class_pcb_layer_box_selector.cpp 4.81 KB
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/**
 * @file class_pcb_layer_box_selector.cpp
 * @brief a derived class of LAYER_BOX_SELECTOR to handle the layer box selector
 * in Pcbnew
 */

/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 1992-2012 Jean-Pierre Charras <jean-pierre.charras@ujf-grenoble.fr>
 * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
 * Copyright (C) 1992-2012 KiCad Developers, see change_log.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */
#include <common.h>
#include <pcbnew.h>
#include <wxPcbStruct.h>
#include <class_board_design_settings.h>
#include <colors_selection.h>
#include <layers_id_colors_and_visibility.h>

#include <class_board.h>
#include <hotkeys.h>

#include <class_pcb_layer_box_selector.h>

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// translate aLayer to its hotkey
static int layer2hotkey_id( LAYER_ID aLayer )
{
    switch( aLayer )
    {
    case F_Cu:      return HK_SWITCH_LAYER_TO_COMPONENT;

    case B_Cu:      return HK_SWITCH_LAYER_TO_COPPER;

    case In1_Cu:    return HK_SWITCH_LAYER_TO_INNER1;
    case In2_Cu:    return HK_SWITCH_LAYER_TO_INNER2;
    case In3_Cu:    return HK_SWITCH_LAYER_TO_INNER3;
    case In4_Cu:    return HK_SWITCH_LAYER_TO_INNER4;
    case In5_Cu:    return HK_SWITCH_LAYER_TO_INNER5;
    case In6_Cu:    return HK_SWITCH_LAYER_TO_INNER6;
    case In7_Cu:    return HK_SWITCH_LAYER_TO_INNER7;
    case In8_Cu:    return HK_SWITCH_LAYER_TO_INNER8;
    case In9_Cu:    return HK_SWITCH_LAYER_TO_INNER9;
    case In10_Cu:   return HK_SWITCH_LAYER_TO_INNER10;
    case In11_Cu:   return HK_SWITCH_LAYER_TO_INNER11;
    case In12_Cu:   return HK_SWITCH_LAYER_TO_INNER12;
    case In13_Cu:   return HK_SWITCH_LAYER_TO_INNER13;
    case In14_Cu:   return HK_SWITCH_LAYER_TO_INNER14;

    default:
        return -1;
    }
}
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// class to display a layer list in a wxBitmapComboBox.
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// Reload the Layers
void PCB_LAYER_BOX_SELECTOR::Resync()
{
    Clear();

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    // Tray to fix a minimum width fot the BitmapComboBox
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    int minwidth = 80;
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    wxClientDC dc( GetParent() );   // The DC for "this" is not always initialized

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    const int BM_SIZE = 14;
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    LSET show = getEnabledLayers() & ~m_layerMaskDisable;
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    for( LSEQ seq = show.UIOrder();  seq;  ++seq )
    {
        LAYER_ID   layerid = *seq;
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        wxBitmap   layerbmp( BM_SIZE, BM_SIZE );
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        SetBitmapLayer( layerbmp, layerid );

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        wxString layername = GetLayerName( layerid );
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        if( m_layerhotkeys && m_hotkeys )
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        {
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            int id = layer2hotkey_id( layerid );

            if( id != -1 )
                layername = AddHotkeyName( layername, m_hotkeys, id, IS_COMMENT );
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        }
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        Append( layername, layerbmp, (void*)(intptr_t) layerid );
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        int w, h;

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        dc.GetTextExtent ( layername, &w, &h );
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        minwidth = std::max( minwidth, w );
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    }
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    minwidth += BM_SIZE + 35;    // Take in account the bitmap size and margins
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    SetMinSize( wxSize( minwidth, -1 ) );
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}

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// Returns true if the layer id is enabled (i.e. is it should be displayed)
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bool PCB_LAYER_BOX_SELECTOR::IsLayerEnabled( LAYER_NUM aLayer ) const
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{
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    wxASSERT( m_boardFrame != NULL );
    BOARD* board = m_boardFrame->GetBoard();
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    wxASSERT( board != NULL );

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    return board->IsLayerEnabled( ToLAYER_ID( aLayer ) );
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}

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LSET PCB_LAYER_BOX_SELECTOR::getEnabledLayers() const
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{
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    wxASSERT( m_boardFrame != NULL );
    BOARD* board = m_boardFrame->GetBoard();
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    wxASSERT( board != NULL );

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    return board->GetEnabledLayers();
}


// Returns a color index from the layer id
EDA_COLOR_T PCB_LAYER_BOX_SELECTOR::GetLayerColor( LAYER_NUM aLayer ) const
{
    wxASSERT( m_boardFrame );
    BOARD* board = m_boardFrame->GetBoard();
    wxASSERT( board );

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    return board->GetLayerColor( ToLAYER_ID( aLayer ) );
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}

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// Returns the name of the layer id
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wxString PCB_LAYER_BOX_SELECTOR::GetLayerName( LAYER_NUM aLayer ) const
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{
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    wxASSERT( m_boardFrame );
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    BOARD* board = m_boardFrame->GetBoard();
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    wxASSERT( board );
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    return board->GetLayerName( ToLAYER_ID( aLayer ) );
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}
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