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#VRML V2.0 utf8
#Exported from Wings 3D 0.98.17a
DEF cube1_sep3 Transform {
children [
Shape {
appearance Appearance {
material DEF body Material {
diffuseColor 0.633333 0.633333 0.633333
emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
specularColor 1.00000 1.00000 1.00000
ambientIntensity 1.00000
transparency 0.00000e+0
shininess 1.00000
}
}
geometry IndexedFaceSet {
coord Coordinate { point [
3.84064 -2.09508 2.40553e-2,
3.84065 2.22492 2.40553e-2,
-3.83485 -2.09507 2.40447e-2,
-3.83485 2.22493 2.40447e-2,
3.84064 -2.09508 1.74406,
3.84065 2.22492 1.74406,
-3.83485 -2.09507 1.74404,
-3.83485 2.22493 1.74404,
3.57240 -1.79268 2.02405,
3.57241 1.92252 2.02405,
-3.56661 1.92253 2.02405,
-3.56661 -1.79267 2.02405,
-3.11894 1.92253 2.02405,
-1.99327 1.92252 2.02405,
-1.99327 -1.79268 2.02405,
-3.11894 -1.79267 2.02405]
}
coordIndex [
0, 1, 5, 4, -1,
0, 2, 3, 1, -1,
3, 7, 5, 1, -1,
4, 6, 2, 0, -1,
4, 8, 14, 15, 11, 6, -1,
5, 9, 8, 4, -1,
6, 7, 3, 2, -1,
6, 11, 10, 7, -1,
7, 10, 12, 13, 9, 5, -1,
9, 13, 14, 8, -1,
10, 11, 15, 12, -1
]
}
}
,
Shape {
appearance Appearance {
material DEF index Material {
diffuseColor 1.00000 0.413333 0.00000e+0
emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
specularColor 1.00000 1.00000 1.00000
ambientIntensity 1.00000
transparency 0.00000e+0
shininess 1.00000
}
}
geometry IndexedFaceSet {
coord Coordinate { point [
-3.11894 1.92253 2.02405,
-1.99327 1.92252 2.02405,
-1.99327 -1.79268 2.02405,
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}
coordIndex [
0, 3, 2, 1, -1
]
}
}
]
}
DEF cube1_sep2 Transform {
children [
Shape {
appearance Appearance {
material DEF metal Material {
diffuseColor 1.00000 1.00000 0.786667
emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
specularColor 1.00000 1.00000 1.00000
ambientIntensity 0.922222
transparency 0.00000e+0
shininess 1.00000
}
}
geometry IndexedFaceSet {
coord Coordinate { point [
-3.83868 -1.87907 2.40447e-2,
-3.83869 -1.87907 1.72404,
-3.83868 2.00893 1.72404,
-3.83868 2.00893 2.40447e-2,
-4.33493 -1.87907 2.40440e-2,
-4.33492 2.00893 2.40440e-2,
-4.04715 -1.87907 1.72404,
-4.33493 -1.87907 1.42364,
-4.04714 2.00893 1.72404,
-4.33492 2.00893 1.42364]
}
coordIndex [
0, 3, 2, 1, -1,
0, 4, 5, 3, -1,
1, 6, 7, 4, 0, -1,
2, 8, 6, 1, -1,
3, 5, 9, 8, 2, -1,
6, 8, 9, 7, -1,
7, 9, 5, 4, -1
]
}
}
]
}
DEF cube1 Transform {
children [
Shape {
appearance Appearance {
material USE metal
}
geometry IndexedFaceSet {
coord Coordinate { point [
4.33306 -1.87908 2.40560e-2,
4.33306 2.00892 2.40560e-2,
3.83298 -1.87908 2.40553e-2,
3.83298 -1.87908 1.72406,
3.83298 2.00892 1.72406,
3.83299 2.00892 2.40553e-2,
4.33306 -1.87908 1.42326,
4.04489 -1.87908 1.72406,
4.33306 2.00892 1.42326,
4.04489 2.00892 1.72406]
}
coordIndex [
0, 1, 8, 6, -1,
0, 2, 5, 1, -1,
3, 4, 5, 2, -1,
3, 7, 9, 4, -1,
5, 4, 9, 8, 1, -1,
6, 7, 3, 2, 0, -1,
6, 8, 9, 7, -1
]
}
}
]
}