finaldouble[]world_plane_norm,// real world normal vector to a suggested plane family (0,1,0) for horizontal planes, (0,0,1) const disparity, null - floating
finalintstMeasSel,// = 1; // Select measurements for supertiles : +1 - combo, +2 - quad +4 - hor +8 - vert
finalbooleanplPreferDisparity,// Always start with disparity-most axis (false - lowest eigenvalue)
// min_tilt_disp, // 4.0; // Disparity switch between filtering modes - near objects use tilts, far - use max disparity
// transition, // 1.0; // Mode transition range (between tilted and maximal disparity)
// far_mode, // 1; // Far objects filtering mode (0 - off, 1 - power of disparity)
// far_power, // 1.0; // Raise disparity to this power before averaging for far objects
plDiscrTolerance,//final double plDiscrTolerance, // = 0.4; // Maximal disparity difference from the plane to consider tile
plDiscrDispRange,// final double plDiscrDispRange, // = 0.6; // Parallel move known planes around original know value for the best overall fit
plDiscrSteps,// final int plDiscrSteps, // = 3; // Number of steps (each direction) for each plane to search for the best fit (0 - single, 1 - 1 each side)
// plDiscrVariants, // final int plDiscrVariants, // = 100; // Total number of variants to try (protect from too many planes)
plDiscrMode,// final int plDiscrMode, // = 3; // What plane to use as a hint: 0 - weighted, 1 - equalized, 2 - best, 3 - combined
plDiscrVarFloor,// final double plDiscrVarFloor, // = 0.03; // Squared add to variance to calculate reverse flatness (used mostly for single-cell clusters)
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@@ -3169,19 +2940,6 @@ public class SuperTiles{
smplMode,// final boolean smplMode, // = true; // Use sample mode (false - regular tile mode)
mlfp,
// smplSide, // final int smplSide, // = 2; // Sample size (side of a square)
// smplNum, // final int smplNum, // = 3; // Number after removing worst
// smplRms, // final double smplRms, // = 0.1; // Maximal RMS of the remaining tiles in a sample
// smplWnd, // final boolean smplWnd, // use window functions for the samples
// max_abs_tilt, // 2.0; // Maximal absolute tilt in pixels/tile
// max_rel_tilt, // 0.2; // Maximal relative tilt in pixels/tile/disparity