• Lorenzo Marcantonio's avatar
    Fixes #1186269 · bee6b9f9
    Lorenzo Marcantonio authored
    - Refactored the common part of cursor key movement and crosshair update
      in the various GeneralControl
    - Add x10 movement with the keyboard (CTRL modifier)
    - Avoid fixup of the cursor position by dummy mouse movements generated
      by cursor warping (original analysis and idea Chris Gibson)
    - Do key handling in a way to permit sub-pixel cursor movement 
    bee6b9f9
controle.cpp 1.84 KB
/**
 * @file pagelayout_editor/controle.cpp
 */

/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2013 CERN
 * @author Jean-Pierre Charras, jp.charras at wanadoo.fr
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

#include <fctsys.h>
#include <common.h>
#include <class_drawpanel.h>
#include <pl_editor_frame.h>


void PL_EDITOR_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition,
                                      int aHotKey )
{
    // Filter out the 'fake' mouse motion after a keyboard movement
    if( !aHotKey && m_movingCursorWithKeyboard )
    {
        m_movingCursorWithKeyboard = false;
        return;
    }

    wxPoint pos = aPosition;
    wxPoint oldpos = GetCrossHairPosition();
    GeneralControlKeyMovement( aHotKey, &pos, true );

    // Update cursor position.
    SetCrossHairPosition( pos, true );
    RefreshCrossHair( oldpos, aPosition, aDC );

    if( aHotKey )
    {
        OnHotKey( aDC, aHotKey, aPosition );
    }

    UpdateStatusBar();
}