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Elphel
imagej-elphel
Commits
87c24655
Commit
87c24655
authored
Jan 08, 2023
by
Andrey Filippov
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Plain Diff
improved lateral resolution/ contour trimming
parent
f810a996
Changes
1
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1 changed file
with
343 additions
and
75 deletions
+343
-75
TexturedModel.java
...n/java/com/elphel/imagej/tileprocessor/TexturedModel.java
+343
-75
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src/main/java/com/elphel/imagej/tileprocessor/TexturedModel.java
View file @
87c24655
...
@@ -4717,6 +4717,7 @@ public class TexturedModel {
...
@@ -4717,6 +4717,7 @@ public class TexturedModel {
if
(
tile_keep
[
fnslice
][
tile
]
&&
if
(
tile_keep
[
fnslice
][
tile
]
&&
!
tile_fg_strong
[
fnslice
][
tile
]
&&
!
tile_fg_strong
[
fnslice
][
tile
]
&&
!
tile_stitch
[
fnslice
][
tile
])
{
// ***
!
tile_stitch
[
fnslice
][
tile
])
{
// ***
double
[][]
offs_bg
=
channel_pixel_offsets
[
fnslice
][
tile
];
double
[][]
offs_bg
=
channel_pixel_offsets
[
fnslice
][
tile
];
for
(
int
ns
=
0
;
ns
<
num_slices
;
ns
++)
{
for
(
int
ns
=
0
;
ns
<
num_slices
;
ns
++)
{
if
((
ns
!=
fnslice
)
&&
if
((
ns
!=
fnslice
)
&&
...
@@ -4847,7 +4848,8 @@ public class TexturedModel {
...
@@ -4847,7 +4848,8 @@ public class TexturedModel {
public
void
run
()
{
public
void
run
()
{
for
(
int
tile
=
ai
.
getAndIncrement
();
tile
<
tiles
;
tile
=
ai
.
getAndIncrement
())
{
for
(
int
tile
=
ai
.
getAndIncrement
();
tile
<
tiles
;
tile
=
ai
.
getAndIncrement
())
{
int
tileY
=
tile
/
tilesX
;
int
tileY
=
tile
/
tilesX
;
int
indx
=
tileY
*
transform_size
*
width
;
int
tileX
=
tile
%
tilesX
;
int
indx
=
(
tileY
*
width
+
tileX
)
*
transform_size
;
search_pix:
search_pix:
for
(
int
dy
=
0
;
dy
<
transform_size
;
dy
++)
{
for
(
int
dy
=
0
;
dy
<
transform_size
;
dy
++)
{
for
(
int
dx
=
0
;
dx
<
transform_size
;
dx
++)
{
for
(
int
dx
=
0
;
dx
<
transform_size
;
dx
++)
{
...
@@ -4872,8 +4874,10 @@ public class TexturedModel {
...
@@ -4872,8 +4874,10 @@ public class TexturedModel {
final
double
[][][][]
channel_pixel_offsets
,
final
double
[][][][]
channel_pixel_offsets
,
final
double
[][]
textures
,
final
double
[][]
textures
,
final
boolean
[][]
alpha_pix
,
// will be updated
final
boolean
[][]
alpha_pix
,
// will be updated
final
double
[][]
combo_texture
,
//
final double [][] combo_texture,
final
double
[][][]
sensor_texture
,
final
double
[][][]
sensor_texture
,
final
int
[][]
occluded_map
,
// bitmap of blocked by FG sensors
final
int
min_sensors
,
// minimal number of sensors visible from the FG pixel
final
double
[][]
slice_disparities
,
final
double
[][]
slice_disparities
,
final
boolean
[][]
tile_keep
,
// tiles that have at least one pixel
final
boolean
[][]
tile_keep
,
// tiles that have at least one pixel
final
boolean
[][]
tile_stitch
,
// tiles that have at least one pixel
final
boolean
[][]
tile_stitch
,
// tiles that have at least one pixel
...
@@ -4885,9 +4889,17 @@ public class TexturedModel {
...
@@ -4885,9 +4889,17 @@ public class TexturedModel {
final
boolean
en_patch
,
// enable change FG pixel to opaque from transparent
final
boolean
en_patch
,
// enable change FG pixel to opaque from transparent
final
double
min_disp_diff
,
// do not consider obscuring too close BG (1 pix or more?)
final
double
min_disp_diff
,
// do not consider obscuring too close BG (1 pix or more?)
// other parameters
// other parameters
final
double
[][]
debug_cost
,
// if not null, should be double [nslices][] - will return costs/NaN
final
double
weight_neib
,
// weight of same neighbors
final
double
weight_bg
,
// weight of BG cost relative to the FG one
// final double weight_bg2, // fraction of BG variance cost (1-weight_bg2) - the BG true one
final
double
best_dir_frac
,
// for BG - use this fraction of all sensors in the best direction
final
double
cost_min
,
// minimal absolute value of the total cost to make changes
// debug arrays
final
double
[][][]
debug_costs
,
// if not null, should be double [nslices][] - will return costs/NaN
final
int
[][]
debug_stats
,
// if not null, should be int [nslices][] - will return number of added/removed per slice
final
int
width
,
final
int
width
,
final
int
transform_size
){
final
int
transform_size
){
final
int
min_sensors_bg
=
min_sensors
;
// maybe reduce? *=best_dir_frac?
final
int
num_slices
=
alpha_pix
.
length
;
final
int
num_slices
=
alpha_pix
.
length
;
final
int
img_size
=
alpha_pix
[
0
].
length
;
final
int
img_size
=
alpha_pix
[
0
].
length
;
final
int
height
=
img_size
/
width
;
final
int
height
=
img_size
/
width
;
...
@@ -4900,24 +4912,40 @@ public class TexturedModel {
...
@@ -4900,24 +4912,40 @@ public class TexturedModel {
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
AtomicInteger
aplus
=
new
AtomicInteger
(
0
);
// number of added opaque pixels
final
AtomicInteger
aplus
=
new
AtomicInteger
(
0
);
// number of added opaque pixels
final
AtomicInteger
aminus
=
new
AtomicInteger
(
0
);
// number of removed opaque pixels
final
AtomicInteger
aminus
=
new
AtomicInteger
(
0
);
// number of removed opaque pixels
final
TileNeibs
pn
=
new
TileNeibs
(
width
,
height
);
final
boolean
[]
new_alpha
=
new
boolean
[
img_size
];
int
num_modified_pixels
=
0
;
final
int
dbg_pix
=
168170
;
final
boolean
[][]
new_alpha
=
new
boolean
[
num_slices
][
img_size
];
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
int
fnslice
=
nslice
;
int
fnslice
=
nslice
;
System
.
arraycopy
(
alpha_pix
[
fnslice
],
0
,
new_alpha
,
0
,
img_size
);
System
.
arraycopy
(
alpha_pix
[
fnslice
],
0
,
new_alpha
[
fnslice
],
0
,
img_size
);
if
(
debug_costs
!=
null
)
{
debug_costs
[
fnslice
]
=
new
double
[
3
][
img_size
];
// {cost, cost_fg, cost_bg}
for
(
int
i
=
0
;
i
<
debug_costs
[
fnslice
].
length
;
i
++)
{
Arrays
.
fill
(
debug_costs
[
fnslice
][
i
],
Double
.
NaN
);
}
}
ai
.
set
(
0
);
ai
.
set
(
0
);
aplus
.
set
(
0
);
aplus
.
set
(
0
);
aminus
.
set
(
0
);
aminus
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
public
void
run
()
{
double
[][][]
bg_value
=
new
double
[
transform_size
][
transform_size
][];
double
[][][]
bg_disparity
=
new
double
[
transform_size
][
transform_size
][];
for
(
int
tile
=
ai
.
getAndIncrement
();
tile
<
tiles
;
tile
=
ai
.
getAndIncrement
())
{
for
(
int
tile
=
ai
.
getAndIncrement
();
tile
<
tiles
;
tile
=
ai
.
getAndIncrement
())
{
if
((
fnslice
==
dbg_slice
)
&&
(
tile
==
dbg_tile
))
{
if
((
fnslice
==
dbg_slice
)
&&
(
tile
==
dbg_tile
))
{
System
.
out
.
println
(
"updateFgAlpha().1 nslice="
+
fnslice
+
", tile="
+
tile
);
System
.
out
.
println
(
"updateFgAlpha().1 nslice="
+
fnslice
+
", tile="
+
tile
);
}
}
if
(
trim_tiles
[
fnslice
][
tile
]
&&
if
(
trim_tiles
[
fnslice
][
tile
]
&&
!
tile_stitch
[
fnslice
][
tile
])
{
!
tile_stitch
[
fnslice
][
tile
])
{
int
tileX
=
tile
%
tilesX
;
int
tileY
=
tile
/
tilesX
;
int
pix0
=
(
tileY
*
width
+
tileX
)
*
transform_size
;
double
[][]
offs_fg
=
channel_pixel_offsets
[
fnslice
][
tile
];
double
[][]
offs_fg
=
channel_pixel_offsets
[
fnslice
][
tile
];
int
num_sens
=
offs_fg
.
length
;
int
best_dir_number
=
(
int
)
Math
.
round
(
best_dir_frac
*
num_sens
);
boolean
valid_bg
=
false
;
for
(
int
ns
=
0
;
ns
<
num_slices
;
ns
++)
{
for
(
int
ns
=
0
;
ns
<
num_slices
;
ns
++)
{
if
((
ns
!=
fnslice
)
&&
if
((
ns
!=
fnslice
)
&&
tile_keep
[
ns
][
tile
]
&&
tile_keep
[
ns
][
tile
]
&&
...
@@ -4925,22 +4953,23 @@ public class TexturedModel {
...
@@ -4925,22 +4953,23 @@ public class TexturedModel {
(
slice_disparities
[
ns
][
tile
]
<
slice_disparities
[
fnslice
][
tile
])
&&
(
slice_disparities
[
ns
][
tile
]
<
slice_disparities
[
fnslice
][
tile
])
&&
((
slice_disparities
[
fnslice
][
tile
]
-
slice_disparities
[
ns
][
tile
])
>
min_disp_diff
))
{
((
slice_disparities
[
fnslice
][
tile
]
-
slice_disparities
[
ns
][
tile
])
>
min_disp_diff
))
{
double
[][]
offs_bg
=
channel_pixel_offsets
[
ns
][
tile
];
double
[][]
offs_bg
=
channel_pixel_offsets
[
ns
][
tile
];
double
[][]
pixel_offs
=
new
double
[
offs_bg
.
length
][
2
];
double
[][]
pixel_offs
=
new
double
[
num_sens
][
2
];
for
(
int
nsens
=
0
;
nsens
<
pixel_offs
.
length
;
nsens
++)
{
for
(
int
nsens
=
0
;
nsens
<
num_sens
;
nsens
++)
{
if
(
offs_bg
[
nsens
]
!=
null
)
{
// to implement sensor mask later
if
(
offs_bg
[
nsens
]
!=
null
)
{
// to implement sensor mask later
pixel_offs
[
nsens
][
0
]
=
offs_fg
[
nsens
][
0
]
-
offs_bg
[
nsens
][
0
];
pixel_offs
[
nsens
][
0
]
=
offs_fg
[
nsens
][
0
]
-
offs_bg
[
nsens
][
0
];
pixel_offs
[
nsens
][
1
]
=
offs_fg
[
nsens
][
1
]
-
offs_bg
[
nsens
][
1
];
pixel_offs
[
nsens
][
1
]
=
offs_fg
[
nsens
][
1
]
-
offs_bg
[
nsens
][
1
];
}
}
}
}
int
tileX
=
tile
%
tilesX
;
int
tileY
=
tile
/
tilesX
;
int
pix0
=
(
tileY
*
width
+
tileX
)
*
transform_size
;
for
(
int
dy
=
0
;
dy
<
transform_size
;
dy
++)
{
for
(
int
dy
=
0
;
dy
<
transform_size
;
dy
++)
{
int
py0
=
tileY
*
transform_size
+
dy
;
int
py0
=
tileY
*
transform_size
+
dy
;
int
pix1
=
pix0
+
dy
*
width
;
int
pix1
=
pix0
+
dy
*
width
;
for
(
int
dx
=
0
;
dx
<
transform_size
;
dx
++)
{
for
(
int
dx
=
0
;
dx
<
transform_size
;
dx
++)
{
int
px0
=
tileX
*
transform_size
+
dx
;
int
px0
=
tileX
*
transform_size
+
dx
;
int
pix
=
pix1
+
dx
;
int
pix
=
pix1
+
dx
;
if
(
pix
==
dbg_pix
)
{
System
.
out
.
println
(
"updateFgAlpha().1 pix="
+
pix
+
", ns="
+
ns
+
", dx="
+
dx
+
", dy="
+
dy
+
", disp_fg="
+
slice_disparities
[
fnslice
][
tile
]+
", disp_bg="
+
slice_disparities
[
ns
][
tile
]);
}
if
(
trim_pix
[
fnslice
][
pix
])
{
// assign for all trim_pix
if
(
trim_pix
[
fnslice
][
pix
])
{
// assign for all trim_pix
if
(!
transparent
[
fnslice
][
pix
]
&&
!
opaque
[
fnslice
][
pix
])
{
if
(!
transparent
[
fnslice
][
pix
]
&&
!
opaque
[
fnslice
][
pix
])
{
if
((
alpha_pix
[
fnslice
][
pix
]
&&
en_patch
)
||
(!
alpha_pix
[
fnslice
][
pix
]
&&
en_cut
))
{
if
((
alpha_pix
[
fnslice
][
pix
]
&&
en_patch
)
||
(!
alpha_pix
[
fnslice
][
pix
]
&&
en_cut
))
{
...
@@ -4952,43 +4981,220 @@ public class TexturedModel {
...
@@ -4952,43 +4981,220 @@ public class TexturedModel {
// consider spread normalize to sigma?
// consider spread normalize to sigma?
// how to normalize BG error
// how to normalize BG error
// Or do not normalize at all - compare absolute values?
// Or do not normalize at all - compare absolute values?
if
(!
valid_bg
)
{
// lazy initialization
for
(
int
i
=
0
;
i
<
transform_size
;
i
++)
{
Arrays
.
fill
(
bg_disparity
[
i
],
null
);
}
valid_bg
=
true
;
}
if
(
bg_disparity
[
dy
][
dx
]
==
null
)
{
bg_disparity
[
dy
][
dx
]
=
new
double
[
num_sens
];
Arrays
.
fill
(
bg_disparity
[
dy
][
dx
],
Double
.
NaN
);
}
if
(
bg_value
[
dy
][
dx
]
==
null
)
{
// do not need to initialize
bg_value
[
dy
][
dx
]
=
new
double
[
num_sens
];
}
for
(
int
nsens
=
0
;
nsens
<
pixel_offs
.
length
;
nsens
++)
if
(
offs_bg
[
nsens
]
!=
null
)
{
for
(
int
nsens
=
0
;
nsens
<
pixel_offs
.
length
;
nsens
++)
if
(
offs_bg
[
nsens
]
!=
null
)
{
// corresponding BG pixels
// corresponding BG pixels
double
px
=
px0
+
pixel_offs
[
nsens
][
0
];
double
bgx
=
px0
+
pixel_offs
[
nsens
][
0
];
double
py
=
py0
+
pixel_offs
[
nsens
][
1
];
double
bgy
=
py0
+
pixel_offs
[
nsens
][
1
];
int
ipx
=
(
int
)
Math
.
round
(
px
);
// here just center
int
ibgx
=
(
int
)
Math
.
round
(
bgx
);
// here just center
int
ipy
=
(
int
)
Math
.
round
(
py
);
int
ibgy
=
(
int
)
Math
.
round
(
bgy
);
int
pix_bg
=
ipx
+
ipy
*
width
;
int
bg_pix
=
ibgx
+
ibgy
*
width
;
if
(
alpha_pix
[
ns
][
bg_pix
]
&&
!
Double
.
isNaN
(
textures
[
ns
][
bg_pix
]))
{
if
(!(
bg_disparity
[
dy
][
dx
][
nsens
]
>=
slice_disparities
[
ns
][
tile
]))
{
// was NaN -> true
bg_disparity
[
dy
][
dx
][
nsens
]
=
slice_disparities
[
ns
][
tile
];
bg_value
[
dy
][
dx
][
nsens
]
=
textures
[
ns
][
bg_pix
];
if
(
pix
==
dbg_pix
)
{
System
.
out
.
println
(
String
.
format
(
"%2d: bg_pix=%6d ibgx=%3d ibgy=%3d bg_value=%8.2f"
,
nsens
,
bg_pix
,
ibgx
,
ibgy
,
bg_value
[
dy
][
dx
][
nsens
]));
}
}
}
}
}
}
}
}
}
}
}
// for (int ns = 0; ns < num_slices; ns++) {
// now consider if (!transparent[fnslice][indx] && !opaque[fnslice][indx]),
// use bg_value[][][], bg_disparity[][][] to calculate bg weighths,
// calculate FG weights (same as VAR_INTER)
// add num neibs - 4 weight and make decisions
for
(
int
dy
=
0
;
dy
<
transform_size
;
dy
++)
{
int
pix1
=
pix0
+
dy
*
width
;
for
(
int
dx
=
0
;
dx
<
transform_size
;
dx
++)
{
int
pix
=
pix1
+
dx
;
if
(
pix
==
dbg_pix
)
{
System
.
out
.
println
(
"updateFgAlpha().2 pix="
+
pix
);
}
if
(
trim_pix
[
fnslice
][
pix
])
{
// assign for all trim_pix
boolean
new_transparent
=
false
;
boolean
new_opaque
=
false
;
if
(!
transparent
[
fnslice
][
pix
]
&&
!
opaque
[
fnslice
][
pix
])
{
if
((
alpha_pix
[
fnslice
][
pix
]
&&
en_patch
)
||
(!
alpha_pix
[
fnslice
][
pix
]
&&
en_cut
))
{
// calculate number of sensors, visible from this FG pixel
int
smask
=
occluded_map
[
fnslice
][
pix
];
int
num_fg
=
0
;
double
s_fg
=
0
,
s2_fg
=
0
;
for
(
int
nsens
=
0
;
nsens
<
num_sens
;
nsens
++
)
{
if
((
smask
&
(
1
<<
nsens
))
==
0
)
{
double
d
=
sensor_texture
[
fnslice
][
nsens
][
pix
];
s_fg
+=
d
;
s2_fg
+=
d
*
d
;
num_fg
++;
}
}
int
num_bg
=
0
;
double
s2_bg
=
0
;
for
(
int
nsens
=
0
;
nsens
<
(
best_dir_number
-
1
);
nsens
++
)
{
if
(
pix
==
dbg_pix
)
{
System
.
out
.
println
(
String
.
format
(
"%2d: fg_value= %8.2f bg_value=%8.2f diff=%8.2f"
,
nsens
,
sensor_texture
[
fnslice
][
nsens
][
pix
],
bg_value
[
dy
][
dx
][
nsens
],
sensor_texture
[
fnslice
][
nsens
][
pix
]
-
bg_value
[
dy
][
dx
][
nsens
]));
}
if
(((
smask
&
(
1
<<
nsens
))
==
0
)
&&
(
bg_disparity
[
dy
][
dx
]
!=
null
)
&&
!
Double
.
isNaN
(
bg_disparity
[
dy
][
dx
][
nsens
]))
{
double
db
=
sensor_texture
[
fnslice
][
nsens
][
pix
]
-
bg_value
[
dy
][
dx
][
nsens
];
s2_bg
+=
db
*
db
;
num_bg
++;
}
}
double
best_cost_bg
=
Double
.
NaN
;
for
(
int
i
=
0
;
i
<
num_sens
;
i
++
)
{
int
nsens_plus
=
(
best_dir_number
+
i
-
1
)
%
num_sens
;
int
nsens_minus
=
i
;
if
(
pix
==
dbg_pix
)
{
System
.
out
.
println
(
String
.
format
(
"%2d: fg_value= %8.2f bg_value=%8.2f diff=%8.2f"
,
nsens_plus
,
sensor_texture
[
fnslice
][
nsens_plus
][
pix
],
bg_value
[
dy
][
dx
][
nsens_plus
],
sensor_texture
[
fnslice
][
nsens_plus
][
pix
]
-
bg_value
[
dy
][
dx
][
nsens_plus
]));
}
if
(((
smask
&
(
1
<<
nsens_plus
))
==
0
)
&&
(
bg_disparity
[
dy
][
dx
]
!=
null
)
&&
!
Double
.
isNaN
(
bg_disparity
[
dy
][
dx
][
nsens_plus
]))
{
double
db
=
sensor_texture
[
fnslice
][
nsens_plus
][
pix
]
-
bg_value
[
dy
][
dx
][
nsens_plus
];
s2_bg
+=
db
*
db
;
num_bg
++;
}
if
(
num_bg
>=
min_sensors_bg
)
{
double
avg2_bg
=
s2_bg
/
num_bg
;
double
cost_bg
=
Math
.
sqrt
(
avg2_bg
);
if
(!(
cost_bg
>
best_cost_bg
))
{
best_cost_bg
=
cost_bg
;
}
if
(
pix
==
dbg_pix
)
{
System
.
out
.
print
(
String
.
format
(
"avg2_bg= %8.2f cost_bg=%8.2f -> "
,
avg2_bg
,
cost_bg
));
}
}
if
(
i
<
(
num_sens
-
1
))
{
if
(((
smask
&
(
1
<<
nsens_minus
))
==
0
)
&&
(
bg_disparity
[
dy
][
dx
]
!=
null
)
&&
!
Double
.
isNaN
(
bg_disparity
[
dy
][
dx
][
nsens_minus
]))
{
double
db
=
sensor_texture
[
fnslice
][
nsens_minus
][
pix
]
-
bg_value
[
dy
][
dx
][
nsens_minus
];
s2_bg
-=
db
*
db
;
num_bg
--;
}
}
}
// calculate costs
// maybe multiple backgrounds? Then combine them all
// each sensor - single BG - common array of 16?
// cost for FG - average w/o center, possibly tilt
// consider spread normalize to sigma?
// how to normalize BG error
// Or do not normalize at all - compare absolute values?
if
(
num_fg
>=
min_sensors
)
{
// (do not touch if less)
double
avg_fg
=
s_fg
/
num_fg
;
double
avg2_fg
=
s2_fg
/
num_fg
;
double
cost_fg
=
Math
.
sqrt
(
avg2_fg
-
avg_fg
*
avg_fg
);
double
cost_bg
=
best_cost_bg
;
// calculate number of opaque neighbors
int
n_opaque
=
0
,
n_neibs
=
0
;
for
(
int
dir
=
0
;
dir
<
TileNeibs
.
DIRS
;
dir
++)
{
int
pix_n
=
pn
.
getNeibIndex
(
pix
,
dir
);
if
(
pix_n
>=
0
)
{
if
(
alpha_pix
[
fnslice
][
pix_n
])
{
n_opaque
++;
}
}
n_neibs
++;
}
// positive for more opaque, negative - for more transparent
double
cost_neibs
=
weight_neib
*
(
n_opaque
-
0.5
*
n_neibs
);
double
cost
=
Double
.
NaN
;
if
(
Double
.
isNaN
(
cost_bg
))
{
new_opaque
=
true
;
}
else
{
// cost > 0 -> opaque, cost < 0 -> transparent
cost
=
weight_bg
*
cost_bg
-
cost_fg
+
cost_neibs
;
if
(
Math
.
abs
(
cost
)
>
cost_min
)
{
new_opaque
=
cost
>
0
;
new_transparent
=
cost
<
0
;
}
}
}
if
(
debug_costs
!=
null
)
{
debug_costs
[
fnslice
][
0
][
pix
]
=
cost
;
debug_costs
[
fnslice
][
1
][
pix
]
=
cost_fg
;
debug_costs
[
fnslice
][
2
][
pix
]
=
cost_bg
;
if
(
pix
==
dbg_pix
)
{
System
.
out
.
println
(
String
.
format
(
"cost= %8.2f cost_neibs=%8.2f cost_fg=%8.2f cost_bg=%8.2f"
,
cost
,
cost_neibs
,
cost_fg
,
cost_bg
));
}
}
}
}
// process sure transparent/opaque pixels
}
// if (num_vis >= min_sensors) {
}
}
else
{
// if (!transparent[fnslice][indx] && !opaque[fnslice][indx]) {
}
else
{
// if (!transparent[fnslice][indx] && !opaque[fnslice][indx]) {
if
(
transparent
[
fnslice
][
pix
])
{
if
(
transparent
[
fnslice
][
pix
])
{
if
(
alpha_pix
[
fnslice
][
pix
]
&&
en_cut
)
{
new_transparent
=
true
;
new_alpha
[
pix
]
=
false
;
aminus
.
getAndIncrement
();
}
}
else
if
(
opaque
[
fnslice
][
pix
])
{
}
else
if
(
opaque
[
fnslice
][
pix
])
{
new_opaque
=
true
;
}
}
// if (!transparent[fnslice][pix] && !opaque[fnslice][pix])
if
(
new_opaque
)
{
if
(!
alpha_pix
[
fnslice
][
pix
]
&&
en_patch
)
{
if
(!
alpha_pix
[
fnslice
][
pix
]
&&
en_patch
)
{
new_alpha
[
pix
]
=
true
;
new_alpha
[
fnslice
]
[
pix
]
=
true
;
aplus
.
getAndIncrement
();
aplus
.
getAndIncrement
();
}
}
}
else
if
(
new_transparent
){
if
(
alpha_pix
[
fnslice
][
pix
]
&&
en_cut
)
{
new_alpha
[
fnslice
][
pix
]
=
false
;
aminus
.
getAndIncrement
();
}
}
}
}
}
}
}
}
// for (int dx = 0; dx < transform_size; dx++) {
}
}
// for (int dy = 0; dy < transform_size; dy++)
}
// for (int ns = 0; ns < num_slices; ns++) {
}
}
}
}
}
}
};
};
}
}
ImageDtt
.
startAndJoin
(
threads
);
ImageDtt
.
startAndJoin
(
threads
);
if
(
debug_stats
!=
null
)
{
debug_stats
[
nslice
]
=
new
int
[]
{
aplus
.
get
(),
aminus
.
get
()};
}
}
return
aplus
.
get
()
+
aminus
.
get
();
num_modified_pixels
+=
aplus
.
get
()
+
aminus
.
get
();
}
// replace boolean alphas with the new ones.
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
alpha_pix
[
nslice
]
=
new_alpha
[
nslice
];
}
// consider using such method without preliminary methods with using
// analog (semi-transparent) alpha that finally stick to 0/1
return
num_modified_pixels
;
}
}
...
@@ -5601,9 +5807,7 @@ public class TexturedModel {
...
@@ -5601,9 +5807,7 @@ public class TexturedModel {
// Sure values to set unconditionally transparent and unconditionally opaque FG
// Sure values to set unconditionally transparent and unconditionally opaque FG
final
double
seed_fom_sure
=
5.0
;
final
double
seed_fom_sure
=
5.0
;
final
double
seed_inter_sure
=
150.0
;
// 13.0;
final
double
seed_inter_sure
=
150.0
;
// 13.0;
final
double
trim_fom_sure
=
2.0
;
final
double
trim_fom_sure
=
10
;
// 2.0; temporary disabling it
final
double
min_incr
=
100
;
// temporary disable // 5; // 20.0; // 0.5; // only for sky?
final
double
min_incr
=
100
;
// temporary disable // 5; // 20.0; // 0.5; // only for sky?
// final double thr_same = 16; // 20; // minimal value of vars_same to block propagation
// final double thr_same = 16; // 20; // minimal value of vars_same to block propagation
...
@@ -5848,21 +6052,32 @@ public class TexturedModel {
...
@@ -5848,21 +6052,32 @@ public class TexturedModel {
final
boolean
en_cut
=
true
;
// enable change FG pixel to transparent from opaque
final
boolean
en_cut
=
true
;
// enable change FG pixel to transparent from opaque
final
boolean
en_patch
=
true
;
// enable change FG pixel to opaque from transparent
final
boolean
en_patch
=
true
;
// enable change FG pixel to opaque from transparent
final
double
fg_disp_diff
=
1.0
;
// do not consider obscuring too close BG (1 pix or more?)
final
double
fg_disp_diff
=
1.0
;
// do not consider obscuring too close BG (1 pix or more?)
int
max_trim_iterations
=
1
;
final
int
min_sensors
=
4
;
// minimal number of sensors visible from the FG pixel
final
double
weight_neib
=
2.0
;
// 1.0; // weight of same neighbors - add to cost multiplied by num_neib-4
final
double
weight_bg
=
0.9
;
// 0.8; // 1.0; // 15.0/16; // 1.0; // weight of BG cost relative to the FG one
// final double weight_bg2 = 0.0; // fraction of BG variance cost (1-weight_bg2) - the BG true one
final
double
best_dir_frac
=
0.6
;
// for BG - use this fraction of all sensors in the best direction
final
double
cost_min
=
1.0
;
// minimal absolute value of the total cost to make changes
int
max_trim_iterations
=
10
;
int
[][]
occluded_map
=
null
;
int
[][]
occluded_map
=
null
;
double
[][]
dbg_occluded_map
=
null
;
double
[][]
dbg_occluded_map
=
null
;
double
[][]
occluded_textures
=
null
;
double
[][]
occluded_textures
=
null
;
double
[][]
occluded_filled_textures
=
null
;
double
[][]
occluded_filled_textures
=
null
;
boolean
[][]
sure_transparent
=
null
;
boolean
[][]
sure_transparent
=
null
;
boolean
[][]
sure_opaque
=
null
;
boolean
[][]
sure_opaque
=
null
;
double
[][]
debug_cost
=
(
dbg_prefix
!=
null
)
?
new
double
[
trim_pixels
.
length
][]
:
null
;
double
[][][]
debug_costs
=
(
dbg_prefix
!=
null
)
?
new
double
[
trim_pixels
.
length
][][]
:
null
;
int
[][]
debug_stats
=
(
dbg_prefix
!=
null
)
?
new
int
[
trim_pixels
.
length
][]
:
null
;
boolean
[][]
debug_alpha
=
(
dbg_prefix
!=
null
)
?
new
boolean
[
trim_pixels
.
length
][]
:
null
;
boolean
[][]
trim_tiles
=
getTrimTiles
(
boolean
[][]
trim_tiles
=
getTrimTiles
(
trim_pixels
,
// boolean [][] trim_pix,
trim_pixels
,
// boolean [][] trim_pix,
width
,
// final int width,
width
,
// final int width,
transform_size
);
// final int transform_size);
transform_size
);
// final int transform_size);
int
updated_tiles
=
0
;
for
(
int
niter
=
0
;
niter
<
max_trim_iterations
;
niter
++)
{
for
(
int
niter
=
0
;
niter
<
max_trim_iterations
;
niter
++)
{
occluded_map
=
getOccludedMap
(
occluded_map
=
getOccludedMap
(
channel_pixel_offsets
,
// final double [][][][] channel_pixel_offsets,
channel_pixel_offsets
,
// final double [][][][] channel_pixel_offsets,
...
@@ -5891,6 +6106,8 @@ public class TexturedModel {
...
@@ -5891,6 +6106,8 @@ public class TexturedModel {
0.001
,
// final double max_change,
0.001
,
// final double max_change,
width
);
// final int width)
width
);
// final int width)
// TODO: Break here from the cycle after updating BG
if
(
niter
<
(
max_trim_iterations
-
1
))
{
sure_transparent
=
getTrimSeeds
(
sure_transparent
=
getTrimSeeds
(
trim_pixels
,
// final boolean [][] trim_pix, // pixels that may be trimmed
trim_pixels
,
// final boolean [][] trim_pix, // pixels that may be trimmed
null
,
// final boolean [][] seed_pix_in, // FG edge, just outside of trim_pix. Will be modified. Or null
null
,
// final boolean [][] seed_pix_in, // FG edge, just outside of trim_pix. Will be modified. Or null
...
@@ -5905,13 +6122,20 @@ public class TexturedModel {
...
@@ -5905,13 +6122,20 @@ public class TexturedModel {
trim_fom_pix
,
// final double [][] data,
trim_fom_pix
,
// final double [][] data,
trim_fom_sure
,
// final double threshold,
trim_fom_sure
,
// final double threshold,
true
);
// final boolean greater)
true
);
// final boolean greater)
if
(
dbg_prefix
!=
null
)
{
for
(
int
i
=
0
;
i
<
unbound_alpha
.
length
;
i
++)
{
debug_alpha
[
i
]
=
unbound_alpha
[
i
].
clone
();
}
}
int
updated_tiles
=
updateFgAlpha
(
updated_tiles
=
updateFgAlpha
(
channel_pixel_offsets
,
// final double [][][][] channel_pixel_offsets,
channel_pixel_offsets
,
// final double [][][][] channel_pixel_offsets,
occluded_filled_textures
,
// final double [][] textures,
occluded_filled_textures
,
// final double [][] textures,
unbound_alpha
,
// final boolean [][] alpha_pix,
unbound_alpha
,
// final boolean [][] alpha_pix,
gcombo_texture
,
// final double [][] combo_texture,
//
gcombo_texture, // final double [][] combo_texture,
sensor_texture
,
// final double [][][] sensor_texture,
sensor_texture
,
// final double [][][] sensor_texture,
occluded_map
,
// final int [][] occluded_map, // bitmap of blocked by FG sensors
min_sensors
,
// final int min_sensors, // minimal number of sensors visible from the FG pixel
slice_disparities
,
// final double [][] slice_disparities,
slice_disparities
,
// final double [][] slice_disparities,
tile_booleans
[
TILE_KEEP
],
// final boolean [][] tile_keep, // tiles that have at least one pixel
tile_booleans
[
TILE_KEEP
],
// final boolean [][] tile_keep, // tiles that have at least one pixel
tile_booleans
[
TILE_STITCH
],
// final boolean [][] tile_stitch, // tiles that have at least one pixel
tile_booleans
[
TILE_STITCH
],
// final boolean [][] tile_stitch, // tiles that have at least one pixel
...
@@ -5923,13 +6147,57 @@ public class TexturedModel {
...
@@ -5923,13 +6147,57 @@ public class TexturedModel {
en_patch
,
// final boolean en_patch, // enable change FG pixel to opaque from transparent
en_patch
,
// final boolean en_patch, // enable change FG pixel to opaque from transparent
fg_disp_diff
,
// final double min_disp_diff, // do not consider obscuring too close BG (1 pix or more?)
fg_disp_diff
,
// final double min_disp_diff, // do not consider obscuring too close BG (1 pix or more?)
// other parameters
// other parameters
debug_cost
,
// final double [][] debug_cost, // if not null, should be double [nslices][] - will return costs/NaN
weight_neib
,
// final double weight_neib, // weight of same neighbors
weight_bg
,
// final double weight_bg, // weight of BG cost relative to the FG one
// weight_bg2, // final double weight_bg2, // fraction of BG variance cost (1-weight_bg2) - the BG true one
best_dir_frac
,
// final double best_dir_frac, // for BG - use this fraction of all sensors in the best direction
cost_min
,
// final double cost_min, // minimal absolute value of the total cost to make changes
debug_costs
,
// final double [][] debug_cost, // if not null, should be double [nslices][] - will return costs/NaN
debug_stats
,
// final int [][] debug_stats, // if not null, should be int [nslices][] - will return number of added/removed per slice
width
,
// final int width,
width
,
// final int width,
transform_size
);
// final int transform_size){
transform_size
);
// final int transform_size){
}
if
(
dbg_prefix
!=
null
)
{
if
(
dbg_prefix
!=
null
)
{
for
(
int
nslice
=
0
;
nslice
<
debug_stats
.
length
;
nslice
++)
{
System
.
out
.
println
(
String
.
format
(
"#%02d: %5d added, %5d removed (total %5d) opaque FG pixels"
,
nslice
,
debug_stats
[
nslice
][
0
],
debug_stats
[
nslice
][
1
],
debug_stats
[
nslice
][
0
]+
debug_stats
[
nslice
][
1
]));
}
String
[]
dbg_titles0
=
{
"sure"
,
"before"
,
"after"
,
"cost"
,
"cost_fg"
,
"cost_bg"
,
"combo"
,
"occluded-filed"
,
"occluded"
};
int
dbg_len
=
width
*
height
;
int
sublen
=
dbg_titles0
.
length
;
String
[]
dbg_titles
=
new
String
[
sublen
*
num_slices
];
double
[][]
dbg_img
=
new
double
[
dbg_titles
.
length
][];
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
for
(
int
i
=
0
;
i
<
dbg_titles0
.
length
;
i
++)
{
dbg_titles
[
nslice
*
sublen
+
i
]
=
dbg_titles0
[
i
]+
"-"
+
nslice
;
}
dbg_img
[
nslice
*
sublen
+
0
]
=
new
double
[
dbg_len
];
dbg_img
[
nslice
*
sublen
+
1
]
=
new
double
[
dbg_len
];
dbg_img
[
nslice
*
sublen
+
2
]
=
new
double
[
dbg_len
];
for
(
int
i
=
0
;
i
<
dbg_len
;
i
++)
{
dbg_img
[
nslice
*
sublen
+
0
][
i
]
=
(
sure_transparent
[
nslice
][
i
]?
0
:
1
)
+
(
sure_opaque
[
nslice
][
i
]?
2
:
0
);
dbg_img
[
nslice
*
sublen
+
1
][
i
]
=
(
debug_alpha
[
nslice
][
i
]?
3
:
0
);
dbg_img
[
nslice
*
sublen
+
2
][
i
]
=
(
unbound_alpha
[
nslice
][
i
]?
3
:
0
);
}
dbg_img
[
nslice
*
sublen
+
3
]
=
debug_costs
[
nslice
][
0
];
dbg_img
[
nslice
*
sublen
+
4
]
=
debug_costs
[
nslice
][
1
];
dbg_img
[
nslice
*
sublen
+
5
]
=
debug_costs
[
nslice
][
2
];
dbg_img
[
nslice
*
sublen
+
6
]
=
gcombo_texture
[
nslice
];
dbg_img
[
nslice
*
sublen
+
7
]
=
occluded_filled_textures
[
nslice
];
dbg_img
[
nslice
*
sublen
+
8
]
=
occluded_textures
[
nslice
];
}
ShowDoubleFloatArrays
.
showArrays
(
dbg_img
,
width
,
height
,
true
,
dbg_prefix
+
"-update_fg-"
+
niter
,
// +nslice,
dbg_titles
);
System
.
out
.
println
(
"updateFgAlpha() -> "
+
updated_tiles
);
System
.
out
.
println
(
"updateFgAlpha() -> "
+
updated_tiles
);
}
}
}
}
...
...
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