
int
*
)
glAttributes
,
wxDefaultPosition
,
wxDefaultSize
,
...
@@ -54,7 +56,9 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
...
@@ -54,7 +56,9 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
overlayManager
(
false
)
overlayManager
(
false
)
{
{
// Create the OpenGL-Context
// Create the OpenGL-Context
glContext
=
new
wxGLContext
(
this
);
if
(
glContext
==
NULL
)
glContext
=
new
wxGLContext
(
this
);
parentWindow
=
aParent
;
parentWindow
=
aParent
;
mouseListener
=
aMouseListener
;
mouseListener
=
aMouseListener
;
paintListener
=
aPaintListener
;
paintListener
=
aPaintListener
;
...
@@ -113,8 +117,6 @@ OPENGL_GAL::~OPENGL_GAL()
...
@@ -113,8 +117,6 @@ OPENGL_GAL::~OPENGL_GAL()
gluDeleteTess
(
tesselator
);
gluDeleteTess
(
tesselator
);
ClearCache
();
ClearCache
();
delete
glContext
;
}
}
...
@@ -122,23 +124,22 @@ void OPENGL_GAL::BeginDrawing()
...
@@ -122,23 +124,22 @@ void OPENGL_GAL::BeginDrawing()
{
{
SetCurrent
(
*
glContext
);
SetCurrent
(
*
glContext
);
clientDC
=
new
wx
Clie
ntDC
(
this
);
clientDC
=
new
wx
Pai
ntDC
(
this
);
// Initialize GLEW, FBOs & VBOs
// Initialize GLEW, FBOs & VBOs
if
(
!
isGlewInitialized
)
if
(
!
isGlewInitialized
)
initGlew
();
initGlew
();
if
(
!
isFramebufferInitialized
)
// Set up the view port
{
glMatrixMode
(
GL_PROJECTION
);
// Set up the view port
glLoadIdentity
();
glMatrixMode
(
GL_PROJECTION
);
glViewport
(
0
,
0
,
(
GLsizei
)
screenSize
.
x
,
(
GLsizei
)
screenSize
.
y
);
glLoadIdentity
();
glViewport
(
0
,
0
,
(
GLsizei
)
screenSize
.
x
,
(
GLsizei
)
screenSize
.
y
);
// Create the screen transformation
// Create the screen transformation
glOrtho
(
0
,
(
GLint
)
screenSize
.
x
,
0
,
(
GLsizei
)
screenSize
.
y
,
glOrtho
(
0
,
(
GLint
)
screenSize
.
x
,
0
,
(
GLsizei
)
screenSize
.
y
,
-
depthRange
.
x
,
-
depthRange
.
y
);
-
depthRange
.
x
,
-
depthRange
.
y
);
if
(
!
isFramebufferInitialized
)
{
// Prepare rendering target buffers
// Prepare rendering target buffers
compositor
.
Initialize
();
compositor
.
Initialize
();
mainBuffer
=
compositor
.
CreateBuffer
();
mainBuffer
=
compositor
.
CreateBuffer
();
...
@@ -967,7 +968,7 @@ void OPENGL_GAL::initGlew()
...
@@ -967,7 +968,7 @@ void OPENGL_GAL::initGlew()
exit
(
1
);
exit
(
1
);
}
}
// Vertex buffer ha
ve
to be supported
// Vertex buffer ha
s
to be supported
if
(
!
GLEW_ARB_vertex_buffer_object
)
if
(
!
GLEW_ARB_vertex_buffer_object
)
{
{
DisplayError
(
parentWindow
,
wxT
(
"Vertex buffer objects are not supported!"
)
);
DisplayError
(
parentWindow
,
wxT
(
"Vertex buffer objects are not supported!"
)
);
...
...
common/gal/opengl/vertex_container.cpp
View file @
0fc93666
...
@@ -31,7 +31,8 @@
...
@@ -31,7 +31,8 @@
#include <gal/opengl/cached_container.h>
#include <gal/opengl/cached_container.h>
#include <gal/opengl/noncached_container.h>
#include <gal/opengl/noncached_container.h>
#include <gal/opengl/shader.h>
#include <gal/opengl/shader.h>
#include <wx/log.h>
#include <cstdlib>
#include <cstring>
using
namespace
KIGFX
;
using
namespace
KIGFX
;
...
@@ -45,9 +46,11 @@ VERTEX_CONTAINER* VERTEX_CONTAINER::MakeContainer( bool aCached )
...
@@ -45,9 +46,11 @@ VERTEX_CONTAINER* VERTEX_CONTAINER::MakeContainer( bool aCached )
VERTEX_CONTAINER
::
VERTEX_CONTAINER
(
unsigned
int
aSize
)
:
VERTEX_CONTAINER
::
VERTEX_CONTAINER
(
unsigned
int
aSize
)
:
m_freeSpace
(
aSize
),
m_currentSize
(
aSize
),
m_initialSize
(
aSize
),
m_failed
(
false
)
m_freeSpace
(
aSize
),
m_currentSize
(
aSize
),
m_initialSize
(
aSize
),
m_failed
(
false
),
m_dirty
(
true
)
{
{
m_vertices
=
static_cast
<
VERTEX
*>
(
malloc
(
aSize
*
sizeof
(
VERTEX
)
)
);
m_vertices
=
static_cast
<
VERTEX
*>
(
malloc
(
aSize
*
sizeof
(
VERTEX
)
)
);
memset
(
m_vertices
,
0x00
,
aSize
*
sizeof
(
VERTEX
)
);
}
}
...
...
common/view/view.cpp
View file @
0fc93666
...
@@ -1027,7 +1027,7 @@ struct VIEW::extentsVisitor {
...
@@ -1027,7 +1027,7 @@ struct VIEW::extentsVisitor {
bool
operator
()(
VIEW_ITEM
*
aItem
)
bool
operator
()(
VIEW_ITEM
*
aItem
)
{
{
if
(
first
)
if
(
first
)
extents
=
aItem
->
ViewBBox
();
extents
=
aItem
->
ViewBBox
();
else
else
extents
.
Merge
(
aItem
->
ViewBBox
()
);
extents
.
Merge
(
aItem
->
ViewBBox
()
);
...
...
include/gal/opengl/opengl_compositor.h
View file @
0fc93666
...
@@ -80,18 +80,17 @@ protected:
...
@@ -80,18 +80,17 @@ protected:
GLuint
attachmentPoint
;
///< Point to which an image from texture is attached
GLuint
attachmentPoint
;
///< Point to which an image from texture is attached
}
OPENGL_BUFFER
;
}
OPENGL_BUFFER
;
bool
m_initialized
;
///< Initialization status flag
bool
m_initialized
;
///< Initialization status flag
unsigned
int
m_current
;
///< Currently used buffer handle
unsigned
int
m_current
;
///< Currently used buffer handle
GLuint
m_framebuffer
;
///< Main FBO handle
GLuint
m_framebuffer
;
///< Main FBO handle
GLuint
m_depthBuffer
;
///< Depth buffer handle
GLuint
m_depthBuffer
;
///< Depth buffer handle
unsigned
int
m_maxBuffers
;
///< Maximal amount of buffers
typedef
std
::
deque
<
OPENGL_BUFFER
>
OPENGL_BUFFERS
;
typedef
std
::
deque
<
OPENGL_BUFFER
>
OPENGL_BUFFERS
;
/// Stores information about initialized buffers
/// Stores information about initialized buffers
OPENGL_BUFFERS
m_buffers
;
OPENGL_BUFFERS
m_buffers
;
/// Store the currently used FBO name in case there was more than one compositor used
/// Store the currently used FBO name in case there was more than one compositor used
static
GLuint
m_currentFbo
;
GLuint
m_currentFbo
;
/**
/**
* Function clean()
* Function clean()
...
@@ -100,7 +99,7 @@ protected:
...
@@ -100,7 +99,7 @@ protected:
void
clean
();
void
clean
();
/// Returns number of used buffers
/// Returns number of used buffers
unsigned
int
usedBuffers
()
inline
unsigned
int
usedBuffers
()
{
{
return
m_buffers
.
size
();
return
m_buffers
.
size
();
}
}
...
...
include/gal/opengl/opengl_gal.h
View file @
0fc93666
...
@@ -37,22 +37,12 @@
...
@@ -37,22 +37,12 @@
#include <gal/opengl/noncached_container.h>
#include <gal/opengl/noncached_container.h>
#include <gal/opengl/opengl_compositor.h>
#include <gal/opengl/opengl_compositor.h>
#include <wx/wx.h>
#include <wx/glcanvas.h>
#include <wx/glcanvas.h>
#include <cmath>
#include <iterator>
#include <vector>
#include <algorithm>
#include <memory>
#include <map>
#include <map>
#include <boost/smart_ptr/shared_ptr.hpp>
#include <boost/smart_ptr/shared_ptr.hpp>
#include <boost/smart_ptr/shared_array.hpp>
#include <boost/smart_ptr/shared_array.hpp>
#include <stdlib.h>
#include <iostream>
#include <fstream>
#ifndef CALLBACK
#ifndef CALLBACK
#define CALLBACK
#define CALLBACK
#endif
#endif
...
@@ -262,8 +252,8 @@ private:
...
@@ -262,8 +252,8 @@ private:
static
const
int
CIRCLE_POINTS
=
64
;
///< The number of points for circle approximation
static
const
int
CIRCLE_POINTS
=
64
;
///< The number of points for circle approximation
static
const
int
CURVE_POINTS
=
32
;
///< The number of points for curve approximation
static
const
int
CURVE_POINTS
=
32
;
///< The number of points for curve approximation
wx
ClientDC
*
clientDC
;
///< Drawing context
wx
PaintDC
*
clientDC
;
///< Drawing context
wxGLContext
*
glContext
;
///< OpenGL context of wxWidgets
static
wxGLContext
*
glContext
;
///< OpenGL context of wxWidgets
wxWindow
*
parentWindow
;
///< Parent window
wxWindow
*
parentWindow
;
///< Parent window
wxEvtHandler
*
mouseListener
;
wxEvtHandler
*
mouseListener
;
wxEvtHandler
*
paintListener
;
wxEvtHandler
*
paintListener
;
...
...
include/gal/opengl/vertex_container.h
View file @
0fc93666
...
@@ -163,7 +163,7 @@ protected:
...
@@ -163,7 +163,7 @@ protected:
* returns size of the reserved memory space.
* returns size of the reserved memory space.
* @return Size of the reserved memory space (expressed as a number of vertices).
* @return Size of the reserved memory space (expressed as a number of vertices).
*/
*/
unsigned
int
reservedSpace
()
inline
unsigned
int
reservedSpace
()
{
{
return
m_currentSize
-
m_freeSpace
;
return
m_currentSize
-
m_freeSpace
;
}
}
...
...
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