Commit 65ebce35 authored by Andrey Filippov's avatar Andrey Filippov

default parameters adjustment

parent 8b0de09b
......@@ -699,25 +699,25 @@ min_str_neib_fpn 0.35
public double cuas_multi_strength = 0.45; // maximal strength to use multi-tile DSI
public double cuas_reliable_str = 0.8; // use for relaible tiles if INTER-INTRA-LMA is available, not just DSI_MAIN
public double cuas_fat_zero = 1000.0; // phase correlation fat zero
public double cuas_fat_zero = 100.0; // phase correlation fat zero
public double cuas_cent_radius = 3.0; // centroids center radius
public int cuas_n_recenter = 2; // when cosine window, re-center window these many times
public double cuas_rstr = 0.001; // minimal phase correlation maximums relative to max str
public double cuas_rstr = 0.01; // minimal phase correlation maximums relative to max str
public boolean cuas_smooth = true; // used cosine window when averaging correlations
public int cuas_corr_pairs = 50; // number of correlation pairs to accumulate
public int cuas_corr_offset = 20; // offset between motion detection pairs
public boolean cuas_half_step = false; // half step (=cuas_corr_offset/2) when scanning for motion
public boolean cuas_half_step = true; // half step (=cuas_corr_offset/2) when scanning for motion
public int cuas_max_range = 2; // how far to extend local max: 1 3x3 neighbors, 2 - 5x5 neighbs
public int cuas_num_cycles = 10; // number of cycles of testing and removing bad targets
// boosting weight of moving targets
public double cuas_speed_min = 0.2; // minimal pixels per range (per cuas_corr_offset)
public double cuas_speed_pref = 0.5; // preferable speed (boost weights for faster targets)
public double cuas_speed_boost = 2.5; // speed boost limit
public double cuas_speed_min = 0.0; // minimal pixels per range (per cuas_corr_offset)
public double cuas_speed_pref = 0.0; // preferable speed (boost weights for faster targets)
public double cuas_speed_boost = 1.0; // speed boost limit
// target filtering after constant velocity accumulation
public double cuas_target_radius = 3.0; // target centroids center radius
public double cuas_target_strength =0.8; // target centroids center radius
public double [][] cuas_target_frac = {{0,0.15},{2,0.3},{5,0.4}};
public double [][] cuas_target_frac = {{0,0.15},{2.5,0.18},{5,0.3}};
public boolean cuas_no_border = true; // exclude targets with centers on the 16x16 tile edges
// CUAS Motion LMA parameters
public double cuas_lma_sigma = 3.0;
......@@ -747,7 +747,7 @@ min_str_neib_fpn 0.35
public double cuas_mask_width = 9;
public double cuas_mask_blur = 3;
public boolean cuas_mask_round = false;
public boolean cuas_mask_round = true;
public int cuas_target_type = 0; // 0 - unknown, 1 - known, 2 - friend, 3 - foe
public double cuas_input_range = 5;
......
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