Commit b9ea442c authored by Andrey Filippov's avatar Andrey Filippov

improved edge filtering, working version

parent 515cc7fc
......@@ -6,6 +6,7 @@ import java.io.FileFilter;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
import com.elphel.imagej.common.DoubleGaussianBlur;
......@@ -99,6 +100,7 @@ public class VegetationLMA {
// private int num_used_scenes; // -> num_par_scenes
private boolean [] used_scenes; // encode unused as NaN
private boolean [][] valid_woi = null; // transitional parameters - [0] - valid terrain and y_vector (per woi), [1] - valid vegetation, [2] - terrain has vegetation
// private int [] used_scenes_indices;
public final double [] scene_weights;
......@@ -466,20 +468,46 @@ public class VegetationLMA {
int min_scenes_used = min_scenes * 4;
boolean all_terrain = true; // use all terrain tiles even not used with vegetation
boolean [][] valid_woi;
int [] valid_stats = new int[4];
int max_sacrifice = 5;
boolean [][] valid_scenes_pixels = getValidScenesPixels (
this.woi, // final Rectangle woi,
this.full, // final Rectangle full,
this.terrain_rendered, // final double [][] terrain_rendered, // terrain rendered for scenes (has nulls)
this.vegetation_offsets, // final double [][][] vegetation_offsets // [num_scenes][pixle]{dx,dy} differential offsets of vegetation to terrain grid
max_sacrifice, // final int max_sacrifice, // may sacrifice first/last scenes to have the same valid_offset
valid_stats); // final int [] stats // number of valid scenes, valid pixels if int[2]
if (debugLevel > -2) {
System.out.println("Got "+valid_stats[0]+" valid scenes (of "+this.terrain_rendered.length+
"), "+valid_stats[1]+" valid WOI pixels (of "+(this.woi.width*this.woi.height)+
"), of them "+valid_stats[3]+" have vegetation influence, valid vegetation pixels "+
valid_stats[2] + " (of "+(this.woi.width*this.woi.height)+").");
}
if (valid_scenes_pixels == null) {
System.out.println("Too few valid scenes/pixels.");
return -1;
}
this.used_scenes = valid_scenes_pixels[0];
boolean [][] valid_woi = filterValidWoi (
if (clean_y) {
valid_woi = new boolean [][] {valid_scenes_pixels[1],valid_scenes_pixels[2],valid_scenes_pixels[3]};
} else { // will not work correctly
boolean [][] valid_terr_veg = filterValidWoi (
min_scenes_uses, // int min_scenes_uses,
min_scenes_used, // int min_scenes_used,
min_valid_pixels, // int min_valid_pixels,
debugLevel > 3); // boolean debug_img){ // 4x?
if (valid_woi == null) {
System.out.println("Too few valid pixels (< min_valid_pixels="+min_valid_pixels+").");
return -1;
if (valid_terr_veg == null) {
System.out.println("Too few valid pixels (< min_valid_pixels="+min_valid_pixels+").");
return -1;
}
valid_woi = new boolean [][] {valid_terr_veg[0],valid_scenes_pixels[1],null}; // incorrect, should always be clean_y
}
this.valid_woi = valid_woi; // now [3]: valid terrain/y, valid vegetation, terrain has vegetation
setupParametersIndices(
valid_woi, // needs to know number of used scenes // all but scenes
all_terrain); // boolean all_terrain
!clean_y && all_terrain); // boolean all_terrain disable all_terrain when clean_y
alpha_neibs = getNeighbors(
TVAO_ALPHA, // final int tvao, // TVAO_VEGETATION_ALPHA
......@@ -3254,7 +3282,7 @@ public class VegetationLMA {
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
for (int nScene = ai.getAndIncrement(); nScene < num_scenes; nScene = ai.getAndIncrement()) {
for (int nScene = ai.getAndIncrement(); nScene < num_scenes; nScene = ai.getAndIncrement()) if (!clean_y || (used_scenes[nScene])){
for (int drow = 0; drow < woi.height; drow++) {
int row = woi.y + drow;
for (int dcol = 0; dcol < woi.width; dcol++) {
......@@ -3263,7 +3291,9 @@ public class VegetationLMA {
int indx = row*full.width + col;
// now par_index[TVAO_TERRAIN][indx] may be -1
// if (!Double.isNaN(terrain_rendered[nScene][indx]) && (par_index[TVAO_TERRAIN][indx] >= 0)) { //
if (!Double.isNaN(terrain_rendered[nScene][indx])) { //
boolean good_pixel = clean_y ? valid_woi[0][windx] : (!Double.isNaN(terrain_rendered[nScene][indx]));
// if (!Double.isNaN(terrain_rendered[nScene][indx])) { //
if (good_pixel) { //
boolean has_data = false;
int [][] data_record = new int[DATA_SOURCE_ITEMS][];
data_record[DATA_SOURCE_HEAD] = new int [DATA_SOURCE_HEAD_SIZE];
......@@ -3278,7 +3308,7 @@ public class VegetationLMA {
data_record[DATA_SOURCE_HEAD][DATA_SOURCE_HEAD_SINDEX] = nScene;
// try building record, if no data - do not add it
double [] veg_xy = vegetation_offsets[nScene][indx];
if (veg_xy != null) {
if ((veg_xy != null) && (!clean_y || valid_woi[2][windx])) {
veg_xy = veg_xy.clone();
if (diff_offsets) {
veg_xy[0] += col;
......@@ -3328,33 +3358,38 @@ public class VegetationLMA {
};
}
ImageDtt.startAndJoin(threads);
// should be no condensing in clean_y mode as it was pre-filtered
// now condense removing nulls in data_src (cornw may still have nulls)
int max_samples = 0;
for (int nscene = 0; nscene < num_scenes; nscene++) {
max_samples = Math.max(max_samples, scene_samples[nscene]);
}
System.out.println("Maximal samples in a scene = "+max_samples);
int allowed_less = 0;
int need_samples = max_samples-allowed_less;
int num_samples = 0;
// int dbg_early_sample = 0; // 10;
used_scenes = new boolean [num_scenes];
// int dbg_early_sample = 0; // 10;
if (!clean_y) {
used_scenes = new boolean [num_scenes];
}
final int [] used_scene_indices = new int [num_scenes];
int num_used_scenes = 0;
for (int nscene = 0; nscene < num_scenes; nscene++) {
int num_prev = num_samples;
int defined = scene_samples[nscene];
boolean enough = defined >= need_samples;
boolean enough = clean_y ? used_scenes[nscene] : (defined >= need_samples);
if (!enough) {
System.out.println ("Not enough samples in scene "+nscene+" ("+defined+" < "+need_samples+"), removing it.");
}
used_scene_indices[nscene] = num_used_scenes;
// if ((defined >= min_samples_scene) && (nscene >= dbg_early_sample)) {
// if ((defined >= min_samples_scene) && (nscene >= dbg_early_sample)) {
if (enough) {
used_scenes[nscene] = true;
num_samples+= scene_samples[nscene];
scene_samples[nscene] = num_prev; // start index
if (keepScene(nscene)) {
if (clean_y || keepScene(nscene)) {
num_used_scenes++;
} else {
used_scene_indices[nscene] = -1;
......@@ -3688,10 +3723,13 @@ public class VegetationLMA {
int windx =dcol + drow * woi.width;
if (valid_woi[1][windx]) {
int indx = row*full.width + col;
if (!Double.isNaN(vegetation_average[indx])) {
// if (!Double.isNaN(vegetation_average[indx])) { // should always be non-NaN
if (!Double.isNaN(tvao[TVAO_VEGETATION][indx])) { // should always be non-NaN
par_rindex[par_num][0] = TVAO_VEGETATION;
par_rindex[par_num][1] = indx;
par_index[TVAO_VEGETATION][indx] = par_num++;
} else if (clean_y){
System.out.println("Double.isNaN(vegetation_average["+indx+"] 1 - should not happen");
}
}
}
......@@ -3707,10 +3745,12 @@ public class VegetationLMA {
int windx =dcol + drow * woi.width;
if (valid_woi[1][windx]) {
int indx = row*full.width + col;
if (!Double.isNaN(vegetation_average[indx])) {
if (!Double.isNaN(tvao[TVAO_ALPHA][indx])) { // vegetation_average[indx])) {
par_rindex[par_num][0] = TVAO_ALPHA;
par_rindex[par_num][1] = indx;
par_index[TVAO_ALPHA][indx] = par_num++;
} else if (clean_y){
System.out.println("Double.isNaN(vegetation_average["+indx+"] 2 - should not happen");
}
}
}
......@@ -3726,10 +3766,12 @@ public class VegetationLMA {
int windx =dcol + drow * woi.width;
if (valid_woi[1][windx]) {
int indx = row*full.width + col;
if (!Double.isNaN(vegetation_average[indx])) {
if (!Double.isNaN(tvao[TVAO_ELEVATION][indx])) { //vegetation_average[indx])) {
par_rindex[par_num][0] = TVAO_ELEVATION;
par_rindex[par_num][1] = indx;
par_index[TVAO_ELEVATION][indx] = par_num++;
} else if (clean_y){
System.out.println("Double.isNaN(vegetation_average["+indx+"] 3 - should not happen");
}
}
}
......@@ -3753,7 +3795,7 @@ public class VegetationLMA {
int par_num = ind_pars_scenes;
int [][] par_rindex = this.par_rindex;
for (int i = 0; i < par_index[TVAO_SCENE_OFFSET].length; i++) {
if (used_scenes[i] && keepScene(i)) {
if (used_scenes[i] && (clean_y || keepScene(i))) {
par_rindex[par_num][0] = TVAO_SCENE_OFFSET;
par_rindex[par_num][1] = i;
par_index[TVAO_SCENE_OFFSET][i] = par_num++;
......@@ -3913,108 +3955,342 @@ public class VegetationLMA {
/**
* Get valid scenes and woi pixels. Valid pixel is inside woi and does not depend on any
* vegetation data outside of woi for all valid scenes. Valid scene, in turn, has all image
* data for all of the valid pixels
* data for all of the valid pixels.
*
* The same pixel may have vegetation offset in some scenes, but not in the others (on the edge),
* This causes problems in later LMA fitting, so all the remaining valid_pixels should either
* have or do not have such links. This requires additional boolean array for terrain/y_vector
* pixels that have vegetation offset data .
*
* Assuming vegetation image is defined everywhere where vegetation_offsets may point.
* @param woi WOI to be fully covered by the rendered data, usually this.woi
* @param full full image WOI (0,0,640,512);
* @param terrain_rendered per-scene rendered images (for terrain elevation)
* @param vegetation_offsets per-scene, per terrain pixel - x,y offsets to the corresponding vegetation pixel
* @return 2d array - {valid scenes, valid pixels}
* @return 2d array - {valid scenes, valid pixels, valid vegetation pixels, valid offset (vegetation influence)}
*/
public static boolean [][] getValidScenesPixels (
final Rectangle woi,
final Rectangle full,
final double [][] terrain_rendered, // terrain rendered for scenes (has nulls)
final double [][][] vegetation_offsets // [num_scenes][pixle]{dx,dy} differential offsets of vegetation to terrain grid
final double [][][] vegetation_offsets, // [num_scenes][pixle]{dx,dy} differential offsets of vegetation to terrain grid
final int max_sacrifice, // may sacrifice first/last scenes to have the same valid_offset
final int [] stats // number of valid scenes, valid pixels if int[4]
) {
final int num_scenes = terrain_rendered.length;
final int woi_length = woi.width*woi.height;
final boolean [] valid_scenes = new boolean [num_scenes];
final boolean [] valid_pixels = new boolean [woi.width*woi.height];
// final boolean [] valid_pixels = new boolean [woi_length];
// final boolean [] valid_vegetation = new boolean [woi_length];
final boolean [][] valid = new boolean [num_scenes][woi_length];
// The same pixel may have vegetation offset in some scenes, but not in the others (on the edge),
// This causes problems in later LMA fitting, so all the remaining valid_pixels
final int [] num_scenes_used = new int [woi_length];
final Thread[] threads = ImageDtt.newThreadArray(QuadCLT.THREADS_MAX);
final AtomicInteger ai = new AtomicInteger(0);
// first find pixels that are valid in at least one scene
final AtomicInteger amax_scenes = new AtomicInteger(0);
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
for (int wPix = ai.getAndIncrement(); wPix < valid_pixels.length; wPix = ai.getAndIncrement()) {
for (int wPix = ai.getAndIncrement(); wPix < woi_length; wPix = ai.getAndIncrement()) {
int x = wPix % woi.width + woi.x;
int y = wPix / woi.width + woi.y;
int npix = x + y*full.width;
check_pixel: {
for (int nscene = 0; nscene < num_scenes; nscene++) if (!Double.isNaN(terrain_rendered[nscene][npix])){
if (vegetation_offsets[nscene][npix] == null) {
valid_pixels[wPix] = true;
break check_pixel; // no vegetation, valid
}
for (int nscene = 0; nscene < num_scenes; nscene++) if (!Double.isNaN(terrain_rendered[nscene][npix])){
if (vegetation_offsets[nscene][npix] == null) {
valid[nscene][wPix] = true;
num_scenes_used[wPix]++;
} else {
int vx0 = (int) Math.floor(x + vegetation_offsets[nscene][npix][0]);
int vy0 = (int) Math.floor(y + vegetation_offsets[nscene][npix][1]);
Rectangle veg = new Rectangle(vx0,vy0,2,2);
if (!full.contains(veg)) {
continue; // to next scene. Maybe this scene will be removed later and do not disqualify this pixel.
if (woi.contains(veg)) { // assuming vegetation data is everywhere defined
valid[nscene][wPix] = true;
num_scenes_used[wPix]++;
}
int vindx0 = vx0 + vy0 * full.width;
int [] vcorners = {vindx0, vindx0+1, vindx0+full.width, vindx0+full.width+1};
check_corners: {
for (int vindx:vcorners) {
if (Double.isNaN(terrain_rendered[nscene][vindx])) {
break check_corners; // no data for vegetation
}
}
valid_pixels[wPix] = true;
break check_pixel; // no vegetation, valid
}
}
amax_scenes.getAndAccumulate(num_scenes_used[wPix], Math::max);
}
}
};
}
ImageDtt.startAndJoin(threads);
// set valid pixels to the intersection of
final int [][] start_end_scene = new int [woi_length][2];
ai.set(0);
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
// int [] ladder = new int[num_scenes+1];
for (int wPix = ai.getAndIncrement(); wPix < woi_length; wPix = ai.getAndIncrement()) {
int x = wPix % woi.width + woi.x;
int y = wPix / woi.width + woi.y;
int npix = x + y*full.width;
int max_i = 0;
int max_l = 0;
int len = 0;
for (int i = 0; i < num_scenes; i++) {
if (valid[i][wPix]) {
len++;
} else {
if (len > max_l) {
max_l = len;
max_i = i - len;
}
len = 0;
}
}
if (len > max_l) {
max_l = len;
max_i = num_scenes - len;
}
start_end_scene[wPix][0] = max_i;
start_end_scene[wPix][1] = max_i + max_l;
}
}
};
}
ImageDtt.startAndJoin(threads);
// now remove scenes that have at least one of the valid pixels missing
final int [][] scene_pixel_product = new int [num_scenes][2]; // {max area, end}
final AtomicInteger amax_area = new AtomicInteger(0);
ai.set(0);
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
boolean [] selection = new boolean [woi_length];
for (int nScene = ai.getAndIncrement(); nScene < num_scenes; nScene = ai.getAndIncrement()) {
double [] terrain = terrain_rendered[nScene];
double [][] offsets = vegetation_offsets[nScene];
check_scene: {
for (int wy = 0; wy < woi.height; wy++) {
int y = wy+woi.y;
for (int wx = 0; wx < woi.width; wx++) {
int wpix = wx + wy * woi.width;
if (valid_pixels[wpix]) {
int x = wx+woi.x;
//valid_pixels[npix]
int indx = x+ y*full.width;
if (Double.isNaN(terrain[indx])) {
break check_scene;
}
if (offsets[indx] != null) { // null is OK - terrain only
int vx0 = (int) Math.floor(x + offsets[indx][0]);
int vy0 = (int) Math.floor(y + offsets[indx][1]);
Rectangle veg = new Rectangle(vx0,vy0,2,2);
if (!full.contains(veg)) {
break check_scene; // required data does not fit in the image (woi too close to the edge?)
}
int vindx0 = vx0 + vy0 * full.width;
int [] vcorners = {vindx0, vindx0+1, vindx0+full.width, vindx0+full.width+1};
for (int vindx:vcorners) {
if (Double.isNaN(terrain[vindx])) {
break check_scene; // no data for vegetation
}
}
}
}
Arrays.fill(selection, true);
int max_area = 0;
int last_scene = 0;
for (int nscene1 = nScene; nscene1 < num_scenes; nscene1++) {
int num_pix = 0;
for (int wpix = 0; wpix < woi_length; wpix++) {
selection[wpix] &= valid[nscene1][wpix];
if (selection[wpix]) {
num_pix++;
}
}
int area = (nscene1 - nScene + 1) * num_pix;
if (area > max_area) {
max_area=area;
last_scene = nscene1;
}
if (area == 0) {
break; // no more intersections
}
}
scene_pixel_product[nScene][0] = max_area;
scene_pixel_product[nScene][1] = last_scene + 1; // inclusive-> exclusive
amax_area.getAndAccumulate(scene_pixel_product[nScene][0], Math::max);
}
}
};
}
ImageDtt.startAndJoin(threads);
int max_area = amax_area.get();
int scene0 = -1, scene1 = -1;
for (int nscene = 0; nscene < num_scenes; nscene++) {
if (scene_pixel_product[nscene][0] == max_area) {
scene0 = nscene;
scene1 = scene_pixel_product[nscene][1];
break;
}
}
System.out.println ("scene0="+scene0+", scene1="+scene1);
// AND all valid_pixels for the scene range
final AtomicInteger anum_pix = new AtomicInteger(0);
final boolean [] valid_pixels = new boolean [woi_length];
ai.set(0);
final int fscene0=scene0, fscene1 = scene1;
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
for (int nPix = ai.getAndIncrement(); nPix < woi_length; nPix = ai.getAndIncrement()) {
valid_pixels[nPix] = true;
for (int nscene = fscene0; nscene < fscene1; nscene++) {
valid_pixels[nPix] &= valid[nscene][nPix];
}
if (valid_pixels[nPix]) {
anum_pix.getAndIncrement();
}
}
}
};
}
ImageDtt.startAndJoin(threads);
// Now mark selected and try to add more scenes if they contain all valid pixels
final AtomicInteger anum_scenes = new AtomicInteger(0);
ai.set(0);
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
for (int nScene = ai.getAndIncrement(); nScene < num_scenes; nScene = ai.getAndIncrement()) {
if ((nScene >= fscene0) && (nScene < fscene1)) {
valid_scenes[nScene] = true;
anum_scenes.getAndIncrement();
} else {
check_all_pixels: {
for (int npix = 0; npix < woi_length; npix++) {
if (!valid[nScene][npix]) {
break check_all_pixels;
}
}
valid_scenes[nScene] = true; // new added scene
anum_scenes.getAndIncrement();
System.out.println("getValidScenesPixels(): added scene "+nScene+" that has all valid pixels");
}
}
}
}
};
}
ImageDtt.startAndJoin(threads);
return new boolean[][] {valid_scenes, valid_pixels};
if (stats != null) {
stats[0] = anum_scenes.get();
stats[1] = anum_pix.get();
stats[2] = 0;
stats[3] = 0;
}
if ((anum_pix.get() == 0) || (anum_scenes.get()==0)) {
return null;
}
final AtomicInteger ati = new AtomicInteger(0);
final AtomicInteger afirst_scene = new AtomicInteger(num_scenes);
final AtomicInteger alast_scene = new AtomicInteger(0);
final boolean [][] valid_vegetation_threaded = new boolean [threads.length][woi_length];
ai.set(0);
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
int nthread = ati.getAndIncrement();
for (int nScene = ai.getAndIncrement(); nScene < num_scenes; nScene = ai.getAndIncrement()) if (valid_scenes[nScene]){
afirst_scene.getAndAccumulate(nScene, Math::min);
alast_scene.getAndAccumulate(nScene, Math::max);
for (int wpix = 0; wpix < woi_length; wpix++) if (valid_pixels[wpix]) {
int x = wpix % woi.width + woi.x;
int y = wpix / woi.width + woi.y;
int npix = x + y*full.width;
if (vegetation_offsets[nScene][npix] != null) {
int vx0 = (int) Math.floor(x + vegetation_offsets[nScene][npix][0]);
int vy0 = (int) Math.floor(y + vegetation_offsets[nScene][npix][1]);
Rectangle veg = new Rectangle(vx0,vy0,2,2);
if (!woi.contains(veg)) { // assuming vegetation data is everywhere defined
throw new IllegalArgumentException(
"getValidScenesPixels() bug: vegetation quad does not fit: scene="+nScene+", x="+x+", y="+y+
", vx0="+vx0+", vy0="+vy0+", woi=("+woi.x+", "+woi.y+", "+woi.width+", woi.height");
}
int wvindx0 = (vx0-woi.x) + (vy0-woi.y) * woi.width;
int [] vcorners = {wvindx0, wvindx0+1, wvindx0+woi.width, wvindx0+woi.width+1};
for (int vindx:vcorners) {
valid_vegetation_threaded[nthread][vindx] =true;
}
}
}
}
}
};
}
ImageDtt.startAndJoin(threads);
final int first_scene = afirst_scene.get();
final int last_scene = alast_scene.get();
// combine
final boolean [] valid_vegetation = new boolean [woi_length];
final AtomicInteger anum_veget = new AtomicInteger(0);
ai.set(0);
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
for (int nPix = ai.getAndIncrement(); nPix < woi_length; nPix = ai.getAndIncrement()) {
check_valid: {
for (int nthread = 0; nthread < valid_vegetation_threaded.length; nthread++) {
if (valid_vegetation_threaded[nthread][nPix]) {
valid_vegetation[nPix] = true;
anum_veget.getAndIncrement();
break check_valid;
}
}
}
}
}
};
}
ImageDtt.startAndJoin(threads);
final AtomicInteger anum_offsets = new AtomicInteger(0);
final boolean [] valid_offset = new boolean [woi_length];
final AtomicInteger anum_offsets_middle = new AtomicInteger(0);
final AtomicBoolean [] bad_offset_scenes = new AtomicBoolean[num_scenes];
for (int nscene = first_scene; nscene <= last_scene; nscene++) {
bad_offset_scenes[nscene] = new AtomicBoolean(false);
}
ai.set(0);
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
for (int wPix = ai.getAndIncrement(); wPix < woi_length; wPix = ai.getAndIncrement()) if (valid_pixels[wPix]){
int x = wPix % woi.width + woi.x;
int y = wPix / woi.width + woi.y;
int npix = x + y*full.width;
boolean has_offset_middle = true;
for (int nscene = first_scene + max_sacrifice; nscene <= last_scene-max_sacrifice; nscene++) if (valid_scenes[nscene]){
if (vegetation_offsets[nscene][npix] == null) {
has_offset_middle = false;
break;
}
}
if (has_offset_middle) {
boolean has_offset = true;
for (int nscene = first_scene; nscene < first_scene + max_sacrifice; nscene++) if (valid_scenes[nscene]){
if (vegetation_offsets[nscene][npix] == null) {
has_offset = false;
bad_offset_scenes[nscene].set(true);
}
}
for (int nscene = last_scene-max_sacrifice + 1; nscene <= last_scene; nscene++) if (valid_scenes[nscene]){
if (vegetation_offsets[nscene][npix] == null) {
has_offset = false;
bad_offset_scenes[nscene].set(true);
}
}
valid_offset[wPix] = true;
anum_offsets_middle.getAndIncrement();
if (has_offset) {
anum_offsets.getAndIncrement();
}
}
}
}
};
}
ImageDtt.startAndJoin(threads);
int num_removed = 0;
if (anum_offsets.get() < anum_offsets_middle.get()) {
System.out.println("getValidScenesPixels(): Had to remove some scenes that do not have offset data for pixels that have it in most scenes.");
System.out.println("Number of pixels with offset data in most scenes: "+anum_offsets_middle.get()+", in all scenes: "+anum_offsets.get()+".");
for (int nscene = 0; nscene < num_scenes; nscene++) if (valid_scenes[nscene]) {
if (bad_offset_scenes[nscene].get()) {
valid_scenes[nscene] = false;
num_removed++;
System.out.println("Removing scene "+nscene+".");
}
}
}
if (stats != null) {
stats[0] -= num_removed;
stats[2] = anum_veget.get();
stats[3] = anum_offsets.get();
}
return new boolean[][] {valid_scenes, valid_pixels, valid_vegetation, valid_offset};
}
......
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