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Elphel
imagej-elphel
Commits
5893bc5e
Commit
5893bc5e
authored
Dec 21, 2022
by
Andrey Filippov
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More on textured meshes
parent
36da3e22
Changes
2
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Showing
2 changed files
with
378 additions
and
42 deletions
+378
-42
TexturedModel.java
...n/java/com/elphel/imagej/tileprocessor/TexturedModel.java
+25
-1
TriMesh.java
src/main/java/com/elphel/imagej/x3d/export/TriMesh.java
+353
-41
No files found.
src/main/java/com/elphel/imagej/tileprocessor/TexturedModel.java
View file @
5893bc5e
...
...
@@ -1261,9 +1261,11 @@ public class TexturedModel {
for
(
ArrayList
<
Integer
>
part_loc:
loc_multi
)
{
loc_list
.
addAll
(
part_loc
);
}
boolean
[]
discontinued
=
new
boolean
[
neib_lev
.
length
];
// Temporarily mark loc_list with max_neib_lev+1 to remove them from averaging
for
(
int
tile:
loc_list
)
{
neib_lev
[
tile
]
=
max_neib_lev
+
1
;
discontinued
[
tile
]
=
true
;
}
// there may be some orphans left neib_lev >0 that do not have neighbors with neib_lev one less
...
...
@@ -1372,9 +1374,24 @@ public class TexturedModel {
System
.
out
.
println
(
"buildTileCluster() BUG - no tiles removed from disparity_layers[]"
);
}
// Marking discontinued max_neib_lev with max_neib_lev+1 for building meshes they should not be connected to max_neib_lev
// Maybe there is a more elegant way to do this.
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
tile
=
ai
.
getAndIncrement
();
tile
<
tiles
;
tile
=
ai
.
getAndIncrement
())
if
(
discontinued
[
tile
]){
neib_lev
[
tile
]
=
max_neib_lev
+
1
;
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
if
(
debugLevel
>
0
)
{
String
[]
dbg_titles
=
{
"Source"
,
"Intermediate"
,
"Final"
,
"neib_lev0"
,
"neib_lev1"
,
"neib_lev2"
,
"seams"
,
"seams_layers_0"
,
"seams_layers_1"
,
"disparity_layers_0"
,
"disparity_layers_
0
"
};
"seams"
,
"seams_layers_0"
,
"seams_layers_1"
,
"disparity_layers_0"
,
"disparity_layers_
1
"
};
double
[][]
dbg_neib_lev
=
new
double
[
6
][
tiles
];
for
(
int
i
=
0
;
i
<
tiles
;
i
++)
{
...
...
@@ -1412,6 +1429,8 @@ public class TexturedModel {
}
// Split result into connected clusters
int
[]
pnum_clust
=
new
int
[
1
];
boolean
[]
sel_tiles
=
new
boolean
[
tiles
];
...
...
@@ -2129,6 +2148,9 @@ public class TexturedModel {
String
texturePath
=
imp_texture_cluster
.
getTitle
()+
".png"
;
double
[]
scan_disparity
=
tileClusters
[
nslice
].
getSubDisparity
(
sub_i
);
// limited to cluster bounds
boolean
[]
scan_selected
=
tileClusters
[
nslice
].
getSubSelected
(
sub_i
);
// limited to cluster bounds
int
[]
scan_border_int
=
tileClusters
[
nslice
].
getSubBorderInt
(
sub_i
);
// limited to cluster bounds
int
max_border
=
tileClusters
[
nslice
].
getBorderIntMax
();
// skipping averaging disparity for a whole cluster (needs strength and does not seem to be useful)
try
{
if
(
alpha
==
null
)
{
...
...
@@ -2174,6 +2196,8 @@ public class TexturedModel {
texture_bounds
,
// Rectangle texture_bounds, // if not null - allows trimmed combo textures
scan_selected
,
// scan.getSelected(),
scan_disparity
,
// scan.disparity_map[ImageDtt.DISPARITY_INDEX_CM],
scan_border_int
,
// int [] border_int,
max_border
,
// int max_border,
clt_parameters
.
transform_size
,
tp
.
getTilesX
(),
// int tilesX,
tp
.
getTilesY
(),
// int tilesY,
...
...
src/main/java/com/elphel/imagej/x3d/export/TriMesh.java
View file @
5893bc5e
...
...
@@ -209,7 +209,7 @@ public class TriMesh {
* and alpha arrays may correspond to either full image or rectangular bounds, output
* array always corresponds to bounds.
*
* @param bounds Rectangle
roi
for output and optionally input data
* @param bounds Rectangle
ROI
for output and optionally input data
* @param selected_tiles selected tiles, all unselected are ignored
* @param tilesX full image width in tiles
* @param tile_size tile size (8)
...
...
@@ -225,6 +225,7 @@ public class TriMesh {
* -1 for empty subtile.
*/
public
static
int
[][][][]
getCoordIndices
(
// starting with 0, -1 - not selected
final
Rectangle
bounds
,
final
boolean
[]
selected_tiles
,
...
...
@@ -237,22 +238,19 @@ public class TriMesh {
//TODO: add optimization (merging some in-tile triangles)
final
boolean
full_selection
=
selected_tiles
.
length
>
(
bounds
.
height
*
bounds
.
width
);
// applies to selected_tiles
final
boolean
full_alpha
=
alpha
.
length
>
(
bounds
.
height
*
bounds
.
width
*
tile_size
*
tile_size
);
final
int
[][][][]
indices
=
new
int
[
bounds
.
height
][
bounds
.
width
][][];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
TexturedModel
.
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
int
source_tile_width
=
full_selection
?
tilesX
:
bounds
.
width
;
// final int source_pix_width = source_tile_width * tile_size;
final
int
source_tile_offsx
=
full_selection
?
bounds
.
x
:
0
;
final
int
source_tile_offsy
=
full_selection
?
bounds
.
y
:
0
;
// final int source_pix_offsx = source_tile_offsx * tile_size;
// final int source_pix_offsy = source_tile_offsy * tile_size;
final
int
source_pix_offsx
=
(
full_alpha
?
bounds
.
x
:
0
)
*
tile_size
;
final
int
source_pix_offsy
=
(
full_alpha
?
bounds
.
y
:
0
)
*
tile_size
;
final
int
source_pix_width
=
(
full_alpha
?
tilesX
:
bounds
.
width
)
*
tile_size
;
final
boolean
[][][][]
nodes
=
new
boolean
[
bounds
.
height
][
bounds
.
width
][][];
// selected nodes to be enumerated
final
boolean
[][]
emty_alpha
=
new
boolean
[
bounds
.
height
][
bounds
.
width
];
// selected tile with no opaque subtiles
final
int
btiles
=
bounds
.
width
*
bounds
.
height
;
final
AtomicInteger
aindx
=
new
AtomicInteger
(
0
);
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
...
...
@@ -277,9 +275,11 @@ public class TriMesh {
}
if
(
some_sel
)
{
if
(
all_sel
)
{
indices
[
btiley
][
btilex
]
=
new
int
[][]
{{
aindx
.
getAndIncrement
()}};
// single center index
// indices[btiley][btilex] = new int [][] {{aindx.getAndIncrement()}}; // single center index
nodes
[
btiley
][
btilex
]
=
new
boolean
[][]
{{
true
}};
// single center index
}
else
{
indices
[
btiley
][
btilex
]
=
new
int
[
subdiv
][
subdiv
];
// indices[btiley][btilex] = new int [subdiv][subdiv];
nodes
[
btiley
][
btilex
]
=
new
boolean
[
subdiv
][
subdiv
];
for
(
int
ny
=
0
;
ny
<
subdiv
;
ny
++)
{
int
y0
=
(
ny
*
tile_size
)/
subdiv
;
int
y1
=
Math
.
min
(((
ny
+
1
)
*
tile_size
)/
subdiv
,
tile_size
);
...
...
@@ -296,14 +296,80 @@ public class TriMesh {
}
}
}
nodes
[
btiley
][
btilex
][
ny
][
nx
]
=
has_any
;
/*
if (has_any) {
indices[btiley][btilex][ny][nx] = aindx.getAndIncrement();
} else {
indices[btiley][btilex][ny][nx] = -1;
}
*/
}
}
}
}
else
{
emty_alpha
[
btiley
][
btilex
]
=
true
;
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
// split neighbors of emty_alpha. Direction in outer cycle to prevent thread conflicts
for
(
int
dir
=
0
;
dir
<
TileNeibs
.
DIR_S
;
dir
++)
{
final
int
fdir
=
dir
;
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
btile
=
ai
.
getAndIncrement
();
btile
<
btiles
;
btile
=
ai
.
getAndIncrement
())
{
int
btilex
=
btile
%
bounds
.
width
;
int
btiley
=
btile
/
bounds
.
width
;
if
(
emty_alpha
[
btiley
][
btilex
])
{
// empty_alpha a rare, this is why WE iterate over them
int
btilex1
=
btilex
+
TileNeibs
.
DIR_XY
[
fdir
][
0
];
int
btiley1
=
btiley
+
TileNeibs
.
DIR_XY
[
fdir
][
1
];
if
((
btilex1
>=
0
)
&&
(
btiley1
>=
0
)
&&
(
btilex1
<
bounds
.
width
)
&&
(
btiley1
<
bounds
.
height
)
&&
(
nodes
[
btiley1
][
btilex1
]
!=
null
)
&&
(
nodes
[
btiley1
][
btilex1
].
length
==
1
))
{
// split single-tile
nodes
[
btiley1
][
btilex1
]
=
new
boolean
[
subdiv
][
subdiv
];
for
(
int
ny
=
0
;
ny
<
subdiv
;
ny
++)
{
Arrays
.
fill
(
nodes
[
btiley1
][
btilex1
][
ny
],
true
);
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
// Assign indices to selected tiles/subtiles
final
AtomicInteger
aindx
=
new
AtomicInteger
(
0
);
final
int
[][][][]
indices
=
new
int
[
bounds
.
height
][
bounds
.
width
][][];
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
btile
=
ai
.
getAndIncrement
();
btile
<
btiles
;
btile
=
ai
.
getAndIncrement
())
{
int
btilex
=
btile
%
bounds
.
width
;
int
btiley
=
btile
/
bounds
.
width
;
if
(
nodes
[
btiley
][
btilex
]
!=
null
)
{
if
(
nodes
[
btiley
][
btilex
].
length
==
1
)
{
indices
[
btiley
][
btilex
]
=
new
int
[][]
{{
aindx
.
getAndIncrement
()}};
// single center index
}
else
{
indices
[
btiley
][
btilex
]
=
new
int
[
subdiv
][
subdiv
];
for
(
int
ny
=
0
;
ny
<
subdiv
;
ny
++)
{
for
(
int
nx
=
0
;
nx
<
subdiv
;
nx
++)
{
if
(
nodes
[
btiley
][
btilex
][
ny
][
nx
])
{
indices
[
btiley
][
btilex
][
ny
][
nx
]
=
aindx
.
getAndIncrement
();
}
else
{
indices
[
btiley
][
btilex
][
ny
][
nx
]
=
-
1
;
}
}
}
}
}
}
...
...
@@ -317,10 +383,64 @@ public class TriMesh {
return
indices
;
}
/**
* Mark border tiles that should not be connected by triangles. Tiles with border_int[] of (max_border)
* should not be connected to (max_border+1). THey are marked with 1 and 2 (all others are 0).
* @param bounds Rectangle ROI for output and optionally input data
* @param indices array of [height][width]{{index}} for large tiles and [height][width][py][px]
* for small ones. This array will be modified and re-indexed if needed.
* @param border_int border values array (same dimensions as disparity and selected) -1 - unassigned,
* 0 - not a border, 1 inner border, 2 and 3 (for max_border==2) are both outer borders,
* but they are for different "leaves" and should not be meshed
* @param max_border maximal border_int value - now 2
* @param tilesX full image width in tiles
* @param tile_size tile size (8)
* @return 2D array corresponding to top indices. Value 0 - nop, 1 and 2 should not be connected
* by any triangle.
*/
public
static
int
[][]
getNoConnect
(
// 0 - neutral 1 - max_neib_lev, 2 - max_neib_lev+1
final
Rectangle
bounds
,
final
int
[][][][]
indices
,
final
int
[]
border_int
,
final
int
max_border
,
final
int
tilesX
,
final
int
tile_size
)
{
final
int
bwidth
=
indices
[
0
].
length
;
final
int
bheight
=
indices
.
length
;
final
boolean
full_selection
=
border_int
.
length
>
(
bounds
.
height
*
bounds
.
width
);
// applies to selected_tiles
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
TexturedModel
.
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
int
source_tile_width
=
full_selection
?
tilesX
:
bounds
.
width
;
final
int
source_tile_offsx
=
full_selection
?
bounds
.
x
:
0
;
final
int
source_tile_offsy
=
full_selection
?
bounds
.
y
:
0
;
final
int
btiles
=
bounds
.
width
*
bounds
.
height
;
final
int
[][]
no_connect
=
new
int
[
bheight
][
bwidth
];
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
btile
=
ai
.
getAndIncrement
();
btile
<
btiles
;
btile
=
ai
.
getAndIncrement
())
{
int
btilex
=
btile
%
bwidth
;
int
btiley
=
btile
/
bwidth
;
if
(
indices
[
btiley
][
btilex
]
!=
null
)
{
int
stile
=
(
btilex
+
source_tile_offsx
)
+
(
btiley
+
source_tile_offsy
)
*
source_tile_width
;
if
(
border_int
[
stile
]
>=
max_border
)
{
no_connect
[
btiley
][
btilex
]
=
border_int
[
stile
]
-
max_border
+
1
;
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
return
no_connect
;
}
/**
* Convert "large" tiles to arrays of small ones if it has a small-tile neighbor with
* gaps along the border with this one
* @param indices - array of [height][width]{{index}} for large tiles and [heigh][width][py][px]
* @param indices - array of [height][width]{{index}} for large tiles and [heigh
t
][width][py][px]
* for small ones. This array will be modified and re-indexed if needed.
* @param subdiv subdivide tiles. Best if is equal to 1,2,4 and 8 that results in
* uniform tiles
...
...
@@ -482,6 +602,48 @@ public class TriMesh {
return
edge
;
}
/**
* Check if triangle vertices do not cross mesh split
* @param no_connect per-tile 2D array [y][x] corresponding to indices, indicating tile border status:
* 0 - not a border, 1 and 2 - incompatible outer border tiles
* @param x0 x index of the first vertex
* @param y0 y index of the first vertex
* @param x1 x index of the second vertex
* @param y1 y index of the second vertex
* @param x2 x index of the third vertex
* @param y2 y index of the third vertex
* @return true if such triangle is possible, false - if not
*/
public
static
boolean
sameLeafTri
(
int
[][]
no_connect
,
int
x0
,
int
y0
,
int
x1
,
int
y1
,
int
x2
,
int
y2
)
{
return
sameLeafTri
(
new
int
[]
{
no_connect
[
y0
][
x0
],
no_connect
[
y1
][
x1
],
no_connect
[
y2
][
x2
]});
}
public
static
boolean
sameLeafTri
(
int
[][]
no_connect
,
int
x0
,
int
y0
,
int
x1
,
int
y1
)
{
return
sameLeafTri
(
new
int
[]
{
no_connect
[
y0
][
x0
],
no_connect
[
y1
][
x1
]});
}
public
static
boolean
sameLeafTri
(
int
[]
samples
)
{
for
(
int
i
=
0
;
i
<
samples
.
length
;
i
++)
{
if
(
samples
[
i
]
!=
0
)
{
for
(
int
j
=
i
+
1
;
j
<
samples
.
length
;
j
++)
{
if
((
samples
[
j
]
!=
0
)
&&
(
samples
[
j
]
!=
samples
[
i
]))
{
return
false
;
}
}
return
true
;
}
}
return
true
;
}
/**
* Triangulate large and small equilateral 45-degree triangles
* @param indices - array of [height][width]{{index}} for large tiles and [heigh][width][py][px]
...
...
@@ -489,7 +651,8 @@ public class TriMesh {
* @return int [][3] - array of triangles 3 vertex indices, clockwise
*/
public
static
int
[][]
triangulateSameSize
(
int
[][][][]
indices
)
int
[][][][]
indices
,
int
[][]
no_connect
)
{
final
int
bwidth
=
indices
[
0
].
length
;
final
int
bheight
=
indices
.
length
;
...
...
@@ -529,18 +692,30 @@ public class TriMesh {
if
((
x
>
0
)
&&
(
indices
[
y
+
1
][
x
-
1
]
!=
null
)
&&
(
indices
[
y
+
1
][
x
-
1
].
length
==
1
)
&&
(
indices
[
y
+
1
][
x
]
!=
null
)
&&
(
indices
[
y
+
1
][
x
].
length
==
1
)){
tris_en
|=
(
1
<<
TRI_DOWN_LEFT
);
if
(
sameLeafTri
(
no_connect
,
x
,
y
,
x
-
1
,
y
+
1
,
x
,
y
+
1
))
{
tris_en
|=
(
1
<<
TRI_DOWN_LEFT
);
}
}
if
(
x
<
(
bwidth
-
1
))
{
if
((
indices
[
y
+
1
][
x
]
!=
null
)
&&
(
indices
[
y
+
1
][
x
].
length
==
1
)){
if
((
indices
[
y
+
1
][
x
]
!=
null
)
&&
(
indices
[
y
+
1
][
x
].
length
==
1
)
&&
sameLeafTri
(
no_connect
,
x
,
y
,
x
,
y
+
1
)){
if
((
indices
[
y
][
x
+
1
]
!=
null
)
&&
(
indices
[
y
][
x
+
1
].
length
==
1
)){
tris_en
|=
(
1
<<
TRI_RIGHT_DOWNLEFT
);
if
(
sameLeafTri
(
no_connect
,
x
,
y
,
x
+
1
,
y
,
x
,
y
+
1
))
{
tris_en
|=
(
1
<<
TRI_RIGHT_DOWNLEFT
);
}
}
else
if
((
indices
[
y
+
1
][
x
+
1
]
!=
null
)
&&
(
indices
[
y
+
1
][
x
+
1
].
length
==
1
)){
tris_en
|=
(
1
<<
TRI_DOWNRIGHT_LEFT
);
if
(
sameLeafTri
(
no_connect
,
x
,
y
,
x
+
1
,
y
+
1
,
x
,
y
+
1
))
{
tris_en
|=
(
1
<<
TRI_DOWNRIGHT_LEFT
);
}
}
}
else
if
((
indices
[
y
][
x
+
1
]
!=
null
)
&&
(
indices
[
y
][
x
+
1
].
length
==
1
)
&&
(
indices
[
y
+
1
][
x
+
1
]
!=
null
)
&&
(
indices
[
y
+
1
][
x
+
1
].
length
==
1
))
{
tris_en
|=
(
1
<<
TRI_RIGHT_DOWN
);
if
(
sameLeafTri
(
no_connect
,
x
,
y
,
x
+
1
,
y
,
x
+
1
,
y
+
1
))
{
tris_en
|=
(
1
<<
TRI_RIGHT_DOWN
);
}
}
}
if
(
tris_en
!=
0
)
{
...
...
@@ -609,19 +784,23 @@ public class TriMesh {
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
boolean
[]
quad_corners
=
new
boolean
[
TRI_NONE
.
length
];
// 4 corners: top-left, top=right, bottom-right and borrom-left
boolean
[]
quad_corners
=
new
boolean
[
TRI_NONE
.
length
];
// 4 corners: top-left, top=right, bottom-right and borrom-left
int
[]
quad_no_connect
=
new
int
[
TRI_NONE
.
length
];
// 4 corners: top-left, top=right, bottom-right and borrom-left
for
(
int
btile
=
ai
.
getAndIncrement
();
btile
<
btiles
;
btile
=
ai
.
getAndIncrement
())
{
int
btilex
=
btile
%
bwidth
;
int
btiley
=
btile
/
bwidth
;
if
((
indices
[
btiley
][
btilex
]
!=
null
)
&&
(
indices
[
btiley
][
btilex
].
length
>
1
)){
// subdivided
int
[][][]
tneib_indices
=
new
int
[
TileNeibs
.
DIR_XY
.
length
+
1
][][];
int
[]
no_connect_local
=
new
int
[
TileNeibs
.
DIR_XY
.
length
+
1
];
tneib_indices
[
8
]
=
indices
[
btiley
][
btilex
];
no_connect_local
[
8
]
=
no_connect
[
btiley
][
btilex
];
for
(
int
dir
=
2
;
dir
<
7
;
dir
++)
{
// not all directions needed
int
btx
=
btilex
+
TileNeibs
.
DIR_XY
[
dir
][
0
];
int
bty
=
btiley
+
TileNeibs
.
DIR_XY
[
dir
][
1
];
if
((
btx
>=
0
)
&&
(
btx
<
bwidth
)
&&
(
bty
>=
0
)
&&
(
bty
<
bheight
)
&&
(
indices
[
bty
][
btx
]
!=
null
)
&&
(
indices
[
bty
][
btx
].
length
>
1
))
{
tneib_indices
[
dir
]
=
indices
[
bty
][
btx
];
tneib_indices
[
dir
]
=
indices
[
bty
][
btx
];
no_connect_local
[
dir
]
=
no_connect
[
bty
][
btx
];
}
}
...
...
@@ -642,7 +821,8 @@ public class TriMesh {
boolean
exists
=
false
;
if
(
tneib_indices
[
xyd
[
2
]]
!=
null
)
{
exists
=
tneib_indices
[
xyd
[
2
]][
xyd
[
1
]][
xyd
[
0
]]
>=
0
;
// is populated
quad_corners
[
dir
]
=
exists
;
quad_corners
[
dir
]
=
exists
;
quad_no_connect
[
dir
]
=
no_connect_local
[
xyd
[
2
]];
}
if
(
exists
)
{
num_corn
++;
...
...
@@ -651,10 +831,12 @@ public class TriMesh {
}
}
if
(
num_corn
>=
3
)
{
// all 3 corners exist
if
(
tris
[
btiley
][
btilex
][
y
][
x
]
==
null
)
{
tris
[
btiley
][
btilex
][
y
][
x
]
=
TRI_NONE
.
clone
();
if
(
sameLeafTri
(
new
int
[]
{
quad_no_connect
[
1
],
quad_no_connect
[
2
],
quad_no_connect
[
3
]})){
if
(
tris
[
btiley
][
btilex
][
y
][
x
]
==
null
)
{
tris
[
btiley
][
btilex
][
y
][
x
]
=
TRI_NONE
.
clone
();
}
tris
[
btiley
][
btilex
][
y
][
x
][
TRI_DOWN_LEFT
]
=
atri
.
getAndIncrement
();
}
tris
[
btiley
][
btilex
][
y
][
x
][
TRI_DOWN_LEFT
]
=
atri
.
getAndIncrement
();
}
}
Arrays
.
fill
(
quad_corners
,
false
);
...
...
@@ -667,6 +849,7 @@ public class TriMesh {
y
=
i
-
subdiv
;
}
quad_corners
[
0
]
=
tneib_indices
[
8
][
y
][
x
]
>=
0
;
// this subtile
quad_no_connect
[
0
]
=
no_connect_local
[
8
];
if
(
quad_corners
[
0
])
{
// all following triangles assume that top-left corner exists
int
num_corn
=
1
;
for
(
int
dir
=
1
;
dir
<
4
;
dir
++)
{
// skipping top-left corner
...
...
@@ -676,22 +859,41 @@ public class TriMesh {
boolean
exists
=
false
;
exists
=
(
tneib_indices
[
xyd
[
2
]]
!=
null
)
&&
(
tneib_indices
[
xyd
[
2
]][
xyd
[
1
]][
xyd
[
0
]]
>=
0
);
// is populated
quad_corners
[
dir
]
=
exists
;
quad_no_connect
[
dir
]
=
no_connect_local
[
xyd
[
2
]];
if
(
exists
)
{
num_corn
++;
}
}
if
(
num_corn
>=
3
)
{
boolean
was_null
=
false
;
// to remove after
int
ntri
=
0
;
if
(
tris
[
btiley
][
btilex
][
y
][
x
]
==
null
)
{
tris
[
btiley
][
btilex
][
y
][
x
]
=
TRI_NONE
.
clone
();
was_null
=
true
;
}
if
(
quad_corners
[
3
])
{
if
(
quad_corners
[
1
])
{
tris
[
btiley
][
btilex
][
y
][
x
][
TRI_RIGHT_DOWNLEFT
]
=
atri
.
getAndIncrement
();
if
(
sameLeafTri
(
new
int
[]
{
quad_no_connect
[
0
],
quad_no_connect
[
1
],
quad_no_connect
[
3
]})){
tris
[
btiley
][
btilex
][
y
][
x
][
TRI_RIGHT_DOWNLEFT
]
=
atri
.
getAndIncrement
();
ntri
++;
}
}
else
{
tris
[
btiley
][
btilex
][
y
][
x
][
TRI_DOWNRIGHT_LEFT
]
=
atri
.
getAndIncrement
();
if
(
sameLeafTri
(
new
int
[]
{
quad_no_connect
[
0
],
quad_no_connect
[
2
],
quad_no_connect
[
3
]})){
tris
[
btiley
][
btilex
][
y
][
x
][
TRI_DOWNRIGHT_LEFT
]
=
atri
.
getAndIncrement
();
ntri
++;
}
}
}
else
{
tris
[
btiley
][
btilex
][
y
][
x
][
TRI_RIGHT_DOWN
]
=
atri
.
getAndIncrement
();
if
(
sameLeafTri
(
new
int
[]
{
quad_no_connect
[
0
],
quad_no_connect
[
1
],
quad_no_connect
[
2
]})){
tris
[
btiley
][
btilex
][
y
][
x
][
TRI_RIGHT_DOWN
]
=
atri
.
getAndIncrement
();
ntri
++;
}
}
if
((
ntri
==
0
)
&&
was_null
)
{
// only remove if it was null before
tris
[
btiley
][
btilex
][
y
][
x
]
=
null
;
}
}
}
...
...
@@ -777,7 +979,8 @@ public class TriMesh {
* @return int [][3] - array of triangles 3 vertex indices, clockwise
*/
public
static
int
[][]
connectLargeSmallTriangles
(
int
[][][][]
indices
)
int
[][][][]
indices
,
int
[][]
no_connect
)
{
final
int
bwidth
=
indices
[
0
].
length
;
final
int
bheight
=
indices
.
length
;
...
...
@@ -799,6 +1002,10 @@ public class TriMesh {
// from the last 2 (90 degrees CCW from the first 1)
// type 5 (4 dirs, 1 triangle):
// 1 in ortho, 2 CCW from it, 1 CCW from 1. Does not need mirror
// type 6 (4 dirs, 1 triangle):
// 1 in ortho, 1 CCW from it, 0 CCW from 1.
// type 7 (4 dirs, 1 triangle) (mirror of 6)
// 1 in ortho, 1 CW from it, 0 CW from 1.
// First pass - reserving triangles indices
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
TexturedModel
.
THREADS_MAX
);
...
...
@@ -814,6 +1021,8 @@ public class TriMesh {
if
((
indices
[
btiley
][
btilex
]
!=
null
)
&&
(
indices
[
btiley
][
btilex
].
length
>
1
))
{
// only for subdivided
int
[]
tneib_types
=
new
int
[
TileNeibs
.
DIR_XY
.
length
+
1
];
tneib_types
[
8
]
=
2
;
int
[]
no_connect_local
=
new
int
[
TileNeibs
.
DIR_XY
.
length
+
1
];
no_connect_local
[
8
]
=
no_connect
[
btiley
][
btilex
];
int
subdiv
=
indices
[
btiley
][
btilex
].
length
;
boolean
has_full_neib
=
false
;
for
(
int
dir
=
0
;
dir
<
8
;
dir
++)
{
// not all directions needed
...
...
@@ -821,23 +1030,22 @@ public class TriMesh {
int
bty
=
btiley
+
TileNeibs
.
DIR_XY
[
dir
][
1
];
if
((
btx
>=
0
)
&&
(
btx
<
bwidth
)
&&
(
bty
>=
0
)
&&
(
bty
<
bheight
)
&&
(
indices
[
bty
][
btx
]
!=
null
))
{
tneib_types
[
dir
]
=
0
;
// if (indices[bty][btx] != null) {
tneib_types
[
dir
]
=
(
indices
[
bty
][
btx
].
length
>
1
)
?
2
:
1
;
// }
tneib_types
[
dir
]
=
(
indices
[
bty
][
btx
].
length
>
1
)
?
2
:
1
;
no_connect_local
[
dir
]
=
no_connect
[
bty
][
btx
];
// all modes 0..4 require 2-1 in ortho direction
has_full_neib
|=
(
tneib_types
[
dir
]
==
1
)
&&
((
dir
&
1
)
==
0
);
}
}
if
(
has_full_neib
)
{
tris
[
btiley
][
btilex
]
=
new
int
[
6
][
4
];
// [types][directions
tris
[
btiley
][
btilex
]
=
new
int
[
8
][
4
];
// [types][directions
for
(
int
i
=
0
;
i
<
tris
[
btiley
][
btilex
].
length
;
i
++)
{
Arrays
.
fill
(
tris
[
btiley
][
btilex
][
i
],
-
1
);
}
// reserve indices for type0:
for
(
int
dir
=
0
;
dir
<
4
;
dir
++)
{
int
tneib
=
tneib_types
[
2
*
dir
];
if
(
tneib
==
1
)
{
if
((
tneib
==
1
)
&&
sameLeafTri
(
new
int
[]
{
no_connect_local
[
8
],
no_connect_local
[
2
*
dir
]}))
{
tris
[
btiley
][
btilex
][
0
][
dir
]
=
atri
.
getAndAdd
(
subdiv
-
1
);
}
}
...
...
@@ -846,7 +1054,11 @@ public class TriMesh {
int
tneib
=
tneib_types
[
2
*
dir
];
// pointed
int
tneib1
=
tneib_types
[(
2
*
dir
+
7
)
%
8
];
// CCW 1 from pointed
int
tneib2
=
tneib_types
[(
2
*
dir
+
6
)
%
8
];
// CCW 2 from pointed
if
((
tneib
==
1
)
&&
(
tneib1
!=
2
)
&&
(
tneib2
==
1
))
{
if
((
tneib
==
1
)
&&
(
tneib1
!=
2
)
&&
(
tneib2
==
1
)
&&
sameLeafTri
(
new
int
[]
{
no_connect_local
[
8
],
no_connect_local
[
2
*
dir
],
no_connect_local
[(
2
*
dir
+
6
)
%
8
]}))
{
tris
[
btiley
][
btilex
][
1
][
dir
]
=
atri
.
getAndAdd
(
1
);
}
}
...
...
@@ -855,7 +1067,11 @@ public class TriMesh {
int
tneib
=
tneib_types
[
2
*
dir
];
// pointed
int
tneib1
=
tneib_types
[(
2
*
dir
+
7
)
%
8
];
// CCW 1 from pointed
int
tneib2
=
tneib_types
[(
2
*
dir
+
6
)
%
8
];
// CCW 2 from pointed
if
((
tneib
==
1
)
&&
(
tneib1
==
2
)
&&
(
tneib2
!=
1
))
{
if
((
tneib
==
1
)
&&
(
tneib1
==
2
)
&&
(
tneib2
!=
1
)
&&
sameLeafTri
(
new
int
[]
{
no_connect_local
[
8
],
no_connect_local
[
2
*
dir
],
no_connect_local
[(
2
*
dir
+
7
)
%
8
]}))
{
tris
[
btiley
][
btilex
][
2
][
dir
]
=
atri
.
getAndAdd
(
1
);
}
}
...
...
@@ -864,16 +1080,27 @@ public class TriMesh {
int
tneib
=
tneib_types
[
2
*
dir
];
// pointed
int
tneib1
=
tneib_types
[(
2
*
dir
+
1
)
%
8
];
// CW 1 from pointed
int
tneib2
=
tneib_types
[(
2
*
dir
+
2
)
%
8
];
// CW 2 from pointed
if
((
tneib
==
1
)
&&
(
tneib1
==
2
)
&&
(
tneib2
!=
1
))
{
if
((
tneib
==
1
)
&&
(
tneib1
==
2
)
&&
(
tneib2
!=
1
)
&&
sameLeafTri
(
new
int
[]
{
no_connect_local
[
8
],
no_connect_local
[
2
*
dir
],
no_connect_local
[(
2
*
dir
+
1
)
%
8
]}))
{
tris
[
btiley
][
btilex
][
3
][
dir
]
=
atri
.
getAndAdd
(
1
);
}
}
// reserve indices for type4:
// simplified for discontinuities/borders: turn on/off both triangles
// at once.
for
(
int
dir
=
0
;
dir
<
4
;
dir
++)
{
int
tneib
=
tneib_types
[
2
*
dir
];
// pointed
int
tneib1
=
tneib_types
[(
2
*
dir
+
7
)
%
8
];
// CCW 1 from pointed
int
tneib2
=
tneib_types
[(
2
*
dir
+
6
)
%
8
];
// CCW 2 from pointed
if
((
tneib
==
1
)
&&
(
tneib1
==
1
)
&&
(
tneib2
==
2
))
{
if
((
tneib
==
1
)
&&
(
tneib1
==
1
)
&&
(
tneib2
==
2
)
&&
sameLeafTri
(
new
int
[]
{
no_connect_local
[
8
],
no_connect_local
[
2
*
dir
],
no_connect_local
[(
2
*
dir
+
7
)
%
8
],
no_connect_local
[(
2
*
dir
+
6
)
%
8
]}))
{
tris
[
btiley
][
btilex
][
4
][
dir
]
=
atri
.
getAndAdd
(
2
);
}
}
...
...
@@ -882,10 +1109,41 @@ public class TriMesh {
int
tneib
=
tneib_types
[
2
*
dir
];
// pointed
int
tneib1
=
tneib_types
[(
2
*
dir
+
7
)
%
8
];
// CCW 1 from pointed
int
tneib2
=
tneib_types
[(
2
*
dir
+
6
)
%
8
];
// CCW 2 from pointed
if
((
tneib
==
1
)
&&
(
tneib1
==
2
)
&&
(
tneib2
==
1
))
{
if
((
tneib
==
1
)
&&
(
tneib1
==
2
)
&&
(
tneib2
==
1
)
&&
sameLeafTri
(
new
int
[]
{
no_connect_local
[
8
],
no_connect_local
[
2
*
dir
],
no_connect_local
[(
2
*
dir
+
7
)
%
8
]}))
{
tris
[
btiley
][
btilex
][
5
][
dir
]
=
atri
.
getAndAdd
(
1
);
}
}
// reserve indices for type6:
for
(
int
dir
=
0
;
dir
<
4
;
dir
++)
{
int
tneib
=
tneib_types
[
2
*
dir
];
// pointed
int
tneib1
=
tneib_types
[(
2
*
dir
+
7
)
%
8
];
// CCW 1 from pointed
int
tneib2
=
tneib_types
[(
2
*
dir
+
6
)
%
8
];
// CCW 2 from pointed
if
((
tneib
==
1
)
&&
(
tneib1
==
1
)
&&
(
tneib2
==
0
)
&&
sameLeafTri
(
new
int
[]
{
no_connect_local
[
8
],
no_connect_local
[
2
*
dir
],
no_connect_local
[(
2
*
dir
+
7
)
%
8
]}))
{
tris
[
btiley
][
btilex
][
6
][
dir
]
=
atri
.
getAndAdd
(
1
);
}
}
// reserve indices for type7: (mirror of 6)
for
(
int
dir
=
0
;
dir
<
4
;
dir
++)
{
int
tneib
=
tneib_types
[
2
*
dir
];
// pointed
int
tneib1
=
tneib_types
[(
2
*
dir
+
1
)
%
8
];
// CW 1 from pointed
int
tneib2
=
tneib_types
[(
2
*
dir
+
2
)
%
8
];
// CW 2 from pointed
if
((
tneib
==
1
)
&&
(
tneib1
==
1
)
&&
(
tneib2
==
0
)
&&
sameLeafTri
(
new
int
[]
{
no_connect_local
[
8
],
no_connect_local
[
2
*
dir
],
no_connect_local
[(
2
*
dir
+
1
)
%
8
]}))
{
tris
[
btiley
][
btilex
][
7
][
dir
]
=
atri
.
getAndAdd
(
1
);
}
}
}
}
}
...
...
@@ -997,6 +1255,30 @@ public class TriMesh {
tri_indices
[
tri_index
][
2
]
=
indx_1
;
}
}
// build triangles for type6:
for
(
int
dir4
=
0
;
dir4
<
4
;
dir4
++)
{
int
tri_index
=
tris
[
btiley
][
btilex
][
6
][
dir4
];
// type6
if
(
tri_index
>=
0
)
{
int
[]
edge
=
getEdgeIndices
(
tneib_indices
[
8
],
dir4
);
int
indx_1
=
tneib_indices
[
2
*
dir4
][
0
][
0
];
int
indx_2
=
tneib_indices
[(
2
*
dir4
+
7
)
%
8
][
0
][
0
];
tri_indices
[
tri_index
][
0
]
=
indx_1
;
tri_indices
[
tri_index
][
1
]
=
edge
[
subdiv_m1
];
tri_indices
[
tri_index
][
2
]
=
indx_2
;
}
}
// build triangles for type7:
for
(
int
dir4
=
0
;
dir4
<
4
;
dir4
++)
{
int
tri_index
=
tris
[
btiley
][
btilex
][
7
][
dir4
];
// type7
if
(
tri_index
>=
0
)
{
int
[]
edge
=
getEdgeIndices
(
tneib_indices
[
8
],
dir4
);
int
indx_1
=
tneib_indices
[
2
*
dir4
][
0
][
0
];
int
indx_2
=
tneib_indices
[(
2
*
dir4
+
1
)
%
8
][
0
][
0
];
tri_indices
[
tri_index
][
0
]
=
indx_2
;
tri_indices
[
tri_index
][
1
]
=
edge
[
0
];
tri_indices
[
tri_index
][
2
]
=
indx_1
;
}
}
}
}
}
...
...
@@ -1014,10 +1296,11 @@ public class TriMesh {
* @return int [][3] - array of triangles 3 vertex indices, clockwise
*/
public
static
int
[][]
triangulateAll
(
int
[][][][]
indices
)
int
[][][][]
indices
,
int
[][]
no_connect
)
{
int
[][]
tri_same
=
triangulateSameSize
(
indices
);
int
[][]
tri_inter
=
connectLargeSmallTriangles
(
indices
);
int
[][]
tri_same
=
triangulateSameSize
(
indices
,
no_connect
);
int
[][]
tri_inter
=
connectLargeSmallTriangles
(
indices
,
no_connect
);
int
[][]
triangles
=
new
int
[
tri_same
.
length
+
tri_inter
.
length
][];
System
.
arraycopy
(
tri_same
,
0
,
triangles
,
0
,
tri_same
.
length
);
System
.
arraycopy
(
tri_inter
,
0
,
triangles
,
tri_same
.
length
,
tri_inter
.
length
);
...
...
@@ -1910,6 +2193,8 @@ public class TriMesh {
// Below selected and disparity are bounds.width*bounds.height
boolean
[]
selected
,
// may be either tilesX * tilesY or bounds.width*bounds.height
double
[]
disparity
,
// if null, will use min_disparity
int
[]
border_int
,
int
max_border
,
int
tile_size
,
int
tilesX
,
int
tilesY
,
...
...
@@ -1927,11 +2212,29 @@ public class TriMesh {
int
debug_level
)
throws
IOException
{
boolean
show_triangles
=
tri_img
!=
null
;
//
boolean show_triangles = tri_img != null;
if
(
bounds
==
null
)
{
return
;
// not used in lwir
}
boolean
display_triangles
=
debug_level
>
0
;
boolean
display_src
=
debug_level
>
1
;
if
(
display_src
)
{
double
[][]
dbg_img
=
new
double
[
3
][
selected
.
length
];
for
(
int
i
=
0
;
i
<
dbg_img
[
0
].
length
;
i
++)
{
dbg_img
[
0
][
i
]
=
disparity
[
i
];
dbg_img
[
1
][
i
]
=
selected
[
i
]?
20.0
:
0.0
;
dbg_img
[
2
][
i
]
=
border_int
[
i
]
*
10
;
}
ShowDoubleFloatArrays
.
showArrays
(
dbg_img
,
bounds
.
width
,
bounds
.
height
,
true
,
"src_for_triangles"
,
new
String
[]
{
"disparity"
,
"selected"
,
"borders"
});
}
/*
...
...
@@ -1956,6 +2259,13 @@ public class TriMesh {
alpha
,
// final boolean [] alpha,
subdivide_mesh
,
// final int subdiv,
pnum_indices
);
// final int [] num_indices
int
[][]
no_connect
=
getNoConnect
(
// 0 - neutral 1 - max_neib_lev, 2 - max_neib_lev+1
bounds
,
// final Rectangle bounds,
indices
,
// final int [][][][] indices,
border_int
,
// final int [] border_int,
max_border
,
// final int max_border,
tilesX
,
// final int tilesX,
tile_size
);
// final int tile_size,
/*
* Convert "large" tiles to arrays of small ones if it has a small-tile neighbor with
* gaps along the border with this one
...
...
@@ -2001,7 +2311,9 @@ public class TriMesh {
* large (tile size) and small (tile subdivisions) and add connections between large and small ones
*/
int
[][]
triangles
=
triangulateAll
(
indices
);
indices
,
// int [][][][] indices,
no_connect
);
// int [][] no_connect)
System
.
out
.
println
(
"generateClusterX3d(): got "
+
triangles
.
length
+
" triangles"
);
final
boolean
plot_center
=
true
;
final
double
line_color
=
1.0
;
...
...
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