Commit dcec0ae3 authored by Andrey Filippov's avatar Andrey Filippov

Implemented UM, before chenging alpha to cos

parent 3f011b38
...@@ -57,6 +57,10 @@ public class VegetationLMA { ...@@ -57,6 +57,10 @@ public class VegetationLMA {
public double alpha_lpf = 0; public double alpha_lpf = 0;
public double terr_lpf = 0; public double terr_lpf = 0;
public double veget_lpf = 0; public double veget_lpf = 0;
public double boost_parallax = 1;
public double um_sigma = 0; // just use in debug image names
public double um_weight = 0;
// data used to calculate lpf pull of the alpha pixel to average of four neighbors. Below similar (weaker pull) for terrain and vegetation // data used to calculate lpf pull of the alpha pixel to average of four neighbors. Below similar (weaker pull) for terrain and vegetation
// to smooth areas where there is no data from available images. // to smooth areas where there is no data from available images.
public int [][] alpha_neibs; // corresponds to parameters for alpha (num_pars_vegetation_alpha), each has 4 ortho neibs, -1 - border, >= 0 public int [][] alpha_neibs; // corresponds to parameters for alpha (num_pars_vegetation_alpha), each has 4 ortho neibs, -1 - border, >= 0
...@@ -69,8 +73,8 @@ public class VegetationLMA { ...@@ -69,8 +73,8 @@ public class VegetationLMA {
public int debug_index; public int debug_index;
public double [][] debug_image; public double [][] debug_image;
public static double [] debug_alpha_scales = {100,150}; public static double [] debug_alpha_scales = {0,50}; // {100,150};
public String debug_path = "/media/elphel/SSD3-4GB/lwir16-proc/berdich3/debug/vegetation/lma/"; public String debug_path = "/media/elphel/SSD3-4GB/lwir16-proc/berdich3/debug/vegetation/lma_um/";
public int [] indices; public int [] indices;
public int [][] cpairs = null; public int [][] cpairs = null;
...@@ -127,6 +131,8 @@ public class VegetationLMA { ...@@ -127,6 +131,8 @@ public class VegetationLMA {
final double terr_lpf, // pull terrain to average of 4 neighbors (very small) final double terr_lpf, // pull terrain to average of 4 neighbors (very small)
final double veget_lpf, // pull vegetation to average of 4 neighbors (very small - maybe not needed) final double veget_lpf, // pull vegetation to average of 4 neighbors (very small - maybe not needed)
final double boost_parallax, // increase weight of scene with maximal parallax relative to the reference scene final double boost_parallax, // increase weight of scene with maximal parallax relative to the reference scene
final double um_sigma, // just use in debug image names
final double um_weight,
final String parameters_read_path, final String parameters_read_path,
final int debugLevel) { final int debugLevel) {
this.woi = woi; this.woi = woi;
...@@ -135,6 +141,10 @@ public class VegetationLMA { ...@@ -135,6 +141,10 @@ public class VegetationLMA {
this.alpha_lpf = alpha_lpf; this.alpha_lpf = alpha_lpf;
this.terr_lpf = terr_lpf; this.terr_lpf = terr_lpf;
this.veget_lpf = veget_lpf; this.veget_lpf = veget_lpf;
this.boost_parallax = boost_parallax;
this.um_sigma = um_sigma; // just use in debug image names
this.um_weight = um_weight;
final double [] scene_weights = setupSceneWeights( final double [] scene_weights = setupSceneWeights(
boost_parallax); // double boost_parallax) boost_parallax); // double boost_parallax)
int min_scenes_uses = min_scenes; int min_scenes_uses = min_scenes;
...@@ -509,7 +519,10 @@ public class VegetationLMA { ...@@ -509,7 +519,10 @@ public class VegetationLMA {
if (debug_level > -2) { // if (debug_level > -2) { //
String save_dir = debug_path; String save_dir = debug_path;
String debug_title = "parameters_vector-x"+woi.x+"-y"+woi.y+"-w"+woi.width+"-h"+woi.height; String debug_title = "parameters_vector-x"+woi.x+"-y"+woi.y+"-w"+woi.width+"-h"+woi.height;
debug_title +="-al"+alpha_loss+"-alo"+alpha_offset+"-alp"+alpha_lpf+"-tl"+terr_lpf+"-vl"+veget_lpf; debug_title +="-al"+alpha_loss+"-alo"+alpha_offset+"-alp"+alpha_lpf+"-tl"+terr_lpf+"-vl"+veget_lpf+"-bp"+boost_parallax;
if (um_weight > 0) {
debug_title +="-um"+um_sigma+"_"+um_weight;
}
boolean save_all = (debug_image != null); boolean save_all = (debug_image != null);
boolean show_this = debug_level > 3; boolean show_this = debug_level > 3;
boolean show_all = debug_level > 4; boolean show_all = debug_level > 4;
...@@ -684,7 +697,7 @@ public class VegetationLMA { ...@@ -684,7 +697,7 @@ public class VegetationLMA {
threshold_terrain, // final double alpha_threshold, // discard images with too low transparency threshold_terrain, // final double alpha_threshold, // discard images with too low transparency
vector); // final double [] vector) vector); // final double [] vector)
double [] terrain_masked = tvas[0].clone(); double [] terrain_masked = tvas[0].clone();
double [] vegetation_masked = tvas[0].clone(); double [] vegetation_masked = tvas[1].clone();
for (int i = 0; i < terrain_masked.length; i++) { for (int i = 0; i < terrain_masked.length; i++) {
if (!(terrain_weights_max[0][i] >= min_terrain)) terrain_masked[i] = Double.NaN; if (!(terrain_weights_max[0][i] >= min_terrain)) terrain_masked[i] = Double.NaN;
if (!(terrain_weights_max[1][i] >= min_max_terrain)) terrain_masked[i] = Double.NaN; if (!(terrain_weights_max[1][i] >= min_max_terrain)) terrain_masked[i] = Double.NaN;
......
...@@ -7,6 +7,7 @@ import java.util.concurrent.atomic.AtomicInteger; ...@@ -7,6 +7,7 @@ import java.util.concurrent.atomic.AtomicInteger;
import org.apache.commons.math3.analysis.interpolation.PiecewiseBicubicSplineInterpolatingFunction; import org.apache.commons.math3.analysis.interpolation.PiecewiseBicubicSplineInterpolatingFunction;
import com.elphel.imagej.cameras.CLTParameters; import com.elphel.imagej.cameras.CLTParameters;
import com.elphel.imagej.common.DoubleGaussianBlur;
import com.elphel.imagej.common.ShowDoubleFloatArrays; import com.elphel.imagej.common.ShowDoubleFloatArrays;
import com.elphel.imagej.orthomosaic.OrthoMap; import com.elphel.imagej.orthomosaic.OrthoMap;
import com.elphel.imagej.tileprocessor.ErsCorrection; import com.elphel.imagej.tileprocessor.ErsCorrection;
...@@ -631,6 +632,42 @@ public class VegetationModel { ...@@ -631,6 +632,42 @@ public class VegetationModel {
titles, // String [] titles, titles, // String [] titles,
debugLevel); // int debugLevel) debugLevel); // int debugLevel)
} }
public static void unsharpMaskMulti(
final double [][] data,
final int width,
final double um_sigma,
final double um_weight) {
final int height = data[0].length / width;
final int num_images = data.length;
final Thread[] threads = ImageDtt.newThreadArray(QuadCLT.THREADS_MAX);
final AtomicInteger ai = new AtomicInteger(0);
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
double [] data_orig = new double [width * height];
for (int nimg = ai.getAndIncrement(); nimg < num_images; nimg = ai.getAndIncrement()) {
double [] data_slice = data[nimg];
System.arraycopy(data_slice, 0, data_orig,0,data_orig.length);
(new DoubleGaussianBlur()).blurDouble(
data_slice, //
width,
height,
um_sigma, // double sigmaX,
um_sigma, // double sigmaY,
0.01); // double accuracy)
for (int i = 0; i < data_orig.length; i++) {
data_slice[i] = data_orig[i] - um_weight * data_slice[i];
}
}
}
};
}
ImageDtt.startAndJoin(threads);
}
public static void testVegetationLMA( public static void testVegetationLMA(
int width, int width,
double [] terrain_average, // full image average terrain (no nulls) double [] terrain_average, // full image average terrain (no nulls)
...@@ -640,7 +677,47 @@ public class VegetationModel { ...@@ -640,7 +677,47 @@ public class VegetationModel {
String [] titles, String [] titles,
int debugLevel) { int debugLevel) {
boolean diff_mode = true; boolean diff_mode = true;
if (debugLevel > 3) { Rectangle woi50 = new Rectangle(143,317,35,35);
int min_scenes = 10;
double default_alpha = 0.8;
double reg_weights = 0.25; // fraction of the total weight used for regularization
double alpha_loss = 10000.0; // 1000.0; // 100.; // 10.0; // quadratic loss when alpha reaches -1.0 or 2.0
double alpha_offset = 0.02; // 0.03; // if >0, start losses above 0.0 and below 1.0;
double alpha_lpf = 10; // 20; // 6.0; // 3.0; // 2.0; // 1.5; // 5.0; // 0.5; // pull to average of 4 neighbors
double terr_lpf = 0.1; // pull terrain to average of 4 neighbors (very small)
double veget_lpf = 0.1; // pull vegetation to average of 4 neighbors (very small - maybe not needed)
double boost_parallax = 1.0; // 5;
boolean exit_loop = debugLevel < 1000;
boolean next_run = false;
boolean read_pars = false; // true; // false; // true;
double threshold_terrain = 0.05;
double min_max_terrain= 0.1;
double min_terrain = 0.001;
double min_vegetation = 0.5;
// String parameters_path = "/media/elphel/SSD3-4GB/lwir16-proc/berdich3/debug/vegetation/lma/parameters_vector_data_1000-0.03.tiff";
// String parameters_path = "/media/elphel/SSD3-4GB/lwir16-proc/berdich3/debug/vegetation/essential/parameters_vector_data_1000-0.03.tiff";
String parameters_path = "/media/elphel/SSD3-4GB/lwir16-proc/berdich3/debug/vegetation/essential/parameters_vector_data_x143-y317-w35-h35-live_10000_0.02_3.0.tiff";
final boolean um_en = true;
final double um_sigma = 1.0;
final double um_weight = 0.8;
if (um_en) {
double [][] um_data = new double [terrain_rendered.length+2][];
System.arraycopy(terrain_rendered, 0, um_data, 0, terrain_rendered.length);
um_data[terrain_rendered.length + 0] = terrain_average;
um_data[terrain_rendered.length + 1] = vegetation_average;
unsharpMaskMulti(
um_data, // final double [][] data, SHOULD not have NaN
width, // final int width,
um_sigma, // final double um_sigma,
um_weight); // final double um_weight)
}
if ((debugLevel > 3) || um_en) {
double [][][] dbg_img = new double[3][vegetation_offsets.length][vegetation_offsets[0].length]; double [][][] dbg_img = new double[3][vegetation_offsets.length][vegetation_offsets[0].length];
for (int n = 0; n < 2; n++) { for (int n = 0; n < 2; n++) {
for (int nscene = 0; nscene < vegetation_offsets.length; nscene++) { for (int nscene = 0; nscene < vegetation_offsets.length; nscene++) {
...@@ -692,30 +769,8 @@ public class VegetationModel { ...@@ -692,30 +769,8 @@ public class VegetationModel {
terrain_rendered, // double [][] terrain_rendered, // terrain rendered for scenes (has nulls) terrain_rendered, // double [][] terrain_rendered, // terrain rendered for scenes (has nulls)
vegetation_offsets); // double [][][] vegetation_offsets // [num_scenes][pixel]{dx,dy} differential offsets of vegetation to terrain grid vegetation_offsets); // double [][][] vegetation_offsets // [num_scenes][pixel]{dx,dy} differential offsets of vegetation to terrain grid
// Rectangle woi50 = new Rectangle(143,317,50,50); // Rectangle woi50 = new Rectangle(143,317,50,50);
// Rectangle woi50 = new Rectangle(143,317,25,25); // Rectangle woi50 = new Rectangle(143,317,25,25);
Rectangle woi50 = new Rectangle(143,317,35,35);
int min_scenes = 10;
double default_alpha = 0.8;
double reg_weights = 0.25; // fraction of the total weight used for regularization
double alpha_loss = 10000.0; // 1000.0; // 100.; // 10.0; // quadratic loss when alpha reaches -1.0 or 2.0
double alpha_offset = 0.02; // 0.03; // if >0, start losses above 0.0 and below 1.0;
double alpha_lpf = 6.0; // 3.0; // 2.0; // 1.5; // 5.0; // 0.5; // pull to average of 4 neighbors
double terr_lpf = 0.1; // pull terrain to average of 4 neighbors (very small)
double veget_lpf = 0.1; // pull vegetation to average of 4 neighbors (very small - maybe not needed)
double boost_parallax = 5;
boolean exit_loop = debugLevel < 1000;
boolean next_run = false;
boolean read_pars = true; // false; // true;
double threshold_terrain = 0.05;
double min_max_terrain= 0.1;
double min_terrain = 0.001;
double min_vegetation = 0.5;
// String parameters_path = "/media/elphel/SSD3-4GB/lwir16-proc/berdich3/debug/vegetation/lma/parameters_vector_data_1000-0.03.tiff";
// String parameters_path = "/media/elphel/SSD3-4GB/lwir16-proc/berdich3/debug/vegetation/essential/parameters_vector_data_1000-0.03.tiff";
String parameters_path = "/media/elphel/SSD3-4GB/lwir16-proc/berdich3/debug/vegetation/essential/parameters_vector_data_x143-y317-w35-h35-live_10000_0.02_3.0.tiff";
do { do {
...@@ -731,7 +786,9 @@ public class VegetationModel { ...@@ -731,7 +786,9 @@ public class VegetationModel {
alpha_lpf, // final double alpha_lpf, // pull to average of 4 neighbors alpha_lpf, // final double alpha_lpf, // pull to average of 4 neighbors
terr_lpf, // final double terr_lpf, // pull terrain to average of 4 neighbors (very small) terr_lpf, // final double terr_lpf, // pull terrain to average of 4 neighbors (very small)
veget_lpf, // final double veget_lpf, // pull vegetation to average of 4 neighbors (very small - maybe not needed) veget_lpf, // final double veget_lpf, // pull vegetation to average of 4 neighbors (very small - maybe not needed)
boost_parallax, // final double boost_parallax, // increase weight of scene with maximal parallax relative to the reference scene boost_parallax,// final double boost_parallax, // increase weight of scene with maximal parallax relative to the reference scene
um_sigma, // final double um_sigma, // just use in debug image names
(um_en? um_weight: 0.0), // final double um_weight,
par_path, // final String parameters_read_path, par_path, // final String parameters_read_path,
debugLevel); // final int debugLevel); debugLevel); // final int debugLevel);
if (debugLevel >-2) { if (debugLevel >-2) {
......
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