Commit 07a5774a authored by Maciej Suminski's avatar Maciej Suminski

Renamed MOVE_TOOL to EDIT_TOOL.

parent b582162c
...@@ -241,7 +241,7 @@ set( PCBNEW_CLASS_SRCS ...@@ -241,7 +241,7 @@ set( PCBNEW_CLASS_SRCS
tools/selection_tool.cpp tools/selection_tool.cpp
tools/selection_area.cpp tools/selection_area.cpp
tools/bright_box.cpp tools/bright_box.cpp
tools/move_tool.cpp tools/edit_tool.cpp
tools/pcb_tools.cpp tools/pcb_tools.cpp
tools/common_actions.cpp tools/common_actions.cpp
) )
......
...@@ -30,19 +30,19 @@ TOOL_ACTION COMMON_ACTIONS::selectionActivate( "pcbnew.InteractiveSelection", ...@@ -30,19 +30,19 @@ TOOL_ACTION COMMON_ACTIONS::selectionActivate( "pcbnew.InteractiveSelection",
AS_GLOBAL, 'S', AS_GLOBAL, 'S',
"Selection tool", "Allows to select items" ); "Selection tool", "Allows to select items" );
// Move tool actions // Edit tool actions
TOOL_ACTION COMMON_ACTIONS::moveActivate( "pcbnew.InteractiveMove", TOOL_ACTION COMMON_ACTIONS::editActivate( "pcbnew.InteractiveEdit",
AS_GLOBAL, 'M', AS_GLOBAL, 'M',
"Move", "Moves the selected item(s)" ); "Move", "Moves the selected item(s)" );
TOOL_ACTION COMMON_ACTIONS::rotate( "pcbnew.InteractiveMove.rotate", TOOL_ACTION COMMON_ACTIONS::rotate( "pcbnew.InteractiveEdit.rotate",
AS_CONTEXT, 'R', AS_CONTEXT, 'R',
"Rotate", "Rotates selected item(s)" ); "Rotate", "Rotates selected item(s)" );
TOOL_ACTION COMMON_ACTIONS::flip( "pcbnew.InteractiveMove.flip", TOOL_ACTION COMMON_ACTIONS::flip( "pcbnew.InteractiveEdit.flip",
AS_CONTEXT, 'F', AS_CONTEXT, 'F',
"Flip", "Flips selected item(s)" ); "Flip", "Flips selected item(s)" );
TOOL_ACTION COMMON_ACTIONS::properties( "pcbnew.InteractiveMove.properties", TOOL_ACTION COMMON_ACTIONS::properties( "pcbnew.InteractiveEdit.properties",
AS_GLOBAL, 'E', AS_GLOBAL, 'E',
"Properties...", "Displays properties window" ); "Properties...", "Displays properties window" );
...@@ -36,7 +36,7 @@ class COMMON_ACTIONS ...@@ -36,7 +36,7 @@ class COMMON_ACTIONS
{ {
public: public:
/// Activation of the move tool /// Activation of the move tool
static TOOL_ACTION moveActivate; static TOOL_ACTION editActivate;
/// Activation of the selection tool /// Activation of the selection tool
static TOOL_ACTION selectionActivate; static TOOL_ACTION selectionActivate;
......
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <class_board.h>
#include <class_module.h>
#include <wxPcbStruct.h>
#include <tool/tool_manager.h>
#include <view/view_controls.h>
#include <confirm.h>
#include "common_actions.h"
#include "selection_tool.h"
#include "move_tool.h"
using namespace KIGFX;
using boost::optional;
MOVE_TOOL::MOVE_TOOL() :
TOOL_INTERACTIVE( "pcbnew.InteractiveMove" ), m_selectionTool( NULL )
{
}
bool MOVE_TOOL::Init()
{
// Find the selection tool, so they can cooperate
TOOL_BASE* selectionTool = m_toolMgr->FindTool( "pcbnew.InteractiveSelection" );
m_selectionTool = static_cast<SELECTION_TOOL*>( selectionTool );
if( !selectionTool )
{
DisplayError( NULL, wxT( "pcbnew.InteractiveSelection tool is not available" ) );
return false;
}
// Add context menu entries that are displayed when selection tool is active
m_selectionTool->AddMenuItem( COMMON_ACTIONS::moveActivate );
m_selectionTool->AddMenuItem( COMMON_ACTIONS::rotate );
m_selectionTool->AddMenuItem( COMMON_ACTIONS::flip );
m_selectionTool->AddMenuItem( COMMON_ACTIONS::properties );
setTransitions();
return true;
}
int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
{
const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection();
if( selection.Empty() )
return 0; // there are no items to operate on
VECTOR2D dragPosition;
m_dragging = false;
bool restore = false; // Should items' state be restored when finishing the tool?
VIEW_CONTROLS* controls = getViewControls();
controls->ShowCursor( true );
controls->SetSnapping( true );
controls->SetAutoPan( true );
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
if( evt->IsCancel() )
{
restore = true; // Cancelling the tool means that items have to be restored
break; // Finish
}
// Dispatch TOOL_ACTIONs
else if( evt->Category() == TC_COMMAND )
{
if( evt->IsAction( &COMMON_ACTIONS::rotate ) )
Rotate( aEvent );
else if( evt->IsAction( &COMMON_ACTIONS::flip ) )
Flip( aEvent );
}
else if( evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
{
if( m_dragging )
{
// Drag items to the current cursor position
VECTOR2D movement = ( evt->Position() - dragPosition );
m_state.Move( movement );
}
else
{
// Prepare to drag
std::set<BOARD_ITEM*>::iterator it;
for( it = selection.items.begin(); it != selection.items.end(); ++it )
{
// Save the state of the selected items, in case it has to be restored
m_state.Save( *it );
}
m_dragging = true;
}
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
dragPosition = evt->Position();
}
else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) )
break; // Finish
}
m_dragging = false;
if( restore )
{
// Modifications has to be rollbacked, so restore the previous state of items
selection.group->ItemsViewUpdate( VIEW_ITEM::APPEARANCE );
m_state.RestoreAll();
}
else
{
// Changes are applied, so update the items
selection.group->ItemsViewUpdate( m_state.GetUpdateFlag() );
m_state.Apply();
}
controls->ShowCursor( false );
controls->SetSnapping( false );
controls->SetAutoPan( false );
setTransitions();
return 0;
}
int MOVE_TOOL::Properties( TOOL_EVENT& aEvent )
{
const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection();
// Properties are displayed when there is only one item selected
if( selection.items.size() == 1 )
{
// Display properties dialog
PCB_EDIT_FRAME* editFrame = static_cast<PCB_EDIT_FRAME*>( m_toolMgr->GetEditFrame() );
BOARD_ITEM* item = *selection.items.begin();
editFrame->OnEditItemRequest( NULL, item );
item->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
setTransitions();
return 0;
}
int MOVE_TOOL::Rotate( TOOL_EVENT& aEvent )
{
const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection();
VECTOR2D cursorPos = getView()->ToWorld( getViewControls()->GetCursorPosition() );
if( m_dragging )
{
m_state.Rotate( cursorPos, 900.0 );
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
}
else
{
std::set<BOARD_ITEM*>::iterator it;
for( it = selection.items.begin(); it != selection.items.end(); ++it )
{
(*it)->Rotate( wxPoint( cursorPos.x, cursorPos.y ), 900.0 );
(*it)->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
setTransitions();
}
return 0;
}
int MOVE_TOOL::Flip( TOOL_EVENT& aEvent )
{
const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection();
VECTOR2D cursorPos = getView()->ToWorld( getViewControls()->GetCursorPosition() );
if( m_dragging )
{
m_state.Flip( cursorPos );
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
}
else
{
std::set<BOARD_ITEM*>::iterator it;
for( it = selection.items.begin(); it != selection.items.end(); ++it )
{
(*it)->Flip( wxPoint( cursorPos.x, cursorPos.y ) );
(*it)->ViewUpdate( KIGFX::VIEW_ITEM::LAYERS );
}
setTransitions();
}
return 0;
}
void MOVE_TOOL::setTransitions()
{
Go( &MOVE_TOOL::Main, COMMON_ACTIONS::moveActivate.MakeEvent() );
Go( &MOVE_TOOL::Rotate, COMMON_ACTIONS::rotate.MakeEvent() );
Go( &MOVE_TOOL::Flip, COMMON_ACTIONS::flip.MakeEvent() );
Go( &MOVE_TOOL::Properties, COMMON_ACTIONS::properties.MakeEvent() );
}
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __MOVE_TOOL_H
#define __MOVE_TOOL_H
#include <math/vector2d.h>
#include <tool/tool_interactive.h>
#include <view/view_group.h>
#include "item_state.h"
class BOARD_ITEM;
class SELECTION_TOOL;
namespace KIGFX
{
class VIEW_GROUP;
}
/**
* Class MOVE_TOOL
*
* Our sample move tool. Allows to move, rotate and flip items selected by
* pcbnew.InteractiveSelection tool.
*/
class MOVE_TOOL : public TOOL_INTERACTIVE
{
public:
MOVE_TOOL();
/// @copydoc TOOL_INTERACTIVE::Reset()
void Reset() {};
/// @copydoc TOOL_INTERACTIVE::Init()
bool Init();
/**
* Function Main()
*
* Main loop in which events are handled.
* @param aEvent is the handled event.
*/
int Main( TOOL_EVENT& aEvent );
/**
* Function Edit()
*
* Displays properties window for the selected object.
*/
int Properties( TOOL_EVENT& aEvent );
/**
* Function Rotate()
*
* Rotates currently selected items.
*/
int Rotate( TOOL_EVENT& aEvent );
/**
* Function Flip()
*
* Rotates currently selected items. The rotation point is the current cursor position.
*/
int Flip( TOOL_EVENT& aEvent );
private:
///> Saves the state of items and allows to restore them
ITEM_STATE m_state;
///> Selection tool used for obtaining selected items
SELECTION_TOOL* m_selectionTool;
///> Flag determining if anything is being dragged right now
bool m_dragging;
///> Sets up handlers for various events
void setTransitions();
};
#endif
...@@ -35,7 +35,7 @@ ...@@ -35,7 +35,7 @@
#include <pcbnew_id.h> #include <pcbnew_id.h>
#include "selection_tool.h" #include "selection_tool.h"
#include "move_tool.h" #include "edit_tool.h"
#include "common_actions.h" #include "common_actions.h"
#include <router/router_tool.h> #include <router/router_tool.h>
...@@ -47,7 +47,7 @@ void PCB_EDIT_FRAME::setupTools() ...@@ -47,7 +47,7 @@ void PCB_EDIT_FRAME::setupTools()
m_galCanvas->SetEventDispatcher( m_toolDispatcher ); m_galCanvas->SetEventDispatcher( m_toolDispatcher );
// Register tool actions // Register tool actions
m_toolManager->RegisterAction( &COMMON_ACTIONS::moveActivate ); m_toolManager->RegisterAction( &COMMON_ACTIONS::editActivate );
m_toolManager->RegisterAction( &COMMON_ACTIONS::selectionActivate ); m_toolManager->RegisterAction( &COMMON_ACTIONS::selectionActivate );
m_toolManager->RegisterAction( &COMMON_ACTIONS::rotate ); m_toolManager->RegisterAction( &COMMON_ACTIONS::rotate );
m_toolManager->RegisterAction( &COMMON_ACTIONS::flip ); m_toolManager->RegisterAction( &COMMON_ACTIONS::flip );
...@@ -56,7 +56,7 @@ void PCB_EDIT_FRAME::setupTools() ...@@ -56,7 +56,7 @@ void PCB_EDIT_FRAME::setupTools()
// Register tools // Register tools
m_toolManager->RegisterTool( new SELECTION_TOOL ); m_toolManager->RegisterTool( new SELECTION_TOOL );
m_toolManager->RegisterTool( new ROUTER_TOOL ); m_toolManager->RegisterTool( new ROUTER_TOOL );
m_toolManager->RegisterTool( new MOVE_TOOL ); m_toolManager->RegisterTool( new EDIT_TOOL );
} }
......
...@@ -116,7 +116,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -116,7 +116,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
selectSingle( evt->Position() ); selectSingle( evt->Position() );
// Display properties window // Display properties window
m_toolMgr->RunAction( "pcbnew.InteractiveMove.properties" ); m_toolMgr->RunAction( "pcbnew.InteractiveEdit.properties" );
} }
// drag with LMB? Select multiple objects (or at least draw a selection box) or drag them // drag with LMB? Select multiple objects (or at least draw a selection box) or drag them
...@@ -134,7 +134,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -134,7 +134,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
if( containsSelected( evt->Position() ) ) if( containsSelected( evt->Position() ) )
{ {
// Yes -> run the move tool and wait till it finishes // Yes -> run the move tool and wait till it finishes
m_toolMgr->InvokeTool( "pcbnew.InteractiveMove" ); m_toolMgr->InvokeTool( "pcbnew.InteractiveEdit" );
} }
else else
{ {
......
...@@ -50,7 +50,7 @@ class VIEW_GROUP; ...@@ -50,7 +50,7 @@ class VIEW_GROUP;
* - draw selection box (drag LMB) * - draw selection box (drag LMB)
* - handles MODULEs properly (ie. selects either MODULE or its PADs, TEXTs, etc.) * - handles MODULEs properly (ie. selects either MODULE or its PADs, TEXTs, etc.)
* - takes into account high-contrast & layer visibility settings * - takes into account high-contrast & layer visibility settings
* - invokes InteractiveMove tool when user starts to drag selected items * - invokes InteractiveEdit tool when user starts to drag selected items
*/ */
class SELECTION_TOOL : public TOOL_INTERACTIVE class SELECTION_TOOL : public TOOL_INTERACTIVE
......
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