Commit 8dad66d7 authored by Andrey Filippov's avatar Andrey Filippov

histogram normalization, color combined textures

parent 3a520ab0
......@@ -392,6 +392,19 @@ public class CLTParameters {
public double tex_distort = 0.8; // Maximal texture distortion to accumulate multiple scenes (0 - any)
public double tex_mb = 1.0; // Reduce texture weight if motion blur exceeds this (as square of MB length)
public boolean tex_um = true; // Use unsharp mask filter for textures
public double tex_um_sigma = 10.0; // Unsharp mask sigma for textures
public double tex_um_weight = 0.97;// Unsharp mask weight
public boolean tex_lwir_autorange = true; // Autorange LWIR textures
public boolean tex_um_fixed = false; // Use fixed range after unsharp mask instead of autorange
public double tex_um_range = 500; // Full range after unsharp mask
public boolean tex_hist_norm = true; // Normalize texture histogram
public double tex_hist_amount = 0.7; // Texture histogram normalization amount (0.0 - no normalization, 1.0 - full normalization)
public int tex_hist_bins = 1024; // Number of histogram bins to use for texture histograms
public int tex_hist_segments = 32; // Number of evenly-spaced percentiles to use for histogram normalization
public boolean tex_color = true; // Use pseudo-colored textures
public int tex_palette = 2; // Palette number for pseudo colors
public boolean show_textures = true; // show generated textures
public boolean debug_filters = false;// show intermediate results of filtering
// not used anywhere so far
......@@ -1394,6 +1407,19 @@ public class CLTParameters {
properties.setProperty(prefix+"tex_distort", this.tex_distort+""); // double
properties.setProperty(prefix+"tex_mb", this.tex_mb+""); // double
properties.setProperty(prefix+"tex_um", this.tex_um+""); // boolean
properties.setProperty(prefix+"tex_um_sigma", this.tex_um_sigma+""); // double
properties.setProperty(prefix+"tex_um_weight", this.tex_um_weight+""); // double
properties.setProperty(prefix+"tex_lwir_autorange", this.tex_lwir_autorange+""); // boolean
properties.setProperty(prefix+"tex_um_fixed", this.tex_um_fixed+""); // boolean
properties.setProperty(prefix+"tex_um_range", this.tex_um_range+""); // double
properties.setProperty(prefix+"tex_hist_norm", this.tex_hist_norm+""); // boolean
properties.setProperty(prefix+"tex_hist_amount", this.tex_hist_amount+""); // double
properties.setProperty(prefix+"tex_hist_bins", this.tex_hist_bins+""); // int
properties.setProperty(prefix+"tex_hist_segments", this.tex_hist_segments+""); // int
properties.setProperty(prefix+"tex_color", this.tex_color+""); // boolean
properties.setProperty(prefix+"tex_palette", this.tex_palette+""); // int
properties.setProperty(prefix+"show_textures", this.show_textures+"");
properties.setProperty(prefix+"debug_filters", this.debug_filters+"");
......@@ -2274,6 +2300,19 @@ public class CLTParameters {
if (properties.getProperty(prefix+"tex_distort")!=null) this.tex_distort=Double.parseDouble(properties.getProperty(prefix+"tex_distort"));
if (properties.getProperty(prefix+"tex_mb")!=null) this.tex_mb=Double.parseDouble(properties.getProperty(prefix+"tex_mb"));
if (properties.getProperty(prefix+"tex_um")!=null) this.tex_um=Boolean.parseBoolean(properties.getProperty(prefix+"tex_um"));
if (properties.getProperty(prefix+"tex_um_sigma")!=null) this.tex_um_sigma=Double.parseDouble(properties.getProperty(prefix+"tex_um_sigma"));
if (properties.getProperty(prefix+"tex_um_weight")!=null) this.tex_um_weight=Double.parseDouble(properties.getProperty(prefix+"tex_um_weight"));
if (properties.getProperty(prefix+"tex_lwir_autorange")!=null) this.tex_lwir_autorange=Boolean.parseBoolean(properties.getProperty(prefix+"tex_lwir_autorange"));
if (properties.getProperty(prefix+"tex_um_fixed")!=null) this.tex_um_fixed=Boolean.parseBoolean(properties.getProperty(prefix+"tex_um_fixed"));
if (properties.getProperty(prefix+"tex_um_range")!=null) this.tex_um_range=Double.parseDouble(properties.getProperty(prefix+"tex_um_range"));
if (properties.getProperty(prefix+"tex_hist_norm")!=null) this.tex_hist_norm=Boolean.parseBoolean(properties.getProperty(prefix+"tex_hist_norm"));
if (properties.getProperty(prefix+"tex_hist_amount")!=null) this.tex_hist_amount=Double.parseDouble(properties.getProperty(prefix+"tex_hist_amount"));
if (properties.getProperty(prefix+"tex_hist_bins")!=null) this.tex_hist_bins=Integer.parseInt(properties.getProperty(prefix+"tex_hist_bins"));
if (properties.getProperty(prefix+"tex_hist_segments")!=null) this.tex_hist_segments=Integer.parseInt(properties.getProperty(prefix+"tex_hist_segments"));
if (properties.getProperty(prefix+"tex_color")!=null) this.tex_color=Boolean.parseBoolean(properties.getProperty(prefix+"tex_color"));
if (properties.getProperty(prefix+"tex_palette")!=null) this.tex_palette=Integer.parseInt(properties.getProperty(prefix+"tex_palette"));
if (properties.getProperty(prefix+"show_textures")!=null) this.show_textures=Boolean.parseBoolean(properties.getProperty(prefix+"show_textures"));
if (properties.getProperty(prefix+"debug_filters")!=null) this.debug_filters=Boolean.parseBoolean(properties.getProperty(prefix+"debug_filters"));
......@@ -3313,6 +3352,32 @@ public class CLTParameters {
"Maximal texture distortion to accumulate multiple scenes (neighbor tile center offset from the uniform grid. 0 - do not filter");
gd.addNumericField("Maximal motion blur to reduce weight",this.tex_mb, 5,7,"pix",
"Reduce texture weight if motion blur exceeds this (as square of MB length).");
gd.addMessage ("Textures rendering");
gd.addCheckbox ("Apply unsharp mask", this.tex_um,
"Use unsharp mask filter for texture.");
gd.addNumericField("Unsharp mask sigma", this.tex_um_sigma, 5,7,"pix",
"Unsharp mask sigma for textures.");
gd.addNumericField("Unsharp mask weight", this.tex_um_weight, 5,7,"",
"Unsharp mask weight.");
gd.addCheckbox ("Autorange LWIR textures", this.tex_lwir_autorange,
"Autorange LWIR textures (inluding after unsharp mask).");
gd.addCheckbox ("Fixed range (after unsharp only)", this.tex_um_fixed,
"Use fixed range after unsharp mask instead of autorange.");
gd.addNumericField("Full range", this.tex_um_range, 5,7,"counts",
"Full range after unsharp mask.");
gd.addCheckbox ("Normalize texture histogram", this.tex_hist_norm,
"Normalize texture histogram.");
gd.addNumericField("Histogram normalization amount", this.tex_hist_amount, 5,7,"",
"Texture histogram normalization amount (0.0 - no normalization, 1.0 - full normalization).");
gd.addNumericField("Number of histogram bins", this.tex_hist_bins, 0,3,"",
"Number of histogram bins to use for texture histograms.");
gd.addNumericField("Number of histogram percentiles", this.tex_hist_segments, 0,3,"",
"Number of evenly-spaced percentiles to use for histogram normalization.");
gd.addCheckbox ("Use pseudo-color", this.tex_color,
"Use pseudo-colored textures (false - monochrome, float).");
gd.addNumericField("Palette number", this.tex_palette, 0,3,"",
"Palette number for pseudo colors.");
gd.addMessage ("Earlier 3D generation parameters");
gd.addCheckbox ("Show generated textures", this.show_textures);
gd.addCheckbox ("show intermediate results of filtering", this.debug_filters);
......@@ -4329,6 +4394,19 @@ public class CLTParameters {
this.tex_distort = gd.getNextNumber();
this.tex_mb = gd.getNextNumber();
this.tex_um = gd.getNextBoolean();
this.tex_um_sigma = gd.getNextNumber();
this.tex_um_weight = gd.getNextNumber();
this.tex_lwir_autorange = gd.getNextBoolean();
this.tex_um_fixed = gd.getNextBoolean();
this.tex_um_range = gd.getNextNumber();
this.tex_hist_norm = gd.getNextBoolean();
this.tex_hist_amount = gd.getNextNumber();
this.tex_hist_bins = (int) gd.getNextNumber();
this.tex_hist_segments = (int) gd.getNextNumber();
this.tex_color = gd.getNextBoolean();
this.tex_palette = (int) gd.getNextNumber();
this.show_textures= gd.getNextBoolean();
this.debug_filters= gd.getNextBoolean();
this.min_smth= gd.getNextNumber();
......
......@@ -5296,10 +5296,12 @@ public class OpticalFlow {
clt_parameters, // CLTParameters clt_parameters,
colorProcParameters, // ColorProcParameters colorProcParameters,
rgbParameters, // EyesisCorrectionParameters.RGBParameters rgbParameters,
quadCLTs[quadCLTs.length-1], // quadCLT_main, // final QuadCLT parameter_scene, // to use for rendering parameters in multi-series sequences
// if null - use reference scene
quadCLTs, // QuadCLT [] scenes,
combo_dsn_final, //double [][] combo_dsn_final, // null OK, will read file
updateStatus, // final boolean updateStatus,
debugLevel + 1); // final int debugLevel)
debugLevel); // + 1); // final int debugLevel)
System.out.println ("TexturedModel.output3d() -> "+ok_3d);
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment