Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
I
imagej-elphel
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
3
Issues
3
List
Board
Labels
Milestones
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Commits
Issue Boards
Open sidebar
Elphel
imagej-elphel
Commits
ce1b3a18
Commit
ce1b3a18
authored
Dec 08, 2022
by
Andrey Filippov
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Added documentation
parent
cc453673
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
196 additions
and
131 deletions
+196
-131
TexturedModel.java
...n/java/com/elphel/imagej/tileprocessor/TexturedModel.java
+196
-131
No files found.
src/main/java/com/elphel/imagej/tileprocessor/TexturedModel.java
View file @
ce1b3a18
...
...
@@ -547,7 +547,34 @@ public class TexturedModel {
}
// generate/update number of neighbors to select clusters' seeds
// public static int [] getSeedTile( // and update num_neibs_dir
/**
* Generate and later update array on number of neighbors to find candidates for the next
* texture meshes. Initially calculated for all tiles, then updated by after each cluster
* extraction in the area possibly affected by the cluster (cluster bounds extended by one
* in each direction).
*
* @param num_neibs_dir [layers][tiles] - array of connections (defined by close disparities)
* per layer, per tile. Undefined tile has 0, isolated tile - 1, maximal
* (with all 8 neighbors present) - 9. Should be initialized to
* [layers][tiles].
* @param bounds Rectangle instance specifying the new cluster bounds. If null (used
* during first run), all tiles are processed
* @param disparity_layers [layers][tiles] multi-layer disparity array with NaN
* for non-existing tiles
* @param blue_sky per-tile array of the "blue sky" boolean array
* @param blue_sky_layer layer for the "blue sky" data (should be on a single layer)
* @param disp_adiffo absolute disparity difference for connecting tiles in ortho
* directions (used for initial connections estimations)
* @param disp_rdiffo relative disparity difference (added to absolute being multiplied
* by the tile disparity)
* @param disp_adiffd absolute disparity difference for diagonal tiles.
* @param disp_rdiffd relative disparity difference for diagonal tiles.
* @param disp_fof >=1.0 - increased inter-tile tolerance for a friend-of-a-friend.
* In current code just scales calculated (absolute+relative) tolerance
* for all steps after initial connections.
* @param tilesX horizontal array dimension
* @param debugLevel debug level - controls generation of images
*/
public
static
void
updateSeeds
(
// and update num_neibs_dir
final
int
[][]
num_neibs_dir
,
// [tile][layer]
final
Rectangle
bounds
,
// null - all
...
...
@@ -560,11 +587,9 @@ public class TexturedModel {
final
double
disp_rdiffd
,
final
double
disp_fof
,
// enable higher difference (scale) for fried of a friend
final
int
tilesX
,
// final int transform_size,
final
int
debugLevel
)
{
final
int
tiles
=
disparity_layers
[
0
].
length
;
final
int
tiles_wnd
=
(
bounds
==
null
)
?
tiles
:
(
bounds
.
width
*
bounds
.
height
);
// final Rectanle ext_bounds
final
int
tilesY
=
tiles
/
tilesX
;
final
int
layers
=
disparity_layers
.
length
;
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
...
...
@@ -648,28 +673,6 @@ public class TexturedModel {
if
(
tile
==
dbg_tile
)
{
System
.
out
.
println
(
"clusterizeFgBg().2: tile="
+
tile
);
}
/*
if (connections[tile] != null) {
for (int dir0 = 0; dir0 < TileNeibs.DIRS/2; dir0++) {
int tile1 = tn.getNeibIndex(tile, dir0);
if ((tile1 >= 0) && (connections[tile1] != null)) {
int dir = TileNeibs.reverseDir(dir0);
for (int layer = 0; layer < layers; layer++) if (connections[tile1][layer] != null){
if (connections[tile1][layer][dir] == null) {
connections[tile1][layer][dir] = new double[layers];
Arrays.fill(connections[tile1][layer][dir],Double.NaN);
}
for (int layer1 = 0; layer1 < layers; layer1++) {
if ( (connections[tile][layer1] != null) &&
(connections[tile][layer1][dir0] != null)) {
connections[tile1][layer][dir][layer1] = connections[tile][layer1][dir0][layer];
}
}
}
}
}
}
*/
for
(
int
layer
=
0
;
layer
<
layers
;
layer
++)
if
(!
Double
.
isNaN
(
disparity_layers
[
layer
][
tile
]))
{
if
((
connections
[
tile
]
!=
null
)
&&
(
connections
[
tile
][
layer
]
!=
null
))
{
for
(
int
dir0
=
0
;
dir0
<
TileNeibs
.
DIRS
/
2
;
dir0
++)
{
...
...
@@ -737,12 +740,20 @@ public class TexturedModel {
}
/**
* Find the next seed tile to build a new mesh (tile cluster). Search concludes with the maximal
* Number of neighbors tile or the first encountered 9 neighbors (self plus 8 around) as it is the
* maximal possible number.
*
* @param disparity_layers
* @param num_neibs_dir
* @param tile_start
* @param tilesX
* @return {tile, layer} or null
* @param disparity_layers [layers][tiles] multi-layer disparity array with NaN
* for non-existing tiles
* @param num_neibs_dir [layers][tiles] - array of connections (defined by close disparities)
* per layer, per tile. Undefined tile has 0, isolated tile - 1, maximal
* (with all 8 neighbors present) - 9. Should be initialized to
* [layers][tiles].
* @param tile_start tile index to begin search. Provide tile where the last search ended,
* the search will wrap over the full array size and start from 0.
* @param tilesX horizontal array dimension.
* @return a pair {tile, layer} or null if there are no tiles left
*/
public
static
int
[]
getNextSeed
(
final
double
[][]
disparity_layers
,
//
...
...
@@ -782,6 +793,33 @@ public class TexturedModel {
return
new
int
[]
{
best_tile
,
best_layer
};
}
/**
* Create initial cluster of connected tiles without provisions for overlap resolution
* @param disparity_layers [layers][tiles] multi-layer disparity array with NaN
* for non-existing tiles
* @param start_layer seed layer to start growing a cluster
* @param start_tile seed tile to start growing a cluster
* @param blue_sky per-tile array of the "blue sky" boolean array
* @param blue_sky_layer layer for the "blue sky" data (should be on a single layer)
* @param disp_adiffo absolute disparity difference for connecting tiles in ortho
* directions (used for initial connections estimations)
* @param disp_rdiffo relative disparity difference (added to absolute being multiplied
* by the tile disparity)
* @param disp_adiffd absolute disparity difference for diagonal tiles.
* @param disp_rdiffd relative disparity difference for diagonal tiles.
* @param disp_fof >=1.0 - increased inter-tile tolerance for a friend-of-a-friend.
* In current code just scales calculated (absolute+relative) tolerance
* for all steps after initial connections.
* @param jump_r "jump" over small gaps when building initial clusters. jump_r == 2
* allows jumping to other tiles in 5x5 square around the defined tile,
* jump_r == 3 - inside 7x7 square. The jump destination should not have
* any already defined tiles among 8 neighbors (in a 3x3 square).
* @param disp_adiffj maximal absolute disparity difference for the "jumps".
* @param disp_rdiffj maximal relative disparity difference for the "jumps".
* @param tilesX horizontal array dimension
* @param debugLevel debug level - controls generation of images
* @return [tiles] disparity array of the selected tiles. NaN for unselected
*/
public
static
double
[]
buildInitialCluster
(
final
double
[][]
disparity_layers
,
// should not have same tile disparity on multiple layers
final
int
start_layer
,
...
...
@@ -937,7 +975,40 @@ public class TexturedModel {
return
disparity
;
}
/**
* Use initial cluster (source_disparity) to output cluster with appropriate border tiles (currently
* trying with two border layers around the selected disparity tiles). Foreground has higher priority,
* so if higher disparity conflicts with lower disparity it pushes lower disparity tiles until higher
* disparity with specified (now 2) layers of extrapolated (not from disparity_layers array /
* source_disparity). After "pushing away" conflicting tiles, additional layers (same number) over
* defined (in source_disparity) tiles are removed from source_disparity. Only remaining (not
* marked as borders) tiles from the original source_disparity are removed from disparity_layers
* used to generate next clusters. Each extracted tileCluster preserves Rectangle bounds later used
* to combine multiple clusters in the same full frame array, disparity and bounds arrays are defined
* in rectangular arrays corresponding to bounds.
*
* @param cluster_list ArrayList of previously defined tileCluster instances. Used to get this
* tileCluster index, the new tileCluster is added to the list.
* @param is_sky_cluster if this cluster is a special type cluster - "blue sky". This property is
* saved in the tileCluster instance. If, additionally, the next parameter
* is >=0 the cluster bounds are extended: left, right and top bounds - to the
* frame edges, and the bottom one - blue_sky_below below the highest tile Y.
* @param blue_sky_below (only if is_sky_cluster) if >=0 - extend bounds, if <0 treat blue_sky bounds
* same as regular ones.
* @param disparity_layers [layers][tiles] multi-layer disparity array with NaN for non-existing tiles
* @param source_disparity [tiles] continuous tiles used to generate this tileCluster that uses only
* of source_disparity and extrapolated borders.
* @param max_neib_lev maximal neighbor level of borders used to generate internal int [] neib_lev
* array. Neighbor level 0 corresponds to internal tiles that uses original
* disparity, level 1 - neighbors of level 0 on the border or in conflict with
* level 0. Level 2 - neighbors of 1 or in conflict with level 0, and so all.
* @param disp_adiff absolute disparity difference for connecting tiles in any direction,
* should include disp_fof used for initial cluster generation
* @param disp_rdiff relative disparity difference for connecting tiles in any direction.
* @param tilesX horizontal array dimension
* @param debugLevel debug level - controls generation of images
* @return TileCluster instance generated from the initial source_disparity[] array.
*/
public
static
TileCluster
buildTileCluster
(
// used disparity_layers will be set to Double.NaN
// make it in a separate method?
...
...
@@ -1291,9 +1362,12 @@ public class TexturedModel {
}
ImageDtt
.
startAndJoin
(
threads
);
// final boolean sky_cluster = blue_sky_below >=0;
if
(
is_sky_cluster
)
{
// increase bounding box for sky cluster
if
(
is_sky_cluster
&&
(
blue_sky_below
>=
0
)
)
{
// increase bounding box for sky cluster
min_y
.
set
(
0
);
max_y
.
addAndGet
(
blue_sky_below
);
if
(
max_y
.
get
()
>=
tilesY
)
{
max_y
.
set
(
tilesY
-
1
);
}
min_x
.
set
(
0
);
max_x
.
set
(
tilesX
-
1
);
}
...
...
@@ -1359,14 +1433,49 @@ public class TexturedModel {
return
tileCluster
;
}
/**
* Create texture clusters collectively covering the depth map from multi-layer
* disparity arrays and optional "blue sky" binary array
* @param tilesX horizontal array dimension
* @param disparity_layers_src [layers][tiles] multi-layer disparity array with NaN
* for non-existing tiles
* @param blue_sky per-tile array of the "blue sky" boolean array
* @param blue_sky_layer layer for the "blue sky" data (should be on a single layer)
* @param blue_sky_below if >=0, specifies how low to extend blue sky backdrop below
* the lowest defined blue sky tile. In that case bounds are
* also extended to the top of frame, right and left margins.
* If (blue_sky_below <0) cluster its bounds are treated the same
* as regular ones.
* @param max_neib_lev Maximal level of additional (to defined in disparity_layers)
* tiles. Currently max_neib_lev=2 adding 2 border layers. So
* a single isolated tile results in total 5x5 area with level 2,
* center 3x3 - level 1, and the center tile(defined) - level 0.
* Other (undefined) tiles are assigned level of -1.
* @param disp_adiffo absolute disparity difference for connecting tiles in ortho
* directions (used for initial connections estimations)
* @param disp_rdiffo relative disparity difference (added to absolute being multiplied
* by the tile disparity)
* @param disp_adiffd absolute disparity difference for diagonal tiles.
* @param disp_rdiffd relative disparity difference for diagonal tiles.
* @param disp_fof >=1.0 - increased inter-tile tolerance for a friend-of-a-friend.
* In current code just scales calculated (absolute+relative) tolerance
* for all steps after initial connections.
* @param jump_r "jump" over small gaps when building initial clusters. jump_r == 2
* allows jumping to other tiles in 5x5 square around the defined tile,
* jump_r == 3 - inside 7x7 square. The jump destination should not have
* any already defined tiles among 8 neighbors (in a 3x3 square).
* @param disp_adiffj maximal absolute disparity difference for the "jumps".
* @param disp_rdiffj maximal relative disparity difference for the "jumps".
* @param debugLevel debug level - controls generation of images
* @return array of consolidated (multiple non-overlapping clusters) clusters,
* each having the full frame bounds.
*/
public
static
TileCluster
[]
clusterizeFgBg
(
//
final
int
tilesX
,
final
double
[][]
disparity_layers_src
,
// may have more layers
final
boolean
[]
blue_sky
,
// use to expand background by blurring available data?
final
int
blue_sky_layer
,
final
int
blue_sky_below
,
// final boolean [] selected, // to remove sky (pre-filter by caller, like for ML?)
final
int
max_neib_lev
,
final
double
disp_adiffo
,
final
double
disp_rdiffo
,
...
...
@@ -1725,7 +1834,6 @@ public class TexturedModel {
sky_tiles
,
// final boolean blue_sky, // use to expand background by blurring available data?
sky_layer
,
// final int sky_layer,
sky_below
,
// final int blue_sky_below,
// null, // sky_invert, // final boolean [] selected, // to remove sky (pre-filter by caller, like for ML?)
max_neib_lev
,
// final int max_neib_lev,
tex_disp_adiffo
,
// final double disp_adiffo,
tex_disp_rdiffo
,
// final double disp_rdiffo,
...
...
@@ -1735,24 +1843,7 @@ public class TexturedModel {
jump_r
,
// final int jump_r,
disp_adiffj
,
// final double disp_adiffj,
disp_rdiffj
,
// final double disp_rdiffj,
// tex_cluster_gap, // final int cluster_gap, // gap between clusters
debugLevel
);
//1); // 2); // final int debugLevel)
/*
TileCluster [] tileClusters = clusterizeFgBg( // wrong result type, not decided
tilesX, // final int tilesX,
ds_fg_bg, // final double [][] disparities, // may have more layers
sky_tiles, // final boolean blue_sky, // use to expand background by blurring available data?
sky_layer, // final int sky_layer,
sky_below, // final int blue_sky_below,
null, // sky_invert, // final boolean [] selected, // to remove sky (pre-filter by caller, like for ML?)
tex_disp_adiffo, // final double disp_adiffo,
tex_disp_rdiffo, // final double disp_rdiffo,
tex_disp_adiffd, // final double disp_adiffd,
tex_disp_rdiffd, // final double disp_rdiffd,
tex_disp_fof, // final double disp_fof, // enable higher difference (scale) for friend of a friend
tex_cluster_gap, // final int cluster_gap, // gap between clusters
debugLevel); //1); // 2); // final int debugLevel)
*/
// Debugging up to here:
// if (debugLevel > -1000) {
// return false;
...
...
@@ -1769,8 +1860,7 @@ public class TexturedModel {
scenes_sel
[
i
]
=
true
;
}
// If there is gap between clusters, add extra row of background tiles
int
add_bg_tiles
=
1
;
int
add_bg_tiles
=
0
;
// 1;
while
((
add_bg_tiles
--)
>
0
)
{
extendClustersBackground
(
tileClusters
,
// final TileCluster[] tileClusters,
...
...
@@ -1781,18 +1871,16 @@ public class TexturedModel {
}
boolean
renormalize
=
true
;
// false - use normalizations from previous scenes to keep consistent colors
ImagePlus
[]
combined_textures
=
getInterCombinedTextures
(
// return ImagePlus[] matching tileClusters[], with alpha
clt_parameters
,
// final CLTParameters clt_parameters,
colorProcParameters
,
// ColorProcParameters colorProcParameters,
rgbParameters
,
// EyesisCorrectionParameters.RGBParameters rgbParameters,
parameter_scene
,
// final QuadCLT parameter_scene, // to use for rendering parameters in multi-series sequences
// if null - use reference scene
ref_index
,
// final int ref_index,
scenes
,
// final QuadCLT [] scenes,
scenes_sel
,
// final boolean [] scenes_sel, // null or which scenes to process
null
,
// final boolean [] selection, // may be null, if not null do not process unselected tiles
tileClusters
,
// final TileCluster [] tileClusters, // disparities, borders, selections for texture passes
// final int margin,
renormalize
,
// final boolean renormalize, // false - use normalizations from previous scenes to keep consistent colors
max_disparity_lim
,
// final double max_disparity_lim, // 100.0; // do not allow stray disparities above this
min_trim_disparity
,
//final double min_trim_disparity, // 2.0; // do not try to trim texture outlines with lower disparities
...
...
@@ -3878,16 +3966,15 @@ public class TexturedModel {
return
textures_alphas
;
// What about colors?
}
public
static
ImagePlus
[]
getInterCombinedTextures
(
// return ImagePlus[] matching tileClusters[], with alpha
final
CLTParameters
clt_parameters
,
ColorProcParameters
colorProcParameters
,
EyesisCorrectionParameters
.
RGBParameters
rgbParameters
,
QuadCLT
parameter_scene
,
// to use for rendering parameters in multi-series sequences
// if null - use reference scene
final
int
ref_index
,
final
QuadCLT
[]
scenes
,
final
boolean
[]
scenes_sel
,
// null or which scenes to process
final
boolean
[]
selection
,
// may be null, if not null do not process unselected tiles
final
TileCluster
[]
tileClusters
,
// disparities, borders, selections for texture passes
final
boolean
renormalize
,
// false - use normalizations from previous scenes to keep consistent colors
final
double
max_disparity_lim
,
// 100.0; // do not allow stray disparities above this
...
...
@@ -3895,7 +3982,6 @@ public class TexturedModel {
final
int
debug_level
)
{
// TODO: ***** scenes with high motion blur also have high ERS to be corrected ! *****
final
int
ref_index
=
scenes
.
length
-
1
;
final
QuadCLT
ref_scene
=
scenes
[
ref_index
];
if
(
parameter_scene
==
null
)
{
parameter_scene
=
ref_scene
;
...
...
@@ -3907,8 +3993,6 @@ public class TexturedModel {
final
int
tiles
=
tilesX
*
tilesY
;
final
int
transform_size
=
ref_scene
.
getTileProcessor
().
getTileSize
();
final
int
tile_len
=
transform_size
*
transform_size
;
// final int num_channels = ref_scene.isMonochrome()?2:4; //
final
boolean
filter_bg
=
true
;
// make a clt parameter?
final
boolean
mb_en
=
clt_parameters
.
imp
.
mb_en
;
final
double
mb_tau
=
clt_parameters
.
imp
.
mb_tau
;
// 0.008;// time constant, sec
...
...
@@ -3916,31 +4000,26 @@ public class TexturedModel {
final
double
max_distortion
=
clt_parameters
.
tex_distort
;
// 0.5; // Maximal texture distortion to accumulate multiple scenes (0 - any)
final
double
tex_mb
=
clt_parameters
.
tex_mb
;
// 1.0; // Reduce texture weight if motion blur exceeds this (as square of MB length)
final
boolean
sharp_alpha
=
clt_parameters
.
sharp_alpha
;
// final boolean sharp_alpha =
clt_parameters.sharp_alpha;
final
boolean
is_lwir
=
ref_scene
.
isLwir
();
final
boolean
tex_um
=
clt_parameters
.
tex_um
;
// imp.um_mono; // TODO: add own parameter
final
double
tex_um_sigma
=
clt_parameters
.
tex_um_sigma
;
// imp.um_sigma;
final
double
tex_um_weight
=
clt_parameters
.
tex_um_weight
;
// imp.um_weight;
// TODO: - make texture variants, tex_um_fixed/tex_um_range apply only to unsharp mask, regardless of colors
final
boolean
lwir_autorange
=
is_lwir
&&
clt_parameters
.
tex_lwir_autorange
;
// colorProcParameters.lwir_autorange;
final
boolean
tex_um_fixed
=
clt_parameters
.
tex_um_fixed
;
// imp.mono_fixed; // true; // normalize to fixed range when converting to 8 bits
final
double
tex_um_range
=
clt_parameters
.
tex_um_range
;
// imp.mono_range; // 500.0; // monochrome full-scale range (+/- half)
final
boolean
tex_hist_norm
=
clt_parameters
.
tex_hist_norm
;
// true;
final
double
tex_hist_amount
=
clt_parameters
.
tex_hist_amount
;
// clt_parameters. 0.7;
final
int
tex_hist_bins
=
clt_parameters
.
tex_hist_bins
;
// 1024 ;
final
int
tex_hist_segments
=
clt_parameters
.
tex_hist_segments
;
// 32 ;
final
int
tex_hist_segments
=
clt_parameters
.
tex_hist_segments
;
// 32 ;
final
boolean
tex_color
=
clt_parameters
.
tex_color
;
// true;
final
int
tex_palette
=
clt_parameters
.
tex_palette
;
// 2 ;
// final boolean extend_sky = true;
final
int
shrink_sky_tiles
=
4
;
// 2; sum of 2 +bg extend
final
boolean
grow_sky
=
true
;
final
boolean
alphaOverlapFix
=
true
;
// if multiple tiles have the same (+/-?) disparity, make alpha max of them
final
double
alphaOverlapTolerance
=
0.0
;
// compare same disparity with tolerance (relative to disparity? make absolute meters?)
ImageDtt
image_dtt
;
image_dtt
=
new
ImageDtt
(
ref_scene
.
getNumSensors
(),
// numSens,
...
...
@@ -3960,7 +4039,6 @@ public class TexturedModel {
// weighted sum
double
[][][][][]
inter_textures_wd
=
new
double
[
num_slices
][
tilesY
][
tilesX
][][];
// [channel][64] - overlapping textures
// weighted sum of squares
/// double [][][][][] inter_textures_wd2= new double [num_slices][tilesY][tilesX][][]; // [channel][64] - overlapping textures
double
[][][]
ref_pXpYDs
=
new
double
[
num_slices
][][];
// individual for each slice
int
[][]
cluster_indices
=
(
max_distortion
>
0.0
)
?
(
new
int
[
num_slices
][]):
null
;
boolean
[][]
borders
=
new
boolean
[
num_slices
][];
...
...
@@ -4009,8 +4087,6 @@ public class TexturedModel {
}
scenes
[
nscene
].
saveQuadClt
();
// to re-load new set of Bayer images to the GPU (do nothing for CPU)
//parameter_scene
// boolean keep_channels = false;
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
// prepare and measure textures for each combo textures
final
double
[]
disparity_ref
=
tileClusters
[
nslice
].
getDisparity
();
// disparity in the reference view tiles (Double.NaN - invalid)
// Motion blur vectors are individual per-slice
...
...
@@ -4029,8 +4105,6 @@ public class TexturedModel {
System
.
out
.
println
(
"nscene="
+
nscene
+
", nslice="
+
nslice
+
" will run texturesGPUFromDSI() that needs debug >2"
);
System
.
out
.
print
(
""
);
}
double
[][][][]
slice_texture88
=
QuadCLT
.
texturesNoOverlapGPUFromDSI
(
clt_parameters
,
// CLTParameters clt_parameters,
disparity_ref
,
// double [] disparity_ref,
...
...
@@ -4052,7 +4126,6 @@ public class TexturedModel {
1
,
// final int keep_frame_tiles, // do not discard pixels for border tiles in reference frame
true
,
// keep_channels, // final boolean keep_channels,
debug_level
);
// final int debugLevel);
if
(
slice_texture88
!=
null
)
{
// will just accumulate
// Use MB vectors for texture weights
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
...
...
@@ -4187,12 +4260,9 @@ public class TexturedModel {
sensor_textures
,
// final double [][] sensor_texture, // per-sensor texture value
null
,
// combo_textures, // null, // final double [] combo_texture_in, // average texture value
tileClusters
,
// final TileCluster[] tileClusters, // to process blue_sky?
// extend_sky, // final boolean extend_sky,
// shrink_sky_tiles, // final int shrink_sky_tiles,
max_disparity_lim
,
// final double max_disparity_lim, // do not allow stray disparities above this
min_trim_disparity
,
// final double min_trim_disparity, // do not try to trim texture outlines with lower disparities
ref_scene
.
getImageName
());
// null); // ref_scene.getImageName()); // final String dbg_prefix);
if
(
debug_level
>
-
1
)
{
double
[][]
dbg_textures
=
new
double
[
faded_textures
.
length
*
faded_textures
[
0
].
length
][
faded_textures
[
0
][
0
].
length
];
String
[]
dbg_titles
=
new
String
[
dbg_textures
.
length
];
...
...
@@ -4200,7 +4270,6 @@ public class TexturedModel {
for
(
int
i
=
0
;
i
<
dbg_subtitles
.
length
;
i
++)
{
dbg_subtitles
[
i
]
=
(
i
<
(
dbg_subtitles
.
length
-
1
))
?
(
"Y"
+
i
):
"alpha"
;
}
for
(
int
i
=
0
;
i
<
dbg_textures
.
length
;
i
++)
{
dbg_textures
[
i
]
=
faded_textures
[
i
/
faded_textures
[
0
].
length
][
i
%
faded_textures
[
0
].
length
];
dbg_titles
[
i
]
=
dbg_subtitles
[
i
%
dbg_subtitles
.
length
]
+
"-"
+
(
i
/
dbg_subtitles
.
length
);
...
...
@@ -4215,9 +4284,6 @@ public class TexturedModel {
dbg_titles
);
}
// boolean grow_sky = true;
//int shrink_sky_tiles = 2;
// Grow sky
if
(
grow_sky
)
{
extendBlueSKy
(
...
...
@@ -4227,7 +4293,6 @@ public class TexturedModel {
width
,
// final int width,
transform_size
);
// final int transform_size);
}
// fix alpha
if
(
alphaOverlapFix
)
{
fixAlphaSameDisparity
(
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment