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Elphel
imagej-elphel
Commits
7ccf095c
Commit
7ccf095c
authored
Nov 17, 2022
by
Andrey Filippov
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working on textures to look behind on BG using only subset of cameras
parent
f6006466
Changes
4
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4 changed files
with
1244 additions
and
10 deletions
+1244
-10
GpuQuad.java
src/main/java/com/elphel/imagej/gpu/GpuQuad.java
+9
-5
ImageDtt.java
src/main/java/com/elphel/imagej/tileprocessor/ImageDtt.java
+6
-4
QuadCLT.java
src/main/java/com/elphel/imagej/tileprocessor/QuadCLT.java
+345
-0
TexturedModel.java
...n/java/com/elphel/imagej/tileprocessor/TexturedModel.java
+884
-1
No files found.
src/main/java/com/elphel/imagej/gpu/GpuQuad.java
View file @
7ccf095c
...
@@ -2290,10 +2290,10 @@ public class GpuQuad{ // quad camera description
...
@@ -2290,10 +2290,10 @@ public class GpuQuad{ // quad camera description
int
[]
cpu_num_texture_tiles
=
new
int
[
8
];
int
[]
cpu_num_texture_tiles
=
new
int
[
8
];
// cuMemcpyDtoH(Pointer.to(cpu_woi), gpu_woi, cpu_woi.length * Sizeof.INT); // hope that Float.floatToIntBits(fcorr_indices[i]) is not needed
// cuMemcpyDtoH(Pointer.to(cpu_woi), gpu_woi, cpu_woi.length * Sizeof.INT); // hope that Float.floatToIntBits(fcorr_indices[i]) is not needed
cpu_woi
[
0
]
=
width
;
cpu_woi
[
0
]
=
width
;
// larger than any x
cpu_woi
[
1
]
=
height
;
cpu_woi
[
1
]
=
height
;
// larger than any y
cpu_woi
[
2
]
=
0
;
cpu_woi
[
2
]
=
0
;
// smaller or equal than any x
cpu_woi
[
3
]
=
0
;
cpu_woi
[
3
]
=
0
;
// smaller or equal than any y
cuMemcpyHtoD
(
gpu_woi
,
Pointer
.
to
(
cpu_woi
),
cpu_woi
.
length
*
Sizeof
.
INT
);
cuMemcpyHtoD
(
gpu_woi
,
Pointer
.
to
(
cpu_woi
),
cpu_woi
.
length
*
Sizeof
.
INT
);
// cuMemcpyDtoH(Pointer.to(cpu_woi), gpu_woi, cpu_woi.length * Sizeof.INT); //just for testing
// cuMemcpyDtoH(Pointer.to(cpu_woi), gpu_woi, cpu_woi.length * Sizeof.INT); //just for testing
...
@@ -2395,6 +2395,9 @@ public class GpuQuad{ // quad camera description
...
@@ -2395,6 +2395,9 @@ public class GpuQuad{ // quad camera description
int
texture_width
=
(
cpu_woi
[
2
]
+
1
)
*
GPUTileProcessor
.
DTT_SIZE
;
int
texture_width
=
(
cpu_woi
[
2
]
+
1
)
*
GPUTileProcessor
.
DTT_SIZE
;
int
texture_tiles_height
=
(
cpu_woi
[
3
]
+
1
)
*
GPUTileProcessor
.
DTT_SIZE
;
int
texture_tiles_height
=
(
cpu_woi
[
3
]
+
1
)
*
GPUTileProcessor
.
DTT_SIZE
;
int
texture_slices
=
num_colors
+
1
;
int
texture_slices
=
num_colors
+
1
;
if
((
keep_weights
&
2
)
!=
0
)
{
texture_slices
+=
num_colors
*
num_cams
;
}
int
blocks_x2
=
((
texture_width
+
int
blocks_x2
=
((
texture_width
+
((
1
<<
(
GPUTileProcessor
.
THREADS_DYNAMIC_BITS
+
GPUTileProcessor
.
DTT_SIZE_LOG2
))
-
1
))
>>
((
1
<<
(
GPUTileProcessor
.
THREADS_DYNAMIC_BITS
+
GPUTileProcessor
.
DTT_SIZE_LOG2
))
-
1
))
>>
...
@@ -3382,6 +3385,7 @@ public class GpuQuad{ // quad camera description
...
@@ -3382,6 +3385,7 @@ public class GpuQuad{ // quad camera description
return
textures
;
return
textures
;
}
}
/*
public static double [][][][] doubleTextures( // not used
public static double [][][][] doubleTextures( // not used
Rectangle woi,
Rectangle woi,
int [] indices,
int [] indices,
...
@@ -3407,7 +3411,7 @@ public class GpuQuad{ // quad camera description
...
@@ -3407,7 +3411,7 @@ public class GpuQuad{ // quad camera description
}
}
return textures;
return textures;
}
}
*/
public
static
double
[][][][]
doubleTextures
(
// may be accelerated with multithreading if needed.
public
static
double
[][][][]
doubleTextures
(
// may be accelerated with multithreading if needed.
Rectangle
woi
,
// null or width and height match texture_tiles
Rectangle
woi
,
// null or width and height match texture_tiles
double
[][][][]
texture_tiles
,
// null or [tilesY][tilesX]
double
[][][][]
texture_tiles
,
// null or [tilesY][tilesX]
...
...
src/main/java/com/elphel/imagej/tileprocessor/ImageDtt.java
View file @
7ccf095c
...
@@ -692,12 +692,14 @@ public class ImageDtt extends ImageDttCPU {
...
@@ -692,12 +692,14 @@ public class ImageDtt extends ImageDttCPU {
true
,
// boolean calc_textures,
true
,
// boolean calc_textures,
false
,
// boolean calc_extra
false
,
// boolean calc_extra
false
);
// boolean linescan_order)
false
);
// boolean linescan_order)
int
num_src_slices
=
numcol
+
1
;
// + (clt_parameters.keep_weights?(ports + numcol + 1):0); // 12 ; // calculate
// int num_src_slices = numcol + 1; // + (clt_parameters.keep_weights?(ports + numcol + 1):0); // 12 ; // calculate
int
num_src_slices
=
numcol
+
1
+
((
keep_weights
!=
0
)?(
getNumSensors
()
+
numcol
+
1
):
0
);
int
num_out_slices
=
numcol
+
1
+
((
keep_weights
!=
0
)?(
getNumSensors
()):
0
);
// 18
int
[]
texture_indices
=
gpuQuad
.
getTextureIndices
();
int
[]
texture_indices
=
gpuQuad
.
getTextureIndices
();
float
[]
flat_textures
=
gpuQuad
.
getFlatTextures
(
float
[]
flat_textures
=
gpuQuad
.
getFlatTextures
(
texture_indices
.
length
,
texture_indices
.
length
,
numcol
,
// int num_colors,
numcol
,
// int num_colors,
false
);
// clt_parameters.keep_weights); // boolean keep_weights);
(
keep_weights
!=
0
)
);
// clt_parameters.keep_weights); // boolean keep_weights);
int
tilesX
=
gpuQuad
.
img_width
/
GPUTileProcessor
.
DTT_SIZE
;
int
tilesX
=
gpuQuad
.
img_width
/
GPUTileProcessor
.
DTT_SIZE
;
int
tilesY
=
gpuQuad
.
img_height
/
GPUTileProcessor
.
DTT_SIZE
;
int
tilesY
=
gpuQuad
.
img_height
/
GPUTileProcessor
.
DTT_SIZE
;
double
[][][][]
texture_tiles
=
new
double
[
tilesY
][
tilesX
][][];
double
[][][][]
texture_tiles
=
new
double
[
tilesY
][
tilesX
][][];
...
@@ -707,7 +709,7 @@ public class ImageDtt extends ImageDttCPU {
...
@@ -707,7 +709,7 @@ public class ImageDtt extends ImageDttCPU {
texture_indices
,
// int [] indices,
texture_indices
,
// int [] indices,
flat_textures
,
// float [][][] ftextures,
flat_textures
,
// float [][][] ftextures,
tilesX
,
// int full_width,
tilesX
,
// int full_width,
isMonochrome
()?
2
:
4
,
// rbga only /int num_slices Same number
num_out_slices
,
//
isMonochrome()? 2: 4, // rbga only /int num_slices Same number
num_src_slices
// int num_src_slices
num_src_slices
// int num_src_slices
);
);
return
texture_tiles
;
return
texture_tiles
;
...
...
src/main/java/com/elphel/imagej/tileprocessor/QuadCLT.java
View file @
7ccf095c
...
@@ -1479,6 +1479,7 @@ public class QuadCLT extends QuadCLTCPU {
...
@@ -1479,6 +1479,7 @@ public class QuadCLT extends QuadCLTCPU {
* @param max_distortion maximal neighbor tiles offset as a fraction of tile size (8)
* @param max_distortion maximal neighbor tiles offset as a fraction of tile size (8)
* @param cluster_index which cluster the tile belongs - to verify tile distortions
* @param cluster_index which cluster the tile belongs - to verify tile distortions
* @param border border tiles, may have neighbors (other border tiles) over discontinuity
* @param border border tiles, may have neighbors (other border tiles) over discontinuity
* @param keep_channels output per-channel Y(G) after YA (RBGA)
* @param debugLevel
* @param debugLevel
* @return
* @return
*/
*/
...
@@ -1497,6 +1498,7 @@ public class QuadCLT extends QuadCLTCPU {
...
@@ -1497,6 +1498,7 @@ public class QuadCLT extends QuadCLTCPU {
final
double
max_distortion
,
// maximal neighbor tiles offset as a fraction of tile size (8)
final
double
max_distortion
,
// maximal neighbor tiles offset as a fraction of tile size (8)
final
int
[]
cluster_index
,
//
final
int
[]
cluster_index
,
//
final
boolean
[]
border
,
// border tiles
final
boolean
[]
border
,
// border tiles
final
boolean
keep_channels
,
final
int
debugLevel
){
final
int
debugLevel
){
// FIXME: Move to clt_parameters;
// FIXME: Move to clt_parameters;
final
double
max_overlap
=
0.6
;
final
double
max_overlap
=
0.6
;
...
@@ -1647,6 +1649,7 @@ public class QuadCLT extends QuadCLTCPU {
...
@@ -1647,6 +1649,7 @@ public class QuadCLT extends QuadCLTCPU {
OpticalFlow
.
THREADS_MAX
,
// final int threadsMax, // maximal number of threads to launch
OpticalFlow
.
THREADS_MAX
,
// final int threadsMax, // maximal number of threads to launch
debugLevel
);
// final int globalDebugLevel);
debugLevel
);
// final int globalDebugLevel);
}
}
// now obeys keep_weights
final
double
[][][][]
texture_tiles
=
image_dtt
.
process_texture_tiles
(
// from transform domain all sensors to combined texture
final
double
[][][][]
texture_tiles
=
image_dtt
.
process_texture_tiles
(
// from transform domain all sensors to combined texture
clt_parameters
.
corr_red
,
// double corr_red,
clt_parameters
.
corr_red
,
// double corr_red,
clt_parameters
.
corr_blue
,
// double corr_blue,
clt_parameters
.
corr_blue
,
// double corr_blue,
...
@@ -1766,6 +1769,348 @@ public class QuadCLT extends QuadCLTCPU {
...
@@ -1766,6 +1769,348 @@ public class QuadCLT extends QuadCLTCPU {
return
texture_tiles
;
return
texture_tiles
;
}
}
public
static
double
[][][][]
texturesNoOverlapGPUFromDSI
(
CLTParameters
clt_parameters
,
double
[]
disparity_ref
,
// motion blur compensation
double
mb_tau
,
// 0.008; // time constant, sec
double
mb_max_gain
,
// 5.0; // motion blur maximal gain (if more - move second point more than a pixel
double
[][]
mb_vectors
,
// now [2][ntiles];
final
double
[]
scene_xyz
,
// camera center in world coordinates
final
double
[]
scene_atr
,
// camera orientation relative to world frame
final
QuadCLT
scene
,
final
QuadCLT
ref_scene
,
// now - may be null - for testing if scene is rotated ref
final
boolean
filter_bg
,
// remove bg tiles (possibly occluded)
final
double
max_distortion
,
// maximal neighbor tiles offset as a fraction of tile size (8)
final
int
[]
cluster_index
,
//
final
boolean
[]
border
,
// border tiles
final
boolean
keep_channels
,
final
int
debugLevel
){
// FIXME: Move to clt_parameters;
final
double
max_overlap
=
0.6
;
final
double
min_adisp_cam
=
0.2
;
final
double
min_rdisp_cam
=
0.03
;
int
keep_weights
=
2
;
// (clt_parameters.replace_weights? 2 : 0); // just 0/2
double
[][]
pXpYD_prefilter
=
OpticalFlow
.
transformToScenePxPyD
(
// now should work with offset ref_scene
null
,
// full_woi_in, // final Rectangle [] extra_woi, // show larger than sensor WOI (or null)
disparity_ref
,
// final double [] disparity_ref, // invalid tiles - NaN in disparity
scene_xyz
,
// final double [] scene_xyz, // camera center in world coordinates
scene_atr
,
// final double [] scene_atr, // camera orientation relative to world frame
scene
,
// final QuadCLT scene_QuadClt,
ref_scene
,
// final QuadCLT reference_QuadClt, // now - may be null - for testing if scene is rotated ref
OpticalFlow
.
THREADS_MAX
);
// int threadsMax)
double
[][]
pXpYD
;
if
(
filter_bg
)
{
double
[][]
scene_ds
=
OpticalFlow
.
conditionInitialDS
(
clt_parameters
,
// CLTParameters clt_parameters,
scene
,
// QuadCLT scene,
-
1
);
// int debug_level);
if
(
scene_ds
!=
null
)
{
double
[]
disparity_cam
=
scene_ds
[
0
];
// null; // for now
pXpYD
=
OpticalFlow
.
filterBG
(
ref_scene
.
getTileProcessor
(),
// final TileProcessor tp,
pXpYD_prefilter
,
// final double [][] pXpYD,
max_overlap
,
// final double max_overlap,
null
,
// disparity_cam, // final double [] disparity_cam,
min_adisp_cam
,
// final double min_adisp_cam,
min_rdisp_cam
,
// final double min_rdisp_cam,
clt_parameters
.
tileX
,
// final int dbg_tileX,
clt_parameters
.
tileY
,
// final int dbg_tileY,
0
);
// 1); //debug_level); // final int debug_level);
}
else
{
pXpYD
=
pXpYD_prefilter
;
}
}
else
{
pXpYD
=
pXpYD_prefilter
;
}
int
rendered_width
=
scene
.
getErsCorrection
().
getSensorWH
()[
0
];
boolean
showPxPyD
=
false
;
if
(
showPxPyD
)
{
int
dbg_width
=
rendered_width
/
GPUTileProcessor
.
DTT_SIZE
;
int
dbg_height
=
pXpYD
.
length
/
dbg_width
;
double
[][]
dbg_img
=
new
double
[
3
+
((
mb_vectors
!=
null
)?
2
:
0
)][
pXpYD
.
length
];
String
[]
dbg_titles
=
(
mb_vectors
!=
null
)?
(
new
String
[]
{
"pX"
,
"pY"
,
"Disparity"
,
"mb_X"
,
"mb_Y"
}):
(
new
String
[]
{
"pX"
,
"pY"
,
"Disparity"
});
for
(
int
i
=
0
;
i
<
dbg_img
.
length
;
i
++)
{
Arrays
.
fill
(
dbg_img
[
i
],
Double
.
NaN
);
}
for
(
int
nTile
=
0
;
nTile
<
pXpYD
.
length
;
nTile
++){
if
(
pXpYD
[
nTile
]
!=
null
)
{
for
(
int
i
=
0
;
i
<
pXpYD
[
nTile
].
length
;
i
++)
{
dbg_img
[
i
][
nTile
]
=
pXpYD
[
nTile
][
i
];
}
}
if
(
mb_vectors
!=
null
)
{
for
(
int
i
=
0
;
i
<
2
;
i
++)
{
dbg_img
[
3
+
i
][
nTile
]
=
mb_tau
*
mb_vectors
[
i
][
nTile
];
}
}
}
ShowDoubleFloatArrays
.
showArrays
(
// out of boundary 15
dbg_img
,
dbg_width
,
dbg_height
,
true
,
scene
.
getImageName
()+
"-pXpYD"
,
dbg_titles
);
}
TpTask
[][]
tp_tasks
;
if
(
mb_vectors
!=
null
)
{
tp_tasks
=
GpuQuad
.
setInterTasksMotionBlur
(
// "true" reference, with stereo actual reference will be offset
scene
.
getNumSensors
(),
rendered_width
,
// should match output size, pXpYD.length
!
scene
.
hasGPU
(),
// final boolean calcPortsCoordinatesAndDerivatives, // GPU can calculate them centreXY
pXpYD
,
// final double [][] pXpYD, // per-tile array of pX,pY,disparity triplets (or nulls)
null
,
// final boolean [] selection, // may be null, if not null do not process unselected tiles
// motion blur compensation
mb_tau
,
// final double mb_tau, // 0.008; // time constant, sec
mb_max_gain
,
// final double mb_max_gain, // 5.0; // motion blur maximal gain (if more - move second point more than a pixel
mb_vectors
,
//final double [][] mb_vectors, //
scene
.
getErsCorrection
(),
// final GeometryCorrection geometryCorrection,
0.0
,
// final double disparity_corr,
-
1
,
// 0, // margin, // final int margin, // do not use tiles if their centers are closer to the edges
null
,
// final boolean [] valid_tiles,
OpticalFlow
.
THREADS_MAX
);
// final int threadsMax) // maximal number of threads to launch
}
else
{
tp_tasks
=
new
TpTask
[
1
][];
tp_tasks
[
0
]
=
GpuQuad
.
setInterTasks
(
// "true" reference, with stereo actual reference will be offset
scene
.
getNumSensors
(),
rendered_width
,
// should match output size, pXpYD.length
!
scene
.
hasGPU
(),
// final boolean calcPortsCoordinatesAndDerivatives, // GPU can calculate them centreXY
pXpYD
,
// final double [][] pXpYD, // per-tile array of pX,pY,disparity triplets (or nulls)
null
,
// final boolean [] selection, // may be null, if not null do not process unselected tiles
scene
.
getErsCorrection
(),
// final GeometryCorrection geometryCorrection,
0.0
,
// final double disparity_corr,
-
1
,
// 0, // margin, // final int margin, // do not use tiles if their centers are closer to the edges
null
,
// final boolean [] valid_tiles,
OpticalFlow
.
THREADS_MAX
);
// final int threadsMax) // maximal number of threads to launch
}
if
(
tp_tasks
[
0
].
length
==
0
)
{
if
(
debugLevel
>
-
1
)
{
System
.
out
.
println
(
"texturesGPUFromDSI(): no tiles to process"
);
}
return
null
;
}
/// scene.saveQuadClt(); // to re-load new set of Bayer images to the GPU (do nothing for CPU) and Geometry
ImageDtt
image_dtt
=
new
ImageDtt
(
scene
.
getNumSensors
(),
clt_parameters
.
transform_size
,
clt_parameters
.
img_dtt
,
scene
.
isAux
(),
scene
.
isMonochrome
(),
scene
.
isLwir
(),
clt_parameters
.
getScaleStrength
(
scene
.
isAux
()),
scene
.
getGPU
());
boolean
use_reference
=
false
;
int
erase_clt
=
0
;
// show_nan ? 1:0;
if
(
mb_vectors
!=
null
)
{
// && test1) {
image_dtt
.
setReferenceTDMotionBlur
(
// change to main?
erase_clt
,
//final int erase_clt,
null
,
// wh, // null, // final int [] wh, // null (use sensor dimensions) or pair {width, height} in pixels
clt_parameters
.
img_dtt
,
// final ImageDttParameters imgdtt_params, // Now just extra correlation parameters, later will include, most others
use_reference
,
// true, // final boolean use_reference_buffer,
tp_tasks
,
// final TpTask[] tp_tasks,
clt_parameters
.
gpu_sigma_r
,
// final double gpu_sigma_r, // 0.9, 1.1
clt_parameters
.
gpu_sigma_b
,
// final double gpu_sigma_b, // 0.9, 1.1
clt_parameters
.
gpu_sigma_g
,
// final double gpu_sigma_g, // 0.6, 0.7
clt_parameters
.
gpu_sigma_m
,
// final double gpu_sigma_m, // = 0.4; // 0.7;
OpticalFlow
.
THREADS_MAX
,
// final int threadsMax, // maximal number of threads to launch
debugLevel
);
// final int globalDebugLevel);
}
else
{
image_dtt
.
setReferenceTD
(
// change to main?
erase_clt
,
//final int erase_clt,
null
,
// wh, // null, // final int [] wh, // null (use sensor dimensions) or pair {width, height} in pixels
clt_parameters
.
img_dtt
,
// final ImageDttParameters imgdtt_params, // Now just extra correlation parameters, later will include, most others
use_reference
,
// true, // final boolean use_reference_buffer,
tp_tasks
[
0
],
// final TpTask[] tp_tasks,
clt_parameters
.
gpu_sigma_r
,
// final double gpu_sigma_r, // 0.9, 1.1
clt_parameters
.
gpu_sigma_b
,
// final double gpu_sigma_b, // 0.9, 1.1
clt_parameters
.
gpu_sigma_g
,
// final double gpu_sigma_g, // 0.6, 0.7
clt_parameters
.
gpu_sigma_m
,
// final double gpu_sigma_m, // = 0.4; // 0.7;
OpticalFlow
.
THREADS_MAX
,
// final int threadsMax, // maximal number of threads to launch
debugLevel
);
// final int globalDebugLevel);
}
// now obeys keep_weights
Rectangle
woi
=
new
Rectangle
();
// will be filled out to match actual available image
// int keep_weights = (clt_parameters.keep_weights? 1 : 0) + (clt_parameters.replace_weights? 2 : 0);
// int keep_weights = (clt_parameters.replace_weights? 2 : 0); // just 0/2
int
text_colors
=
(
scene
.
isMonochrome
()
?
1
:
3
);
int
texture_layers
=
(
text_colors
+
1
)+((
keep_weights
!=
0
)?(
text_colors
*
scene
.
getNumSensors
()):
0
);
double
[]
col_weights
=
new
double
[
text_colors
];
if
(
text_colors
<
3
)
{
col_weights
[
0
]
=
1.0
;
}
else
{
col_weights
[
2
]
=
1.0
/(
1.0
+
clt_parameters
.
corr_red
+
clt_parameters
.
corr_blue
);
// green color
col_weights
[
0
]
=
clt_parameters
.
corr_red
*
col_weights
[
2
];
col_weights
[
1
]
=
clt_parameters
.
corr_blue
*
col_weights
[
2
];
}
scene
.
gpuQuad
.
execRBGA
(
col_weights
,
// double [] color_weights,
scene
.
isLwir
(),
// boolean is_lwir,
clt_parameters
.
min_shot
,
// double min_shot, // 10.0
clt_parameters
.
scale_shot
,
// double scale_shot, // 3.0
clt_parameters
.
diff_sigma
,
// double diff_sigma, // pixel value/pixel change Used much larger sigma = 10.0 instead of 1.5
clt_parameters
.
diff_threshold
,
// double diff_threshold, // pixel value/pixel change
clt_parameters
.
min_agree
,
// double min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
clt_parameters
.
dust_remove
,
// boolean dust_remove,
keep_weights
);
// int keep_weights)
float
[][]
rbga
=
scene
.
gpuQuad
.
getRBGA
(
texture_layers
-
1
,
// (isMonochrome() ? 1 : 3), // int num_colors,
woi
);
// woi in pixels
boolean
show_rbga
=
false
;
if
(
show_rbga
)
{
ShowDoubleFloatArrays
.
showArrays
(
// show slices RBGA (colors - 256, A - 1.0)
rbga
,
woi
.
width
,
woi
.
height
,
true
,
scene
.
getImageName
()+
"-RGBA-STACK-D"
+
clt_parameters
.
disparity
+
":"
+
clt_parameters
.
gpu_woi_tx
+
":"
+
clt_parameters
.
gpu_woi_ty
+
":"
+
clt_parameters
.
gpu_woi_twidth
+
":"
+
clt_parameters
.
gpu_woi_theight
+
":"
+(
clt_parameters
.
gpu_woi_round
?
"C"
:
"R"
)
//,new String[] {"R","B","G","A"}
);
show_rbga
=
false
;
}
// if (debugLevel > -1000) {
// return null;
// }
final
int
tilesX
=
scene
.
getTileProcessor
().
getTilesX
();
final
int
tilesY
=
scene
.
getTileProcessor
().
getTilesY
();
final
int
tiles
=
tilesX
*
tilesY
;
int
tile_size
=
scene
.
getTileProcessor
().
getTileSize
();
int
tile_len
=
tile_size
*
tile_size
;
final
double
[][][][]
texture_tiles88
=
new
double
[
tilesY
][
tilesX
][][];
// here - non-overlapped!
// copy from windowed output to
final
TpTask
[]
ftp_tasks
=
tp_tasks
[
0
];
final
Rectangle
fwoi
=
woi
;
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
OpticalFlow
.
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
double
[][][]
tileXY
=
new
double
[
tilesY
][
tilesX
][];
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
itile
=
ai
.
getAndIncrement
();
itile
<
ftp_tasks
.
length
;
itile
=
ai
.
getAndIncrement
())
{
TpTask
task
=
ftp_tasks
[
itile
];
if
(
task
!=
null
)
{
int
x0
=
tile_size
*
task
.
tx
-
fwoi
.
x
;
int
y0
=
tile_size
*
task
.
ty
-
fwoi
.
y
;
if
((
x0
>=
0
)
&&
(
y0
>=
0
)
&&
(
x0
<
fwoi
.
width
)
&&
(
y0
<
fwoi
.
height
))
{
int
sindx0
=
x0
+
y0
*
fwoi
.
width
;
texture_tiles88
[
task
.
ty
][
task
.
tx
]
=
new
double
[
rbga
.
length
][
tile_len
];
for
(
int
nchn
=
0
;
nchn
<
rbga
.
length
;
nchn
++)
{
int
indx
=
0
;
double
[]
tt
=
texture_tiles88
[
task
.
ty
][
task
.
tx
][
nchn
];
for
(
int
row
=
0
;
row
<
tile_size
;
row
++)
{
int
sindx
=
sindx0
+
fwoi
.
width
*
row
;
for
(
int
col
=
0
;
col
<
tile_size
;
col
++)
{
tt
[
indx
++]
=
rbga
[
nchn
][
sindx
++];
}
}
}
}
else
{
System
.
out
.
println
(
"texturesNoneoverlapGPUFromDSI() task tile outside of texture:\n"
+
"task.tx="
+
task
.
tx
+
", task.ty="
+
task
.
ty
+
", woi.x="
+
fwoi
.
x
+
", woi.y="
+
fwoi
.
y
+
", woi.width="
+
fwoi
.
width
+
", woi.height="
+
fwoi
.
height
);
}
tileXY
[
task
.
ty
][
task
.
tx
]
=
task
.
getDoubleCenterXY
();
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
if
(
max_distortion
>
0
)
{
// remove distorted tiles
double
max_distortion2
=
max_distortion
*
max_distortion
;
final
TileNeibs
tn
=
new
TileNeibs
(
tilesX
,
tilesY
);
final
boolean
[]
distorted
=
new
boolean
[
tiles
];
ai
.
set
(
0
);
final
double
[]
dbg_distort
=
(
debugLevel
>
2
)?
(
new
double
[
tiles
]):
null
;
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nTile
=
ai
.
getAndIncrement
();
nTile
<
tiles
;
nTile
=
ai
.
getAndIncrement
())
{
int
tileX
=
nTile
%
tilesX
;
int
tileY
=
nTile
/
tilesX
;
if
(
tileXY
[
tileY
][
tileX
]
!=
null
)
{
double
[]
centerXY
=
tileXY
[
tileY
][
tileX
];
if
((
centerXY
!=
null
)
&&
(
cluster_index
[
nTile
]
>=
0
)){
// see if any tile
for
(
int
dir
=
0
;
dir
<
TileNeibs
.
DIRS
;
dir
++)
{
int
tile1
=
tn
.
getNeibIndex
(
nTile
,
dir
);
if
(
tile1
>=
0
)
{
if
(
cluster_index
[
tile1
]
==
cluster_index
[
nTile
])
{
int
tileX1
=
tn
.
getX
(
tile1
);
int
tileY1
=
tn
.
getY
(
tile1
);
double
[]
thisXY
=
tileXY
[
tileY1
][
tileX1
];
// border-border neighbor may have discontinuity even belonging to the same cluster
// (coming close AGAIN)
if
((
thisXY
!=
null
)
&&
!(
border
[
nTile
]
&&
border
[
tile1
]))
{
double
dx
=
thisXY
[
0
]
-
centerXY
[
0
]
-
tile_size
*
TileNeibs
.
getDX
(
dir
);
double
dy
=
thisXY
[
1
]
-
centerXY
[
1
]
-
tile_size
*
TileNeibs
.
getDY
(
dir
);
double
e2
=
dx
*
dx
+
dy
*
dy
;
if
(
dbg_distort
!=
null
)
{
if
(
e2
>
dbg_distort
[
nTile
])
{
dbg_distort
[
nTile
]
=
Math
.
sqrt
(
e2
);
}
}
else
{
if
(
e2
>
max_distortion2
)
{
distorted
[
nTile
]
=
true
;
break
;
}
}
}
else
{
continue
;
// check why task is null here for >=0 cluster index
}
}
}
}
}
else
{
if
(
debugLevel
>
-
3
)
{
System
.
out
.
println
(
"Non-null texture for no-cluster, nTile="
+
nTile
+
", tileX="
+
tileX
+
", tileY="
+
tileY
+
", cluster_index["
+
nTile
+
"]="
+
cluster_index
[
nTile
]);
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
ai
.
set
(
0
);
if
(
dbg_distort
!=
null
)
{
ShowDoubleFloatArrays
.
showArrays
(
// out of boundary 15
dbg_distort
,
tilesX
,
tilesY
,
"test-distort"
);
}
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nTile
=
ai
.
getAndIncrement
();
nTile
<
distorted
.
length
;
nTile
=
ai
.
getAndIncrement
())
if
(
distorted
[
nTile
]){
int
tileX
=
nTile
%
tilesX
;
int
tileY
=
nTile
/
tilesX
;
if
(
texture_tiles88
[
tileY
]
!=
null
)
{
texture_tiles88
[
tileY
][
tileX
]
=
null
;
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
return
texture_tiles88
;
}
...
...
src/main/java/com/elphel/imagej/tileprocessor/TexturedModel.java
View file @
7ccf095c
...
@@ -628,6 +628,25 @@ public class TexturedModel {
...
@@ -628,6 +628,25 @@ public class TexturedModel {
scenes_sel
[
i
]
=
true
;
scenes_sel
[
i
]
=
true
;
}
}
boolean
renormalize
=
true
;
// false - use normalizations from previous scenes to keep consistent colors
boolean
renormalize
=
true
;
// false - use normalizations from previous scenes to keep consistent colors
getInterCombinedTexturesNew
(
// return ImagePlus[] matching tileClusters[], with alpha
clt_parameters
,
// final CLTParameters clt_parameters,
colorProcParameters
,
// ColorProcParameters colorProcParameters,
rgbParameters
,
// EyesisCorrectionParameters.RGBParameters rgbParameters,
parameter_scene
,
// final QuadCLT parameter_scene, // to use for rendering parameters in multi-series sequences
// if null - use reference scene
scenes
,
// final QuadCLT [] scenes,
scenes_sel
,
// final boolean [] scenes_sel, // null or which scenes to process
null
,
// final boolean [] selection, // may be null, if not null do not process unselected tiles
tileClusters
,
// final TileCluster [] tileClusters, // disparities, borders, selections for texture passes
// final int margin,
renormalize
,
// final boolean renormalize, // false - use normalizations from previous scenes to keep consistent colors
debugLevel
);
// final int debug_level)
if
(
debugLevel
>
-
1000
)
{
return
false
;
}
ImagePlus
[]
combined_textures
=
getInterCombinedTextures
(
// return ImagePlus[] matching tileClusters[], with alpha
ImagePlus
[]
combined_textures
=
getInterCombinedTextures
(
// return ImagePlus[] matching tileClusters[], with alpha
clt_parameters
,
// final CLTParameters clt_parameters,
clt_parameters
,
// final CLTParameters clt_parameters,
colorProcParameters
,
// ColorProcParameters colorProcParameters,
colorProcParameters
,
// ColorProcParameters colorProcParameters,
...
@@ -656,6 +675,12 @@ public class TexturedModel {
...
@@ -656,6 +675,12 @@ public class TexturedModel {
1
);
//
1
);
//
}
}
}
}
// ********************* just for testing ************************************
if
(
debugLevel
>
-
1000
)
{
return
false
;
}
// Maybe will switch to combined textures (less files)
// Maybe will switch to combined textures (less files)
ImagePlus
[]
imp_textures
=
splitCombinedTextures
(
ImagePlus
[]
imp_textures
=
splitCombinedTextures
(
tileClusters
,
// TileCluster [] tileClusters, //should have name <timestamp>-*
tileClusters
,
// TileCluster [] tileClusters, //should have name <timestamp>-*
...
@@ -931,6 +956,7 @@ public class TexturedModel {
...
@@ -931,6 +956,7 @@ public class TexturedModel {
scenes
[
nscene
].
getErsCorrection
().
getErsATR_dt
()};
scenes
[
nscene
].
getErsCorrection
().
getErsATR_dt
()};
}
}
scenes
[
nscene
].
saveQuadClt
();
// to re-load new set of Bayer images to the GPU (do nothing for CPU)
scenes
[
nscene
].
saveQuadClt
();
// to re-load new set of Bayer images to the GPU (do nothing for CPU)
boolean
keep_channels
=
false
;
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
// prepare and measure textures for each combo textures
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
// prepare and measure textures for each combo textures
final
double
[]
disparity_ref
=
tileClusters
[
nslice
].
getDisparity
();
// disparity in the reference view tiles (Double.NaN - invalid)
final
double
[]
disparity_ref
=
tileClusters
[
nslice
].
getDisparity
();
// disparity in the reference view tiles (Double.NaN - invalid)
// Motion blur vectors are individual per-slice
// Motion blur vectors are individual per-slice
...
@@ -964,6 +990,7 @@ public class TexturedModel {
...
@@ -964,6 +990,7 @@ public class TexturedModel {
max_distortion
,
// final double max_distortion, // maximal neighbor tiles offset as a fraction of tile size (8)
max_distortion
,
// final double max_distortion, // maximal neighbor tiles offset as a fraction of tile size (8)
cluster_indices
[
nslice
],
// final int [] cluster_index, //
cluster_indices
[
nslice
],
// final int [] cluster_index, //
borders
[
nslice
],
// final boolean [] border, // border tiles
borders
[
nslice
],
// final boolean [] border, // border tiles
keep_channels
,
// final boolean keep_channels,
debug_level
);
// final int debugLevel);
debug_level
);
// final int debugLevel);
if
(
slice_texture
!=
null
)
{
if
(
slice_texture
!=
null
)
{
// Use MB vectors for texture weights
// Use MB vectors for texture weights
...
@@ -1014,7 +1041,7 @@ public class TexturedModel {
...
@@ -1014,7 +1041,7 @@ public class TexturedModel {
}
}
}
// for (int nslice = 0; nslice < num_slices; nslice++) {
}
// for (int nslice = 0; nslice < num_slices; nslice++) {
}
// for (int nscene = 0; nscene < num_scenes; nscene++) {
}
// for (int nscene = 0; nscene < num_scenes; nscene++) {
// Divide accumulated data by weights
double
[][][]
faded_textures
=
new
double
[
num_slices
][][];
double
[][][]
faded_textures
=
new
double
[
num_slices
][][];
final
double
[][]
dbg_weights
=
(
debug_level
>
0
)?(
new
double
[
num_slices
][
tiles
])
:
null
;
final
double
[][]
dbg_weights
=
(
debug_level
>
0
)?(
new
double
[
num_slices
][
tiles
])
:
null
;
final
double
[][]
dbg_overlap
=
(
debug_level
>
0
)?(
new
double
[
num_slices
*
num_channels
][])
:
null
;
final
double
[][]
dbg_overlap
=
(
debug_level
>
0
)?(
new
double
[
num_slices
*
num_channels
][])
:
null
;
...
@@ -1072,6 +1099,29 @@ public class TexturedModel {
...
@@ -1072,6 +1099,29 @@ public class TexturedModel {
}
}
}
}
}
}
if
(
debug_level
>
-
1
)
{
double
[][]
dbg_textures
=
new
double
[
faded_textures
.
length
*
faded_textures
[
0
].
length
][
faded_textures
[
0
][
0
].
length
];
String
[]
dbg_titles
=
new
String
[
dbg_textures
.
length
];
String
[]
dbg_subtitles
=
new
String
[
faded_textures
[
0
].
length
];
for
(
int
i
=
0
;
i
<
dbg_subtitles
.
length
;
i
++)
{
dbg_subtitles
[
i
]
=
(
i
<
(
dbg_subtitles
.
length
-
1
))
?
(
"Y"
+
i
):
"alpha"
;
}
for
(
int
i
=
0
;
i
<
dbg_textures
.
length
;
i
++)
{
dbg_textures
[
i
]
=
faded_textures
[
i
/
faded_textures
[
0
].
length
][
i
%
faded_textures
[
0
].
length
];
dbg_titles
[
i
]
=
dbg_subtitles
[
i
%
dbg_subtitles
.
length
]
+
"-"
+
(
i
/
dbg_subtitles
.
length
);
}
ShowDoubleFloatArrays
.
showArrays
(
dbg_textures
,
tilesX
*
transform_size
,
tilesY
*
transform_size
,
true
,
ref_scene
.
getImageName
()+
"-combined_textures-prenorm-pre_UM"
,
dbg_titles
);
}
// Optionally apply UM (before auto/manual range)
// Optionally apply UM (before auto/manual range)
if
(
tex_um
)
{
if
(
tex_um
)
{
QuadCLTCPU
.
umTextures
(
QuadCLTCPU
.
umTextures
(
...
@@ -1248,6 +1298,839 @@ public class TexturedModel {
...
@@ -1248,6 +1298,839 @@ public class TexturedModel {
return
imp_tex
;
// ImagePlus[] ? with alpha, to be split into png and saved with alpha.
return
imp_tex
;
// ImagePlus[] ? with alpha, to be split into png and saved with alpha.
}
}
public
static
ImagePlus
[]
getInterCombinedTexturesNew
(
// return ImagePlus[] matching tileClusters[], with alpha
final
CLTParameters
clt_parameters
,
ColorProcParameters
colorProcParameters
,
EyesisCorrectionParameters
.
RGBParameters
rgbParameters
,
QuadCLT
parameter_scene
,
// to use for rendering parameters in multi-series sequences
// if null - use reference scene
final
QuadCLT
[]
scenes
,
final
boolean
[]
scenes_sel
,
// null or which scenes to process
final
boolean
[]
selection
,
// may be null, if not null do not process unselected tiles
final
TileCluster
[]
tileClusters
,
// disparities, borders, selections for texture passes
final
boolean
renormalize
,
// false - use normalizations from previous scenes to keep consistent colors
final
int
debug_level
)
{
// TODO: ***** scenes with high motion blur also have high ERS to be corrected ! *****
final
int
ref_index
=
scenes
.
length
-
1
;
final
QuadCLT
ref_scene
=
scenes
[
ref_index
];
if
(
parameter_scene
==
null
)
{
parameter_scene
=
ref_scene
;
}
final
int
earliestScene
=
ref_scene
.
getEarliestScene
(
scenes
);
final
ErsCorrection
ers_reference
=
ref_scene
.
getErsCorrection
();
final
int
tilesX
=
ref_scene
.
getTileProcessor
().
getTilesX
();
final
int
tilesY
=
ref_scene
.
getTileProcessor
().
getTilesY
();
final
int
tiles
=
tilesX
*
tilesY
;
final
int
transform_size
=
ref_scene
.
getTileProcessor
().
getTileSize
();
final
int
tile_len
=
transform_size
*
transform_size
;
// final int num_channels = ref_scene.isMonochrome()?2:4; //
final
boolean
filter_bg
=
true
;
// make a clt parameter?
final
boolean
mb_en
=
clt_parameters
.
imp
.
mb_en
;
final
double
mb_tau
=
clt_parameters
.
imp
.
mb_tau
;
// 0.008;// time constant, sec
final
double
mb_max_gain
=
clt_parameters
.
imp
.
mb_max_gain
;
// 5.0; // motion blur maximal gain (if more - move second point more than a pixel
final
double
max_distortion
=
clt_parameters
.
tex_distort
;
// 0.5; // Maximal texture distortion to accumulate multiple scenes (0 - any)
final
double
tex_mb
=
clt_parameters
.
tex_mb
;
// 1.0; // Reduce texture weight if motion blur exceeds this (as square of MB length)
final
boolean
sharp_alpha
=
clt_parameters
.
sharp_alpha
;
final
boolean
is_lwir
=
ref_scene
.
isLwir
();
final
boolean
tex_um
=
clt_parameters
.
tex_um
;
// imp.um_mono; // TODO: add own parameter
final
double
tex_um_sigma
=
clt_parameters
.
tex_um_sigma
;
// imp.um_sigma;
final
double
tex_um_weight
=
clt_parameters
.
tex_um_weight
;
// imp.um_weight;
// TODO: - make texture variants, tex_um_fixed/tex_um_range apply only to unsharp mask, regardless of colors
final
boolean
lwir_autorange
=
is_lwir
&&
clt_parameters
.
tex_lwir_autorange
;
// colorProcParameters.lwir_autorange;
final
boolean
tex_um_fixed
=
clt_parameters
.
tex_um_fixed
;
// imp.mono_fixed; // true; // normalize to fixed range when converting to 8 bits
final
double
tex_um_range
=
clt_parameters
.
tex_um_range
;
// imp.mono_range; // 500.0; // monochrome full-scale range (+/- half)
final
boolean
tex_hist_norm
=
clt_parameters
.
tex_hist_norm
;
// true;
final
double
tex_hist_amount
=
clt_parameters
.
tex_hist_amount
;
// clt_parameters. 0.7;
final
int
tex_hist_bins
=
clt_parameters
.
tex_hist_bins
;
// 1024 ;
final
int
tex_hist_segments
=
clt_parameters
.
tex_hist_segments
;
// 32 ;
final
boolean
tex_color
=
clt_parameters
.
tex_color
;
// true;
final
int
tex_palette
=
clt_parameters
.
tex_palette
;
// 2 ;
ImageDtt
image_dtt
;
image_dtt
=
new
ImageDtt
(
ref_scene
.
getNumSensors
(),
// numSens,
transform_size
,
clt_parameters
.
img_dtt
,
ref_scene
.
isAux
(),
ref_scene
.
isMonochrome
(),
ref_scene
.
isLwir
(),
clt_parameters
.
getScaleStrength
(
ref_scene
.
isAux
()),
ref_scene
.
getGPU
());
if
(
ref_scene
.
getGPU
()
!=
null
)
{
ref_scene
.
getGPU
().
setGpu_debug_level
(
debug_level
);
}
image_dtt
.
getCorrelation2d
();
// initiate image_dtt.correlation2d, needed if disparity_map != null
final
int
num_slices
=
tileClusters
.
length
;
double
[][][]
inter_weights
=
new
double
[
num_slices
][
tilesY
][
tilesX
];
// per-tile texture weights for inter-scene accumulation;
// double [][][][][] inter_textures= new double [num_slices][tilesY][tilesX][][]; // [channel][256] - non-overlapping textures
// weighted sum
double
[][][][][]
inter_textures_wd
=
new
double
[
num_slices
][
tilesY
][
tilesX
][][];
// [channel][64] - overlapping textures
// weighted sum of squares
double
[][][][][]
inter_textures_wd2
=
new
double
[
num_slices
][
tilesY
][
tilesX
][][];
// [channel][64] - overlapping textures
double
[][][]
ref_pXpYDs
=
new
double
[
num_slices
][][];
// individual for each slice
int
[][]
cluster_indices
=
(
max_distortion
>
0.0
)
?
(
new
int
[
num_slices
][]):
null
;
boolean
[][]
borders
=
new
boolean
[
num_slices
][];
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
// prepare and measure textures for each combo textures
ref_pXpYDs
[
nslice
]
=
OpticalFlow
.
transformToScenePxPyD
(
// now should work with offset ref_scene
null
,
// fov_tiles, // final Rectangle [] extra_woi, // show larger than sensor WOI (or null)
tileClusters
[
nslice
].
getDisparity
(),
// final double [] disparity_ref, // invalid tiles - NaN in disparity
OpticalFlow
.
ZERO3
,
// final double [] scene_xyz, // camera center in world coordinates
OpticalFlow
.
ZERO3
,
// final double [] scene_atr, // camera orientation relative to world frame
scenes
[
ref_index
],
// final QuadCLT scene_QuadClt,
scenes
[
ref_index
],
// final QuadCLT reference_QuadClt, // now - may be null - for testing if scene is rotated ref
THREADS_MAX
);
// int threadsMax)
borders
[
nslice
]
=
tileClusters
[
nslice
].
getBorder
();
if
(
max_distortion
>
0.0
)
{
cluster_indices
[
nslice
]
=
tileClusters
[
nslice
].
getClusterIndex
();
}
}
final
int
num_sensors
=
parameter_scene
.
getNumSensors
();
final
int
num_colors
=
parameter_scene
.
isMonochrome
()?
1
:
3
;
for
(
int
nscene
=
earliestScene
;
nscene
<
scenes
.
length
;
nscene
++)
if
((
scenes_sel
==
null
)
||
scenes_sel
[
nscene
]){
String
ts
=
scenes
[
nscene
].
getImageName
();
double
[]
scene_xyz
=
OpticalFlow
.
ZERO3
;
double
[]
scene_atr
=
OpticalFlow
.
ZERO3
;
if
(
nscene
!=
ref_index
)
{
scene_xyz
=
ers_reference
.
getSceneXYZ
(
ts
);
scene_atr
=
ers_reference
.
getSceneATR
(
ts
);
if
((
scene_xyz
==
null
)
||
(
scene_atr
==
null
)){
continue
;
// scene is not matched
}
double
[]
scene_ers_xyz_dt
=
ers_reference
.
getSceneErsXYZ_dt
(
ts
);
double
[]
scene_ers_atr_dt
=
ers_reference
.
getSceneErsATR_dt
(
ts
);
scenes
[
nscene
].
getErsCorrection
().
setErsDt
(
scene_ers_xyz_dt
,
// double [] ers_xyz_dt,
scene_ers_atr_dt
);
// double [] ers_atr_dt)(ers_scene_original_xyz_dt);
}
double
[][]
dxyzatr_dt
=
null
;
// should get velocities from HashMap at reference scene from timestamp , not re-calculate.
if
(
mb_en
)
{
// all scenes have the same name/path
// dxyzatr_dt = OpticalFlow.getVelocities( // looks at previous/next scene poses
// scenes, // QuadCLT [] quadCLTs,
// nscene); // int nscene)
dxyzatr_dt
=
new
double
[][]
{
// for all, including ref
scenes
[
nscene
].
getErsCorrection
().
getErsXYZ_dt
(),
scenes
[
nscene
].
getErsCorrection
().
getErsATR_dt
()};
}
scenes
[
nscene
].
saveQuadClt
();
// to re-load new set of Bayer images to the GPU (do nothing for CPU)
//parameter_scene
// boolean keep_channels = false;
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
// prepare and measure textures for each combo textures
final
double
[]
disparity_ref
=
tileClusters
[
nslice
].
getDisparity
();
// disparity in the reference view tiles (Double.NaN - invalid)
// Motion blur vectors are individual per-slice
// Calculate motion blur vectors - may be used to modify weights of averaged textures
final
double
[][]
motion_blur
=
(
mb_en
&&
(
dxyzatr_dt
!=
null
))?
OpticalFlow
.
getMotionBlur
(
scenes
[
ref_index
],
// QuadCLT ref_scene,
scenes
[
nscene
],
// QuadCLT scene, // can be the same as ref_scene
ref_pXpYDs
[
nslice
],
// double [][] ref_pXpYD, // here it is scene, not reference!
scene_xyz
,
// double [] camera_xyz,
scene_atr
,
// double [] camera_atr,
dxyzatr_dt
[
0
],
// double [] camera_xyz_dt,
dxyzatr_dt
[
1
],
// double [] camera_atr_dt,
0
,
// int shrink_gaps, // will gaps, but not more that grow by this
debug_level
)
:
null
;
// int debug_level)
if
(
debug_level
>
0
)
{
System
.
out
.
println
(
"nscene="
+
nscene
+
", nslice="
+
nslice
+
" will run texturesGPUFromDSI() that needs debug >2"
);
System
.
out
.
print
(
""
);
}
double
[][][][]
slice_texture88
=
QuadCLT
.
texturesNoOverlapGPUFromDSI
(
clt_parameters
,
// CLTParameters clt_parameters,
disparity_ref
,
// double [] disparity_ref,
// motion blur compensation
mb_tau
,
// double mb_tau, // 0.008; // time constant, sec
mb_max_gain
,
// double mb_max_gain, // 5.0; // motion blur maximal gain (if more - move second point more than a pixel
motion_blur
,
// double [][] mb_vectors, // now [2][ntiles];
scene_xyz
,
// final double [] scene_xyz, // camera center in world coordinates
scene_atr
,
// final double [] scene_atr, // camera orientation relative to world frame
scenes
[
nscene
],
// final QuadCLT scene,
scenes
[
ref_index
],
// final QuadCLT ref_scene, // now - may be null - for testing if scene is rotated ref
filter_bg
&&
(
nscene
!=
ref_index
),
// final boolean filter_bg, // remove bg tiles (possibly occluded)
max_distortion
,
// final double max_distortion, // maximal neighbor tiles offset as a fraction of tile size (8)
cluster_indices
[
nslice
],
// final int [] cluster_index, //
borders
[
nslice
],
// final boolean [] border, // border tiles
true
,
//keep_channels, // final boolean keep_channels,
debug_level
);
// final int debugLevel);
if
(
slice_texture88
!=
null
)
{
// Use MB vectors for texture weights
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
int
fnslice
=
nslice
;
final
double
mb_tau2
=
mb_tau
*
mb_tau
/
tex_mb
/
tex_mb
;
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nTile
=
ai
.
getAndIncrement
();
nTile
<
tiles
;
nTile
=
ai
.
getAndIncrement
())
{
int
tileX
=
nTile
%
tilesX
;
int
tileY
=
nTile
/
tilesX
;
if
(
slice_texture88
[
tileY
][
tileX
]
!=
null
)
{
double
w
=
1.0
;
if
(
tex_mb
>
0.0
)
{
double
mb_l2
=
mb_tau2
*
(
motion_blur
[
0
][
nTile
]*
motion_blur
[
0
][
nTile
]
+
// motion_blur == null;
motion_blur
[
1
][
nTile
]*
motion_blur
[
1
][
nTile
]);
if
(
mb_l2
>
1.0
)
{
w
/=
mb_l2
;
// 1/(squared mb)
}
}
if
(
w
>
0
)
{
inter_weights
[
fnslice
][
tileY
][
tileX
]
+=
w
;
if
(
inter_textures_wd
[
fnslice
][
tileY
][
tileX
]
==
null
)
{
// create if it did not exist
inter_textures_wd
[
fnslice
][
tileY
][
tileX
]
=
new
double
[
slice_texture88
[
tileY
][
tileX
].
length
+
num_colors
][
slice_texture88
[
tileY
][
tileX
][
0
].
length
];
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
]
=
new
double
[
slice_texture88
[
tileY
][
tileX
].
length
+
num_colors
][
slice_texture88
[
tileY
][
tileX
][
0
].
length
];
}
for
(
int
nchn
=
0
;
nchn
<
slice_texture88
[
tileY
][
tileX
].
length
;
nchn
++)
{
for
(
int
i
=
0
;
i
<
slice_texture88
[
tileY
][
tileX
][
nchn
].
length
;
i
++)
{
double
d
=
slice_texture88
[
tileY
][
tileX
][
nchn
][
i
];
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
+=
w
*
d
;
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
+=
w
*
d
*
d
;
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
if
(
debug_level
>
-
2
)
{
// -1
if
(
nscene
==
ref_index
)
{
System
.
out
.
println
(
"Textures from the reference scene, nslice = "
+
nslice
+((
slice_texture88
==
null
)?
" - EMPTY"
:
""
));
}
else
{
System
.
out
.
println
(
"Textures from scene "
+
nscene
+
", slice="
+
nslice
+((
slice_texture88
==
null
)?
" - EMPTY"
:
""
));
}
}
}
// for (int nslice = 0; nslice < num_slices; nslice++) {
}
// for (int nscene = 0; nscene < num_scenes; nscene++) {
// Divide accumulated data by weights
double
[][][]
faded_textures
=
new
double
[
num_slices
][][];
final
double
[][]
dbg_weights
=
(
debug_level
>
0
)?(
new
double
[
num_slices
][
tiles
])
:
null
;
final
double
[][]
dbg_overlap
=
(
debug_level
>
0
)?(
new
double
[
num_slices
*(
num_colors
+
1
)][])
:
null
;
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
final
int
fnslice
=
nslice
;
if
(
dbg_weights
!=
null
)
{
Arrays
.
fill
(
dbg_weights
[
nslice
],
Double
.
NaN
);
}
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nTile
=
ai
.
getAndIncrement
();
nTile
<
tiles
;
nTile
=
ai
.
getAndIncrement
())
{
int
tileX
=
nTile
%
tilesX
;
int
tileY
=
nTile
/
tilesX
;
if
(
inter_weights
[
fnslice
][
tileY
][
tileX
]
>
0.0
)
{
if
(
dbg_weights
!=
null
)
{
dbg_weights
[
fnslice
][
nTile
]
=
inter_weights
[
fnslice
][
tileY
][
tileX
];
}
double
w
=
1.0
/
inter_weights
[
fnslice
][
tileY
][
tileX
];
for
(
int
nchn
=
0
;
nchn
<
inter_textures_wd
[
fnslice
][
tileY
][
tileX
].
length
-
num_colors
;
nchn
++)
{
for
(
int
i
=
0
;
i
<
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
].
length
;
i
++)
{
double
d
=
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
*
w
;
// average
double
d2
=
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
*
w
;
// average of squared
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
=
d
;
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
=
Math
.
sqrt
(
d2
-
d
*
d
);
}
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
int
navg
=
inter_textures_wd
[
fnslice
][
tileY
][
tileX
].
length
-
num_colors
+
ncol
;
for
(
int
i
=
0
;
i
<
tile_len
;
i
++)
{
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
navg
][
i
]
=
0
;
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
navg
][
i
]
=
0
;
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
navg
][
i
]
+=
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
1
+
(
nsens
+
1
)
*
num_colors
][
i
]/
num_sensors
;
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
navg
][
i
]
+=
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
1
+
(
nsens
+
1
)
*
num_colors
][
i
]/
num_sensors
;
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
// debug-display this slice here
if
(
debug_level
>
-
10
)
{
int
var_radius
=
3
;
double
try_dir_var
=
30.0
;
// try directional if the intersensor variance exceeds this value
int
dir_num_start
=
5
;
// start with this number of consecutive sensors
double
dir_worsen_rel
=
0.15
;
// add more sensors until variance grows by this relative
double
dir_var_max
=
20.0
;
// do not add more sensors if the variance would exceed this
int
dbg_slices
=
num_colors
+
1
+
num_colors
*
num_sensors
+
num_colors
;
int
dbg_width
=
tilesX
*
transform_size
;
int
dbg_height
=
tilesY
*
transform_size
;
double
[][]
dbg_textures
=
new
double
[
dbg_slices
][
dbg_width
*
dbg_height
];
double
[][]
dbg_textures2
=
new
double
[
dbg_slices
][
dbg_width
*
dbg_height
];
String
[]
dbg_titles
=
new
String
[
dbg_textures
.
length
];
int
dbg_slices_v
=
dbg_slices
+
8
*
num_colors
;
double
[][]
dbg_textures_v
=
new
double
[
dbg_slices_v
][];
String
[]
dbg_titles_v
=
new
String
[
dbg_textures_v
.
length
];
int
tindx
=
0
;
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles
[
tindx
++]
=
"C"
+
ncol
;
}
dbg_titles
[
tindx
++]
=
"ALPHA"
;
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles
[
tindx
++]
=
"T"
+
nsens
+((
num_colors
>
1
)?(
":"
+
ncol
):
""
);
}
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles
[
tindx
++]
=
"AVG"
+((
num_colors
>
1
)?(
ncol
):
""
);
}
for
(
int
n
=
0
;
n
<
dbg_slices
;
n
++)
{
Arrays
.
fill
(
dbg_textures
[
n
],
Double
.
NaN
);
Arrays
.
fill
(
dbg_textures2
[
n
],
Double
.
NaN
);
}
// inter_textures_wd[fnslice][tileY][tileX][navg][i] +=
for
(
int
tileY
=
0
;
tileY
<
tilesY
;
tileY
++)
{
for
(
int
tileX
=
0
;
tileX
<
tilesX
;
tileX
++)
if
(
inter_textures_wd
[
fnslice
][
tileY
][
tileX
]
!=
null
){
for
(
int
row
=
0
;
row
<
transform_size
;
row
++)
{
for
(
int
n
=
0
;
n
<
dbg_slices
;
n
++)
{
System
.
arraycopy
(
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
n
],
row
*
transform_size
,
dbg_textures
[
n
],
(
tileY
*
transform_size
+
row
)
*
dbg_width
+
(
tileX
*
transform_size
),
transform_size
);
System
.
arraycopy
(
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
n
],
row
*
transform_size
,
dbg_textures2
[
n
],
(
tileY
*
transform_size
+
row
)
*
dbg_width
+
(
tileX
*
transform_size
),
transform_size
);
}
}
}
}
ShowDoubleFloatArrays
.
showArrays
(
dbg_textures
,
dbg_width
,
dbg_height
,
true
,
ref_scene
.
getImageName
()+
"-combined_textures88-"
+
String
.
format
(
"%02d"
,
nslice
),
dbg_titles
);
ShowDoubleFloatArrays
.
showArrays
(
dbg_textures2
,
dbg_width
,
dbg_height
,
true
,
ref_scene
.
getImageName
()+
"-combined_textures88-rmse-"
+
String
.
format
(
"%02d"
,
nslice
),
dbg_titles
);
// get variance-same, variance-inter, variance-seme/variance-inter
tindx
=
0
;
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"C"
+
ncol
;
}
dbg_titles_v
[
tindx
++]
=
"ALPHA"
;
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"T"
+
nsens
+((
num_colors
>
1
)?(
":"
+
ncol
):
""
);
}
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"AVG"
+((
num_colors
>
1
)?(
ncol
):
""
);
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"VAR_SAME"
+((
num_colors
>
1
)?(
ncol
):
""
);
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"VAR_INTER"
+((
num_colors
>
1
)?(
ncol
):
""
);
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"VAR_RATIO"
+((
num_colors
>
1
)?(
ncol
):
""
);
}
// debugging BG pixels obscured by the FG ones
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"DIR"
+((
num_colors
>
1
)?(
ncol
):
""
);
// direction (center, step 0.5)
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"LEN"
+((
num_colors
>
1
)?(
ncol
):
""
);
// number of consecutive sensors
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"DIRTEX"
+((
num_colors
>
1
)?(
ncol
):
""
);
// average texture value with subset of sensors
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"DIRVAR"
+((
num_colors
>
1
)?(
ncol
):
""
);
// variance for the subset of sensors
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"DIRRATIO"
+((
num_colors
>
1
)?(
ncol
):
""
);
// ratio of space variance to directional variance
}
for
(
int
n
=
0
;
n
<
dbg_slices
;
n
++)
{
dbg_textures_v
[
n
]
=
dbg_textures
[
n
];
}
for
(
int
n
=
dbg_slices
;
n
<
dbg_slices_v
;
n
++)
{
dbg_textures_v
[
n
]
=
new
double
[
dbg_width
*
dbg_height
];
Arrays
.
fill
(
dbg_textures_v
[
n
],
Double
.
NaN
);
}
final
TileNeibs
pn
=
new
TileNeibs
(
tilesX
*
transform_size
,
tilesY
*
transform_size
);
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
final
int
indx_mean
=
num_colors
+
1
+
num_sensors
*
num_colors
;
// average of channels // ncol; //
final
int
indx_chn0
=
num_colors
+
1
+
ncol
;
// + nsens*num_colors
final
int
indx_var_same
=
num_colors
+
1
+
num_sensors
*
num_colors
+
1
+
ncol
;
final
int
indx_var_inter
=
indx_var_same
+
num_colors
;
final
int
indx_var_ratio
=
indx_var_inter
+
num_colors
;
final
int
indx_dir
=
indx_var_ratio
+
1
*
num_colors
;
final
int
indx_len
=
indx_var_ratio
+
2
*
num_colors
;
final
int
indx_dir_tex
=
indx_var_ratio
+
3
*
num_colors
;
final
int
indx_dir_var
=
indx_var_ratio
+
4
*
num_colors
;
final
int
indx_dir_ratio
=
indx_var_ratio
+
5
*
num_colors
;
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nTile
=
ai
.
getAndIncrement
();
nTile
<
tiles
;
nTile
=
ai
.
getAndIncrement
())
{
int
tileX
=
nTile
%
tilesX
;
int
tileY
=
nTile
/
tilesX
;
for
(
int
dy
=
0
;
dy
<
transform_size
;
dy
++)
{
int
y0
=
tileY
*
transform_size
+
dy
;
for
(
int
dx
=
0
;
dx
<
transform_size
;
dx
++)
{
int
x0
=
tileX
*
transform_size
+
dx
;
int
indx0
=
pn
.
getIndex
(
x0
,
y0
);
double
var_same
=
Double
.
NaN
;
double
var_inter
=
Double
.
NaN
;
if
((
indx0
>=
0
)
&&
!
Double
.
isNaN
(
dbg_textures_v
[
indx_mean
][
indx0
]))
{
// calculate unweighted variance
double
sw
=
0.0
,
swd
=
0.0
,
swd2
=
0.0
;
for
(
int
dvy
=
-
var_radius
;
dvy
<=
var_radius
;
dvy
++)
{
for
(
int
dvx
=
-
var_radius
;
dvx
<=
var_radius
;
dvx
++)
{
int
indx
=
pn
.
getIndex
(
x0
+
dvx
,
y0
+
dvy
);
if
((
indx
>=
0
)
&&
!
Double
.
isNaN
(
dbg_textures_v
[
indx_mean
][
indx
]))
{
double
w
=
1.0
;
double
d
=
dbg_textures_v
[
indx_mean
][
indx
];
sw
+=
w
;
swd
+=
w
*
d
;
swd2
+=
w
*
d
*
d
;
}
}
}
if
(
sw
>
0.0
)
{
// always
double
avg
=
swd
/
sw
;
double
avg2
=
swd2
/
sw
;
var_same
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
dbg_textures_v
[
indx_var_same
][
indx0
]
=
var_same
;
}
// calculate inter-sensor variance (add local normalization?)
sw
=
0.0
;
swd
=
0.0
;
swd2
=
0.0
;
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
double
w
=
1.0
;
double
d
=
dbg_textures_v
[
indx_chn0
+
nsens
*
num_colors
][
indx0
];
sw
+=
w
;
swd
+=
w
*
d
;
swd2
+=
w
*
d
*
d
;
}
if
(
sw
>
0.0
)
{
// always
double
avg
=
swd
/
sw
;
double
avg2
=
swd2
/
sw
;
var_inter
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
dbg_textures_v
[
indx_var_inter
][
indx0
]
=
var_inter
;
}
dbg_textures_v
[
indx_var_ratio
][
indx0
]
=
var_same
/
var_inter
;
// try to improve var_inter for BG tiles by selecting sensor to look behind from one side
dbg_textures_v
[
indx_dir_tex
][
indx0
]
=
dbg_textures_v
[
indx_mean
][
indx0
];
dbg_textures_v
[
indx_dir_var
][
indx0
]
=
var_inter
;
dbg_textures_v
[
indx_dir_ratio
][
indx0
]
=
var_same
/
var_inter
;
double
[]
dirvar
=
new
double
[
num_sensors
];
// extract to a separate method
// move color to outer cycle
// pass color-dependent array of relevant slices
// calculate array of variances dependent on dir_start and
// dir_len, and mix them according to neighbor weights, then find
// the best dir and length. Then use only for the center pixel.
// For BG tiles - only change Y, keep alpha = 1.0, for FG - cut transparent and maybe remove texture tiles at all?
if
(
var_inter
>
try_dir_var
)
{
sw
=
0.0
;
swd
=
0.0
;
swd2
=
0.0
;
for
(
int
i
=
0
;
i
<
dir_num_start
;
i
++)
{
double
w
=
1.0
;
double
d
=
dbg_textures_v
[
indx_chn0
+
i
*
num_colors
][
indx0
];
sw
+=
w
;
swd
+=
w
*
d
;
swd2
+=
w
*
d
*
d
;
}
double
[]
sw_dir
=
new
double
[
num_sensors
];
double
[]
swd_dir
=
new
double
[
num_sensors
];
double
[]
swd2_dir
=
new
double
[
num_sensors
];
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
double
avg
=
swd
/
sw
;
double
avg2
=
swd2
/
sw
;
dirvar
[
nsens
]
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
sw_dir
[
nsens
]
=
sw
;
swd_dir
[
nsens
]
=
swd
;
swd2_dir
[
nsens
]
=
swd2
;
double
w0
=
1.0
;
double
d0
=
dbg_textures_v
[
indx_chn0
+
nsens
*
num_colors
][
indx0
];
sw
-=
w0
;
swd
-=
w0
*
d0
;
swd2
-=
w0
*
d0
*
d0
;
int
nsens1
=
(
nsens
+
dir_num_start
)
%
num_sensors
;
double
w1
=
1.0
;
double
d1
=
dbg_textures_v
[
indx_chn0
+
nsens1
*
num_colors
][
indx0
];
sw
+=
w1
;
swd
+=
w1
*
d1
;
swd2
+=
w1
*
d1
*
d1
;
}
int
dir_best
=
0
;
// start of consecutive sensor numbers
for
(
int
i
=
1
;
i
<
num_sensors
;
i
++)
{
if
(
dirvar
[
i
]
<
dirvar
[
dir_best
])
{
dir_best
=
i
;
}
}
// now try to increase number of averaged sensors
// try forward and backward, select best, verify it fits.
double
dir_var
=
dirvar
[
dir_best
];
double
max_var
=
Math
.
min
(
dir_var_max
,
dir_var
*(
1.0
+
dir_worsen_rel
));
sw
=
sw_dir
[
dir_best
];
swd
=
swd_dir
[
dir_best
];
swd2
=
swd2_dir
[
dir_best
];
int
dir_start
=
dir_best
;
int
dir_len
;
for
(
dir_len
=
dir_num_start
;
dir_len
<
num_sensors
;
dir_len
++)
{
int
nsens0
=
dir_start
-
1
;
//) % num_sensors;
if
(
nsens0
<
0
)
{
nsens0
+=
num_sensors
;
}
double
w
=
1.0
;
double
d
=
dbg_textures_v
[
indx_chn0
+
nsens0
*
num_colors
][
indx0
];
double
sw_0
=
sw
+
w
;
double
swd_0
=
swd
+
w
*
d
;
double
swd2_0
=
swd2
+
w
*
d
*
d
;
double
avg
=
swd_0
/
sw_0
;
double
avg2
=
swd2_0
/
sw_0
;
double
var_0
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
int
nsens1
=
dir_start
+
dir_len
;
if
(
nsens1
>=
num_sensors
)
{
nsens1
-=
num_sensors
;
}
w
=
1.0
;
d
=
dbg_textures_v
[
indx_chn0
+
nsens1
*
num_colors
][
indx0
];
double
sw_1
=
sw
+
w
;
double
swd_1
=
swd
+
w
*
d
;
double
swd2_1
=
swd2
+
w
*
d
*
d
;
avg
=
swd_1
/
sw_1
;
avg2
=
swd2_1
/
sw_1
;
double
var_1
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
if
(
Math
.
min
(
var_0
,
var_1
)
>
max_var
)
{
break
;
}
if
(
var_0
<
var_1
)
{
dir_start
=
nsens0
;
sw
=
sw_0
;
swd
=
swd_0
;
swd2
=
swd2_0
;
dir_var
=
var_0
;
}
else
{
// dir_start stays the same
sw
=
sw_1
;
swd
=
swd_1
;
swd2
=
swd2_1
;
dir_var
=
var_1
;
}
}
double
dir_avg
=
swd
/
sw
;
double
ddir
=
dir_start
+
0.5
*
(
dir_len
-
1
);
if
(
ddir
>=
num_sensors
)
{
ddir
-=
num_sensors
;
}
// fill arrays
dbg_textures_v
[
indx_dir
][
indx0
]
=
ddir
;
dbg_textures_v
[
indx_len
][
indx0
]
=
dir_len
;
dbg_textures_v
[
indx_dir_tex
][
indx0
]
=
dir_avg
;
dbg_textures_v
[
indx_dir_var
][
indx0
]
=
dir_var
;
dbg_textures_v
[
indx_dir_ratio
][
indx0
]
=
var_same
/
dir_var
;
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
ShowDoubleFloatArrays
.
showArrays
(
dbg_textures_v
,
dbg_width
,
dbg_height
,
true
,
ref_scene
.
getImageName
()+
"-textures88-variances-"
+
String
.
format
(
"%02d"
,
nslice
),
dbg_titles_v
);
}
}
// Process slice of textures: apply borders, convert to color or apply UM, add synthetic mesh, ...
// 2 layers for mono, 4 layers - for color
// First - merge overlapped and apply borders, alpha is the last slice
/*
faded_textures[nslice] = getFadedTextures( // get image from a single pass, return relative path for x3d // USED in lwir
clt_parameters, // CLTParameters clt_parameters,
inter_textures[fnslice], // final double [][][][] texture_tiles, // array [tilesY][tilesX][4][4*transform_size] or [tilesY][tilesX]{null}
tileClusters[fnslice], // final TileCluster tileCluster, // disparities, borders, selections for texture passes
sharp_alpha, // final boolean sharp_alpha, // combining mode for alpha channel: false - treat as RGB, true - apply center 8x8 only
transform_size, // final int transform_size, //
(num_colors+1), // final int num_channels, // 4 for RGBA, 2 for Y (should match textures)
debug_level); // final int debugLevel)
if (dbg_overlap != null) {
double [][] non_overlap = combineYRBGATiles(
inter_textures[fnslice], // final double [][][][] texture_tiles, // array [tilesY][tilesX][4][4*transform_size] or [tilesY][tilesX]{null}
false, // final boolean overlap, // when false - output each tile as 16x16, true - overlap to make 8x8
sharp_alpha, // final boolean sharp_alpha, // combining mode for alpha channel: false - treat as RGB, true - apply center 8x8 only
transform_size, // final int transform_size, //
(num_colors+1), //final int num_channels, // 4 for RGBA, 2 for Y (should match textures)
debug_level); // final int debugLevel)
for (int i = 0; i < num_channels; i++) {
dbg_overlap[fnslice*(num_colors+1)+i] = non_overlap[i];
}
}
*/
}
if
(
debug_level
>
-
1000
)
{
return
null
;
}
if
(
debug_level
>
-
1
)
{
double
[][]
dbg_textures
=
new
double
[
faded_textures
.
length
*
faded_textures
[
0
].
length
][
faded_textures
[
0
][
0
].
length
];
String
[]
dbg_titles
=
new
String
[
dbg_textures
.
length
];
String
[]
dbg_subtitles
=
new
String
[
faded_textures
[
0
].
length
];
for
(
int
i
=
0
;
i
<
dbg_subtitles
.
length
;
i
++)
{
dbg_subtitles
[
i
]
=
(
i
<
(
dbg_subtitles
.
length
-
1
))
?
(
"Y"
+
i
):
"alpha"
;
}
for
(
int
i
=
0
;
i
<
dbg_textures
.
length
;
i
++)
{
dbg_textures
[
i
]
=
faded_textures
[
i
/
faded_textures
[
0
].
length
][
i
%
faded_textures
[
0
].
length
];
dbg_titles
[
i
]
=
dbg_subtitles
[
i
%
dbg_subtitles
.
length
]
+
"-"
+
(
i
/
dbg_subtitles
.
length
);
}
ShowDoubleFloatArrays
.
showArrays
(
dbg_textures
,
tilesX
*
transform_size
,
tilesY
*
transform_size
,
true
,
ref_scene
.
getImageName
()+
"-combined_textures-prenorm-pre_UM"
,
dbg_titles
);
}
if
(
debug_level
>
-
100
)
{
return
null
;
}
// Optionally apply UM (before auto/manual range)
if
(
tex_um
)
{
QuadCLTCPU
.
umTextures
(
faded_textures
,
// final double [][][] textures, // [nslices][nchn][i]
tilesX
*
transform_size
,
// final int width,
tex_um_sigma
,
// final double um_sigma,
tex_um_weight
);
// final double um_weight)
}
if
(
debug_level
>
-
1
)
{
double
[][]
dbg_textures
=
new
double
[
faded_textures
.
length
*
faded_textures
[
0
].
length
][
faded_textures
[
0
][
0
].
length
];
String
[]
dbg_titles
=
new
String
[
dbg_textures
.
length
];
String
[]
dbg_subtitles
=
new
String
[
faded_textures
[
0
].
length
];
for
(
int
i
=
0
;
i
<
dbg_subtitles
.
length
;
i
++)
{
dbg_subtitles
[
i
]
=
(
i
<
(
dbg_subtitles
.
length
-
1
))
?
(
"Y"
+
i
):
"alpha"
;
}
for
(
int
i
=
0
;
i
<
dbg_textures
.
length
;
i
++)
{
dbg_textures
[
i
]
=
faded_textures
[
i
/
faded_textures
[
0
].
length
][
i
%
faded_textures
[
0
].
length
];
dbg_titles
[
i
]
=
dbg_subtitles
[
i
%
dbg_subtitles
.
length
]
+
"-"
+
(
i
/
dbg_subtitles
.
length
);
}
ShowDoubleFloatArrays
.
showArrays
(
dbg_textures
,
tilesX
*
transform_size
,
tilesY
*
transform_size
,
true
,
ref_scene
.
getImageName
()+
"-combined_textures-prenorm"
,
dbg_titles
);
if
(
dbg_overlap
!=
null
)
{
ShowDoubleFloatArrays
.
showArrays
(
dbg_overlap
,
2
*
tilesX
*
transform_size
,
2
*
tilesY
*
transform_size
,
true
,
ref_scene
.
getImageName
()+
"-non-overlap_textures-prenorm"
,
dbg_titles
);
}
if
(
dbg_weights
!=
null
)
{
ShowDoubleFloatArrays
.
showArrays
(
dbg_weights
,
tilesX
,
tilesY
,
true
,
ref_scene
.
getImageName
()+
"-texture_weights-prenorm"
);
}
}
//renormalize
// normalize all slices together if LWIR
// FIXME: Should it be here? Will setColdHot() change photometric calibration ? Or should it be disabled?
double
[]
norm_table
=
null
;
// first try, then make save to properties with cold/hot
if
(
renormalize
)
{
if
(
lwir_autorange
)
{
double
rel_low
;
double
rel_high
;
boolean
force_min_max
=
true
;
if
(!
tex_um
&&
!
force_min_max
)
{
// for UM will use min/max
rel_low
=
colorProcParameters
.
lwir_low
;
rel_high
=
colorProcParameters
.
lwir_high
;
if
(!
Double
.
isNaN
(
parameter_scene
.
getLwirOffset
()))
{
// ref_scene or parameter_scene? Or both?
rel_low
-=
parameter_scene
.
getLwirOffset
();
rel_high
-=
parameter_scene
.
getLwirOffset
();
}
}
else
{
// for UM need to calculate min and max (probably OK for non-UM too !)
double
[]
minmax
=
QuadCLTCPU
.
getMinMaxTextures
(
faded_textures
);
//double [][][] textures // [slices][nchn][i]
rel_low
=
minmax
[
0
];
// absolute min
rel_high
=
minmax
[
1
];
// absolute max
}
double
[]
cold_hot
=
QuadCLTCPU
.
autorangeTextures
(
faded_textures
,
// double [][][] textures, // [nslices][nchn][i]
rel_low
,
// double hard_cold,// matches data, DC (this.lwir_offset) subtracted
rel_high
,
// double hard_hot, // matches data, DC (this.lwir_offset) subtracted
colorProcParameters
.
lwir_too_cold
,
// double too_cold, // pixels per image
colorProcParameters
.
lwir_too_hot
,
// double too_hot, // pixels per image
tex_hist_bins
);
// int num_bins)
if
((
cold_hot
!=
null
)
&&
!
tex_um
&&
!
force_min_max
)
{
if
(!
Double
.
isNaN
(
parameter_scene
.
getLwirOffset
()))
{
cold_hot
[
0
]
+=
parameter_scene
.
getLwirOffset
();
cold_hot
[
1
]
+=
parameter_scene
.
getLwirOffset
();
}
}
parameter_scene
.
setColdHot
(
cold_hot
);
// will be used for shifted images and for texture tiles
}
else
if
(
tex_um
&&
tex_um_fixed
)
{
// apply fixed range, but for UM only (what about RGB?)
parameter_scene
.
setColdHot
(-
0.5
*
tex_um_range
,
0.5
*
tex_um_range
);
}
if
(
tex_hist_norm
)
{
// will normalize (0..1) keeping cold_hot to apply during rendering
// last norm_table element is <=1.0, first >=0;
norm_table
=
QuadCLTCPU
.
getHistogramNormalization
(
faded_textures
,
// double [][][] textures, // [nslices][nchn][i]
parameter_scene
.
getColdHot
(),
// double [] minmax,
tex_hist_bins
,
// int num_bins,
tex_hist_segments
,
//int num_nodes
tex_hist_amount
);
//double hist_normalize_amount // 1.0 - full
}
}
if
(
tex_hist_norm
&&
(
norm_table
!=
null
))
{
// apply histogram normalization
double
[]
cold_hot
=
parameter_scene
.
getColdHot
();
// used in linearStackToColor
double
[]
inverted_table
=
QuadCLTCPU
.
invertHistogramNormalization
(
norm_table
,
// double [] direct_table, // last is <1.0, first > 0
tex_hist_bins
);
// int num_bins)
QuadCLTCPU
.
applyTexturesNormHist
(
faded_textures
,
// final double [][][] textures, // [nslices][nchn][i]
cold_hot
,
// final double [] min_max,
inverted_table
);
// final double [] inv_table)
}
if
(
debug_level
>
-
1
)
{
double
[][]
dbg_textures
=
new
double
[
faded_textures
.
length
*
faded_textures
[
0
].
length
][
faded_textures
[
0
][
0
].
length
];
String
[]
dbg_titles
=
new
String
[
dbg_textures
.
length
];
String
[]
dbg_subtitles
=
new
String
[
faded_textures
[
0
].
length
];
for
(
int
i
=
0
;
i
<
dbg_subtitles
.
length
;
i
++)
{
dbg_subtitles
[
i
]
=
(
i
<
(
dbg_subtitles
.
length
-
1
))
?
(
"Y"
+
i
):
"alpha"
;
}
for
(
int
i
=
0
;
i
<
dbg_textures
.
length
;
i
++)
{
dbg_textures
[
i
]
=
faded_textures
[
i
/
faded_textures
[
0
].
length
][
i
%
faded_textures
[
0
].
length
];
dbg_titles
[
i
]
=
dbg_subtitles
[
i
%
dbg_subtitles
.
length
]
+
"-"
+
(
i
/
dbg_subtitles
.
length
);
}
ShowDoubleFloatArrays
.
showArrays
(
dbg_textures
,
tilesX
*
transform_size
,
tilesY
*
transform_size
,
true
,
ref_scene
.
getImageName
()+
"-combined_textures"
,
dbg_titles
);
if
(
dbg_overlap
!=
null
)
{
ShowDoubleFloatArrays
.
showArrays
(
dbg_overlap
,
2
*
tilesX
*
transform_size
,
2
*
tilesY
*
transform_size
,
true
,
ref_scene
.
getImageName
()+
"-non-overlap_textures"
,
dbg_titles
);
}
if
(
dbg_weights
!=
null
)
{
ShowDoubleFloatArrays
.
showArrays
(
dbg_weights
,
tilesX
,
tilesY
,
true
,
ref_scene
.
getImageName
()+
"-texture_weights"
);
}
}
double
[]
minmax
=
parameter_scene
.
getColdHot
();
// used in linearStackToColor
ImagePlus
[]
imp_tex
=
new
ImagePlus
[
num_slices
];
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
String
title
=
String
.
format
(
"%s-combo%03d-texture"
,
ref_scene
.
getImageName
(),
nslice
);
imp_tex
[
nslice
]
=
QuadCLTCPU
.
linearStackToColorLWIR
(
clt_parameters
,
// CLTParameters clt_parameters,
tex_palette
,
// int lwir_palette, // <0 - do not convert
minmax
,
// double [] minmax,
title
,
// String name,
""
,
// String suffix, // such as disparity=...
tex_color
,
// boolean toRGB,
faded_textures
[
nslice
],
// double [][] texture_data,
tilesX
*
transform_size
,
// int width, // int tilesX,
tilesY
*
transform_size
,
// int height, // int tilesY,
debug_level
);
// int debugLevel )
// Add synthetic mesh only with higher resolution? or just any by a specified period?what king of mesh - vertical random, ...
// Split and save as png
}
// Process accumulated textures: average, apply borders, convert to color or apply UM, add synthetic mesh, ...
return
imp_tex
;
// ImagePlus[] ? with alpha, to be split into png and saved with alpha.
}
public
static
ImagePlus
[]
splitCombinedTextures
(
public
static
ImagePlus
[]
splitCombinedTextures
(
TileCluster
[]
tileClusters
,
//should have name <timestamp>-*
TileCluster
[]
tileClusters
,
//should have name <timestamp>-*
int
transform_size
,
int
transform_size
,
...
...
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