color4d.h 6.39 KB
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/*
 * This program source code file is part of KICAD, a free EDA CAD application.
 *
 * Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
 * Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
 *
 * Color class
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

#ifndef COLOR4D_H_
#define COLOR4D_H_

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#include <colors.h>
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#include <cassert>
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namespace KIGFX
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{
/**
 * Class COLOR4D
 * is the color representation with 4 components: red, green, blue, alpha.
 */
class COLOR4D
{
public:
    // Constructor (creates the Color 0,0,0,0)
    COLOR4D() :
        r( 0 ), g( 0 ), b( 0 ), a( 1 )
    {
    }

    /**
     * @brief Constructor
     *
     * @param aRed   is the red component   [0.0 .. 1.0].
     * @param aGreen is the green component [0.0 .. 1.0].
     * @param aBlue  is the blue component  [0.0 .. 1.0].
     * @param aAlpha is the alpha value     [0.0 .. 1.0].
     */
    COLOR4D( double aRed, double aGreen, double aBlue, double aAlpha ) :
        r( aRed ), g( aGreen ), b( aBlue ), a( aAlpha )
    {
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        assert( r >= 0.0 && r <= 1.0 );
        assert( g >= 0.0 && g <= 1.0 );
        assert( b >= 0.0 && b <= 1.0 );
        assert( a >= 0.0 && a <= 1.0 );
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    }

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    /**
     * @brief Constructor
     *
     * @param aColor is one of KiCad's palette colors.
     * @see EDA_COLOR_T
     */
    COLOR4D( EDA_COLOR_T aColor );

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#ifdef WX_COMPATIBILITY
    /**
     * @brief Constructor
     *
     * @param aColor is the color type used by wxWidgets.
     */
    COLOR4D( const wxColour& aColor );
#endif /* WX_COMPATIBLITY */

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    /**
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     * Function Brighten
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     * Makes the color brighter by a given factor.
     * @param aFactor Specifies how bright the color should become (valid values: 0.0 .. 1.0).
     * @return COLOR4D& Brightened color.
     */
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    COLOR4D& Brighten( double aFactor )
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    {
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        assert( aFactor >= 0.0 && aFactor <= 1.0 );

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        r = r * ( 1.0 - aFactor ) + aFactor;
        g = g * ( 1.0 - aFactor ) + aFactor;
        b = b * ( 1.0 - aFactor ) + aFactor;
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        return *this;
    }

    /**
     * Function Darken
     * Makes the color darker by a given factor.
     * @param aFactor Specifies how dark the color should become (valid values: 0.0 .. 1.0).
     * @return COLOR4D& Darkened color.
     */
    COLOR4D& Darken( double aFactor )
    {
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        assert( aFactor >= 0.0 && aFactor <= 1.0 );

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        r = r * ( 1.0 - aFactor );
        g = g * ( 1.0 - aFactor );
        b = b * ( 1.0 - aFactor );

        return *this;
    }

    /**
     * Function Invert
     * Makes the color inverted, alpha remains the same.
     * @return COLOR4D& Inverted color.
     */
    COLOR4D& Invert()
    {
        r = ( 1.0 - r );
        g = ( 1.0 - g );
        b = ( 1.0 - b );
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        return *this;
    }

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    /**
     * Saturates the color to a given factor (in HSV model)
     */
    COLOR4D& Saturate( double aFactor );
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    /**
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     * Function Brightened
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     * Returns a color that is brighter by a given factor, without modifying object.
     * @param aFactor Specifies how bright the color should become (valid values: 0.0 .. 1.0).
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     * @return COLOR4D Highlighted color.
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     */
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    COLOR4D Brightened( double aFactor ) const
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    {
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        assert( aFactor >= 0.0 && aFactor <= 1.0 );

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        return COLOR4D( r * ( 1.0 - aFactor ) + aFactor,
                        g * ( 1.0 - aFactor ) + aFactor,
                        b * ( 1.0 - aFactor ) + aFactor,
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                        a );
    }

    /**
     * Function Darkened
     * Returns a color that is darker by a given factor, without modifying object.
     * @param aFactor Specifies how dark the color should become (valid values: 0.0 .. 1.0).
     * @return COLOR4D Darkened color.
     */
    COLOR4D Darkened( double aFactor ) const
    {
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        assert( aFactor >= 0.0 && aFactor <= 1.0 );

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        return COLOR4D( r * ( 1.0 - aFactor ),
                        g * ( 1.0 - aFactor ),
                        b * ( 1.0 - aFactor ),
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                        a );
    }

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    /**
     * Function Inverted
     * Returns an inverted color, alpha remains the same.
     * @return COLOR4D& Inverted color.
     */
    COLOR4D Inverted() const
    {
        return COLOR4D( 1.0 - r, 1.0 - g, 1.0 - b, a );
    }

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    /**
     * Function GetBrightness
     * Returns the brightness value of the color ranged from 0.0 to 1.0.
     * @return The brightness value.
     */
    double GetBrightness() const
    {
        // Weighted W3C formula
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        return r * 0.299 + g * 0.587 + b * 0.117;
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    }

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    /**
     * Function ToHSV()
     * Converts current color (stored in RGB) to HSV format.
     *
     * @param aOutH is conversion result for hue component.
     * @param aOutS is conversion result for saturation component.
     * @param aOutV is conversion result for value component.
     */
    void ToHSV( double& aOutH, double& aOutS, double& aOutV ) const;
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    /**
     * Function FromHSV()
     * Changes currently used color to the one given by hue, saturation and value parameters.
     *
     * @param aOutH is hue component.
     * @param aOutS is saturation component.
     * @param aOutV is value component.
     */
    void FromHSV( double aInH, double aInS, double aInV );
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    /// @brief Equality operator, are two colors equal
    const bool operator==( const COLOR4D& aColor );

    /// @brief Not equality operator, are two colors not equal
    const bool operator!=( const COLOR4D& aColor );

    // Color components: red, green, blue, alpha
    double r; ///< Red component
    double g; ///< Green component
    double b; ///< Blue component
    double a; ///< Alpha component
};
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} // namespace KIGFX
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#endif /* COLOR4D_H_ */