tile[chn],// will be filled, should have correct size before call
tile[chn],// will be filled, should have correct size before call
...
@@ -149,8 +176,8 @@ public class DebayerScissors {
...
@@ -149,8 +176,8 @@ public class DebayerScissors {
debayerParameters.debayerThreshold,// no high frequencies - use default uniform filter
debayerParameters.debayerThreshold,// no high frequencies - use default uniform filter
debayerParameters.debayerGamma,// power function applied to the amplitudes before generating spectral masks
debayerParameters.debayerGamma,// power function applied to the amplitudes before generating spectral masks
debayerParameters.debayerBonus,// scale far pixels as (1.0+bonus*r/rmax)
debayerParameters.debayerBonus,// scale far pixels as (1.0+bonus*r/rmax)
debayerParameters.mainToAlias,// relative main/alias amplitudes to enable lixels (i.e. 0.5 means that if alias is >0.5*main, the pixel will be masked out)
debayerParameters.mainToAlias,// relative main/alias amplitudes to enable pixels (i.e. 0.5 means that if alias is >0.5*main, the pixel will be masked out)
debayerParameters.debayerMaskBlur,// for both masks sigma for gaussian blur of the binary masks (<0 -do not use "scissors")
debayerParameters.debayerMaskBlur,// for both masks sigma for Gaussian blur of the binary masks (<0 -do not use "scissors")
debayerParameters.debayerUseScissors,// use "scissors", if false - just apply "diamond" ands "square" with DEBAYER_PARAMETERS.debayerRelativeWidthGreen and DEBAYER_PARAMETERS.debayerRelativeWidthRedblue
debayerParameters.debayerUseScissors,// use "scissors", if false - just apply "diamond" ands "square" with DEBAYER_PARAMETERS.debayerRelativeWidthGreen and DEBAYER_PARAMETERS.debayerRelativeWidthRedblue