alpha_scale_avg,// final double alpha_scale_avg, // = 1.2; // scale average alpha (around 0.5) when pulling to it
alpha_push,// final double alpha_push, // 5.0; // push from alpha==0.5
alpha_push_neutral,// double alpha_push_neutral = 0.8; // alpha point from which push (closer to opaque)
alpha_push_center,// final double alpha_push_center,// 1.5; // weight of center alpha pixel relative to each of the 4 ortho ones
alpha_mm_hole,// double alpha_mm_hole = 0.1; // NaN to disable. Local "almost minimum" (lower than this fraction between min and max neighbor) is not subject to alpha_lpf
terr_lpf,// final double terr_lpf, // pull terrain to average of 4 neighbors (very small)
veget_lpf,// final double veget_lpf, // pull vegetation to average of 4 neighbors (very small - maybe not needed)
terr_pull0,// final double terr_pull0, // pull terrain to zero (makes sense with UM
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@@ -807,8 +848,6 @@ public class VegetationModel {