tile[chn],// will be filled, should have correct size before call
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@@ -149,8 +176,8 @@ public class DebayerScissors {
debayerParameters.debayerThreshold,// no high frequencies - use default uniform filter
debayerParameters.debayerGamma,// power function applied to the amplitudes before generating spectral masks
debayerParameters.debayerBonus,// scale far pixels as (1.0+bonus*r/rmax)
debayerParameters.mainToAlias,// relative main/alias amplitudes to enable lixels (i.e. 0.5 means that if alias is >0.5*main, the pixel will be masked out)
debayerParameters.debayerMaskBlur,// for both masks sigma for gaussian blur of the binary masks (<0 -do not use "scissors")
debayerParameters.mainToAlias,// relative main/alias amplitudes to enable pixels (i.e. 0.5 means that if alias is >0.5*main, the pixel will be masked out)
debayerParameters.debayerMaskBlur,// for both masks sigma for Gaussian blur of the binary masks (<0 -do not use "scissors")
debayerParameters.debayerUseScissors,// use "scissors", if false - just apply "diamond" ands "square" with DEBAYER_PARAMETERS.debayerRelativeWidthGreen and DEBAYER_PARAMETERS.debayerRelativeWidthRedblue
mainToAlias,// relative main/alias amplitudes to enable lixels (i.e. 0.5 means that if alias is >0.5*main, the pixel will be masked out)
mainToAlias,// relative main/alias amplitudes to enable pixels (i.e. 0.5 means that if alias is >0.5*main, the pixel will be masked out)
debayer_bonus,// scale far pixels as (1.0+bonus*r/rmax)
this_debug);// relative main/alias amplitudes to enable lixels (i.e. 0.5 means that if alias is >0.5*main, the pixel will be masked out)
this_debug);// relative main/alias amplitudes to enable pixels (i.e. 0.5 means that if alias is >0.5*main, the pixel will be masked out)
/* add double mainToAlias){// relative main/alias amplitudes to enable pixels (i.e. 0.5 means that if alias is >0.5*main, the pixel will be masked out) */
/* add double mainToAlias){// relative main/alias amplitudes to enable pixels (i.e. 0.5 means that if alias is >0.5*main, the pixel will be masked out) */
privateint[][]polar2CartesianIndices;// for each polar angle/radius (angle*iRadiusPlus1+radius) - 4 interpolation corners (0:0, dx:0, 0:dy, dx:dy), the first (0:0) being the closest to the polar point
privatedouble[][]polar2CartesianFractions;// a pair of dx, dy for interpolations (used with ) polar2CartesianIndices[][]]
privateint[][]cartesian2PolarIndices;// each per-pixel array is a list of indices in polar array pointing to this cell (may be empty)