Commit 01ebf031 authored by Maciej Suminski's avatar Maciej Suminski

Inverted Y display axis while using Cairo-based rendering backend.

parent 820e6e5e
...@@ -786,11 +786,11 @@ void CAIRO_GAL::ComputeWorldScreenMatrix() ...@@ -786,11 +786,11 @@ void CAIRO_GAL::ComputeWorldScreenMatrix()
MATRIX3x3D translation; MATRIX3x3D translation;
translation.SetIdentity(); translation.SetIdentity();
translation.SetTranslation( 0.5 * VECTOR2D( screenSize.x, screenSize.y ) ); translation.SetTranslation( 0.5 * screenSize );
MATRIX3x3D scale; MATRIX3x3D scale;
scale.SetIdentity(); scale.SetIdentity();
scale.SetScale( VECTOR2D( worldScale, -worldScale ) ); scale.SetScale( VECTOR2D( worldScale, worldScale ) );
MATRIX3x3D lookat; MATRIX3x3D lookat;
lookat.SetIdentity(); lookat.SetIdentity();
......
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