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Elphel
imagej-elphel
Commits
b569637d
Commit
b569637d
authored
Apr 28, 2017
by
Andrey Filippov
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Plain Diff
added more code to debug
parent
73b9d03b
Changes
3
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3 changed files
with
1474 additions
and
27 deletions
+1474
-27
SuperTiles.java
src/main/java/SuperTiles.java
+2
-1
TilePlanes.java
src/main/java/TilePlanes.java
+229
-3
TileSurface.java
src/main/java/TileSurface.java
+1243
-23
No files found.
src/main/java/SuperTiles.java
View file @
b569637d
...
@@ -397,7 +397,7 @@ public class SuperTiles{
...
@@ -397,7 +397,7 @@ public class SuperTiles{
final
double
[]
strengthHist
=
new
double
[
nStiles
];
final
double
[]
strengthHist
=
new
double
[
nStiles
];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
tileProcessor
.
threadsMax
);
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
tileProcessor
.
threadsMax
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
TilePlanes
tpl
=
new
TilePlanes
(
tileProcessor
.
getTileSize
(),
superTileSize
);
//
final TilePlanes tpl = new TilePlanes(tileProcessor.getTileSize(),superTileSize);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
threads
[
ithread
]
=
new
Thread
()
{
...
@@ -1578,6 +1578,7 @@ public class SuperTiles{
...
@@ -1578,6 +1578,7 @@ public class SuperTiles{
double
[][]
ellipsoids
=
planes
[
npd
+
LOWEST_PLANE
(
planes
.
length
)].
getDoublePlaneDisparityStrength
(
double
[][]
ellipsoids
=
planes
[
npd
+
LOWEST_PLANE
(
planes
.
length
)].
getDoublePlaneDisparityStrength
(
null
,
// double [] window,
null
,
// double [] window,
true
,
// boolean use_sel,
true
,
// boolean use_sel,
true
,
// boolean divide_by_area,
1.5
,
// double scale_projection,
1.5
,
// double scale_projection,
1
);
// int debugLevel)
1
);
// int debugLevel)
...
...
src/main/java/TilePlanes.java
View file @
b569637d
...
@@ -1387,19 +1387,22 @@ public class TilePlanes {
...
@@ -1387,19 +1387,22 @@ public class TilePlanes {
* Get disparity values for the tiles of this overlapping supertile as [2*superTileSize * 2*superTileSize] array
* Get disparity values for the tiles of this overlapping supertile as [2*superTileSize * 2*superTileSize] array
* and weights combined from provided window function, optional selection and using ellipsoid projection on the
* and weights combined from provided window function, optional selection and using ellipsoid projection on the
* px, py plane (constant disparity
* px, py plane (constant disparity
* Sharp weights - when selecting the best match - use exponent of (delta_disp) ^2 ?
* Or divide weight by ellipse arae?
* @param window null or window function as [2*superTileSize * 2*superTileSize] array
* @param window null or window function as [2*superTileSize * 2*superTileSize] array
* @param use_sel use plane selection (this.sel_mask) to select only some part of the plane
* @param use_sel use plane selection (this.sel_mask) to select only some part of the plane
* @param divide_by_area divide weights by ellipsoid area
* @param scale_projection use plane ellipsoid projection for weight: 0 - do not use, > 0 linearly scale ellipsoid
* @param scale_projection use plane ellipsoid projection for weight: 0 - do not use, > 0 linearly scale ellipsoid
* @return a pair of ar
5
rays {disparity, strength}, each [2*superTileSize * 2*superTileSize]
* @return a pair of arrays {disparity, strength}, each [2*superTileSize * 2*superTileSize]
*/
*/
public
double
[][]
getDoublePlaneDisparityStrength
(
public
double
[][]
getDoublePlaneDisparityStrength
(
double
[]
window
,
double
[]
window
,
boolean
use_sel
,
boolean
use_sel
,
boolean
divide_by_area
,
double
scale_projection
,
double
scale_projection
,
int
debugLevel
)
int
debugLevel
)
{
{
double
[][]
disp_strength
=
new
double
[
2
][
4
*
superTileSize
*
superTileSize
];
double
[][]
disp_strength
=
new
double
[
2
][
4
*
superTileSize
*
superTileSize
];
int
indx
=
0
;
double
[]
normal
=
getVector
();
double
[]
normal
=
getVector
();
double
[]
zxy
=
getZxy
();
// {disparity, x center in pixels, y center in pixels (relative to a supertile center)
double
[]
zxy
=
getZxy
();
// {disparity, x center in pixels, y center in pixels (relative to a supertile center)
double
weight
=
getWeight
();
double
weight
=
getWeight
();
...
@@ -1425,8 +1428,15 @@ public class TilePlanes {
...
@@ -1425,8 +1428,15 @@ public class TilePlanes {
val2d
=
eig
.
getD
();
val2d
=
eig
.
getD
();
vect2d
=
eig
.
getV
().
transpose
();
vect2d
=
eig
.
getV
().
transpose
();
k_gauss
=
0.5
/(
scale_projection
*
scale_projection
);
k_gauss
=
0.5
/(
scale_projection
*
scale_projection
);
if
(
divide_by_area
)
{
double
area
=
Math
.
sqrt
(
val2d
.
get
(
0
,
0
)*
val2d
.
get
(
1
,
1
));
if
(
area
>
0
){
weight
/=
area
;
}
}
}
}
int
indx
=
0
;
for
(
int
sy
=
-
superTileSize
;
sy
<
superTileSize
;
sy
++){
for
(
int
sy
=
-
superTileSize
;
sy
<
superTileSize
;
sy
++){
// adding half-tile and half-pixel to match the center of the pixel. Supertile center is between
// adding half-tile and half-pixel to match the center of the pixel. Supertile center is between
// pixel 31 and pixel 32 (counting from 0) in both directions
// pixel 31 and pixel 32 (counting from 0) in both directions
...
@@ -1445,7 +1455,7 @@ public class TilePlanes {
...
@@ -1445,7 +1455,7 @@ public class TilePlanes {
double
d
=
vxy
.
get
(
i
,
0
);
double
d
=
vxy
.
get
(
i
,
0
);
r2
+=
d
*
d
/
val2d
.
get
(
i
,
i
);
r2
+=
d
*
d
/
val2d
.
get
(
i
,
i
);
}
}
w
*=
Math
.
exp
(-
k_gauss
*
r2
);
// verify it is correct size - maybe it should be -0.5*r2 ?
w
*=
Math
.
exp
(-
k_gauss
*
r2
);
}
}
disp_strength
[
1
][
indx
]
=
w
;
disp_strength
[
1
][
indx
]
=
w
;
indx
++;
indx
++;
...
@@ -1454,6 +1464,222 @@ public class TilePlanes {
...
@@ -1454,6 +1464,222 @@ public class TilePlanes {
return
disp_strength
;
return
disp_strength
;
}
}
/**
* Get disparity values for the tiles of this overlapping supertile as [2*superTileSize * 2*superTileSize] array
* and weights combined from provided window function, optional selection and using ellipsoid projection on the
* px, py plane (constant disparity
* Sharp weights - when selecting the best match - use exponent of (delta_disp) ^2 ?
* Or divide weight by ellipse area?
* @param window null or window function as [2*superTileSize * 2*superTileSize] array
* @param dir - source tile shift from the target: -1 center, 0 - N, 1 - NE
* @param use_sel use plane selection (this.sel_mask) to select only some part of the plane
* @param divide_by_area divide weights by ellipsoid area
* @param scale_projection use plane ellipsoid projection for weight: 0 - do not use, > 0 linearly scale ellipsoid
* @return a pair of arrays {disparity, strength}, each [2 * superTileSize * 2 * superTileSize], only 1/2 or 1/4 used for offset tiles\
* TODO: add a combination of the ellipses and infinite planes?
*
*/
public
double
[][]
getDoublePlaneDisparityStrength
(
double
[]
window
,
int
dir
,
boolean
use_sel
,
boolean
divide_by_area
,
double
scale_projection
,
int
debugLevel
)
{
double
[][]
disp_strength
=
new
double
[
2
][
superTileSize
*
superTileSize
];
double
[]
normal
=
getVector
();
double
[]
zxy
=
getZxy
();
// {disparity, x center in pixels, y center in pixels (relative to a supertile center)
double
weight
=
getWeight
();
double
k_gauss
=
0
;
Matrix
val2d
=
null
,
vect2d
=
null
;
if
(
scale_projection
>
0.0
){
double
[]
vals3d
=
getValues
();
double
[][]
vectors3d
=
getVectors
();
double
[][]
acovar
=
new
double
[
2
][
2
];
for
(
int
i
=
0
;
i
<
2
;
i
++){
for
(
int
j
=
i
;
j
<
2
;
j
++){
acovar
[
i
][
j
]
=
0.0
;
for
(
int
k
=
0
;
k
<
3
;
k
++){
acovar
[
i
][
j
]
+=
vals3d
[
k
]
*
vectors3d
[
k
][
i
+
1
]
*
vectors3d
[
k
][
j
+
1
];
// 0 - z, disparity == 0
}
if
(
i
!=
j
)
{
acovar
[
j
][
i
]
=
acovar
[
i
][
j
];
}
}
}
Matrix
covar
=
new
Matrix
(
acovar
);
// 2d, x y only
EigenvalueDecomposition
eig
=
covar
.
eig
();
val2d
=
eig
.
getD
();
vect2d
=
eig
.
getV
().
transpose
();
k_gauss
=
0.5
/(
scale_projection
*
scale_projection
);
if
(
divide_by_area
)
{
double
area
=
Math
.
sqrt
(
val2d
.
get
(
0
,
0
)*
val2d
.
get
(
1
,
1
));
if
(
area
>
0
){
weight
/=
area
;
}
}
}
// int ss1 = superTileSize / 2;
int
ss2
=
superTileSize
;
// int ss3 = 3 *ss1;
int
ss4
=
2
*
superTileSize
;
int
[][]
offsets
=
{
// ymin, ymax, xmin,xmax, offsy, offsx
{
0
,
ss4
,
0
,
ss4
,
0
,
0
},
// center
{
ss2
,
ss4
,
0
,
ss4
,
-
ss2
,
0
},
// N
{
ss2
,
ss4
,
0
,
ss2
,
-
ss2
,
ss2
},
// NE
{
0
,
ss4
,
0
,
ss2
,
0
,
ss2
},
// E
{
0
,
ss2
,
0
,
ss2
,
ss2
,
ss2
},
// SE
{
0
,
ss2
,
0
,
ss2
,
ss2
,
0
},
// S
{
0
,
ss2
,
ss2
,
ss4
,
ss2
,
-
ss2
},
// SW
{
0
,
ss4
,
ss2
,
ss4
,
0
,
-
ss2
},
// W
{
ss2
,
ss4
,
0
,
ss4
,
-
ss2
,
-
ss2
}};
// NW
int
dir1
=
dir
+
1
;
// for (int sy = -superTileSize; sy < superTileSize; sy++){
for
(
int
iy
=
offsets
[
dir1
][
0
];
iy
<
offsets
[
dir1
][
1
];
iy
++){
// adding half-tile and half-pixel to match the center of the pixel. Supertile center is between
// pixel 31 and pixel 32 (counting from 0) in both directions
double
y
=
tileSize
*
(
iy
-
ss2
+
0.5
)
+
0.5
-
zxy
[
2
];
int
oy
=
iy
+
offsets
[
dir1
][
4
];
//vert index in the result tile
// for (int sx = -superTileSize; sx < superTileSize; sx++){
for
(
int
ix
=
offsets
[
dir1
][
2
];
ix
<
offsets
[
dir1
][
3
];
ix
++){
double
x
=
tileSize
*
(
ix
-
ss2
+
0.5
)
+
0.5
-
zxy
[
1
];
// int indx = ss2 * oy + ix + offsets[dir1][5];
int
indx
=
ss4
*
oy
+
ix
+
offsets
[
dir1
][
5
];
int
indx_i
=
iy
*
ss4
+
ix
;
// input index
disp_strength
[
0
][
indx
]
=
zxy
[
0
]
-
(
normal
[
1
]
*
x
+
normal
[
2
]
*
y
)/
normal
[
0
];
double
w
=
weight
;
if
(
window
!=
null
)
w
*=
window
[
indx_i
];
if
(
use_sel
&&
(
sel_mask
!=
null
)
&&
!(
sel_mask
[
indx_i
]))
w
=
0.0
;
if
((
w
>
0.0
)
&&
(
scale_projection
>
0.0
)){
double
[]
xy
=
{
x
,
y
};
Matrix
vxy
=
vect2d
.
times
(
new
Matrix
(
xy
,
2
));
// verify if it is correct
double
r2
=
0
;
for
(
int
i
=
0
;
i
<
2
;
i
++){
double
d
=
vxy
.
get
(
i
,
0
);
r2
+=
d
*
d
/
val2d
.
get
(
i
,
i
);
}
w
*=
Math
.
exp
(-
k_gauss
*
r2
);
}
disp_strength
[
1
][
indx
]
=
w
;
}
}
return
disp_strength
;
}
/**
* Get disparity values for the tiles of this overlapping supertile as [superTileSize * superTileSize] array
* and weights combined from provided window function, optional selection and using ellipsoid projection on the
* px, py plane (constant disparity
* Sharp weights - when selecting the best match - use exponent of (delta_disp) ^2 ?
* Or divide weight by ellipse arae?
* @param window null or window function as [2*superTileSize * 2*superTileSize] array
* @param dir - source tile shift from the targer: -1 center, 0 - N, 1 - NE
* @param use_sel use plane selection (this.sel_mask) to select only some part of the plane
* @param divide_by_area divide weights by ellipsoid area
* @param scale_projection use plane ellipsoid projection for weight: 0 - do not use, > 0 linearly scale ellipsoid
* @return a pair of arrays {disparity, strength}, each [superTileSize * superTileSize], only 1/2 or 1/4 used for offset tiles\
* TODO: add a combination of the ellipses and infinite planes?
*
*/
public
double
[][]
getSinglePlaneDisparityStrength
(
double
[]
window
,
int
dir
,
boolean
use_sel
,
boolean
divide_by_area
,
double
scale_projection
,
int
debugLevel
)
{
double
[][]
disp_strength
=
new
double
[
2
][
superTileSize
*
superTileSize
];
double
[]
normal
=
getVector
();
double
[]
zxy
=
getZxy
();
// {disparity, x center in pixels, y center in pixels (relative to a supertile center)
double
weight
=
getWeight
();
double
k_gauss
=
0
;
Matrix
val2d
=
null
,
vect2d
=
null
;
if
(
scale_projection
>
0.0
){
double
[]
vals3d
=
getValues
();
double
[][]
vectors3d
=
getVectors
();
double
[][]
acovar
=
new
double
[
2
][
2
];
for
(
int
i
=
0
;
i
<
2
;
i
++){
for
(
int
j
=
i
;
j
<
2
;
j
++){
acovar
[
i
][
j
]
=
0.0
;
for
(
int
k
=
0
;
k
<
3
;
k
++){
acovar
[
i
][
j
]
+=
vals3d
[
k
]
*
vectors3d
[
k
][
i
+
1
]
*
vectors3d
[
k
][
j
+
1
];
// 0 - z, disparity == 0
}
if
(
i
!=
j
)
{
acovar
[
j
][
i
]
=
acovar
[
i
][
j
];
}
}
}
Matrix
covar
=
new
Matrix
(
acovar
);
// 2d, x y only
EigenvalueDecomposition
eig
=
covar
.
eig
();
val2d
=
eig
.
getD
();
vect2d
=
eig
.
getV
().
transpose
();
k_gauss
=
0.5
/(
scale_projection
*
scale_projection
);
if
(
divide_by_area
)
{
double
area
=
Math
.
sqrt
(
val2d
.
get
(
0
,
0
)*
val2d
.
get
(
1
,
1
));
if
(
area
>
0
){
weight
/=
area
;
}
}
}
int
ss1
=
superTileSize
/
2
;
int
ss2
=
superTileSize
;
int
ss3
=
3
*
ss1
;
int
ss4
=
2
*
superTileSize
;
int
[][]
offsets
=
{
// ymin, ymax, xmin,xmax, offsy, offsx
{
ss1
,
ss3
,
ss1
,
ss3
,
-
ss1
,
-
ss1
},
// center
{
ss3
,
ss4
,
ss1
,
ss3
,
-
ss3
,
-
ss1
},
// N
{
ss3
,
ss4
,
0
,
ss1
,
-
ss3
,
ss1
},
// NE
{
ss1
,
ss3
,
0
,
ss1
,
-
ss1
,
ss1
},
// E
{
0
,
ss1
,
0
,
ss1
,
ss1
,
ss1
},
// SE
{
0
,
ss1
,
ss1
,
ss3
,
ss1
,
-
ss1
},
// S
{
0
,
ss1
,
ss3
,
ss4
,
ss1
,
-
ss3
},
// SW
{
ss1
,
ss3
,
ss3
,
ss4
,
-
ss1
,
-
ss3
},
// W
{
ss3
,
ss4
,
ss3
,
ss4
,
-
ss3
,
-
ss3
}};
// NW
int
dir1
=
dir
+
1
;
// for (int sy = -superTileSize; sy < superTileSize; sy++){
for
(
int
iy
=
offsets
[
dir1
][
0
];
iy
<
offsets
[
dir1
][
1
];
iy
++){
// adding half-tile and half-pixel to match the center of the pixel. Supertile center is between
// pixel 31 and pixel 32 (counting from 0) in both directions
double
y
=
tileSize
*
(
iy
-
ss2
+
0.5
)
+
0.5
-
zxy
[
2
];
int
oy
=
iy
+
offsets
[
dir1
][
4
];
//vert index in the result tile
// for (int sx = -superTileSize; sx < superTileSize; sx++){
for
(
int
ix
=
offsets
[
dir1
][
2
];
ix
<
offsets
[
dir1
][
3
];
ix
++){
double
x
=
tileSize
*
(
ix
-
ss2
+
0.5
)
+
0.5
-
zxy
[
1
];
int
indx
=
ss2
*
oy
+
ix
+
offsets
[
dir1
][
5
];
int
indx_i
=
iy
*
ss4
+
ix
;
// ss2;
disp_strength
[
0
][
indx
]
=
zxy
[
0
]
-
(
normal
[
1
]
*
x
+
normal
[
2
]
*
y
)/
normal
[
0
];
double
w
=
weight
;
if
(
window
!=
null
)
w
*=
window
[
indx_i
];
if
(
use_sel
&&
(
sel_mask
!=
null
)
&&
!(
sel_mask
[
indx_i
]))
w
=
0.0
;
if
((
w
>
0.0
)
&&
(
scale_projection
>
0.0
)){
double
[]
xy
=
{
x
,
y
};
Matrix
vxy
=
vect2d
.
times
(
new
Matrix
(
xy
,
2
));
// verify if it is correct
double
r2
=
0
;
for
(
int
i
=
0
;
i
<
2
;
i
++){
double
d
=
vxy
.
get
(
i
,
0
);
r2
+=
d
*
d
/
val2d
.
get
(
i
,
i
);
}
w
*=
Math
.
exp
(-
k_gauss
*
r2
);
}
disp_strength
[
1
][
indx
]
=
w
;
}
}
return
disp_strength
;
}
/**
/**
* Cross product of 2 3-d vectors as column matrices
* Cross product of 2 3-d vectors as column matrices
...
...
src/main/java/TileSurface.java
View file @
b569637d
import
java.util.ArrayList
;
import
java.util.Collections
;
import
java.util.Comparator
;
import
java.util.concurrent.atomic.AtomicInteger
;
/**
/**
**
**
** TileSurface - hadle tile surfaces
** TileSurface - hadle tile surfaces
...
@@ -25,61 +30,363 @@
...
@@ -25,61 +30,363 @@
public
class
TileSurface
{
public
class
TileSurface
{
// public
// public
private
int
tileSize
;
private
int
tileSize
;
private
int
s
t
Size
;
private
int
s
uperTile
Size
;
private
int
tilesX
;
private
int
tilesX
;
private
int
tilesY
;
private
int
tilesY
;
private
int
stilesX
;
private
int
stilesY
;
private
int
[]
st_dirs8
;
private
int
[]
st_dirs8
;
private
int
[]
t_dirs8
;
private
int
[]
ss_dirs8
;
private
double
[]
window
;
private
int
threadsMax
=
100
;
// private int nsTilesstSize = 0; // 8;
// private int nsTilesstSize = 0; // 8;
GeometryCorrection
geometryCorrection
=
null
;
GeometryCorrection
geometryCorrection
=
null
;
public
TileSurface
(
public
TileSurface
(
int
tileSize
,
int
tileSize
,
int
s
t
Size
,
int
s
uperTile
Size
,
int
tilesX
,
int
tilesX
,
int
tilesY
,
int
tilesY
,
GeometryCorrection
geometryCorrection
){
GeometryCorrection
geometryCorrection
,
int
threadsMax
){
this
.
tileSize
=
tileSize
;
this
.
tileSize
=
tileSize
;
this
.
s
tSize
=
st
Size
;
this
.
s
uperTileSize
=
superTile
Size
;
this
.
geometryCorrection
=
geometryCorrection
;
this
.
geometryCorrection
=
geometryCorrection
;
this
.
tilesX
=
tilesX
;
this
.
tilesX
=
tilesX
;
this
.
tilesY
=
tilesY
;
this
.
tilesY
=
tilesY
;
int
[]
dirs
=
{-
tilesX
,
-
tilesX
+
1
,
1
,
tilesX
+
1
,
tilesX
,
tilesX
-
1
,
-
1
,
-
tilesX
-
1
};
// int [] dirs = {-tilesX, -tilesX + 1, 1, tilesX + 1, tilesX, tilesX - 1, -1, -tilesX - 1};
int
[]
dirs
=
{-
stilesX
,
-
stilesX
+
1
,
1
,
stilesX
+
1
,
stilesX
,
stilesX
-
1
,
-
1
,
-
stilesX
-
1
};
this
.
st_dirs8
=
dirs
;
this
.
st_dirs8
=
dirs
;
int
tx
=
superTileSize
*
stilesX
;
int
[]
tdirs
=
{-
tx
,
-
tx
+
1
,
1
,
tx
+
1
,
tx
,
tx
-
1
,
-
1
,
-
tx
-
1
};
this
.
t_dirs8
=
tdirs
;
int
[]
dirs_ss
=
{-
superTileSize
,
-
superTileSize
+
1
,
1
,
superTileSize
+
1
,
superTileSize
,
superTileSize
-
1
,
-
1
,
-
superTileSize
-
1
};
this
.
ss_dirs8
=
dirs_ss
;
this
.
window
=
getWindow
(
2
*
superTileSize
);
this
.
threadsMax
=
threadsMax
;
stilesX
=
(
tilesX
+
superTileSize
-
1
)/
superTileSize
;
stilesY
=
(
tilesY
+
superTileSize
-
1
)/
superTileSize
;
}
}
public
class
TileData
{
public
class
TileData
{
double
disparity
;
double
[]
disp_strength
;
double
strength
;
int
indx
=
0
;
double
enable
;
int
new_index
=
0
;
boolean
enable
=
true
;
int
[]
neighbors
=
null
;
int
[]
neighbors
=
null
;
public
TileData
(
double
disparity
,
double
strength
)
{
setDisparityStrength
(
disparity
,
strength
);
}
public
void
setIndex
(
int
indx
)
{
this
.
indx
=
indx
;
}
public
int
getIndex
()
{
return
this
.
indx
;
}
public
void
setNewIndex
(
int
indx
)
{
this
.
new_index
=
indx
;
}
public
int
getNewIndex
()
{
return
this
.
new_index
;
}
public
void
setNeighbors
(
int
[]
neighbors
)
{
this
.
neighbors
=
neighbors
;
}
public
int
[]
getNeighbors
()
{
return
this
.
neighbors
;
}
public
void
setNeighbor
(
int
neib
,
int
dir
)
{
if
(
this
.
neighbors
==
null
)
this
.
neighbors
=
new
int
[
8
];
this
.
neighbors
[
dir
]
=
neib
;
}
public
int
getNeighbor
(
int
dir
)
{
if
(
this
.
neighbors
==
null
)
this
.
neighbors
=
new
int
[
8
];
return
this
.
neighbors
[
dir
];
}
public
void
setEnable
(
boolean
enable
)
{
this
.
enable
=
enable
;
}
public
boolean
getEnable
()
{
return
this
.
enable
;
}
public
void
setDisparityStrength
(
double
disparity
,
double
strength
)
{
this
.
disp_strength
=
new
double
[
2
];
this
.
disp_strength
[
0
]
=
disparity
;
this
.
disp_strength
[
1
]
=
strength
;
}
public
void
setDisparity
(
double
disparity
)
{
if
(
this
.
disp_strength
==
null
){
this
.
disp_strength
=
new
double
[
2
];
}
this
.
disp_strength
[
0
]
=
disparity
;
}
public
double
getDisparity
()
{
if
(
this
.
disp_strength
==
null
){
this
.
disp_strength
=
new
double
[
2
];
}
return
this
.
disp_strength
[
0
];
}
public
double
getDisparity
(
boolean
useNaN
)
{
if
(
useNaN
&&
(
this
.
disp_strength
==
null
))
return
Double
.
NaN
;
if
(
this
.
disp_strength
==
null
){
this
.
disp_strength
=
new
double
[
2
];
}
if
(
useNaN
&&
(
this
.
disp_strength
[
1
]
==
0.0
))
return
Double
.
NaN
;
return
this
.
disp_strength
[
0
];
}
public
double
getDisparityNaN
()
{
return
getDisparity
(
true
);
}
public
void
setStrength
(
double
strength
)
{
if
(
this
.
disp_strength
==
null
){
this
.
disp_strength
=
new
double
[
2
];
}
this
.
disp_strength
[
1
]
=
strength
;
}
public
double
getStrength
()
{
if
(
this
.
disp_strength
==
null
){
this
.
disp_strength
=
new
double
[
2
];
}
return
this
.
disp_strength
[
1
];
}
}
public
class
TileNeibs
{
int
size
;
TileNeibs
(
int
size
){
this
.
size
=
size
;
}
/**
* Get 2d element index after step N, NE, ... NW. Returns -1 if leaving array
* @param indx start index
* @param dir step direction (CW from up)
* @return new index or -1 if leaving
*/
int
getNeibIndex
(
int
indx
,
int
dir
)
{
int
y
=
indx
/
size
;
int
x
=
indx
%
size
;
if
(
dir
<
0
)
return
indx
;
switch
(
dir
%
8
){
case
0
:
return
(
y
==
0
)
?
-
1
:
(
indx
-
size
);
case
1
:
return
((
y
==
0
)
||
(
x
==
(
size
-
1
)))
?
-
1
:
(
indx
-
size
+
1
);
case
2
:
return
(
(
x
==
(
size
-
1
)))
?
-
1
:
(
indx
+
1
);
case
3
:
return
((
y
==
(
size
-
1
))
||
(
x
==
(
size
-
1
)))
?
-
1
:
(
indx
+
size
+
1
);
case
4
:
return
((
y
==
(
size
-
1
))
)
?
-
1
:
(
indx
+
size
);
case
5
:
return
((
y
==
(
size
-
1
))
||
(
x
==
0
))
?
-
1
:
(
indx
+
size
-
1
);
case
6
:
return
(
(
x
==
0
))
?
-
1
:
(
indx
-
1
);
case
7
:
return
((
y
==
0
)
||
(
x
==
0
))
?
-
1
:
(
indx
-
size
-
1
);
default
:
return
indx
;
}
}
/**
* Return tile segment for 50% overlap. -1 - center, 0 N, 1 - NE,... 7 - NW
* @param indx element index
* @return which of the 9 areas this element belongs
*/
int
getSegment
(
int
indx
)
{
int
s1
=
size
/
4
;
int
s2
=
size
/
2
;
int
s3
=
3
*
size
/
4
;
int
x
=
indx
%
size
;
int
y
=
indx
/
size
;
boolean
up
=
y
<
s1
;
boolean
down
=
y
>=
s3
;
boolean
left
=
x
<
s1
;
boolean
right
=
x
>=
s3
;
if
(
up
){
if
(
left
)
return
7
;
if
(
right
)
return
1
;
return
0
;
}
if
(
down
){
if
(
left
)
return
5
;
if
(
right
)
return
3
;
return
4
;
}
if
(
left
)
return
6
;
if
(
right
)
return
2
;
return
-
1
;
}
/**
* Find if the step leaves the center half of all area
* @param indx start point
* @param dir direction
* @return direction to the new tile (assuming 50% overlap) or -1 if did not cross the border
*/
int
leaveOvderlapedCenter
(
int
indx
,
int
dir
)
{
int
segm
=
getSegment
(
indx
);
int
indx1
=
getNeibIndex
(
indx
,
dir
);
if
(
indx1
<
0
)
{
return
-
1
;
// should not happen
}
int
segm1
=
getSegment
(
indx1
);
if
(
segm1
==
segm
)
return
-
1
;
if
(
segm
==
-
1
)
return
segm1
;
int
[][]
dxy
=
{
{
0
,
0
},
{-
1
,
0
},
{-
1
,
1
},
{
0
,
1
},
{
1
,
1
},
{
1
,
0
},
{
1
,-
1
},
{
0
,-
1
},
{-
1
,-
1
}};
int
dx
=
dxy
[
segm1
+
1
][
1
]
-
dxy
[
segm
+
1
][
1
];
int
dy
=
dxy
[
segm1
+
1
][
0
]
-
dxy
[
segm
+
1
][
0
];
for
(
int
dp1
=
0
;
dp1
<=
8
;
dp1
++)
{
int
sdx
=
(
dx
>
0
)
?
1
:
(
(
dx
<
0
)
?
-
1
:
0
);
int
sdy
=
(
dy
>
0
)
?
1
:
(
(
dy
<
0
)
?
-
1
:
0
);
if
((
dxy
[
dp1
][
0
]
==
sdy
)
&&
(
dxy
[
dp1
][
1
]
==
sdx
)){
return
dp1
-
1
;
}
}
return
-
1
;
// shpuld not happen
}
}
}
public
int
getNStileDir
(
int
nsTile
,
int
dir
)
{
if
(
dir
<
0
)
return
nsTile
;
int
sty
=
nsTile
/
stilesX
;
int
stx
=
nsTile
%
stilesX
;
if
((
stx
>
0
)
&&
(
sty
>
0
)
&&
(
sty
==
(
stilesY
-
1
))
&&
(
stx
==
(
stilesX
-
1
)))
return
nsTile
+
st_dirs8
[
dir
];
// most likely case
if
((
sty
==
0
)
&&
((
dir
<
2
)
||
(
dir
==
7
)))
return
-
1
;
if
((
sty
==
(
stilesY
-
1
))
&&
(
dir
>
2
)
&&
(
dir
<
6
))
return
-
1
;
if
((
stx
==
0
)
&&
(
dir
>
4
))
return
-
1
;
if
((
stx
==
(
stilesX
-
1
))
&&
(
dir
>
0
)
&&
(
dir
<
4
))
return
-
1
;
return
nsTile
+
st_dirs8
[
dir
];
}
public
int
getNtileDir
(
int
nTile
,
int
dir
)
{
if
(
dir
<
0
)
return
nTile
;
int
tilesX
=
stilesX
*
superTileSize
;
int
tilesY
=
stilesY
*
superTileSize
;
int
ty
=
nTile
/
tilesX
;
int
tx
=
nTile
%
tilesX
;
if
((
tx
>
0
)
&&
(
ty
>
0
)
&&
(
ty
==
(
tilesY
-
1
))
&&
(
tx
==
(
tilesX
-
1
)))
return
nTile
+
t_dirs8
[
dir
];
// most likely case
if
((
ty
==
0
)
&&
((
dir
<
2
)
||
(
dir
==
7
)))
return
-
1
;
if
((
ty
==
(
tilesY
-
1
))
&&
(
dir
>
2
)
&&
(
dir
<
6
))
return
-
1
;
if
((
tx
==
0
)
&&
(
dir
>
4
))
return
-
1
;
if
((
tx
==
(
tilesX
-
1
))
&&
(
dir
>
0
)
&&
(
dir
<
4
))
return
-
1
;
return
nTile
+
t_dirs8
[
dir
];
}
public
int
getDirToStile
(
int
nsTile
,
int
nsTile1
)
{
int
sty
=
nsTile
/
stilesX
;
int
stx
=
nsTile
%
stilesX
;
int
sty1
=
nsTile1
/
stilesX
;
int
stx1
=
nsTile1
%
stilesX
;
int
dx
=
stx1
-
stx
;
int
dy
=
sty1
-
sty
;
int
sdx
=
(
dx
>
0
)
?
1
:
(
(
dx
<
0
)
?
-
1
:
0
);
int
sdy
=
(
dy
>
0
)
?
1
:
(
(
dy
<
0
)
?
-
1
:
0
);
if
((
dy
==
0
)
&&
(
dx
==
0
))
return
-
1
;
// same tile
if
(
dy
<
0
)
{
if
(
dx
<
0
)
return
7
;
if
(
dx
>
0
)
return
1
;
return
0
;
}
if
(
dy
>
0
)
{
if
(
dx
<
0
)
return
5
;
if
(
dx
>
0
)
return
3
;
return
4
;
}
if
(
dx
<
0
)
return
2
;
if
(
dx
>
0
)
return
6
;
return
-
1
;
}
/**
/**
* Get tile surface number from supertile number, direction (-1 same) and the supertile plane index
* Get tile surface number from supertile number, direction (-1 same) and the supertile plane index
* @param nsTile number of the supertile
* @param nsTile number of the supertile
* @param dir direction -1 - same supertile, 0 - N (up), 1 - NE, .. 7 - NW
* @param dir direction -1 - same supertile, 0 - N (up), 1 - NE, .. 7 - NW
* @param np number of the supertile plane
* @param np number of the supertile plane
* @param planes array of the per-supertile, per plane plane data (each level can be null)
* @param planes array of the per-supertile, per plane plane data (each level can be null)
* @return unique tile
plane index
* @return unique tile
surface index, if ((dir == 8) && (np == 0)) returns total number of tile surfaces
*/
*/
public
int
getTileSurfaceNumber
(
public
int
getTileSurfaceNumber
(
int
nsTile
,
int
nsTile
,
int
dir
,
// direction, or -1 (same)
int
dir
,
// direction, or -1 (same)
int
np
,
int
np
,
TilePlanes
.
PlaneData
[][]
planes
TilePlanes
.
PlaneData
[][]
planes
)
){
{
if
((
planes
[
nsTile
]
==
null
)
||
(
planes
[
nsTile
][
np
]
==
null
)){
// if (planes[nsTile] == null){
return
-
1
;
// empty supertile or supertile plane
// return -1; // empty supertile or supertile plane
}
// }
int
tsn
=
(
planes
[
nsTile
]
==
null
)
?
0
:
planes
[
nsTile
].
length
;
if
(
dir
<
0
)
{
if
(
dir
<
0
)
{
if
(
np
>=
tsn
){
return
-
1
;
}
return
np
;
return
np
;
}
}
int
tsn
=
planes
[
nsTile
].
length
;
int
nsTile1
=
-
1
;
for
(
int
d
=
0
;
d
<
dir
;
d
++){
for
(
int
d
=
0
;
d
<
dir
;
d
++){
int
nsTile1
=
nsTile
+
st_dirs8
[
d
]
;
nsTile1
=
getNStileDir
(
nsTile
,
d
)
;
if
(
planes
[
nsTile1
]
!=
null
){
if
(
(
nsTile1
>=
0
)
&&
(
planes
[
nsTile1
]
!=
null
)
){
tsn
+=
planes
[
nsTile1
].
length
;
tsn
+=
planes
[
nsTile1
].
length
;
}
}
}
}
if
(
dir
<
8
)
{
int
last_Length
=
(
planes
[
nsTile1
]
==
null
)
?
0
:
planes
[
nsTile1
].
length
;
if
(
np
>=
last_Length
)
{
return
-
1
;
}
}
return
tsn
+
np
;
return
tsn
+
np
;
}
}
/**
/**
...
@@ -93,16 +400,15 @@ public class TileSurface {
...
@@ -93,16 +400,15 @@ public class TileSurface {
public
int
[]
getSuperTileDirPlane
(
public
int
[]
getSuperTileDirPlane
(
int
nsTile
,
int
nsTile
,
int
tp
,
int
tp
,
TilePlanes
.
PlaneData
[][]
planes
TilePlanes
.
PlaneData
[][]
planes
)
)
{
{
int
num_planes
=
(
planes
[
nsTile
]
==
null
)?
0
:
planes
[
nsTile
].
length
;
int
num_planes
=
(
planes
[
nsTile
]
==
null
)?
0
:
planes
[
nsTile
].
length
;
int
[]
rslt
=
{-
1
,
tp
};
int
[]
rslt
=
{-
1
,
tp
};
if
(
tp
<
num_planes
)
return
rslt
;
if
(
tp
<
num_planes
)
return
rslt
;
tp
-=
num_planes
;
tp
-=
num_planes
;
for
(
int
d
=
0
;
d
<
st_dirs8
.
length
;
d
++){
for
(
int
d
=
0
;
d
<
st_dirs8
.
length
;
d
++){
int
nsTile1
=
nsTile
+
st_dirs8
[
d
]
;
int
nsTile1
=
getNStileDir
(
nsTile
,
d
)
;
num_planes
=
(
planes
[
nsTile1
]
==
null
)?
0
:
planes
[
nsTile1
].
length
;
num_planes
=
(
(
nsTile1
>=
0
)
&&
(
planes
[
nsTile1
]
!=
null
))?
planes
[
nsTile1
].
length
:
0
;
if
(
tp
<
num_planes
){
if
(
tp
<
num_planes
){
rslt
[
0
]
=
d
;
rslt
[
0
]
=
d
;
rslt
[
1
]
=
tp
;
rslt
[
1
]
=
tp
;
...
@@ -113,5 +419,919 @@ public class TileSurface {
...
@@ -113,5 +419,919 @@ public class TileSurface {
return
null
;
// error - invalid input
return
null
;
// error - invalid input
}
}
public
double
[]
getWindow
(
int
size
)
{
double
[]
wnd1d
=
new
double
[
size
];
for
(
int
i
=
0
;
i
<
size
/
2
;
i
++){
wnd1d
[
i
]
=
0.5
*
(
1.0
-
Math
.
cos
(
2
*
Math
.
PI
*(
i
+
0.5
)/
size
));
wnd1d
[
size
-
i
-
1
]
=
wnd1d
[
i
];
}
double
[]
wnd
=
new
double
[
size
*
size
];
int
indx
=
0
;
for
(
int
i
=
0
;
i
<
size
;
i
++){
for
(
int
j
=
0
;
i
<
size
;
i
++){
wnd
[
indx
++]
=
wnd1d
[
i
]*
wnd1d
[
j
];
}
}
return
wnd
;
}
public
double
[]
getWindow
()
{
return
window
;
}
/**
* Calculate per-tile surface data (TileData) including disparity, strength, and 8 neighbors indices
* @param use_sel use plane selection (this.sel_mask) to select only some part of the plane
* @param divide_by_area divide weights by ellipsoid area
* @param scale_projection use plane ellipsoid projection for weight: 0 - do not use, > 0 linearly scale ellipsoid
* @param planes array of the per-supertile, per plane plane data (each level can be null)
* @param debugLevel debug level
* @param dbg_X debug supertile X coordinate
* @param dbg_Y debug supertile Y coordinate
* @return per-tile (rounded up to contain whole supertiles) sparse array of TileData instances
*/
public
TileData
[][][]
createTileShells0
(
final
boolean
use_sel
,
final
boolean
divide_by_area
,
final
double
scale_projection
,
final
TilePlanes
.
PlaneData
[][]
planes
,
final
int
debugLevel
,
final
int
dbg_X
,
final
int
dbg_Y
)
{
final
int
nStiles
=
stilesX
*
stilesY
;
final
int
nTiles
=
nStiles
*
superTileSize
*
superTileSize
;
final
TileData
[][][]
tile_data
=
new
TileData
[
nTiles
][][];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
threadsMax
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
int
len_st
=
superTileSize
*
superTileSize
;
// final int ss2 = 2 * superTileSize;
// final int sh = superTileSize/2;
// final int len2 = ss2 * ss2 ;
final
int
[][]
neib_of_neib_dir
=
{
// N NE E SE S SW W NW
{-
1
,
-
1
,
1
,
2
,
-
1
,
6
,
7
,
-
1
},
// N then E = NE, N then SE = E, N then SW = W, N then W = NW
{-
1
,
-
1
,
-
1
,
-
1
,
2
,
-
1
,
0
,
-
1
},
// NE then S = E, NE then W = N
{
1
,
-
1
,
-
1
,
-
1
,
3
,
4
,
-
1
,
0
},
// E then N = NE, E then S = SE, E then SW = S, E then NW = N
{
2
,
-
1
,
4
,
-
1
,
-
1
,
-
1
,
-
1
,
-
1
},
// SE then N = E, SE then W = S
{-
1
,
2
,
3
,
-
1
,
-
1
,
-
1
,
5
,
6
},
// S then NE = E, S then E = SE, S then W = SW, S then NW = W
{
6
,
-
1
,
4
,
-
1
,
-
1
,
-
1
,
-
1
,
-
1
},
// SW then N = W, SW then E = S
{
7
,
0
,
-
1
,
4
,
5
,
-
1
,
-
1
,
-
1
},
// W then N = NW, W then NE = N, W then SE = S, W then S = SW
{-
1
,
-
1
,
0
,
-
1
,
6
,
-
1
,
-
1
,
-
1
},
// NW then E = N, NW then S = W
};
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nsTile
=
ai
.
getAndIncrement
();
nsTile
<
nStiles
;
nsTile
=
ai
.
getAndIncrement
())
{
double
[][][][]
disp_strengths
=
new
double
[
9
][][][];
for
(
int
dir
=
-
1
;
dir
<
st_dirs8
.
length
;
dir
++){
int
nsTile1
=
getNStileDir
(
nsTile
,
dir
);
// nsTile + ((dir < 0) ? 0: st_dirs8[dir]);
if
((
nsTile1
>=
0
)
&&
(
planes
[
nsTile1
]
!=
null
)){
disp_strengths
[
dir
]
=
new
double
[
planes
[
nsTile1
].
length
][][];
for
(
int
np
=
0
;
np
<
planes
[
nsTile1
].
length
;
np
++)
{
disp_strengths
[
dir
+
1
][
np
]
=
planes
[
nsTile1
][
np
].
getSinglePlaneDisparityStrength
(
getWindow
(),
// double [] window,
dir
,
// int dir (-1 - center, 0- N, 1 - NE, .. 7 - NW
use_sel
,
// boolean use_sel,
divide_by_area
,
//boolean divide_by_area,
scale_projection
,
// double scale_projection,
debugLevel
-
1
);
// int debugLevel)
}
}
}
// GET shifted/center value
int
num_surf
=
getTileSurfaceNumber
(
// maximal number of surfaces in this supertile
nsTile
,
// int nsTile,
8
,
// int dir, // direction, or -1 (same)
0
,
// int np,
planes
);
// TilePlanes.PlaneData [][] planes)
if
(
num_surf
>
0
)
{
// int stileY = nsTile / stilesX;
// int stileX = nsTile % stilesX;
tile_data
[
nsTile
]
=
new
TileData
[
superTileSize
*
superTileSize
][
num_surf
];
double
[][][]
all_disp_strengths
=
new
double
[
num_surf
][][];
// First - process all surfaces for the existing supertile planes in this supertile
if
(
planes
[
nsTile
]
!=
null
)
{
for
(
int
np
=
0
;
np
<
planes
[
nsTile
].
length
;
np
++)
if
(
planes
[
nsTile
][
np
]
!=
null
)
{
double
[]
strength
=
disp_strengths
[
0
][
np
][
1
].
clone
();
double
[]
disparity
=
new
double
[
len_st
];
for
(
int
i
=
0
;
i
<
len_st
;
i
++){
disparity
[
i
]
=
disp_strengths
[
0
][
np
][
0
][
i
]
*
disp_strengths
[
0
][
np
][
1
][
i
];
}
for
(
int
dir
=
0
;
dir
<
st_dirs8
.
length
;
dir
++){
int
sNeib
=
planes
[
nsTile
][
np
].
getNeibBest
(
dir
);
// add certain already shifted data from other planes around this one
if
(
sNeib
>=
0
){
double
[][]
ds
=
disp_strengths
[
dir
+
1
][
sNeib
];
for
(
int
i
=
0
;
i
<
len_st
;
i
++){
if
(
ds
[
1
][
i
]
>
0.0
){
strength
[
i
]
+=
ds
[
1
][
i
];
disparity
[
i
]
+=
ds
[
1
][
i
]
*
ds
[
0
][
i
];
}
}
}
}
int
ns
=
getTileSurfaceNumber
(
// maximal number of surfaces in this supertile
nsTile
,
// int nsTile,
-
1
,
// int dir, // direction, or -1 (same)
np
,
// int np,
planes
);
// TilePlanes.PlaneData [][] planes)
all_disp_strengths
[
ns
]
=
new
double
[
2
][];
all_disp_strengths
[
ns
][
0
]
=
disparity
;
all_disp_strengths
[
ns
][
1
]
=
strength
;
}
}
// now process all tiles that are not connected to this one and let their planes "leak" here
for
(
int
dir
=
0
;
dir
<
st_dirs8
.
length
;
dir
++){
int
nsTile1
=
getNStileDir
(
nsTile
,
dir
);
// nsTile + ((dir < 0) ? 0: st_dirs8[dir]);
if
((
nsTile1
>=
0
)
&&
(
planes
[
nsTile1
]
!=
null
)){
for
(
int
np
=
0
;
np
<
planes
[
nsTile1
].
length
;
np
++)
if
(
planes
[
nsTile1
][
np
]
!=
null
)
{
// make sure it is not connected to the nsTile;
int
sNeib
=
planes
[
nsTile1
][
np
].
getNeibBest
((
dir
+
st_dirs8
.
length
/
2
)
%
st_dirs8
.
length
);
if
(
sNeib
<
0
)
{
// surfaces connected to the current tile are already processed
double
[]
strength
=
disp_strengths
[
dir
+
1
][
np
][
1
].
clone
();
double
[]
disparity
=
new
double
[
len_st
];
for
(
int
i
=
0
;
i
<
len_st
;
i
++){
disparity
[
i
]
=
disp_strengths
[
dir
+
1
][
np
][
0
][
i
]
*
disp_strengths
[
dir
+
1
][
np
][
1
][
i
];
}
for
(
int
dir1
=
0
;
dir1
<
st_dirs8
.
length
;
dir1
++){
int
dir2
=
neib_of_neib_dir
[
dir
][
dir1
];
if
(
dir2
>=
0
)
{
sNeib
=
planes
[
nsTile1
][
np
].
getNeibBest
(
dir1
);
// add certain already shifted data from other planes around this one
if
(
sNeib
>=
0
){
double
[][]
ds
=
disp_strengths
[
dir2
+
1
][
sNeib
];
for
(
int
i
=
0
;
i
<
len_st
;
i
++){
if
(
ds
[
1
][
i
]
>
0.0
){
strength
[
i
]
+=
ds
[
1
][
i
];
disparity
[
i
]
+=
ds
[
1
][
i
]
*
ds
[
0
][
i
];
}
}
}
}
}
int
ns
=
getTileSurfaceNumber
(
// maximal number of surfaces in this supertile
nsTile
,
// int nsTile,
dir
,
// int dir, // direction, or -1 (same)
np
,
// int np,
planes
);
// TilePlanes.PlaneData [][] planes)
all_disp_strengths
[
ns
]
=
new
double
[
2
][];
all_disp_strengths
[
ns
][
0
]
=
disparity
;
all_disp_strengths
[
ns
][
1
]
=
strength
;
}
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
return
tile_data
;
}
/**
* Calculate per-tile surface data (TileData) including disparity, strength, and 8 neighbors indices
* @param use_sel use plane selection (this.sel_mask) to select only some part of the plane
* @param divide_by_area divide weights by ellipsoid area
* @param scale_projection use plane ellipsoid projection for weight: 0 - do not use, > 0 linearly scale ellipsoid
* @param planes array of the per-supertile, per plane plane data (each level can be null)
* @param debugLevel debug level
* @param dbg_X debug supertile X coordinate
* @param dbg_Y debug supertile Y coordinate
* @return per-tile (rounded up to contain whole supertiles) sparse array of TileData instances
*/
public
double
[][][][]
fuseSupertilePlanes
(
final
boolean
use_sel
,
final
boolean
divide_by_area
,
final
double
scale_projection
,
final
TilePlanes
.
PlaneData
[][]
planes
,
final
int
debugLevel
,
final
int
dbg_X
,
final
int
dbg_Y
)
{
final
int
nStiles
=
stilesX
*
stilesY
;
final
int
nTiles
=
nStiles
*
superTileSize
*
superTileSize
;
final
double
[][][][]
fused_data
=
new
double
[
nTiles
][][][];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
threadsMax
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nsTile
=
ai
.
getAndIncrement
();
nsTile
<
nStiles
;
nsTile
=
ai
.
getAndIncrement
())
{
if
(
planes
[
nsTile
]
!=
null
)
{
double
[][][]
disp_strength
=
new
double
[
planes
[
nsTile
].
length
][][];
for
(
int
np
=
0
;
np
<
disp_strength
.
length
;
np
++){
if
(
planes
[
nsTile
][
np
]
!=
null
){
disp_strength
[
np
]
=
planes
[
nsTile
][
np
].
getSinglePlaneDisparityStrength
(
getWindow
(),
// double [] window,
-
1
,
// int dir (-1 - center, 0- N, 1 - NE, .. 7 - NW
use_sel
,
// boolean use_sel,
divide_by_area
,
//boolean divide_by_area,
scale_projection
,
// double scale_projection,
debugLevel
-
1
);
// int debugLevel)
// multiply disparities by strengths to calculate weighted averages
for
(
int
i
=
0
;
i
<
disp_strength
[
np
][
1
].
length
;
i
++){
disp_strength
[
np
][
0
][
i
]
*=
disp_strength
[
np
][
1
][
i
];
}
}
for
(
int
dir
=
0
;
dir
<
st_dirs8
.
length
;
dir
++){
int
sNeib
=
planes
[
nsTile
][
np
].
getNeibBest
(
dir
);
if
(
sNeib
>=
0
){
int
nsTile1
=
getNStileDir
(
nsTile
,
dir
);
// nsTile + ((dir < 0) ? 0: st_dirs8[dir]);
if
((
nsTile1
>=
0
)
&&
(
planes
[
nsTile1
]
!=
null
)){
double
[][]
ds
=
planes
[
nsTile1
][
np
].
getSinglePlaneDisparityStrength
(
getWindow
(),
// double [] window,
dir
,
// int dir (-1 - center, 0- N, 1 - NE, .. 7 - NW
use_sel
,
// boolean use_sel,
divide_by_area
,
//boolean divide_by_area,
scale_projection
,
// double scale_projection,
debugLevel
-
1
);
// int debugLevel)
for
(
int
i
=
0
;
i
<
disp_strength
[
np
][
1
].
length
;
i
++){
if
(
ds
[
1
][
i
]
>
0.0
){
disp_strength
[
np
][
1
][
i
]
+=
ds
[
1
][
i
];
disp_strength
[
np
][
0
][
i
]
+=
ds
[
1
][
i
]
*
ds
[
0
][
i
];
}
}
}
}
}
// calculate weighted average for each tile
for
(
int
i
=
0
;
i
<
disp_strength
[
np
][
1
].
length
;
i
++){
if
(
disp_strength
[
np
][
1
][
i
]
>
0.0
){
disp_strength
[
np
][
0
][
i
]
/=
disp_strength
[
np
][
1
][
i
];
}
}
}
fused_data
[
nsTile
]
=
disp_strength
;
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
return
fused_data
;
}
/**
* Prepare topology of the supertiles connections. For each of the 4 quadrants (0, 1 / 2, 3) of each
* used supertile plane, get 4 plane indices that contribute to it (also in linescan (0, 1/ 2,3) order
* That will tell which of the overlapping 2x supertile planes can be merged
* @param planes array of the per-supertile, per plane plane data (each level can be null)
* @param debugLevel debug level
* @param dbg_X debug supertile X coordinate
* @param dbg_Y debug supertile Y coordinate
* @return per-tile , per plane, per quadrant, per quadrant 4 corners - index of contributing plane (or -1 if none)
*/
public
int
[][][][]
getSupertilesTopology
(
final
TilePlanes
.
PlaneData
[][]
planes
,
final
int
debugLevel
,
final
int
dbg_X
,
final
int
dbg_Y
)
{
final
int
nStiles
=
stilesX
*
stilesY
;
final
int
nTiles
=
nStiles
*
superTileSize
*
superTileSize
;
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
threadsMax
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
int
[][]
dir_corn
=
{
{
7
,
0
,
6
,
-
1
},
// 0 (top left)
{
0
,
1
,
-
1
,
2
},
// 1 (top right)
{
6
,
-
1
,
5
,
4
},
// 2 (bottom left)
{-
1
,
2
,
4
,
3
}};
// 3 (bottom right)
final
int
[][][][]
corners
=
new
int
[
nTiles
][][][];
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nsTile
=
ai
.
getAndIncrement
();
nsTile
<
nStiles
;
nsTile
=
ai
.
getAndIncrement
())
{
if
(
planes
[
nsTile
]
!=
null
)
{
corners
[
nsTile
]
=
new
int
[
planes
[
nsTile
].
length
][][];
for
(
int
np
=
0
;
np
<
planes
[
nsTile
].
length
;
np
++){
if
(
planes
[
nsTile
][
np
]
!=
null
){
int
[]
neibs
=
planes
[
nsTile
][
np
].
getNeibBest
();
corners
[
nsTile
][
np
]=
new
int
[
4
][
4
];
for
(
int
i
=
0
;
i
<
4
;
i
++){
for
(
int
j
=
0
;
j
<
4
;
j
++){
if
(
dir_corn
[
i
][
j
]
<
0
){
corners
[
nsTile
][
np
][
i
][
j
]
=
np
;
}
else
{
corners
[
nsTile
][
np
][
i
][
j
]
=
neibs
[
dir_corn
[
i
][
j
]];
}
}
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
return
corners
;
}
/**
* Calculate per-tile surface data (TileData) including disparity, strength, and 8 neighbors indices
* @param planes array of the per-supertile, per plane plane data (each level can be null)
* @param corners - topology data generated by getSupertilesTopology() method
* @param debugLevel debug level
* @param dbg_X debug supertile X coordinate
* @param dbg_Y debug supertile Y coordinate
* @return per-tile (rounded up to contain whole supertiles) sparse array of TileData instances
*/
public
int
[][][][][]
generateOverlappingMeshes
(
final
TilePlanes
.
PlaneData
[][]
planes
,
final
int
[][][][]
corners
,
final
int
debugLevel
,
final
int
dbg_X
,
final
int
dbg_Y
)
{
final
int
nStiles
=
stilesX
*
stilesY
;
final
int
nTiles
=
nStiles
*
superTileSize
*
superTileSize
;
final
int
[][][][][]
meshes
=
new
int
[
nTiles
][][][][];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
threadsMax
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
int
ss2
=
2
*
superTileSize
;
final
int
ss1
=
superTileSize
;
final
int
sh
=
superTileSize
/
2
;
final
int
len_st2
=
ss2
*
ss2
;
final
int
[][][]
quad_check
=
{
// [quadrant 01/23][dir: left, right, diagonal]{dir, quadrant}
{
// top left quadrant
{
6
,
1
},
//left
{
0
,
2
},
//right
{
7
,
3
}
//diagonal
},
{
// top right quadrant
{
0
,
3
},
//left
{
2
,
0
},
//right
{
1
,
2
}
//diagonal
},
{
// bottom left quadrant
{
4
,
0
},
//left
{
6
,
3
},
//right
{
5
,
1
}
//diagonal
},
{
// bottom right quadrant
{
2
,
2
},
//left
{
4
,
1
},
//right
{
3
,
0
}}};
//diagonal
final
int
[][][]
cut_ortho
=
{
// [quadrant][left, right][index, width, height}
{
// quadrant 0 - top left
{
0
,
sh
,
ss1
},
// left path
{
0
,
ss1
,
sh
}
// right path
},
{
// quadrant 1 - top right
{
ss1
,
ss1
,
sh
},
{
3
*
sh
,
sh
,
ss1
}
},
{
// quadrant 2 - bottom left
{
ss2
*
ss1
*
3
*
sh
,
sh
,
ss1
},
{
3
*
sh
*
ss2
+
ss1
,
ss1
,
sh
}
},
{
// quadrant 3 - bottom right
{
3
*
sh
*
ss2
,
ss1
,
sh
},
{
ss1
*
ss2
,
sh
,
ss1
}
},
};
final
TileNeibs
tileNeibs
=
new
TileNeibs
(
2
*
superTileSize
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nsTile
=
ai
.
getAndIncrement
();
nsTile
<
nStiles
;
nsTile
=
ai
.
getAndIncrement
())
{
if
(
planes
[
nsTile
]
!=
null
)
{
meshes
[
nsTile
]
=
new
int
[
planes
[
nsTile
].
length
][][][];
for
(
int
np
=
0
;
np
<
planes
[
nsTile
].
length
;
np
++){
if
(
planes
[
nsTile
][
np
]
!=
null
){
int
[][]
pre_mesh
=
new
int
[
len_st2
][
2
];
for
(
int
i
=
0
;
i
<
len_st2
;
i
++){
pre_mesh
[
i
][
0
]
=
nsTile
;
pre_mesh
[
i
][
1
]
=
np
;
}
int
[]
neibs
=
planes
[
nsTile
][
np
].
getNeibBest
();
for
(
int
quadrant
=
0
;
quadrant
<
4
;
quadrant
++)
{
int
[]
these_corner_planes
=
corners
[
nsTile
][
np
][
quadrant
];
int
[][]
neib_id
=
new
int
[
3
][
2
];
for
(
int
arr
=
0
;
arr
<
3
;
arr
++){
int
dir
=
quad_check
[
quadrant
][
arr
][
0
];
if
(
neibs
[
dir
]
>=
0
)
{
int
nsTile1
=
nsTile
+
st_dirs8
[
dir
];
int
[]
other_corner_planes
=
corners
[
nsTile1
][
neibs
[
dir
]][
quad_check
[
quadrant
][
arr
][
1
]];
neib_id
[
arr
][
0
]
=
nsTile1
;
neib_id
[
arr
][
1
]
=
neibs
[
dir
];
for
(
int
i
=
0
;
i
<
these_corner_planes
.
length
;
i
++){
if
(
other_corner_planes
[
i
]
!=
these_corner_planes
[
i
]){
neib_id
[
arr
]
=
null
;
break
;
}
}
}
}
// depending on match values, cut and join mesh with the neighbor
// erase ortho
for
(
int
arr
=
0
;
arr
<
2
;
arr
++)
if
(
neib_id
[
arr
]
!=
null
){
for
(
int
y
=
0
;
y
<
cut_ortho
[
quadrant
][
arr
][
2
];
y
++){
for
(
int
x
=
0
;
x
<
cut_ortho
[
quadrant
][
arr
][
1
];
x
++){
int
indx
=
cut_ortho
[
quadrant
][
arr
][
0
]
+
y
*
ss2
+
x
;
pre_mesh
[
indx
]
=
neib_id
[
arr
];
// meshes[nsTile][np][indx] = null;
}
}
}
// erase diagonal
if
(
neib_id
[
2
]
!=
null
){
switch
(
quadrant
){
case
0
:
// top left
for
(
int
j
=
0
;
j
<
(
ss1
-
1
);
j
++){
for
(
int
i
=
ss1
-
1
-
j
;
i
>=
0
;
i
--){
// meshes[nsTile][np][i * ss2 + j] = null;
pre_mesh
[
i
*
ss2
+
j
]
=
neib_id
[
2
];
}
}
break
;
case
1
:
// top right
for
(
int
j
=
ss1
;
j
<
ss2
;
j
++){
for
(
int
i
=
j
-
ss1
;
i
>=
0
;
i
--){
// meshes[nsTile][np][i * ss2 + j] = null;
pre_mesh
[
i
*
ss2
+
j
]
=
neib_id
[
2
];
}
}
break
;
case
2
:
// bottom left
for
(
int
j
=
0
;
j
<
(
ss1
-
1
);
j
++){
for
(
int
i
=
ss1
+
1
+
j
;
i
<
ss2
;
i
++){
// meshes[nsTile][np][i * ss2 + j] = null;
pre_mesh
[
i
*
ss2
+
j
]
=
neib_id
[
2
];
}
}
break
;
case
3
:
// bottom right
for
(
int
j
=
ss1
;
j
<
ss2
;
j
++){
for
(
int
i
=
ss2
+
sh
-
1
-
j
;
i
<
ss2
;
i
++){
// meshes[nsTile][np][i * ss2 + j] = null;
pre_mesh
[
i
*
ss2
+
j
]
=
neib_id
[
2
];
}
}
break
;
}
}
}
// build mesh , then add cuts if needed
meshes
[
nsTile
][
np
]
=
new
int
[
len_st2
][][];
for
(
int
i
=
0
;
i
<
len_st2
;
i
++){
if
((
pre_mesh
[
i
]
!=
null
)
&&
(
pre_mesh
[
i
][
0
]
==
nsTile
)){
meshes
[
nsTile
][
np
][
i
]
=
new
int
[
8
][];
for
(
int
dir
=
0
;
dir
<
8
;
dir
++)
{
int
ineib
=
tileNeibs
.
getNeibIndex
(
i
,
dir
);
if
(
ineib
>=
0
)
meshes
[
nsTile
][
np
][
i
][
dir
]
=
pre_mesh
[
ineib
];
}
}
}
// add cuts
// up
for
(
int
ncut
=
0
;
ncut
<
8
;
ncut
++){
int
indx
,
dir_go
=
-
1
,
dir_start
=
-
1
;
boolean
cut_right
=
false
;
switch
(
ncut
){
case
0
:
dir_go
=
0
;
dir_start
=
6
;
cut_right
=
true
;
break
;
case
1
:
dir_go
=
0
;
dir_start
=
-
1
;
cut_right
=
false
;
break
;
case
2
:
dir_go
=
2
;
dir_start
=
0
;
cut_right
=
true
;
break
;
case
3
:
dir_go
=
2
;
dir_start
=
-
1
;
cut_right
=
false
;
break
;
case
4
:
dir_go
=
4
;
dir_start
=
-
1
;
cut_right
=
true
;
break
;
case
5
:
dir_go
=
4
;
dir_start
=
6
;
cut_right
=
false
;
break
;
case
6
:
dir_go
=
6
;
dir_start
=
-
1
;
cut_right
=
true
;
break
;
case
7
:
dir_go
=
6
;
dir_start
=
0
;
cut_right
=
false
;
break
;
}
int
dir_go45
=
(
dir_go
+
(
cut_right
?
1
:
7
))
%
8
;
int
dir_go90
=
(
dir_go
+
(
cut_right
?
2
:
6
))
%
8
;
int
dir_go135
=
(
dir_go
+
(
cut_right
?
3
:
5
))
%
8
;
int
dir_go180
=
(
dir_go
+
4
)
%
8
;
indx
=
ss1
*
(
ss2
+
1
);
// center point
for
(
int
i
=
0
;
i
<
sh
;
i
++)
indx
=
tileNeibs
.
getNeibIndex
(
indx
,
dir_go
);
if
(
dir_start
>=
0
)
indx
=
tileNeibs
.
getNeibIndex
(
indx
,
dir_start
);
int
indx1
=
tileNeibs
.
getNeibIndex
(
indx
,
dir_go90
);
if
((
pre_mesh
[
indx
]
!=
null
)
&&
(
pre_mesh
[
indx1
]
==
null
)){
// there is a cut
for
(
int
i
=
0
;
i
<
sh
;
i
++){
meshes
[
nsTile
][
np
][
tileNeibs
.
getNeibIndex
(
indx
,
dir_go180
)][
dir_go45
]
=
null
;
// NE for N, right
meshes
[
nsTile
][
np
][
indx
][
dir_go90
]
=
null
;
// E for N, right
if
(
i
>
0
){
meshes
[
nsTile
][
np
][
indx
][
dir_go135
]
=
null
;
// SE for N, right
}
indx
=
tileNeibs
.
getNeibIndex
(
indx
,
dir_go
);
}
}
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
return
meshes
;
}
/**
* Calculate per-tile surface data (TileData) including disparity, strength, and 8 neighbors indices
* @param planes array of the per-supertile, per plane plane data (each level can be null)
* @param fusedSupertilePlanes disparity/strength data generated by fuseSupertilePlanes() method
* @param lappingMeshes per super-tile overlapping surface meshes, generateOverlappingMeshes
* @param debugLevel debug level
* @param dbg_X debug supertile X coordinate
* @param dbg_Y debug supertile Y coordinate
* @return per-tile (rounded up to contain whole supertiles) sparse array of TileData instances
*/
public
TileData
[][]
createTileShells
(
final
TilePlanes
.
PlaneData
[][]
planes
,
final
double
[][][][]
fusedSupertilePlanes
,
final
int
[][][][][]
lappingMeshes
,
final
int
debugLevel
,
final
int
dbg_X
,
final
int
dbg_Y
)
{
final
int
nStiles
=
stilesX
*
stilesY
;
final
int
tilesX
=
stilesX
*
superTileSize
;
final
int
nTiles
=
nStiles
*
superTileSize
*
superTileSize
;
final
TileData
[][]
tile_data
=
new
TileData
[
nTiles
][];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
threadsMax
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
int
ss2
=
2
*
superTileSize
;
final
int
sh
=
superTileSize
/
2
;
final
int
len2
=
ss2
*
ss2
;
final
TileNeibs
tileNeibs
=
new
TileNeibs
(
2
*
superTileSize
);
// initialize result structure
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nsTile
=
ai
.
getAndIncrement
();
nsTile
<
nStiles
;
nsTile
=
ai
.
getAndIncrement
())
{
int
num_surf
=
getTileSurfaceNumber
(
// maximal number of surfaces in this supertile
nsTile
,
// int nsTile,
8
,
// int dir, // direction, or -1 (same)
0
,
// int np,
planes
);
// TilePlanes.PlaneData [][] planes)
if
(
num_surf
>
0
)
{
// 0 - nothing in this supertile, none around - remove
if
(
num_surf
>
0
)
{
// 0 - nothing in this supertile, none around
int
stileY
=
nsTile
/
stilesX
;
int
stileX
=
nsTile
%
stilesX
;
for
(
int
ty
=
0
;
ty
<
superTileSize
;
ty
++){
for
(
int
tx
=
0
;
tx
<
superTileSize
;
tx
++){
int
indx
=
((
stileY
*
superTileSize
)
+
ty
)
*
tilesX
+
((
stileX
*
superTileSize
)
+
tx
);
tile_data
[
indx
]
=
new
TileData
[
num_surf
];
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nsTile
=
ai
.
getAndIncrement
();
nsTile
<
nStiles
;
nsTile
=
ai
.
getAndIncrement
())
{
if
(
planes
[
nsTile
]
!=
null
)
{
int
stileY
=
nsTile
/
stilesX
;
int
stileX
=
nsTile
%
stilesX
;
for
(
int
np
=
0
;
np
<
planes
[
nsTile
].
length
;
np
++){
int
surf_number
=
getTileSurfaceNumber
(
// maximal number of surfaces in this supertile
nsTile
,
// int nsTile,
-
1
,
// int dir, // direction, or -1 (same)
0
,
// int np,
planes
);
// TilePlanes.PlaneData [][] planes)
int
[][][]
src_mesh
=
lappingMeshes
[
nsTile
][
np
];
double
[][]
disp_strength
=
fusedSupertilePlanes
[
nsTile
][
np
];
TileData
[]
dual_mesh
=
new
TileData
[
len2
];
// full overlapping dual-sized mesh
int
[]
sNeibs
=
planes
[
nsTile
][
np
].
getNeibBest
();
int
[]
surface_numbers
=
new
int
[
8
];
for
(
int
dir
=
0
;
dir
<
8
;
dir
++){
int
nsTile1
=
getNStileDir
(
nsTile
,
dir
);
if
(
sNeibs
[
dir
]
>=
0
){
surface_numbers
[
dir
]
=
getTileSurfaceNumber
(
// maximal number of surfaces in this supertile
nsTile1
,
// int nsTile,
-
1
,
// int dir, // direction, or -1 (same)
sNeibs
[
dir
],
// int np,
planes
);
}
else
if
(
nsTile1
>=
0
){
surface_numbers
[
dir
]
=
getTileSurfaceNumber
(
// maximal number of surfaces in this supertile
nsTile1
,
// int nsTile,
((
dir
+
4
)
%
4
),
// int dir, // direction, or -1 (same)
0
,
// int np,
planes
);
}
else
{
// out of the picture
surface_numbers
[
dir
]
=
-
1
;
// out of the picture
}
}
for
(
int
indx
=
0
;
indx
<
len2
;
indx
++){
if
(
src_mesh
[
indx
]
!=
null
){
int
[][]
src_neibs
=
src_mesh
[
indx
];
if
(
src_neibs
!=
null
){
dual_mesh
[
indx
]
=
new
TileData
(
disp_strength
[
0
][
indx
],
// disparity
disp_strength
[
1
][
indx
]);
// strength
int
tsegm
=
tileNeibs
.
getSegment
(
indx
);
if
(
tsegm
<
0
)
{
dual_mesh
[
indx
].
setIndex
(
surf_number
);
}
else
{
dual_mesh
[
indx
].
setIndex
(
surface_numbers
[
tsegm
]);
}
for
(
int
dir
=
0
;
dir
<
8
;
dir
++)
{
if
(
src_neibs
[
dir
]
!=
null
){
int
nsTile1
=
src_neibs
[
dir
][
0
];
int
np1
=
src_neibs
[
dir
][
1
];
int
indx1
=
tileNeibs
.
getNeibIndex
(
indx
,
dir
);
// index of the destination tile
// now find tile location - it may be outside of both nsTile and nsTile_1
int
segm1
=
tileNeibs
.
getSegment
(
indx1
);
int
nsTile2
=
getNStileDir
(
nsTile
,
segm1
);
// negative segm 1 is OK ?
// now: nsTile - this supertile,
// nsTile1 - to which supertile surface we switch
// nsTile2 - non-overlapping supertile where the destination tile belongs
// Unique surface number should be determined for nsTile2, generated by nsTile1,
// for direction how nsTile1 is visible from the nsTile2
int
dir1from2
=
getDirToStile
(
nsTile2
,
nsTile1
);
// can be -1;
int
surf
=
getTileSurfaceNumber
(
// maximal number of surfaces in this supertile
nsTile2
,
// int nsTile,
dir1from2
,
// int dir, // direction, or -1 (same)
np1
,
// int np,
planes
);
dual_mesh
[
indx
].
setNeighbor
(
dir
,
surf
);
}
}
}
}
}
// Now we have a double-sized surface with all tiles set with correct absolute indices, now just split it
//surf_number =
int
sh3
=
3
*
sh
;
for
(
int
ty
=
0
;
ty
<
ss2
;
ty
++
){
for
(
int
tx
=
0
;
tx
<
ss2
;
tx
++
){
int
indx
=
ty
*
ss2
+
tx
;
int
tsegm
=
tileNeibs
.
getSegment
(
indx
);
int
nsTile1
=
getNStileDir
(
nsTile
,
tsegm
);
int
ix
,
iy
;
switch
(
tsegm
){
case
-
1
:
ix
=
tx
-
sh
;
iy
=
ty
-
sh
;
break
;
case
0
:
ix
=
tx
-
sh
;
iy
=
ty
+
sh
;
break
;
case
1
:
ix
=
tx
-
sh3
;
iy
=
ty
+
sh
;
break
;
case
2
:
ix
=
tx
-
sh3
;
iy
=
ty
-
sh
;
break
;
case
3
:
ix
=
tx
-
sh3
;
iy
=
ty
+
sh3
;
break
;
case
4
:
ix
=
tx
-
sh
;
iy
=
ty
+
sh3
;
break
;
case
5
:
ix
=
tx
+
sh
;
iy
=
ty
+
sh3
;
break
;
case
6
:
ix
=
tx
+
sh
;
iy
=
ty
-
sh
;
break
;
case
7
:
ix
=
tx
+
sh
;
iy
=
ty
+
sh
;
break
;
default
:
ix
=
tx
-
sh
;
iy
=
ty
-
sh
;
}
if
((
ix
>=
0
)
&&
(
ix
<
superTileSize
)
&&
(
iy
>=
0
)
&&
(
iy
<
superTileSize
))
{
int
tindx
=
((
stileY
*
superTileSize
)
+
iy
)
*
tilesX
+
((
stileX
*
superTileSize
)
+
ix
);
tile_data
[
tindx
][
dual_mesh
[
indx
].
getIndex
()]
=
dual_mesh
[
indx
];
// tile_data[nsTile1][iy * superTileSize + ix][dual_mesh[indx].getIndex()] = dual_mesh[indx];
}
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
return
tile_data
;
}
public
TileData
[][]
compactSortShells
(
final
TileData
[][]
tileData_src
,
final
int
debugLevel
,
final
int
dbg_X
,
final
int
dbg_Y
)
{
final
int
nStiles
=
stilesX
*
stilesY
;
final
int
nTiles
=
nStiles
*
superTileSize
*
superTileSize
;
final
TileData
[][]
tile_data
=
new
TileData
[
nTiles
][];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
threadsMax
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
int
ss2
=
2
*
superTileSize
;
final
int
sh
=
superTileSize
/
2
;
final
int
len2
=
ss2
*
ss2
;
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nTile
=
ai
.
getAndIncrement
();
nTile
<
nTiles
;
nTile
=
ai
.
getAndIncrement
())
{
if
(
tileData_src
[
nTile
]
!=
null
){
ArrayList
<
TileData
>
tdList
=
new
ArrayList
<
TileData
>();
for
(
int
nl
=
0
;
nl
<
tileData_src
[
nTile
].
length
;
nl
++){
if
(
tileData_src
[
nTile
][
nl
]
!=
null
){
tdList
.
add
(
tileData_src
[
nTile
][
nl
]);
}
}
Collections
.
sort
(
tdList
,
new
Comparator
<
TileData
>()
{
@Override
public
int
compare
(
TileData
lhs
,
TileData
rhs
)
{
double
lhs_d
=
lhs
.
getDisparity
();
double
rhs_d
=
rhs
.
getDisparity
();
if
(
Double
.
isNaN
(
lhs_d
)
&&
Double
.
isNaN
(
rhs_d
))
return
0
;
if
(
Double
.
isNaN
(
lhs_d
))
return
1
;
if
(
Double
.
isNaN
(
rhs_d
))
return
-
1
;
int
sgn
=
(
lhs
.
getDisparity
()
>
rhs
.
getDisparity
())
?
1
:
(
lhs
.
getDisparity
()
<
rhs
.
getDisparity
()
)
?
-
1
:
0
;
return
sgn
;
}
});
// increasing disparity
for
(
int
i
=
0
;
i
<
tdList
.
size
();
i
++){
tdList
.
get
(
0
).
setNewIndex
(
i
);
}
tile_data
[
nTile
]
=
tdList
.
toArray
(
new
TileData
[
0
]
);
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nTile
=
ai
.
getAndIncrement
();
nTile
<
nTiles
;
nTile
=
ai
.
getAndIncrement
())
{
if
(
tile_data
[
nTile
]
!=
null
){
for
(
int
i
=
0
;
i
<
tile_data
[
nTile
].
length
;
i
++){
int
[]
neibs
=
tile_data
[
nTile
][
i
].
getNeighbors
();
for
(
int
dir
=
0
;
dir
<
neibs
.
length
;
dir
++){
if
(
neibs
[
dir
]
>=
0
){
int
nTile1
=
getNtileDir
(
nTile
,
dir
);
if
(
nTile1
>=
0
){
neibs
[
dir
]
=
tile_data
[
nTile1
][
neibs
[
dir
]].
getNewIndex
();
}
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
return
tile_data
;
}
public
int
getTileLayersNumber
(
final
TileData
[][]
tileData
)
{
int
num
=
0
;
for
(
int
i
=
0
;
i
<
tileData
.
length
;
i
++){
if
(
tileData
[
i
].
length
>
num
){
num
=
tileData
[
i
].
length
;
}
}
return
num
;
}
public
double
[][][]
getTileDisparityStrengths
(
final
TileData
[][]
tileData
,
final
boolean
useNaN
)
{
final
int
nStiles
=
stilesX
*
stilesY
;
final
int
nTiles
=
nStiles
*
superTileSize
*
superTileSize
;
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
threadsMax
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
int
numLayers
=
getTileLayersNumber
(
tileData
);
final
double
[][][]
disp_strength
=
new
double
[
numLayers
][
2
][
tileData
.
length
];
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nTile
=
ai
.
getAndIncrement
();
nTile
<
nTiles
;
nTile
=
ai
.
getAndIncrement
())
{
if
(
tileData
[
nTile
]
!=
null
){
for
(
int
nl
=
0
;
nl
<
tileData
[
nTile
].
length
;
nl
++)
if
(
tileData
[
nTile
][
nl
]!=
null
){
// only beforfe compacting
disp_strength
[
nl
][
0
][
nTile
]
=
tileData
[
nTile
][
nl
].
getDisparity
(
useNaN
);
disp_strength
[
nl
][
1
][
nTile
]
=
tileData
[
nTile
][
nl
].
getStrength
();
}
if
(
useNaN
){
for
(
int
nl
=
tileData
[
nTile
].
length
;
nl
<
numLayers
;
nl
++){
disp_strength
[
nl
][
0
][
nTile
]
=
Double
.
NaN
;
}
}
}
else
if
(
useNaN
){
for
(
int
nl
=
0
;
nl
<
numLayers
;
nl
++){
disp_strength
[
nl
][
0
][
nTile
]
=
Double
.
NaN
;
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
return
disp_strength
;
}
public
int
[][][]
getTileConnections
(
final
TileData
[][]
tileData
)
{
final
int
nStiles
=
stilesX
*
stilesY
;
final
int
nTiles
=
nStiles
*
superTileSize
*
superTileSize
;
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
threadsMax
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
int
numLayers
=
getTileLayersNumber
(
tileData
);
final
double
[][][]
disp_strength
=
new
double
[
numLayers
][
2
][
tileData
.
length
];
final
int
[][][]
connections
=
new
int
[
numLayers
][
tileData
.
length
][
8
];
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nTile
=
ai
.
getAndIncrement
();
nTile
<
nTiles
;
nTile
=
ai
.
getAndIncrement
())
{
if
(
tileData
[
nTile
]
!=
null
)
{
for
(
int
nl
=
0
;
nl
<
tileData
[
nTile
].
length
;
nl
++)
if
(
tileData
[
nTile
][
nl
]
!=
null
)
{
for
(
int
indx
=
0
;
indx
<
tileData
.
length
;
indx
++){
for
(
int
dir
=
0
;
dir
<
8
;
dir
++){
if
(
tileData
[
nTile
][
nl
].
getNeighbor
(
dir
)
>=
0
){
connections
[
nl
][
nTile
][
dir
]
=
tileData
[
nTile
][
nl
].
getNeighbor
(
dir
)+
1
;
}
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
return
connections
;
}
/**
* Calculate per-tile surface data (TileData) including disparity, strength, and 8 neighbors indices
* @param use_sel use plane selection (this.sel_mask) to select only some part of the plane
* @param divide_by_area divide weights by ellipsoid area
* @param scale_projection use plane ellipsoid projection for weight: 0 - do not use, > 0 linearly scale ellipsoid
* @param planes array of the per-supertile, per plane plane data (each level can be null)
* @param debugLevel debug level
* @param dbg_X debug supertile X coordinate
* @param dbg_Y debug supertile Y coordinate
* @return per-tile (rounded up to contain whole supertiles) array of TileData instances
*/
public
TileData
[][]
createTileShells
(
final
boolean
use_sel
,
final
boolean
divide_by_area
,
final
double
scale_projection
,
final
TilePlanes
.
PlaneData
[][]
planes
,
final
int
debugLevel
,
final
int
dbg_X
,
final
int
dbg_Y
)
{
double
[][][][]
fused_planes
=
fuseSupertilePlanes
(
use_sel
,
// final boolean use_sel,
divide_by_area
,
// final boolean divide_by_area,
scale_projection
,
// final double scale_projection,
planes
,
// final TilePlanes.PlaneData [][] planes,
debugLevel
,
// final int debugLevel,
dbg_X
,
// final int dbg_X,
dbg_Y
);
// final int dbg_Y);
int
[][][][]
surf_topology
=
getSupertilesTopology
(
planes
,
// final TilePlanes.PlaneData [][] planes,
debugLevel
,
// final int debugLevel,
dbg_X
,
// final int dbg_X,
dbg_Y
);
// final int dbg_Y);
int
[][][][][]
overlapped_meshes
=
generateOverlappingMeshes
(
planes
,
// final TilePlanes.PlaneData [][] planes,
surf_topology
,
// final int [][][][] corners,
debugLevel
,
// final int debugLevel,
dbg_X
,
// final int dbg_X,
dbg_Y
);
// final int dbg_Y);
TileData
[][]
tileData
=
createTileShells
(
planes
,
// final TilePlanes.PlaneData [][] planes,
fused_planes
,
// final double [][][][] fusedSupertilePlanes,
overlapped_meshes
,
// final int [][][][][] lappingMeshes,
debugLevel
,
// final int debugLevel,
dbg_X
,
// final int dbg_X,
dbg_Y
);
// final int dbg_Y);
tileData
=
compactSortShells
(
tileData
,
// final TileData [][] tileData_src,
debugLevel
,
// final int debugLevel,
dbg_X
,
// final int dbg_X,
dbg_Y
);
// final int dbg_Y);
return
tileData
;
}
//getNtileDir
}
}
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