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Elphel
imagej-elphel
Commits
57fb1ef9
Commit
57fb1ef9
authored
Nov 19, 2022
by
Andrey Filippov
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Updating textures together with GPU code
parent
7ccf095c
Changes
5
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Showing
5 changed files
with
662 additions
and
388 deletions
+662
-388
GPUTileProcessor.java
src/main/java/com/elphel/imagej/gpu/GPUTileProcessor.java
+6
-3
GpuQuad.java
src/main/java/com/elphel/imagej/gpu/GpuQuad.java
+3
-65
QuadCLT.java
src/main/java/com/elphel/imagej/tileprocessor/QuadCLT.java
+2
-2
TexturedModel.java
...n/java/com/elphel/imagej/tileprocessor/TexturedModel.java
+650
-317
TileNeibs.java
src/main/java/com/elphel/imagej/tileprocessor/TileNeibs.java
+1
-1
No files found.
src/main/java/com/elphel/imagej/gpu/GPUTileProcessor.java
View file @
57fb1ef9
...
@@ -134,17 +134,19 @@ public class GPUTileProcessor {
...
@@ -134,17 +134,19 @@ public class GPUTileProcessor {
// static int TPTASK_SIZE = 1+ 1+ NUM_CAMS * 2 + 1 + NUM_CAMS * 4 ; // tp_task structure size in floats
// static int TPTASK_SIZE = 1+ 1+ NUM_CAMS * 2 + 1 + NUM_CAMS * 4 ; // tp_task structure size in floats
static
int
CLTEXTRA_SIZE
=
8
;
static
int
CLTEXTRA_SIZE
=
8
;
static
int
CORR_SIZE
=
(
2
*
DTT_SIZE
-
1
)
*
(
2
*
DTT_SIZE
-
1
);
// 15x15
static
int
CORR_SIZE
=
(
2
*
DTT_SIZE
-
1
)
*
(
2
*
DTT_SIZE
-
1
);
// 15x15
public
static
int
CORR_NTILE_SHIFT
=
8
;
// also for texture tiles list
public
static
int
CORR_NTILE_SHIFT
=
8
;
// also for texture tiles list
- not anymore 11/18/2022
// FIXME: CORR_PAIRS_MASK will not work !!!
// FIXME: CORR_PAIRS_MASK will not work !!!
public
static
int
CORR_PAIRS_MASK
=
0x3f
;
// lower bits used to address correlation pair for the selected tile
public
static
int
CORR_PAIRS_MASK
=
0x3f
;
// lower bits used to address correlation pair for the selected tile
public
static
int
CORR_TEXTURE_BIT
=
7
;
// bit 7 used to request texture for the tile
// public static int CORR_TEXTURE_BIT = 7; // bit 7 used to request texture for the tile GET RID !!!
public
static
int
TASK_CORR_BITS
=
4
;
// start of pair mask
public
static
int
TASK_CORR_BITS
=
4
;
// start of pair mask
public
static
int
TASK_TEXTURE_N_BIT
=
0
;
// Texture with North neighbor
public
static
int
TASK_TEXTURE_N_BIT
=
0
;
// Texture with North neighbor
public
static
int
TASK_TEXTURE_E_BIT
=
1
;
// Texture with East neighbor
public
static
int
TASK_TEXTURE_E_BIT
=
1
;
// Texture with East neighbor
public
static
int
TASK_TEXTURE_S_BIT
=
2
;
// Texture with South neighbor
public
static
int
TASK_TEXTURE_S_BIT
=
2
;
// Texture with South neighbor
public
static
int
TASK_TEXTURE_W_BIT
=
3
;
// Texture with West neighbor
public
static
int
TASK_TEXTURE_W_BIT
=
3
;
// Texture with West neighbor
// public static int TASK_TEXTURE_BIT = 3; // bit to request texture calculation int task field of struct tp_task
// public static int TASK_TEXTURE_BIT = 3; // bit to request texture calculation int task field of struct tp_task
public
static
int
LIST_TEXTURE_BIT
=
7
;
// bit to request texture calculation
public
static
int
LIST_TEXTURE_BIT
=
7
;
// bit to request texture calculation
public
static
int
TEXT_NTILE_SHIFT
=
8
;
// split from CORR_NTILE_SHIFT
// public static int CORR_OUT_RAD = 4; // output radius of the correlations (implemented)
// public static int CORR_OUT_RAD = 4; // output radius of the correlations (implemented)
public
static
double
FAT_ZERO_WEIGHT
=
0.0001
;
// add to port weights to avoid nan
public
static
double
FAT_ZERO_WEIGHT
=
0.0001
;
// add to port weights to avoid nan
...
@@ -226,13 +228,14 @@ public class GPUTileProcessor {
...
@@ -226,13 +228,14 @@ public class GPUTileProcessor {
"#define IMCLT_TILES_PER_BLOCK "
+
IMCLT_TILES_PER_BLOCK
+
"\n"
+
"#define IMCLT_TILES_PER_BLOCK "
+
IMCLT_TILES_PER_BLOCK
+
"\n"
+
"#define CORR_NTILE_SHIFT "
+
CORR_NTILE_SHIFT
+
"\n"
+
"#define CORR_NTILE_SHIFT "
+
CORR_NTILE_SHIFT
+
"\n"
+
// "#define CORR_PAIRS_MASK " + CORR_PAIRS_MASK+"\n"+
// "#define CORR_PAIRS_MASK " + CORR_PAIRS_MASK+"\n"+
"#define CORR_TEXTURE_BIT "
+
CORR_TEXTURE_BIT
+
"\n"
+
//
"#define CORR_TEXTURE_BIT " + CORR_TEXTURE_BIT+"\n"+
"#define TASK_CORR_BITS "
+
TASK_CORR_BITS
+
"\n"
+
"#define TASK_CORR_BITS "
+
TASK_CORR_BITS
+
"\n"
+
"#define TASK_TEXTURE_N_BIT "
+
TASK_TEXTURE_N_BIT
+
"\n"
+
"#define TASK_TEXTURE_N_BIT "
+
TASK_TEXTURE_N_BIT
+
"\n"
+
"#define TASK_TEXTURE_E_BIT "
+
TASK_TEXTURE_E_BIT
+
"\n"
+
"#define TASK_TEXTURE_E_BIT "
+
TASK_TEXTURE_E_BIT
+
"\n"
+
"#define TASK_TEXTURE_S_BIT "
+
TASK_TEXTURE_S_BIT
+
"\n"
+
"#define TASK_TEXTURE_S_BIT "
+
TASK_TEXTURE_S_BIT
+
"\n"
+
"#define TASK_TEXTURE_W_BIT "
+
TASK_TEXTURE_W_BIT
+
"\n"
+
"#define TASK_TEXTURE_W_BIT "
+
TASK_TEXTURE_W_BIT
+
"\n"
+
"#define LIST_TEXTURE_BIT "
+
LIST_TEXTURE_BIT
+
"\n"
+
"#define LIST_TEXTURE_BIT "
+
LIST_TEXTURE_BIT
+
"\n"
+
"#define TEXT_NTILE_SHIFT "
+
TEXT_NTILE_SHIFT
+
"\n"
+
// "#define CORR_OUT_RAD " + CORR_OUT_RAD+"\n" +
// "#define CORR_OUT_RAD " + CORR_OUT_RAD+"\n" +
"#define FAT_ZERO_WEIGHT "
+
FAT_ZERO_WEIGHT
+
"\n"
+
"#define FAT_ZERO_WEIGHT "
+
FAT_ZERO_WEIGHT
+
"\n"
+
"#define THREADS_DYNAMIC_BITS "
+
THREADS_DYNAMIC_BITS
+
"\n"
+
"#define THREADS_DYNAMIC_BITS "
+
THREADS_DYNAMIC_BITS
+
"\n"
+
...
...
src/main/java/com/elphel/imagej/gpu/GpuQuad.java
View file @
57fb1ef9
...
@@ -1303,68 +1303,6 @@ public class GpuQuad{ // quad camera description
...
@@ -1303,68 +1303,6 @@ public class GpuQuad{ // quad camera description
return
tp_tasks
;
return
tp_tasks
;
}
}
/**
* Prepare contents pointers for calculation of the correlation pairs
* @param tp_tasks array of tasks that contain masks of the required pairs
* @return each element has (tile_number << 8) | (pair_number & 0xff)
*/
@Deprecated
public
int
[]
getCorrTasks
(
TpTask
[]
tp_tasks
)
{
int
tilesX
=
img_width
/
GPUTileProcessor
.
DTT_SIZE
;
int
num_corr
=
0
;
int
num_pairs
=
Correlation2d
.
getNumPairs
(
quadCLT
.
getNumSensors
());
int
task_mask
=
(
1
<<
num_pairs
)
-
1
;
for
(
TpTask
tt:
tp_tasks
)
{
int
pm
=
(
tt
.
task
>>
GPUTileProcessor
.
TASK_CORR_BITS
)
&
task_mask
;
if
(
pm
!=
0
)
{
for
(
int
b
=
0
;
b
<
num_pairs
;
b
++)
if
((
pm
&
(
1
<<
b
))
!=
0
)
{
num_corr
++;
}
}
}
int
[]
iarr
=
new
int
[
num_corr
];
num_corr
=
0
;
for
(
TpTask
tt:
tp_tasks
)
{
int
pm
=
(
tt
.
task
>>
GPUTileProcessor
.
TASK_CORR_BITS
)
&
task_mask
;
if
(
pm
!=
0
)
{
int
tile
=
(
tt
.
ty
*
tilesX
+
tt
.
tx
);
for
(
int
b
=
0
;
b
<
num_pairs
;
b
++)
if
((
pm
&
(
1
<<
b
))
!=
0
)
{
iarr
[
num_corr
++]
=
(
tile
<<
GPUTileProcessor
.
CORR_NTILE_SHIFT
)
|
b
;
}
}
}
return
iarr
;
}
/**
* Prepare contents pointers for calculation of the texture tiles (RGBA, 16x16)
* @param tp_tasks array of tasks that contain masks of the required pairs
* @return each element has (tile_number << 8) | (1 << LIST_TEXTURE_BIT)
*/
@Deprecated
public
int
[]
getTextureTasks
(
TpTask
[]
tp_tasks
)
{
int
tilesX
=
img_width
/
GPUTileProcessor
.
DTT_SIZE
;
int
num_textures
=
0
;
for
(
TpTask
tt:
tp_tasks
)
{
if
((
tt
.
task
&
GPUTileProcessor
.
TASK_TEXTURE_BITS
)
!=
0
)
{
num_textures
++;
}
}
int
[]
iarr
=
new
int
[
num_textures
];
num_textures
=
0
;
int
b
=
(
1
<<
GPUTileProcessor
.
LIST_TEXTURE_BIT
);
for
(
TpTask
tt:
tp_tasks
)
{
if
((
tt
.
task
&
GPUTileProcessor
.
TASK_TEXTURE_BITS
)
!=
0
)
{
int
tile
=
(
tt
.
ty
*
tilesX
+
tt
.
tx
);
iarr
[
num_textures
++]
=
(
tile
<<
GPUTileProcessor
.
CORR_NTILE_SHIFT
)
|
b
;
}
}
return
iarr
;
}
/**
/**
* Calculate rotation matrices and their derivatives
* Calculate rotation matrices and their derivatives
...
@@ -3284,8 +3222,8 @@ public class GpuQuad{ // quad camera description
...
@@ -3284,8 +3222,8 @@ public class GpuQuad{ // quad camera description
int
tilesY
=
img_height
/
GPUTileProcessor
.
DTT_SIZE
;
int
tilesY
=
img_height
/
GPUTileProcessor
.
DTT_SIZE
;
float
[][]
extra
=
new
float
[
num_tile_extra
][
tilesX
*
tilesY
];
float
[][]
extra
=
new
float
[
num_tile_extra
][
tilesX
*
tilesY
];
for
(
int
i
=
0
;
i
<
texture_indices
.
length
;
i
++)
{
for
(
int
i
=
0
;
i
<
texture_indices
.
length
;
i
++)
{
if
(((
texture_indices
[
i
]
>>
GPUTileProcessor
.
CORR
_TEXTURE_BIT
)
&
1
)
!=
0
)
{
if
(((
texture_indices
[
i
]
>>
GPUTileProcessor
.
LIST
_TEXTURE_BIT
)
&
1
)
!=
0
)
{
int
ntile
=
(
texture_indices
[
i
]
>>
GPUTileProcessor
.
CORR
_NTILE_SHIFT
);
int
ntile
=
(
texture_indices
[
i
]
>>
GPUTileProcessor
.
TEXT
_NTILE_SHIFT
);
for
(
int
l
=
0
;
l
<
num_tile_extra
;
l
++)
{
for
(
int
l
=
0
;
l
<
num_tile_extra
;
l
++)
{
extra
[
l
][
ntile
]
=
diff_rgb_combo
[
i
*
num_tile_extra
+
l
];
extra
[
l
][
ntile
]
=
diff_rgb_combo
[
i
*
num_tile_extra
+
l
];
}
}
...
@@ -3439,7 +3377,7 @@ public class GpuQuad{ // quad camera description
...
@@ -3439,7 +3377,7 @@ public class GpuQuad{ // quad camera description
// double [][][][] textures = new double [woi.height][woi.width][num_slices][texture_slice_size];
// double [][][][] textures = new double [woi.height][woi.width][num_slices][texture_slice_size];
for
(
int
indx
=
0
;
indx
<
indices
.
length
;
indx
++)
if
((
indices
[
indx
]
&
(
1
<<
GPUTileProcessor
.
LIST_TEXTURE_BIT
))
!=
0
){
for
(
int
indx
=
0
;
indx
<
indices
.
length
;
indx
++)
if
((
indices
[
indx
]
&
(
1
<<
GPUTileProcessor
.
LIST_TEXTURE_BIT
))
!=
0
){
int
tile
=
(
indices
[
indx
]
>>
GPUTileProcessor
.
CORR
_NTILE_SHIFT
);
int
tile
=
(
indices
[
indx
]
>>
GPUTileProcessor
.
TEXT
_NTILE_SHIFT
);
int
tileX
=
tile
%
full_width
;
int
tileX
=
tile
%
full_width
;
int
tileY
=
tile
/
full_width
;
int
tileY
=
tile
/
full_width
;
int
wtileX
=
tileX
-
woi
.
x
;
int
wtileX
=
tileX
-
woi
.
x
;
...
...
src/main/java/com/elphel/imagej/tileprocessor/QuadCLT.java
View file @
57fb1ef9
...
@@ -1782,7 +1782,7 @@ public class QuadCLT extends QuadCLTCPU {
...
@@ -1782,7 +1782,7 @@ public class QuadCLT extends QuadCLTCPU {
final
QuadCLT
ref_scene
,
// now - may be null - for testing if scene is rotated ref
final
QuadCLT
ref_scene
,
// now - may be null - for testing if scene is rotated ref
final
boolean
filter_bg
,
// remove bg tiles (possibly occluded)
final
boolean
filter_bg
,
// remove bg tiles (possibly occluded)
final
double
max_distortion
,
// maximal neighbor tiles offset as a fraction of tile size (8)
final
double
max_distortion
,
// maximal neighbor tiles offset as a fraction of tile size (8)
final
int
[]
cluster_index
,
//
final
int
[]
cluster_index
,
//
[tilesX*tilesY]
final
boolean
[]
border
,
// border tiles
final
boolean
[]
border
,
// border tiles
final
boolean
keep_channels
,
final
boolean
keep_channels
,
final
int
debugLevel
){
final
int
debugLevel
){
...
@@ -3386,7 +3386,7 @@ public class QuadCLT extends QuadCLTCPU {
...
@@ -3386,7 +3386,7 @@ public class QuadCLT extends QuadCLTCPU {
if
(
debugLevel
>
-
1
)
{
if
(
debugLevel
>
-
1
)
{
for
(
int
indx
=
0
;
indx
<
texture_indices
.
length
;
indx
++)
if
((
texture_indices
[
indx
]
&
(
1
<<
GPUTileProcessor
.
LIST_TEXTURE_BIT
))
!=
0
){
for
(
int
indx
=
0
;
indx
<
texture_indices
.
length
;
indx
++)
if
((
texture_indices
[
indx
]
&
(
1
<<
GPUTileProcessor
.
LIST_TEXTURE_BIT
))
!=
0
){
int
tile
=
texture_indices
[
indx
]
>>
GPUTileProcessor
.
CORR
_NTILE_SHIFT
;
int
tile
=
texture_indices
[
indx
]
>>
GPUTileProcessor
.
TEXT
_NTILE_SHIFT
;
int
tileX
=
tile
%
tilesX
;
int
tileX
=
tile
%
tilesX
;
int
tileY
=
tile
/
tilesX
;
int
tileY
=
tile
/
tilesX
;
if
((
tileY
==
clt_parameters
.
tileY
)
&&
(
tileX
==
clt_parameters
.
tileX
))
{
if
((
tileY
==
clt_parameters
.
tileY
)
&&
(
tileX
==
clt_parameters
.
tileX
))
{
...
...
src/main/java/com/elphel/imagej/tileprocessor/TexturedModel.java
View file @
57fb1ef9
...
@@ -1299,6 +1299,561 @@ public class TexturedModel {
...
@@ -1299,6 +1299,561 @@ public class TexturedModel {
}
}
public
static
double
[][]
processTexture
(
final
CLTParameters
clt_parameters
,
final
int
tilesX
,
final
double
[][]
slice_disparities
,
final
double
[][][]
sensor_texture
,
// per-sensor texture value
final
double
[][]
combo_texture_in
,
// average texture value
final
String
dbg_prefix
)
{
final
double
var_radius
=
3.5
;
// for variance filter of the combo disparity
final
double
dir_radius
=
1.5
;
// averaging inter-sensor variance to view behind obstacles
final
double
try_dir_var
=
20.0
;
// try directional if the intersensor variance exceeds this value
final
int
dir_num_start
=
7
;
// start with this number of consecutive sensors
final
int
dir_num_restart
=
5
;
// restart (from best direction) with this number of consecutive sensors
final
double
dir_worsen_rel
=
0.15
;
// add more sensors until variance grows by this relative
final
double
dir_var_max
=
15.0
;
// do not add more sensors if the variance would exceed this
final
double
max_disparity_lim
=
100.0
;
// do not allow stray disparities above this
final
double
min_trim_disparity
=
2.0
;
// do not try to trim texture outlines with lower disparities
final
double
fg_max_inter
=
40.0
;
// Trim FG tile if inter variance exceeds
final
double
fg_max_rel
=
2.0
;
// Trim FG tile if inter variance to same variance exceeds
final
int
trim_shrink
=
2
;
final
int
trim_grow
=
2
;
final
int
trim_shrink2
=
2
;
final
int
trim_edge
=
9
;
final
int
num_slices
=
sensor_texture
.
length
;
final
int
ivar_radius
=
(
int
)
Math
.
floor
(
var_radius
);
final
int
idir_radius
=
(
int
)
Math
.
floor
(
dir_radius
);
final
double
[][]
var_weights
=
new
double
[
ivar_radius
+
1
][
ivar_radius
+
1
];
final
double
[][]
dir_weights
=
new
double
[
idir_radius
+
1
][
idir_radius
+
1
];
for
(
int
i
=
0
;
i
<
var_weights
.
length
;
i
++)
{
for
(
int
j
=
0
;
j
<
var_weights
[
i
].
length
;
j
++)
{
var_weights
[
i
][
j
]
=
Math
.
cos
(
0.5
*
Math
.
PI
*
i
/
var_radius
)
*
Math
.
cos
(
0.5
*
Math
.
PI
*
j
/
var_radius
);
}
}
for
(
int
i
=
0
;
i
<
dir_weights
.
length
;
i
++)
{
for
(
int
j
=
0
;
j
<
dir_weights
[
i
].
length
;
j
++)
{
dir_weights
[
i
][
j
]
=
Math
.
cos
(
0.5
*
Math
.
PI
*
i
/
dir_radius
)
*
Math
.
cos
(
0.5
*
Math
.
PI
*
j
/
dir_radius
);
}
}
final
int
transform_size
=
clt_parameters
.
transform_size
;
final
int
width
=
tilesX
*
transform_size
;
final
int
img_size
=
sensor_texture
[
0
][
0
].
length
;
final
int
height
=
img_size
/
width
;
final
int
tilesY
=
height
/
transform_size
;
final
int
tiles
=
tilesX
*
tilesY
;
final
int
offset_tile_center
=
transform_size
*
transform_size
/
2
;
final
int
num_sensors
=
sensor_texture
[
0
].
length
;
final
double
[][]
gcombo_texture
=
(
combo_texture_in
!=
null
)
?
combo_texture_in
:
new
double
[
num_slices
][
img_size
];
final
double
[][]
gvars_same
=
new
double
[
num_slices
][];
final
double
[][]
gvars_inter
=
new
double
[
num_slices
][];
final
double
[][]
out_textures
=
new
double
[
num_slices
][];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
if
(
combo_texture_in
==
null
)
{
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
final
int
fnslice
=
nslice
;
Arrays
.
fill
(
gcombo_texture
[
fnslice
],
Double
.
NaN
);
ai
.
set
(
0
);
// calculate total number of connections (w/o fof) by combining opposite directions
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
indx
=
ai
.
getAndIncrement
();
indx
<
img_size
;
indx
=
ai
.
getAndIncrement
())
if
(!
Double
.
isNaN
(
sensor_texture
[
fnslice
][
0
][
indx
]))
{
double
d
=
0
;
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
d
+=
sensor_texture
[
fnslice
][
nsens
][
indx
];
}
gcombo_texture
[
fnslice
][
indx
]
=
d
/
num_sensors
;
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
}
// get max disparity
final
TileNeibs
tn
=
new
TileNeibs
(
tilesX
,
tilesY
);
final
double
[]
th_max_disp
=
new
double
[
threads
.
length
];
final
int
tile_slices
=
tiles
*
num_slices
;
final
AtomicInteger
ati
=
new
AtomicInteger
(
0
);
ai
.
set
(
0
);
// calculate total number of connections (w/o fof) by combining opposite directions
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
int
ti
=
ati
.
getAndIncrement
();
for
(
int
indx
=
ai
.
getAndIncrement
();
indx
<
tile_slices
;
indx
=
ai
.
getAndIncrement
())
{
int
nslice
=
indx
/
tiles
;
int
tile
=
indx
%
tiles
;
if
(!
Double
.
isNaN
(
slice_disparities
[
nslice
][
tile
]))
{
if
((
slice_disparities
[
nslice
][
tile
]
>
th_max_disp
[
ti
])
&&
(
slice_disparities
[
nslice
][
tile
]
<
max_disparity_lim
)){
th_max_disp
[
ti
]
=
slice_disparities
[
nslice
][
tile
];
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
double
disparity_max0
=
0.0
;
for
(
int
i
=
0
;
i
<
th_max_disp
.
length
;
i
++)
{
disparity_max0
=
Math
.
max
(
disparity_max0
,
th_max_disp
[
i
]);
}
final
double
disparity_max
=
disparity_max0
;
// int getNeibIndex(int indx, int dx, int dy) {
final
boolean
[][]
is_fg_tile
=
new
boolean
[
num_slices
][
tiles
];
// nothing obscures this
final
boolean
[][]
has_bg_tile
=
new
boolean
[
num_slices
][
tiles
];
// has tiles behind (at least directly)
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
int
fnslice
=
nslice
;
ai
.
set
(
0
);
// calculate total number of connections (w/o fof) by combining opposite directions
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
tile
=
ai
.
getAndIncrement
();
tile
<
tiles
;
tile
=
ai
.
getAndIncrement
())
if
(
slice_disparities
[
fnslice
][
tile
]
>
min_trim_disparity
){
// checks for NaN too !
// may be a FG tile that needs trimming (not considering yet tiles that both can be obscured and obscure).
if
((
fnslice
==
6
)
&&
(
tile
==
2333
))
{
System
.
out
.
println
(
"fnslice="
+
fnslice
+
", tile="
+
tile
);
System
.
out
.
println
(
"fnslice="
+
fnslice
+
", tile="
+
tile
);
}
is_fg_tile
[
fnslice
][
tile
]
=
true
;
for
(
int
ns
=
0
;
ns
<
num_slices
;
ns
++)
if
((
ns
!=
fnslice
)
&&
(
slice_disparities
[
ns
][
tile
]
<
slice_disparities
[
fnslice
][
tile
]))
{
has_bg_tile
[
fnslice
][
tile
]
=
true
;
break
;
}
search_obscuring:
{
int
tile_range
=
(
int
)
Math
.
ceil
((
disparity_max
-
slice_disparities
[
fnslice
][
tile
])/
Math
.
sqrt
(
2
)/
transform_size
);
for
(
int
dty
=
-
tile_range
;
dty
<=
tile_range
;
dty
++)
{
for
(
int
dtx
=
-
tile_range
;
dtx
<=
tile_range
;
dtx
++)
{
int
tile1
=
tn
.
getNeibIndex
(
tile
,
dtx
,
dty
);
if
(
tile1
>=
0
)
{
double
dd
=
(
Math
.
sqrt
(
dty
*
dty
+
dtx
*
dtx
)
+
0.0
)*
transform_size
+
slice_disparities
[
fnslice
][
tile
];
// is it correct?
for
(
int
ns
=
0
;
ns
<
num_slices
;
ns
++)
if
((
ns
!=
fnslice
)
||
(
dty
!=
0
)
||
(
dtx
!=
0
))
{
if
(
slice_disparities
[
ns
][
tile1
]
>
dd
)
{
is_fg_tile
[
fnslice
][
tile
]
=
false
;
break
search_obscuring
;
}
}
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
if
(
dbg_prefix
!=
null
)
{
String
[]
dbg_titles
=
new
String
[
num_slices
];
for
(
int
i
=
0
;
i
<
dbg_titles
.
length
;
i
++)
{
dbg_titles
[
i
]
=
String
.
format
(
"slice-%02d"
,
i
);
}
ShowDoubleFloatArrays
.
showArrays
(
slice_disparities
,
tilesX
,
tilesY
,
true
,
dbg_prefix
+
"-slice_disparities"
,
dbg_titles
);
double
[][]
dbg_fgbg
=
new
double
[
num_slices
][
tiles
];
for
(
int
ns
=
0
;
ns
<
num_slices
;
ns
++)
{
Arrays
.
fill
(
dbg_fgbg
[
ns
],
Double
.
NaN
);
for
(
int
tile
=
0
;
tile
<
tiles
;
tile
++)
{
dbg_fgbg
[
ns
][
tile
]
=
(
is_fg_tile
[
ns
][
tile
]?
2
:
0
)
+
(
has_bg_tile
[
ns
][
tile
]?
1
:
0
);
}
}
ShowDoubleFloatArrays
.
showArrays
(
dbg_fgbg
,
tilesX
,
tilesY
,
true
,
dbg_prefix
+
"-fgbg"
,
dbg_titles
);
}
/*
final boolean [] is_bg = (is_bg_in != null) ? is_bg_in : new boolean [img_size];
if (is_bg_in == null) { Arrays.fill(is_bg, true);}
final boolean [] is_fg = (is_fg_in != null) ? is_fg_in : new boolean [img_size];
if (is_fg_in == null) { Arrays.fill(is_fg, true);}
final double [][] gvars_same = new double [num_slices][];
final double [][] gvars_inter = new double [num_slices][];
*/
final
TileNeibs
pn
=
new
TileNeibs
(
width
,
height
);
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
final
int
fnslice
=
nslice
;
gvars_same
[
fnslice
]
=
new
double
[
img_size
];
gvars_inter
[
fnslice
]
=
new
double
[
img_size
];
final
double
[]
combo_texture
=
gcombo_texture
[
fnslice
];
final
double
[]
vars_same
=
gvars_same
[
fnslice
];
// new double [img_size];
final
double
[]
vars_inter
=
gvars_inter
[
fnslice
];
// new double [img_size];
final
double
[]
vars_ratio
=
new
double
[
img_size
];
final
double
[]
vars_dir_initial
=
new
double
[
img_size
];
final
double
[]
dirs_initial
=
new
double
[
img_size
];
final
double
[]
vars_dir_final
=
new
double
[
img_size
];
final
double
[]
dirs_final
=
new
double
[
img_size
];
final
double
[]
dirs_len
=
new
double
[
img_size
];
final
double
[]
vars_dir_ratio
=
new
double
[
img_size
];
final
double
[]
dirs_avg
=
new
double
[
img_size
];
final
double
[]
dbg_is_fg
=
(
dbg_prefix
!=
null
)
?
new
double
[
img_size
]
:
null
;
System
.
arraycopy
(
combo_texture
,
0
,
dirs_avg
,
0
,
img_size
);
Arrays
.
fill
(
vars_same
,
Double
.
NaN
);
Arrays
.
fill
(
vars_inter
,
Double
.
NaN
);
Arrays
.
fill
(
vars_ratio
,
Double
.
NaN
);
System
.
arraycopy
(
vars_inter
,
0
,
vars_dir_initial
,
0
,
img_size
);
Arrays
.
fill
(
dirs_initial
,
Double
.
NaN
);
Arrays
.
fill
(
dirs_final
,
Double
.
NaN
);
Arrays
.
fill
(
dirs_len
,
Double
.
NaN
);
if
(
dbg_is_fg
!=
null
)
Arrays
.
fill
(
dbg_is_fg
,
Double
.
NaN
);
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
cindx
=
ai
.
getAndIncrement
();
cindx
<
img_size
;
cindx
=
ai
.
getAndIncrement
())
if
(!
Double
.
isNaN
(
combo_texture
[
cindx
]))
{
int
y0
=
cindx
/
width
;
int
x0
=
cindx
%
width
;
double
var_same
=
Double
.
NaN
;
double
var_inter
=
Double
.
NaN
;
// calculate weighted variance
double
sw
=
0.0
,
swd
=
0.0
,
swd2
=
0.0
;
for
(
int
dvy
=
-
ivar_radius
;
dvy
<=
ivar_radius
;
dvy
++)
{
for
(
int
dvx
=
-
ivar_radius
;
dvx
<=
ivar_radius
;
dvx
++)
{
int
indx
=
pn
.
getIndex
(
x0
+
dvx
,
y0
+
dvy
);
if
((
indx
>=
0
)
&&
!
Double
.
isNaN
(
combo_texture
[
indx
]))
{
double
w
=
var_weights
[
Math
.
abs
(
dvy
)][
Math
.
abs
(
dvx
)];
// 1.0;
double
d
=
combo_texture
[
indx
];
sw
+=
w
;
swd
+=
w
*
d
;
swd2
+=
w
*
d
*
d
;
}
}
}
if
(
sw
>
0.0
)
{
// always
double
avg
=
swd
/
sw
;
double
avg2
=
swd2
/
sw
;
var_same
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
vars_same
[
cindx
]
=
var_same
;
}
// calculate inter-sensor variance (add local normalization?)
sw
=
0.0
;
swd
=
0.0
;
swd2
=
0.0
;
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
double
w
=
1.0
;
double
d
=
sensor_texture
[
fnslice
][
nsens
][
cindx
];
sw
+=
w
;
swd
+=
w
*
d
;
swd2
+=
w
*
d
*
d
;
}
if
(
sw
>
0.0
)
{
// always
double
avg
=
swd
/
sw
;
double
avg2
=
swd2
/
sw
;
var_inter
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
vars_inter
[
cindx
]
=
var_inter
;
}
vars_ratio
[
cindx
]
=
var_same
/
var_inter
;
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
System
.
arraycopy
(
vars_inter
,
0
,
vars_dir_final
,
0
,
img_size
);
System
.
arraycopy
(
vars_ratio
,
0
,
vars_dir_ratio
,
0
,
img_size
);
final
int
dir_samples
=
(
2
*
idir_radius
+
1
)
*
(
2
*
idir_radius
+
1
);
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
double
[]
dirvar
=
new
double
[
num_sensors
];
double
[]
sw
=
new
double
[
dir_samples
];
double
[]
swd
=
new
double
[
dir_samples
];
double
[]
swd2
=
new
double
[
dir_samples
];
for
(
int
cindx
=
ai
.
getAndIncrement
();
cindx
<
img_size
;
cindx
=
ai
.
getAndIncrement
())
// is_fg_tile[fnslice][tile]
if
(!
Double
.
isNaN
(
combo_texture
[
cindx
]))
{
int
y0
=
cindx
/
width
;
int
x0
=
cindx
%
width
;
int
tileX
=
x0
/
transform_size
;
int
tileY
=
y0
/
transform_size
;
int
tile
=
tileX
+
tilesX
*
tileY
;
if
(
dbg_is_fg
!=
null
)
{
dbg_is_fg
[
cindx
]
=
(
is_fg_tile
[
fnslice
][
tile
]?
2
:
0
)
+
(
has_bg_tile
[
fnslice
][
tile
]?
1
:
0
);
}
// only trim if nothing obscures this and has some BG
if
(
is_fg_tile
[
fnslice
][
tile
]
&&
has_bg_tile
[
fnslice
][
tile
])
{
if
(
dbg_is_fg
!=
null
)
{
dbg_is_fg
[
cindx
]
=
1000.0
;
}
if
(
vars_inter
[
cindx
]
>
fg_max_inter
)
{
dirs_avg
[
cindx
]
=
Double
.
NaN
;
}
}
else
if
(
vars_inter
[
cindx
]
>
try_dir_var
)
{
// try obscuring by others
Arrays
.
fill
(
sw
,
0.0
);
Arrays
.
fill
(
swd
,
0.0
);
Arrays
.
fill
(
swd2
,
0.0
);
for
(
int
dvy
=
-
idir_radius
;
dvy
<=
idir_radius
;
dvy
++)
{
for
(
int
dvx
=
-
idir_radius
;
dvx
<=
idir_radius
;
dvx
++)
{
int
pindx
=
pn
.
getIndex
(
x0
+
dvx
,
y0
+
dvy
);
if
((
pindx
>=
0
)
&&
!
Double
.
isNaN
(
combo_texture
[
pindx
]))
{
int
vindx
=
(
dvy
+
idir_radius
)
*
(
2
*
idir_radius
+
1
)
+
(
dvx
+
idir_radius
);
for
(
int
nsens
=
0
;
nsens
<
dir_num_start
;
nsens
++)
{
double
w
=
1.0
;
double
d
=
sensor_texture
[
fnslice
][
nsens
][
pindx
];
sw
[
vindx
]
+=
w
;
swd
[
vindx
]
+=
w
*
d
;
swd2
[
vindx
]
+=
w
*
d
*
d
;
}
}
}
}
double
svw
=
0.0
,
svwd
=
0.0
;
for
(
int
start_dir
=
0
;
start_dir
<
num_sensors
;
start_dir
++)
{
for
(
int
dvy
=
-
idir_radius
;
dvy
<=
idir_radius
;
dvy
++)
{
for
(
int
dvx
=
-
idir_radius
;
dvx
<=
idir_radius
;
dvx
++)
{
int
vindx
=
(
dvy
+
idir_radius
)
*
(
2
*
idir_radius
+
1
)
+
(
dvx
+
idir_radius
);
if
(
sw
[
vindx
]
>
0.0
)
{
double
avg
=
swd
[
vindx
]/
sw
[
vindx
];
double
avg2
=
swd2
[
vindx
]/
sw
[
vindx
];
double
v
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
double
w
=
dir_weights
[
Math
.
abs
(
dvy
)][
Math
.
abs
(
dvx
)];
svw
+=
w
;
svwd
+=
w
*
v
;
}
}
}
dirvar
[
start_dir
]
=
svwd
/
svw
;
// weighted
if
(
start_dir
==
(
num_sensors
-
1
))
{
break
;
}
// remove previous values pointed by start_dir
// and add new values pointed by start_dir+dir_num_start
for
(
int
dvy
=
-
idir_radius
;
dvy
<=
idir_radius
;
dvy
++)
{
for
(
int
dvx
=
-
idir_radius
;
dvx
<=
idir_radius
;
dvx
++)
{
int
pindx
=
pn
.
getIndex
(
x0
+
dvx
,
y0
+
dvy
);
if
((
pindx
>=
0
)
&&
!
Double
.
isNaN
(
combo_texture
[
pindx
]))
{
int
vindx
=
(
dvy
+
idir_radius
)
*
(
2
*
idir_radius
+
1
)
+
(
dvx
+
idir_radius
);
double
w0
=
1.0
;
double
d0
=
sensor_texture
[
fnslice
][
start_dir
][
pindx
];
sw
[
vindx
]
-=
w0
;
swd
[
vindx
]
-=
w0
*
d0
;
swd2
[
vindx
]
-=
w0
*
d0
*
d0
;
int
dir1
=
(
start_dir
+
dir_num_start
)
%
num_sensors
;
double
w1
=
1.0
;
sw
[
vindx
]
+=
w1
;
double
d1
=
sensor_texture
[
fnslice
][
dir1
][
pindx
];
swd
[
vindx
]
+=
w1
*
d1
;
swd2
[
vindx
]
+=
w1
*
d1
*
d1
;
}
}
}
}
// find best direction
int
best_dir
=
0
;
for
(
int
dir
=
1
;
dir
<
num_sensors
;
dir
++)
{
if
(
dirvar
[
dir
]
<
dirvar
[
best_dir
])
{
best_dir
=
dir
;
}
}
double
center_dir
=
best_dir
+
0.5
*
(
dir_num_start
-
1
);
if
(
center_dir
>=
num_sensors
)
{
center_dir
-=
num_sensors
;
}
vars_dir_initial
[
cindx
]
=
dirvar
[
best_dir
];
dirs_initial
[
cindx
]
=
center_dir
;
// recalculate variance for the same direction but maybe different number of sensors
// dir_num_restart
// Use only center pixel, do not average variance
int
dir_start
=
(
int
)
Math
.
round
(
center_dir
-
0.5
*
(
dir_num_restart
-
1
));
if
(
dir_start
<
0
)
{
dir_start
+=
num_sensors
;
}
double
scw
=
0.0
,
scwd
=
0.0
,
scwd2
=
0.0
;
for
(
int
i
=
0
;
i
<
dir_num_restart
;
i
++)
{
int
dir
=
dir_start
+
i
;
if
(
dir
>=
num_sensors
)
{
dir
-=
num_sensors
;
}
double
w
=
1.0
;
double
d
=
sensor_texture
[
fnslice
][
dir
][
cindx
];
scw
+=
w
;
scwd
+=
w
*
d
;
scwd2
+=
w
*
d
*
d
;
}
double
avg
=
scwd
/
scw
;
double
avg2
=
scwd2
/
scw
;
double
dir_var
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
double
max_var
=
Math
.
min
(
dir_var_max
,
dir_var
*(
1.0
+
dir_worsen_rel
));
// add sensors from both ends (which is better) while variance stays below max_var
int
dir_len
;
for
(
dir_len
=
dir_num_start
;
dir_len
<
num_sensors
;
dir_len
++)
{
// try CCW
int
nsens0
=
dir_start
-
1
;
//) % num_sensors;
if
(
nsens0
<
0
)
{
nsens0
+=
num_sensors
;
}
double
w
=
1.0
;
double
d
=
sensor_texture
[
fnslice
][
nsens0
][
cindx
];
double
sw_0
=
scw
+
w
;
double
swd_0
=
scwd
+
w
*
d
;
double
swd2_0
=
scwd2
+
w
*
d
*
d
;
avg
=
swd_0
/
sw_0
;
avg2
=
swd2_0
/
sw_0
;
double
var_0
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
// try CW
int
nsens1
=
dir_start
+
dir_len
;
if
(
nsens1
>=
num_sensors
)
{
nsens1
-=
num_sensors
;
}
w
=
1.0
;
d
=
sensor_texture
[
fnslice
][
nsens1
][
cindx
];
double
sw_1
=
scw
+
w
;
double
swd_1
=
scwd
+
w
*
d
;
double
swd2_1
=
scwd2
+
w
*
d
*
d
;
avg
=
swd_1
/
sw_1
;
avg2
=
swd2_1
/
sw_1
;
double
var_1
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
if
(
Math
.
min
(
var_0
,
var_1
)
>
max_var
)
{
break
;
}
if
(
var_0
<
var_1
)
{
dir_start
=
nsens0
;
scw
=
sw_0
;
scwd
=
swd_0
;
scwd2
=
swd2_0
;
dir_var
=
var_0
;
}
else
{
// dir_start stays the same
scw
=
sw_1
;
scwd
=
swd_1
;
scwd2
=
swd2_1
;
dir_var
=
var_1
;
}
}
double
dir_avg
=
scwd
/
scw
;
double
ddir
=
dir_start
+
0.5
*
(
dir_len
-
1
);
if
(
ddir
>=
num_sensors
)
{
ddir
-=
num_sensors
;
}
// fill arrays
dirs_final
[
cindx
]
=
ddir
;
dirs_len
[
cindx
]
=
dir_len
;
vars_dir_final
[
cindx
]
=
dir_var
;
vars_dir_ratio
[
cindx
]
=
vars_same
[
cindx
]/
dir_var
;
dirs_avg
[
cindx
]
=
dir_avg
;
}
// } else if (vars_inter[cindx] > try_dir_var) { // try obscuring by others
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
if
(
dbg_prefix
!=
null
)
{
double
[][]
dbg_img
=
{
vars_same
,
vars_inter
,
vars_dir_initial
,
vars_dir_final
,
dirs_initial
,
dirs_final
,
dirs_len
,
vars_ratio
,
vars_dir_ratio
,
dbg_is_fg
,
combo_texture
,
dirs_avg
,
sensor_texture
[
fnslice
][
0
],
sensor_texture
[
fnslice
][
1
],
sensor_texture
[
fnslice
][
2
],
sensor_texture
[
fnslice
][
3
],
sensor_texture
[
fnslice
][
4
],
sensor_texture
[
fnslice
][
5
],
sensor_texture
[
fnslice
][
6
],
sensor_texture
[
fnslice
][
7
],
sensor_texture
[
fnslice
][
8
],
sensor_texture
[
fnslice
][
9
],
sensor_texture
[
fnslice
][
10
],
sensor_texture
[
fnslice
][
11
],
sensor_texture
[
fnslice
][
12
],
sensor_texture
[
fnslice
][
13
],
sensor_texture
[
fnslice
][
14
],
sensor_texture
[
fnslice
][
15
]
};
String
[]
dbg_titles
=
{
"VAR_SAME"
,
"VAR_INTER"
,
"VAR_DIR_INITIAL"
,
"VAR_DIR_FINAL"
,
"DIR_INITIAL"
,
"DIR_FINAL"
,
"LEN"
,
"VAR_RATIO"
,
"DIR_RATIO"
,
"IS_FG"
,
"COMBO_TEXTURE"
,
"OUT_TEXTURE"
,
"T00"
,
"T01"
,
"T02"
,
"T03"
,
"T04"
,
"T05"
,
"T06"
,
"T07"
,
"T08"
,
"T09"
,
"T10"
,
"T11"
,
"T12"
,
"T13"
,
"T14"
,
"T15"
};
ShowDoubleFloatArrays
.
showArrays
(
dbg_img
,
width
,
height
,
true
,
dbg_prefix
+
"-textures-"
+
fnslice
,
dbg_titles
);
}
out_textures
[
fnslice
]
=
dirs_avg
;
}
return
out_textures
;
}
public
static
ImagePlus
[]
getInterCombinedTexturesNew
(
// return ImagePlus[] matching tileClusters[], with alpha
public
static
ImagePlus
[]
getInterCombinedTexturesNew
(
// return ImagePlus[] matching tileClusters[], with alpha
final
CLTParameters
clt_parameters
,
final
CLTParameters
clt_parameters
,
...
@@ -1371,12 +1926,10 @@ public class TexturedModel {
...
@@ -1371,12 +1926,10 @@ public class TexturedModel {
image_dtt
.
getCorrelation2d
();
// initiate image_dtt.correlation2d, needed if disparity_map != null
image_dtt
.
getCorrelation2d
();
// initiate image_dtt.correlation2d, needed if disparity_map != null
final
int
num_slices
=
tileClusters
.
length
;
final
int
num_slices
=
tileClusters
.
length
;
double
[][][]
inter_weights
=
new
double
[
num_slices
][
tilesY
][
tilesX
];
// per-tile texture weights for inter-scene accumulation;
double
[][][]
inter_weights
=
new
double
[
num_slices
][
tilesY
][
tilesX
];
// per-tile texture weights for inter-scene accumulation;
// double [][][][][] inter_textures= new double [num_slices][tilesY][tilesX][][]; // [channel][256] - non-overlapping textures
// weighted sum
// weighted sum
double
[][][][][]
inter_textures_wd
=
new
double
[
num_slices
][
tilesY
][
tilesX
][][];
// [channel][64] - overlapping textures
double
[][][][][]
inter_textures_wd
=
new
double
[
num_slices
][
tilesY
][
tilesX
][][];
// [channel][64] - overlapping textures
// weighted sum of squares
// weighted sum of squares
double
[][][][][]
inter_textures_wd2
=
new
double
[
num_slices
][
tilesY
][
tilesX
][][];
// [channel][64] - overlapping textures
/// double [][][][][] inter_textures_wd2= new double [num_slices][tilesY][tilesX][][]; // [channel][64] - overlapping textures
double
[][][]
ref_pXpYDs
=
new
double
[
num_slices
][][];
// individual for each slice
double
[][][]
ref_pXpYDs
=
new
double
[
num_slices
][][];
// individual for each slice
int
[][]
cluster_indices
=
(
max_distortion
>
0.0
)
?
(
new
int
[
num_slices
][]):
null
;
int
[][]
cluster_indices
=
(
max_distortion
>
0.0
)
?
(
new
int
[
num_slices
][]):
null
;
boolean
[][]
borders
=
new
boolean
[
num_slices
][];
boolean
[][]
borders
=
new
boolean
[
num_slices
][];
...
@@ -1396,8 +1949,10 @@ public class TexturedModel {
...
@@ -1396,8 +1949,10 @@ public class TexturedModel {
}
}
final
int
num_sensors
=
parameter_scene
.
getNumSensors
();
final
int
num_sensors
=
parameter_scene
.
getNumSensors
();
final
int
num_colors
=
parameter_scene
.
isMonochrome
()?
1
:
3
;
final
int
num_colors
=
parameter_scene
.
isMonochrome
()?
1
:
3
;
final
double
[][][]
sensor_textures
=
new
double
[
num_slices
][
num_sensors
][];
final
double
[][]
combo_textures
=
new
double
[
num_slices
][];
for
(
int
nscene
=
earliestScene
;
nscene
<
scenes
.
length
;
nscene
++)
if
((
scenes_sel
==
null
)
||
scenes_sel
[
nscene
]){
for
(
int
nscene
=
earliestScene
;
nscene
<
scenes
.
length
;
nscene
++)
if
((
scenes_sel
==
null
)
||
scenes_sel
[
nscene
]){
String
ts
=
scenes
[
nscene
].
getImageName
();
String
ts
=
scenes
[
nscene
].
getImageName
();
double
[]
scene_xyz
=
OpticalFlow
.
ZERO3
;
double
[]
scene_xyz
=
OpticalFlow
.
ZERO3
;
...
@@ -1466,7 +2021,7 @@ public class TexturedModel {
...
@@ -1466,7 +2021,7 @@ public class TexturedModel {
true
,
//keep_channels, // final boolean keep_channels,
true
,
//keep_channels, // final boolean keep_channels,
debug_level
);
// final int debugLevel);
debug_level
);
// final int debugLevel);
if
(
slice_texture88
!=
null
)
{
if
(
slice_texture88
!=
null
)
{
// will just accumulate
// Use MB vectors for texture weights
// Use MB vectors for texture weights
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
...
@@ -1491,13 +2046,13 @@ public class TexturedModel {
...
@@ -1491,13 +2046,13 @@ public class TexturedModel {
inter_weights
[
fnslice
][
tileY
][
tileX
]
+=
w
;
inter_weights
[
fnslice
][
tileY
][
tileX
]
+=
w
;
if
(
inter_textures_wd
[
fnslice
][
tileY
][
tileX
]
==
null
)
{
// create if it did not exist
if
(
inter_textures_wd
[
fnslice
][
tileY
][
tileX
]
==
null
)
{
// create if it did not exist
inter_textures_wd
[
fnslice
][
tileY
][
tileX
]
=
new
double
[
slice_texture88
[
tileY
][
tileX
].
length
+
num_colors
][
slice_texture88
[
tileY
][
tileX
][
0
].
length
];
inter_textures_wd
[
fnslice
][
tileY
][
tileX
]
=
new
double
[
slice_texture88
[
tileY
][
tileX
].
length
+
num_colors
][
slice_texture88
[
tileY
][
tileX
][
0
].
length
];
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
]
=
new
double
[
slice_texture88
[
tileY
][
tileX
].
length
+
num_colors
][
slice_texture88
[
tileY
][
tileX
][
0
].
length
];
///
inter_textures_wd2[fnslice][tileY][tileX] = new double [slice_texture88[tileY][tileX].length + num_colors][slice_texture88[tileY][tileX][0].length];
}
}
for
(
int
nchn
=
0
;
nchn
<
slice_texture88
[
tileY
][
tileX
].
length
;
nchn
++)
{
for
(
int
nchn
=
0
;
nchn
<
slice_texture88
[
tileY
][
tileX
].
length
;
nchn
++)
{
for
(
int
i
=
0
;
i
<
slice_texture88
[
tileY
][
tileX
][
nchn
].
length
;
i
++)
{
for
(
int
i
=
0
;
i
<
slice_texture88
[
tileY
][
tileX
][
nchn
].
length
;
i
++)
{
double
d
=
slice_texture88
[
tileY
][
tileX
][
nchn
][
i
];
double
d
=
slice_texture88
[
tileY
][
tileX
][
nchn
][
i
];
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
+=
w
*
d
;
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
+=
w
*
d
;
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
+=
w
*
d
*
d
;
///
inter_textures_wd2[fnslice][tileY][tileX][nchn][i] += w * d *d;
}
}
}
}
}
}
...
@@ -1521,13 +2076,25 @@ public class TexturedModel {
...
@@ -1521,13 +2076,25 @@ public class TexturedModel {
double
[][][]
faded_textures
=
new
double
[
num_slices
][][];
double
[][][]
faded_textures
=
new
double
[
num_slices
][][];
final
double
[][]
dbg_weights
=
(
debug_level
>
0
)?(
new
double
[
num_slices
][
tiles
])
:
null
;
final
double
[][]
dbg_weights
=
(
debug_level
>
0
)?(
new
double
[
num_slices
][
tiles
])
:
null
;
final
double
[][]
dbg_overlap
=
(
debug_level
>
0
)?(
new
double
[
num_slices
*(
num_colors
+
1
)][])
:
null
;
final
double
[][]
dbg_overlap
=
(
debug_level
>
0
)?(
new
double
[
num_slices
*(
num_colors
+
1
)][])
:
null
;
final
int
width
=
tilesX
*
transform_size
;
final
int
height
=
tilesY
*
transform_size
;
final
int
y_color
=
num_colors
-
1
;
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
sensor_textures
[
nslice
][
nsens
]
=
new
double
[
width
*
height
];
Arrays
.
fill
(
sensor_textures
[
nslice
][
nsens
],
Double
.
NaN
);
}
combo_textures
[
nslice
]
=
new
double
[
width
*
height
];
Arrays
.
fill
(
combo_textures
[
nslice
],
Double
.
NaN
);
final
int
fnslice
=
nslice
;
final
int
fnslice
=
nslice
;
if
(
dbg_weights
!=
null
)
{
if
(
dbg_weights
!=
null
)
{
Arrays
.
fill
(
dbg_weights
[
nslice
],
Double
.
NaN
);
Arrays
.
fill
(
dbg_weights
[
nslice
],
Double
.
NaN
);
}
}
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
// final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
// final AtomicInteger ai = new AtomicInteger(0);
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
public
void
run
()
{
...
@@ -1542,38 +2109,54 @@ public class TexturedModel {
...
@@ -1542,38 +2109,54 @@ public class TexturedModel {
for
(
int
nchn
=
0
;
nchn
<
inter_textures_wd
[
fnslice
][
tileY
][
tileX
].
length
-
num_colors
;
nchn
++)
{
for
(
int
nchn
=
0
;
nchn
<
inter_textures_wd
[
fnslice
][
tileY
][
tileX
].
length
-
num_colors
;
nchn
++)
{
for
(
int
i
=
0
;
i
<
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
].
length
;
i
++)
{
for
(
int
i
=
0
;
i
<
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
].
length
;
i
++)
{
double
d
=
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
*
w
;
// average
double
d
=
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
*
w
;
// average
double
d2
=
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
*
w
;
// average of squared
///
double d2= inter_textures_wd2[fnslice][tileY][tileX][nchn][i] * w; // average of squared
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
=
d
;
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
=
d
;
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
nchn
][
i
]
=
Math
.
sqrt
(
d2
-
d
*
d
);
///
inter_textures_wd2[fnslice][tileY][tileX][nchn][i] = Math.sqrt(d2- d * d);
}
}
}
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
int
navg
=
inter_textures_wd
[
fnslice
][
tileY
][
tileX
].
length
-
num_colors
+
ncol
;
int
navg
=
inter_textures_wd
[
fnslice
][
tileY
][
tileX
].
length
-
num_colors
+
ncol
;
for
(
int
i
=
0
;
i
<
tile_len
;
i
++)
{
for
(
int
i
=
0
;
i
<
tile_len
;
i
++)
{
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
navg
][
i
]
=
0
;
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
navg
][
i
]
=
0
;
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
navg
][
i
]
=
0
;
///
inter_textures_wd2[fnslice][tileY][tileX][navg][i] = 0;
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
navg
][
i
]
+=
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
navg
][
i
]
+=
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
1
+
(
nsens
+
1
)
*
num_colors
][
i
]/
num_sensors
;
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
1
+
(
nsens
+
1
)
*
num_colors
][
i
]/
num_sensors
;
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
navg
][
i
]
+=
///
inter_textures_wd2[fnslice][tileY][tileX][navg][i] +=
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
1
+
(
nsens
+
1
)
*
num_colors
][
i
]/
num_sensors
;
///
inter_textures_wd2[fnslice][tileY][tileX][1 + (nsens + 1) * num_colors][i]/num_sensors;
}
}
}
}
}
}
// important that texture is not overlapped here!
for
(
int
row
=
0
;
row
<
transform_size
;
row
++)
{
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
System
.
arraycopy
(
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
num_colors
*
(
nsens
+
1
)
+
1
+
y_color
],
row
*
transform_size
,
sensor_textures
[
fnslice
][
nsens
]
,
// dbg_textures[n],
(
tileY
*
transform_size
+
row
)
*
width
+
(
tileX
*
transform_size
),
transform_size
);
}
int
navg
=
inter_textures_wd
[
fnslice
][
tileY
][
tileX
].
length
-
num_colors
+
y_color
;
System
.
arraycopy
(
inter_textures_wd
[
fnslice
][
tileY
][
tileX
][
navg
],
row
*
transform_size
,
combo_textures
[
fnslice
]
,
// dbg_textures[n],
(
tileY
*
transform_size
+
row
)
*
width
+
(
tileX
*
transform_size
),
transform_size
);
}
}
}
}
}
}
}
};
};
}
}
ImageDtt
.
startAndJoin
(
threads
);
ImageDtt
.
startAndJoin
(
threads
);
ai
.
set
(
0
);
/*
// debug-display this slice here
// debug-display this slice here
if (debug_level > -10) {
if (debug_level > -10) {
int
var_radius
=
3
;
double
try_dir_var
=
30.0
;
// try directional if the intersensor variance exceeds this value
int
dir_num_start
=
5
;
// start with this number of consecutive sensors
double
dir_worsen_rel
=
0.15
;
// add more sensors until variance grows by this relative
double
dir_var_max
=
20.0
;
// do not add more sensors if the variance would exceed this
int dbg_slices = num_colors + 1 +num_colors*num_sensors + num_colors;
int dbg_slices = num_colors + 1 +num_colors*num_sensors + num_colors;
int dbg_width = tilesX * transform_size;
int dbg_width = tilesX * transform_size;
int dbg_height = tilesY * transform_size;
int dbg_height = tilesY * transform_size;
...
@@ -1611,313 +2194,63 @@ public class TexturedModel {
...
@@ -1611,313 +2194,63 @@ public class TexturedModel {
dbg_textures[n],
dbg_textures[n],
(tileY * transform_size + row) * dbg_width + (tileX * transform_size),
(tileY * transform_size + row) * dbg_width + (tileX * transform_size),
transform_size);
transform_size);
System
.
arraycopy
(
///
System.arraycopy(
inter_textures_wd2
[
fnslice
][
tileY
][
tileX
][
n
],
///
inter_textures_wd2[fnslice][tileY][tileX][n],
row
*
transform_size
,
///
row*transform_size,
dbg_textures2
[
n
],
///
dbg_textures2[n],
(
tileY
*
transform_size
+
row
)
*
dbg_width
+
(
tileX
*
transform_size
),
///
(tileY * transform_size + row) * dbg_width + (tileX * transform_size),
transform_size
);
///
transform_size);
}
}
}
}
}
}
}
}
ShowDoubleFloatArrays
.
showArrays
(
dbg_textures
,
dbg_width
,
dbg_height
,
true
,
ref_scene
.
getImageName
()+
"-combined_textures88-"
+
String
.
format
(
"%02d"
,
nslice
),
dbg_titles
);
ShowDoubleFloatArrays
.
showArrays
(
dbg_textures2
,
dbg_width
,
dbg_height
,
true
,
ref_scene
.
getImageName
()+
"-combined_textures88-rmse-"
+
String
.
format
(
"%02d"
,
nslice
),
dbg_titles
);
// get variance-same, variance-inter, variance-seme/variance-inter
tindx
=
0
;
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"C"
+
ncol
;
}
dbg_titles_v
[
tindx
++]
=
"ALPHA"
;
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"T"
+
nsens
+((
num_colors
>
1
)?(
":"
+
ncol
):
""
);
}
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"AVG"
+((
num_colors
>
1
)?(
ncol
):
""
);
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"VAR_SAME"
+((
num_colors
>
1
)?(
ncol
):
""
);
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"VAR_INTER"
+((
num_colors
>
1
)?(
ncol
):
""
);
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"VAR_RATIO"
+((
num_colors
>
1
)?(
ncol
):
""
);
}
// debugging BG pixels obscured by the FG ones
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"DIR"
+((
num_colors
>
1
)?(
ncol
):
""
);
// direction (center, step 0.5)
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"LEN"
+((
num_colors
>
1
)?(
ncol
):
""
);
// number of consecutive sensors
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"DIRTEX"
+((
num_colors
>
1
)?(
ncol
):
""
);
// average texture value with subset of sensors
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"DIRVAR"
+((
num_colors
>
1
)?(
ncol
):
""
);
// variance for the subset of sensors
}
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
dbg_titles_v
[
tindx
++]
=
"DIRRATIO"
+((
num_colors
>
1
)?(
ncol
):
""
);
// ratio of space variance to directional variance
}
for
(
int
n
=
0
;
n
<
dbg_slices
;
n
++)
{
dbg_textures_v
[
n
]
=
dbg_textures
[
n
];
}
for
(
int
n
=
dbg_slices
;
n
<
dbg_slices_v
;
n
++)
{
dbg_textures_v
[
n
]
=
new
double
[
dbg_width
*
dbg_height
];
Arrays
.
fill
(
dbg_textures_v
[
n
],
Double
.
NaN
);
}
final
TileNeibs
pn
=
new
TileNeibs
(
tilesX
*
transform_size
,
tilesY
*
transform_size
);
for
(
int
ncol
=
0
;
ncol
<
num_colors
;
ncol
++)
{
final
int
indx_mean
=
num_colors
+
1
+
num_sensors
*
num_colors
;
// average of channels // ncol; //
final
int
indx_chn0
=
num_colors
+
1
+
ncol
;
// + nsens*num_colors
final
int
indx_var_same
=
num_colors
+
1
+
num_sensors
*
num_colors
+
1
+
ncol
;
final
int
indx_var_inter
=
indx_var_same
+
num_colors
;
final
int
indx_var_ratio
=
indx_var_inter
+
num_colors
;
final
int
indx_dir
=
indx_var_ratio
+
1
*
num_colors
;
final
int
indx_len
=
indx_var_ratio
+
2
*
num_colors
;
final
int
indx_dir_tex
=
indx_var_ratio
+
3
*
num_colors
;
final
int
indx_dir_var
=
indx_var_ratio
+
4
*
num_colors
;
final
int
indx_dir_ratio
=
indx_var_ratio
+
5
*
num_colors
;
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nTile
=
ai
.
getAndIncrement
();
nTile
<
tiles
;
nTile
=
ai
.
getAndIncrement
())
{
int
tileX
=
nTile
%
tilesX
;
int
tileY
=
nTile
/
tilesX
;
for
(
int
dy
=
0
;
dy
<
transform_size
;
dy
++)
{
int
y0
=
tileY
*
transform_size
+
dy
;
for
(
int
dx
=
0
;
dx
<
transform_size
;
dx
++)
{
int
x0
=
tileX
*
transform_size
+
dx
;
int
indx0
=
pn
.
getIndex
(
x0
,
y0
);
double
var_same
=
Double
.
NaN
;
double
var_inter
=
Double
.
NaN
;
if
((
indx0
>=
0
)
&&
!
Double
.
isNaN
(
dbg_textures_v
[
indx_mean
][
indx0
]))
{
// calculate unweighted variance
double
sw
=
0.0
,
swd
=
0.0
,
swd2
=
0.0
;
for
(
int
dvy
=
-
var_radius
;
dvy
<=
var_radius
;
dvy
++)
{
for
(
int
dvx
=
-
var_radius
;
dvx
<=
var_radius
;
dvx
++)
{
int
indx
=
pn
.
getIndex
(
x0
+
dvx
,
y0
+
dvy
);
if
((
indx
>=
0
)
&&
!
Double
.
isNaN
(
dbg_textures_v
[
indx_mean
][
indx
]))
{
double
w
=
1.0
;
double
d
=
dbg_textures_v
[
indx_mean
][
indx
];
sw
+=
w
;
swd
+=
w
*
d
;
swd2
+=
w
*
d
*
d
;
}
}
}
if
(
sw
>
0.0
)
{
// always
double
avg
=
swd
/
sw
;
double
avg2
=
swd2
/
sw
;
var_same
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
dbg_textures_v
[
indx_var_same
][
indx0
]
=
var_same
;
}
// calculate inter-sensor variance (add local normalization?)
sw
=
0.0
;
swd
=
0.0
;
swd2
=
0.0
;
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
double
w
=
1.0
;
double
d
=
dbg_textures_v
[
indx_chn0
+
nsens
*
num_colors
][
indx0
];
sw
+=
w
;
swd
+=
w
*
d
;
swd2
+=
w
*
d
*
d
;
}
if
(
sw
>
0.0
)
{
// always
double
avg
=
swd
/
sw
;
double
avg2
=
swd2
/
sw
;
var_inter
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
dbg_textures_v
[
indx_var_inter
][
indx0
]
=
var_inter
;
}
dbg_textures_v
[
indx_var_ratio
][
indx0
]
=
var_same
/
var_inter
;
// try to improve var_inter for BG tiles by selecting sensor to look behind from one side
dbg_textures_v
[
indx_dir_tex
][
indx0
]
=
dbg_textures_v
[
indx_mean
][
indx0
];
dbg_textures_v
[
indx_dir_var
][
indx0
]
=
var_inter
;
dbg_textures_v
[
indx_dir_ratio
][
indx0
]
=
var_same
/
var_inter
;
double
[]
dirvar
=
new
double
[
num_sensors
];
// extract to a separate method
// move color to outer cycle
// pass color-dependent array of relevant slices
// calculate array of variances dependent on dir_start and
// dir_len, and mix them according to neighbor weights, then find
// the best dir and length. Then use only for the center pixel.
// For BG tiles - only change Y, keep alpha = 1.0, for FG - cut transparent and maybe remove texture tiles at all?
if
(
var_inter
>
try_dir_var
)
{
sw
=
0.0
;
swd
=
0.0
;
swd2
=
0.0
;
for
(
int
i
=
0
;
i
<
dir_num_start
;
i
++)
{
double
w
=
1.0
;
double
d
=
dbg_textures_v
[
indx_chn0
+
i
*
num_colors
][
indx0
];
sw
+=
w
;
swd
+=
w
*
d
;
swd2
+=
w
*
d
*
d
;
}
double
[]
sw_dir
=
new
double
[
num_sensors
];
double
[]
swd_dir
=
new
double
[
num_sensors
];
double
[]
swd2_dir
=
new
double
[
num_sensors
];
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
double
avg
=
swd
/
sw
;
double
avg2
=
swd2
/
sw
;
dirvar
[
nsens
]
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
sw_dir
[
nsens
]
=
sw
;
swd_dir
[
nsens
]
=
swd
;
swd2_dir
[
nsens
]
=
swd2
;
double
w0
=
1.0
;
double
d0
=
dbg_textures_v
[
indx_chn0
+
nsens
*
num_colors
][
indx0
];
sw
-=
w0
;
swd
-=
w0
*
d0
;
swd2
-=
w0
*
d0
*
d0
;
int
nsens1
=
(
nsens
+
dir_num_start
)
%
num_sensors
;
double
w1
=
1.0
;
double
d1
=
dbg_textures_v
[
indx_chn0
+
nsens1
*
num_colors
][
indx0
];
sw
+=
w1
;
swd
+=
w1
*
d1
;
swd2
+=
w1
*
d1
*
d1
;
}
int ncol = 0; // 2 for color
int
dir_best
=
0
;
// start of consecutive sensor numbers
double [][] sensor_texture = new double [num_sensors][];
for
(
int
i
=
1
;
i
<
num_sensors
;
i
++)
{
for (int nsens = 0; nsens < num_sensors; nsens++){
if
(
dirvar
[
i
]
<
dirvar
[
dir_best
])
{
sensor_texture[nsens] = dbg_textures[num_colors + 1 + ncol + nsens * num_colors];
dir_best
=
i
;
}
}
// now try to increase number of averaged sensors
// try forward and backward, select best, verify it fits.
double
dir_var
=
dirvar
[
dir_best
];
double
max_var
=
Math
.
min
(
dir_var_max
,
dir_var
*(
1.0
+
dir_worsen_rel
));
sw
=
sw_dir
[
dir_best
];
swd
=
swd_dir
[
dir_best
];
swd2
=
swd2_dir
[
dir_best
];
int
dir_start
=
dir_best
;
int
dir_len
;
for
(
dir_len
=
dir_num_start
;
dir_len
<
num_sensors
;
dir_len
++)
{
int
nsens0
=
dir_start
-
1
;
//) % num_sensors;
if
(
nsens0
<
0
)
{
nsens0
+=
num_sensors
;
}
double
w
=
1.0
;
double
d
=
dbg_textures_v
[
indx_chn0
+
nsens0
*
num_colors
][
indx0
];
double
sw_0
=
sw
+
w
;
double
swd_0
=
swd
+
w
*
d
;
double
swd2_0
=
swd2
+
w
*
d
*
d
;
double
avg
=
swd_0
/
sw_0
;
double
avg2
=
swd2_0
/
sw_0
;
double
var_0
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
int
nsens1
=
dir_start
+
dir_len
;
if
(
nsens1
>=
num_sensors
)
{
nsens1
-=
num_sensors
;
}
w
=
1.0
;
d
=
dbg_textures_v
[
indx_chn0
+
nsens1
*
num_colors
][
indx0
];
double
sw_1
=
sw
+
w
;
double
swd_1
=
swd
+
w
*
d
;
double
swd2_1
=
swd2
+
w
*
d
*
d
;
avg
=
swd_1
/
sw_1
;
avg2
=
swd2_1
/
sw_1
;
double
var_1
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
if
(
Math
.
min
(
var_0
,
var_1
)
>
max_var
)
{
break
;
}
if
(
var_0
<
var_1
)
{
dir_start
=
nsens0
;
sw
=
sw_0
;
swd
=
swd_0
;
swd2
=
swd2_0
;
dir_var
=
var_0
;
}
else
{
// dir_start stays the same
sw
=
sw_1
;
swd
=
swd_1
;
swd2
=
swd2_1
;
dir_var
=
var_1
;
}
}
double
dir_avg
=
swd
/
sw
;
double
ddir
=
dir_start
+
0.5
*
(
dir_len
-
1
);
if
(
ddir
>=
num_sensors
)
{
ddir
-=
num_sensors
;
}
// fill arrays
dbg_textures_v
[
indx_dir
][
indx0
]
=
ddir
;
dbg_textures_v
[
indx_len
][
indx0
]
=
dir_len
;
dbg_textures_v
[
indx_dir_tex
][
indx0
]
=
dir_avg
;
dbg_textures_v
[
indx_dir_var
][
indx0
]
=
dir_var
;
dbg_textures_v
[
indx_dir_ratio
][
indx0
]
=
var_same
/
dir_var
;
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
ShowDoubleFloatArrays
.
showArrays
(
dbg_textures_v
,
dbg_width
,
dbg_height
,
true
,
ref_scene
.
getImageName
()+
"-textures88-variances-"
+
String
.
format
(
"%02d"
,
nslice
),
dbg_titles_v
);
}
}
// Process slice of textures: apply borders, convert to color or apply UM, add synthetic mesh, ...
// 2 layers for mono, 4 layers - for color
// First - merge overlapped and apply borders, alpha is the last slice
/*
faded_textures[nslice] = getFadedTextures( // get image from a single pass, return relative path for x3d // USED in lwir
clt_parameters, // CLTParameters clt_parameters,
inter_textures[fnslice], // final double [][][][] texture_tiles, // array [tilesY][tilesX][4][4*transform_size] or [tilesY][tilesX]{null}
tileClusters[fnslice], // final TileCluster tileCluster, // disparities, borders, selections for texture passes
sharp_alpha, // final boolean sharp_alpha, // combining mode for alpha channel: false - treat as RGB, true - apply center 8x8 only
transform_size, // final int transform_size, //
(num_colors+1), // final int num_channels, // 4 for RGBA, 2 for Y (should match textures)
debug_level); // final int debugLevel)
if (dbg_overlap != null) {
double [][] non_overlap = combineYRBGATiles(
inter_textures[fnslice], // final double [][][][] texture_tiles, // array [tilesY][tilesX][4][4*transform_size] or [tilesY][tilesX]{null}
false, // final boolean overlap, // when false - output each tile as 16x16, true - overlap to make 8x8
sharp_alpha, // final boolean sharp_alpha, // combining mode for alpha channel: false - treat as RGB, true - apply center 8x8 only
transform_size, // final int transform_size, //
(num_colors+1), //final int num_channels, // 4 for RGBA, 2 for Y (should match textures)
debug_level); // final int debugLevel)
for (int i = 0; i < num_channels; i++) {
dbg_overlap[fnslice*(num_colors+1)+i] = non_overlap[i];
}
}
// nslice
double [] processed_texture = processTexture(
clt_parameters, // final CLTParameters clt_parameters,
tilesX, // final int tilesX,
sensor_texture, // final double [][] sensor_texture, // per-sensor texture value
null, // final double [] combo_texture_in, // average texture value
null, // final boolean [] is_bg_in, // pixel may be background - try to look from one side
null, // final boolean [] is_fg_in, // pixel is foreground - generate transparency (just NaN here?)
ref_scene.getImageName()+"-"+nslice); // final String dbg_prefix);
}
}
*/
*/
}
// for (int nslice = 0; nslice < num_slices; nslice++) {
final
double
[][]
slice_disparities
=
new
double
[
num_slices
][];
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
slice_disparities
[
nslice
]
=
tileClusters
[
nslice
].
getDisparity
();
// disparity in the reference view tiles (Double.NaN - invalid)
}
/*
for (int nslice = 0; nslice < num_slices; nslice++) {
final double [] disparity_ref = tileClusters[nslice].getDisparity(); // disparity in the reference view tiles (Double.NaN - invalid)
double [] processed_texture = processTexture(
clt_parameters, // final CLTParameters clt_parameters,
tilesX, // final int tilesX,
sensor_textures[nslice], // final double [][] sensor_texture, // per-sensor texture value
combo_textures[nslice], // null, // final double [] combo_texture_in, // average texture value
null, // final boolean [] is_bg_in, // pixel may be background - try to look from one side
null, // final boolean [] is_fg_in, // pixel is foreground - generate transparency (just NaN here?)
ref_scene.getImageName()+"-"+nslice); // final String dbg_prefix);
}
}
*/
double
[][]
processed_textures
=
processTexture
(
clt_parameters
,
// final CLTParameters clt_parameters,
tilesX
,
// final int tilesX,
slice_disparities
,
// final double [][] slice_disparities,
sensor_textures
,
// final double [][] sensor_texture, // per-sensor texture value
combo_textures
,
// null, // final double [] combo_texture_in, // average texture value
ref_scene
.
getImageName
());
// final String dbg_prefix);
if
(
debug_level
>
-
1000
)
{
if
(
debug_level
>
-
1000
)
{
return
null
;
return
null
;
}
}
...
...
src/main/java/com/elphel/imagej/tileprocessor/TileNeibs.java
View file @
57fb1ef9
...
@@ -117,7 +117,7 @@ public class TileNeibs{
...
@@ -117,7 +117,7 @@ public class TileNeibs{
}
}
/**
/**
* Get
2d element index after step N, NE, ... NW. Returns -1 if leaving array
* Get
element index offset by dx and dy from the indx
* @param indx start index
* @param indx start index
* @param dx offset in x direction
* @param dx offset in x direction
* @param dy offset in y direction
* @param dy offset in y direction
...
...
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