opengl_compositor.h 3.39 KB
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/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2013 CERN
 * @author Maciej Suminski <maciej.suminski@cern.ch>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

/**
 * @file opengl_compositor.h
 * @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and
 * later compositing into a single image (OpenGL flavour).
 */

#ifndef OPENGL_COMPOSITOR_H_
#define OPENGL_COMPOSITOR_H_

#include <gal/compositor.h>
#include <GL/glew.h>
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#include <deque>
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namespace KIGFX
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{
class OPENGL_COMPOSITOR : public COMPOSITOR
{
public:
    OPENGL_COMPOSITOR();
    virtual ~OPENGL_COMPOSITOR();

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    /// @copydoc COMPOSITOR::Initialize()
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    virtual void Initialize();

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    /// @copydoc COMPOSITOR::Resize()
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    virtual void Resize( unsigned int aWidth, unsigned int aHeight );

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    /// @copydoc COMPOSITOR::CreateBuffer()
    virtual unsigned int CreateBuffer();
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    /// @copydoc COMPOSITOR::SetBuffer()
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    virtual void SetBuffer( unsigned int aBufferHandle );

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    /// @copydoc COMPOSITOR::GetBuffer()
    inline virtual unsigned int GetBuffer() const
    {
        if( m_currentFbo == DIRECT_RENDERING )
            return DIRECT_RENDERING;

        return m_current + 1;
    }

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    /// @copydoc COMPOSITOR::ClearBuffer()
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    virtual void ClearBuffer();

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    /// @copydoc COMPOSITOR::DrawBuffer()
    virtual void DrawBuffer( unsigned int aBufferHandle );
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    // Constant used by glBindFramebuffer to turn off rendering to framebuffers
    static const unsigned int DIRECT_RENDERING = 0;

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protected:
    typedef struct
    {
        GLuint textureTarget;                ///< Main texture handle
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        GLuint attachmentPoint;              ///< Point to which an image from texture is attached
    } OPENGL_BUFFER;
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    bool            m_initialized;            ///< Initialization status flag
    unsigned int    m_current;                ///< Currently used buffer handle
    GLuint          m_framebuffer;            ///< Main FBO handle
    GLuint          m_depthBuffer;            ///< Depth buffer handle
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    typedef std::deque<OPENGL_BUFFER> OPENGL_BUFFERS;

    /// Stores information about initialized buffers
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    OPENGL_BUFFERS  m_buffers;
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    /// Store the currently used FBO name in case there was more than one compositor used
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    GLuint          m_currentFbo;
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    /**
     * Function clean()
     * performs freeing of resources.
     */
    void clean();

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    /// Returns number of used buffers
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    inline unsigned int usedBuffers()
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    {
        return m_buffers.size();
    }
};
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} // namespace KIGFX
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#endif /* COMPOSITOR_H_ */