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Elphel
imagej-elphel
Commits
b0ba6ef5
Commit
b0ba6ef5
authored
Sep 30, 2018
by
Andrey Filippov
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more threads per block, limited by the shared memory size
parent
54b1382d
Changes
1
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1 changed file
with
50 additions
and
43 deletions
+50
-43
TileProcessor.cuh
src/main/resources/TileProcessor.cuh
+50
-43
No files found.
src/main/resources/TileProcessor.cuh
View file @
b0ba6ef5
...
...
@@ -39,20 +39,17 @@
#pragma once
#include "dtt8x8.cuh"
// Using 1 tile per block with 32 threads per tile.
// some subtasks use 8 threads per 2d DTT
//#define TILES_PER_BLOCK 1
// Not enough shared memory to have more threads per block,even just for the result clt tiles
#define TILES_PER_BLOCK 2
#define THREADS_PER_TILE 32
#define IMG_WIDTH 2592
#define IMG_HEIGHT 1936
#define NUM_CAMS 4
#define NUM_COLORS 3
//#define KERNELS_STEP 16
#define KERNELS_LSTEP 4
#define KERNELS_HOR 164
#define KERNELS_VERT 123
#define IMAGE_TILE_SIDE 18
//#define KERNEL_OFFSETS 8
#define KERNELS_STEP (1 << KERNELS_LSTEP)
#define TILESX (IMG_WIDTH / DTT_SIZE)
#define TILESY (IMG_HEIGHT / DTT_SIZE)
...
...
@@ -219,7 +216,10 @@ __device__ void convertCorrectTile(
float
clt_kernels
[
NUM_COLORS
][
4
][
DTT_SIZE
][
DTT_SIZE1
],
// +1 to alternate column ports
// float bayer_tiles [IMAGE_TILE_SIDE][IMAGE_TILE_SIDE],
int
int_topleft
[
NUM_COLORS
][
2
],
float
residual_shift
[
NUM_COLORS
][
2
]);
float
residual_shift
[
NUM_COLORS
][
2
],
float
window_hor_cos
[
NUM_COLORS
][
2
*
DTT_SIZE
],
float
window_hor_sin
[
NUM_COLORS
][
2
*
DTT_SIZE
],
float
window_vert_cos
[
NUM_COLORS
][
2
*
DTT_SIZE
]);
// Fractional pixel shift (phase rotation), horizontal. In-place.
__device__
void
shiftTileHor
(
...
...
@@ -250,28 +250,29 @@ __global__ void tileProcessor(
// struct CltExtra * dbg_ce_h1= &gpu_kernel_offsets[0][14328 + (164*123)];
// struct CltExtra * dbg_ce_h2= &gpu_kernel_offsets[0][14328 + 2* (164*123)];
int
task_num
=
blockIdx
.
x
;
// * TILES_PER_BLOCK + threadIdx.y;
int
tile_in_block
=
threadIdx
.
z
;
int
task_num
=
blockIdx
.
x
*
TILES_PER_BLOCK
+
tile_in_block
;
if
(
task_num
>=
num_tiles
)
return
;
// nothing to do
struct
tp_task
*
gpu_task
=
&
gpu_tasks
[
task_num
];
if
(
!
gpu_task
->
task
)
return
;
// NOP tile
__shared__
struct
tp_task
tt
;
//
[TILES_PER_BLOCK];
__shared__
struct
tp_task
tt
[
TILES_PER_BLOCK
];
// Copy task data to shared memory
int
nc
=
(
threadIdx
.
x
>>
1
)
+
(
threadIdx
.
y
<<
2
)
-
1
;
if
(
nc
<
0
)
{
tt
.
task
=
gpu_task
->
task
;
tt
.
tx
=
gpu_task
->
tx
;
tt
.
ty
=
gpu_task
->
ty
;
tt
[
tile_in_block
].
task
=
gpu_task
->
task
;
tt
[
tile_in_block
].
tx
=
gpu_task
->
tx
;
tt
[
tile_in_block
].
ty
=
gpu_task
->
ty
;
}
else
{
if
(
nc
<
NUM_CAMS
)
{
tt
.
xy
[
nc
][
0
]
=
gpu_task
->
xy
[
nc
][
0
];
tt
.
xy
[
nc
][
1
]
=
gpu_task
->
xy
[
nc
][
1
];
tt
[
tile_in_block
].
xy
[
nc
][
0
]
=
gpu_task
->
xy
[
nc
][
0
];
tt
[
tile_in_block
].
xy
[
nc
][
1
]
=
gpu_task
->
xy
[
nc
][
1
];
}
}
if
(
NUM_CAMS
>
31
){
// unlikely
nc
+=
32
;
while
(
nc
<
NUM_CAMS
){
tt
.
xy
[
nc
][
0
]
=
gpu_task
->
xy
[
nc
][
0
];
tt
.
xy
[
nc
][
1
]
=
gpu_task
->
xy
[
nc
][
1
];
tt
[
tile_in_block
].
xy
[
nc
][
0
]
=
gpu_task
->
xy
[
nc
][
0
];
tt
[
tile_in_block
].
xy
[
nc
][
1
]
=
gpu_task
->
xy
[
nc
][
1
];
nc
+=
32
;
}
}
...
...
@@ -282,14 +283,18 @@ __global__ void tileProcessor(
// clt_tile[][0] - before rotation, [][0][0] - R:DCT/DCT, [][0][1] - B:DCT/DCT, [][0][2] - G:DCT/DCT, [][0][3] - G:DST/DCT,
// clt_tile[][1], clt_tile[][2], and clt_tile[][3] - after rotation, 4 quadrants each
// changed, above is wrong now
__shared__
float
clt_tile
[
NUM_CAMS
][
NUM_COLORS
][
4
][
DTT_SIZE
][
DTT_SIZE1
];
// sharing for cameras as they are corrected one after another
__shared__
float
clt_kernels
[
NUM_COLORS
][
4
][
DTT_SIZE
][
DTT_SIZE1
];
// +1 to alternate column ports
__shared__
int
int_topleft
[
NUM_COLORS
][
2
];
__shared__
float
residual_shift
[
NUM_COLORS
][
2
];
// __shared__ float window_hor_cos [NUM_COLORS][2*DTT_SIZE];
// __shared__ float window_hor_sin [NUM_COLORS][2*DTT_SIZE];
// __shared__ float window_vert_cos [NUM_COLORS][2*DTT_SIZE];
__shared__
float
clt_tile
[
TILES_PER_BLOCK
][
NUM_CAMS
][
NUM_COLORS
][
4
][
DTT_SIZE
][
DTT_SIZE1
];
// sharing shared memory for cameras as they are corrected one after another
// TODO: evaluate total shared memory usage, maybe this sharing is not needed
__shared__
float
clt_kernels
[
TILES_PER_BLOCK
][
NUM_COLORS
][
4
][
DTT_SIZE
][
DTT_SIZE1
];
// +1 to alternate column ports
__shared__
int
int_topleft
[
TILES_PER_BLOCK
][
NUM_COLORS
][
2
];
__shared__
float
residual_shift
[
TILES_PER_BLOCK
][
NUM_COLORS
][
2
];
__shared__
float
window_hor_cos
[
TILES_PER_BLOCK
][
NUM_COLORS
][
2
*
DTT_SIZE
];
__shared__
float
window_hor_sin
[
TILES_PER_BLOCK
][
NUM_COLORS
][
2
*
DTT_SIZE
];
__shared__
float
window_vert_cos
[
TILES_PER_BLOCK
][
NUM_COLORS
][
2
*
DTT_SIZE
];
//IMAGE_TILE_SIDE
// process each camera in series
for
(
int
ncam
=
0
;
ncam
<
NUM_CAMS
;
ncam
++
){
...
...
@@ -297,14 +302,16 @@ __global__ void tileProcessor(
gpu_kernel_offsets
[
ncam
],
// float * gpu_kernel_offsets,
gpu_kernels
[
ncam
],
// float * gpu_kernels,
gpu_images
[
ncam
],
// float * gpu_images,
// &tt[threadIdx.y], // struct tp_task * tt,
tt
.
xy
[
ncam
][
0
],
// float centerX,
tt
.
xy
[
ncam
][
1
],
// float centerY,
tt
[
tile_in_block
].
xy
[
ncam
][
0
],
// float centerX,
tt
[
tile_in_block
].
xy
[
ncam
][
1
],
// float centerY,
dstride
,
// size_t dstride, // in floats (pixels)
clt_tile
[
ncam
],
// float clt_tile [TILES_PER_BLOCK][NUM_CAMS][NUM_COLORS][4][DTT_SIZE][DTT_SIZE])
clt_kernels
,
// float clt_tile [NUM_COLORS][4][DTT_SIZE][DTT_SIZE],
int_topleft
,
// int int_topleft [NUM_COLORS][2],
residual_shift
);
// float frac_topleft [NUM_COLORS][2],
clt_tile
[
tile_in_block
][
ncam
],
// float clt_tile [TILES_PER_BLOCK][NUM_CAMS][NUM_COLORS][4][DTT_SIZE][DTT_SIZE])
clt_kernels
[
tile_in_block
],
// float clt_tile [NUM_COLORS][4][DTT_SIZE][DTT_SIZE],
int_topleft
[
tile_in_block
],
// int int_topleft [NUM_COLORS][2],
residual_shift
[
tile_in_block
],
// float frac_topleft [NUM_COLORS][2],
window_hor_cos
[
tile_in_block
],
// float window_hor_cos [NUM_COLORS][2*DTT_SIZE],
window_hor_sin
[
tile_in_block
],
//float window_hor_sin [NUM_COLORS][2*DTT_SIZE],
window_vert_cos
[
tile_in_block
]);
//float window_vert_cos [NUM_COLORS][2*DTT_SIZE]);
}
}
...
...
@@ -438,16 +445,16 @@ __device__ void convertCorrectTile(
float
clt_tile
[
NUM_COLORS
][
4
][
DTT_SIZE
][
DTT_SIZE1
],
// +1 to alternate column ports
float
clt_kernels
[
NUM_COLORS
][
4
][
DTT_SIZE
][
DTT_SIZE1
],
// +1 to alternate column ports
int
int_topleft
[
NUM_COLORS
][
2
],
float
residual_shift
[
NUM_COLORS
][
2
])
float
residual_shift
[
NUM_COLORS
][
2
],
float
window_hor_cos
[
NUM_COLORS
][
2
*
DTT_SIZE
],
float
window_hor_sin
[
NUM_COLORS
][
2
*
DTT_SIZE
],
float
window_vert_cos
[
NUM_COLORS
][
2
*
DTT_SIZE
])
{
// struct CltExtra * dbg_ce0= &gpu_kernel_offsets[14328];
// struct CltExtra * dbg_ce1= &gpu_kernel_offsets[14328 + (164*123)];
// struct CltExtra * dbg_ce2= &gpu_kernel_offsets[14328 + 2* (164*123)];
__shared__
float
window_hor_cos
[
NUM_COLORS
][
2
*
DTT_SIZE
];
__shared__
float
window_hor_sin
[
NUM_COLORS
][
2
*
DTT_SIZE
];
__shared__
float
window_vert_cos
[
NUM_COLORS
][
2
*
DTT_SIZE
];
// __shared__ float rot_hvcs [NUM_COLORS][4][DTT_SIZE1]; // rotation cosine/sines: CH,SH,CV,SV for each color
/// __shared__ float window_hor_cos [NUM_COLORS][2*DTT_SIZE];
/// __shared__ float window_hor_sin [NUM_COLORS][2*DTT_SIZE];
/// __shared__ float window_vert_cos [NUM_COLORS][2*DTT_SIZE];
// get correct kernel tile, then use 2 threads per kernel and image
int
ktileX
,
ktileY
;
int
kernel_index
;
// common for all coors
...
...
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