rotate-z.xpm 597 Bytes
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/* XPM */
#ifndef XPM_3D_MAIN
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extern const char *rotate_neg_Z_xpm[];
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#else
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const char *rotate_neg_Z_xpm[] = {
/* width height num_colors const chars_per_pixel */
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"    16    15        4            1",
/* colors */
". c #000080",
"# c #c0c0c0",
"a c #808080",
"o c #008000",
/* pixels */
"###oooooo#######",
"######oo########",
"#####oo#########",
"####oo##########",
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"###oooooo...a###",
"##.###..####.a##",
"##..#.#######.##",
"##...########.##",
"##....#######.##",
"##.....#####.a##",
"###########a.###",
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"################",
"################",
"################",
"################"
};

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#endif