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Elphel
imagej-elphel
Commits
4d7174ad
Commit
4d7174ad
authored
Jan 08, 2023
by
Andrey Filippov
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Plain Diff
Removed some obsolete code/debug
parent
87c24655
Changes
1
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1 changed file
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18 additions
and
212 deletions
+18
-212
TexturedModel.java
...n/java/com/elphel/imagej/tileprocessor/TexturedModel.java
+18
-212
No files found.
src/main/java/com/elphel/imagej/tileprocessor/TexturedModel.java
View file @
4d7174ad
...
...
@@ -4914,7 +4914,7 @@ public class TexturedModel {
final
AtomicInteger
aminus
=
new
AtomicInteger
(
0
);
// number of removed opaque pixels
final
TileNeibs
pn
=
new
TileNeibs
(
width
,
height
);
int
num_modified_pixels
=
0
;
final
int
dbg_pix
=
168170
;
final
int
dbg_pix
=
-
168170
;
final
boolean
[][]
new_alpha
=
new
boolean
[
num_slices
][
img_size
];
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
int
fnslice
=
nslice
;
...
...
@@ -5786,8 +5786,8 @@ public class TexturedModel {
(
combo_texture_in
!=
null
)
?
combo_texture_in
:
getComboTexture
(
sensor_texture
);
double
[][][]
dbg_out
=
(
dbg_prefix
!=
null
)
?
new
double
[
6
][][]
:
null
;
boolean
[][][]
dbg_bool
=
(
dbg_prefix
!=
null
)
?
new
boolean
[
5
][][]
:
null
;
//////
double [][][] dbg_out = (dbg_prefix != null) ? new double [6][][] : null;
//
boolean [][][] dbg_bool = (dbg_prefix != null) ? new boolean [5][][] : null;
// New processing
...
...
@@ -6053,7 +6053,7 @@ public class TexturedModel {
final
boolean
en_patch
=
true
;
// enable change FG pixel to opaque from transparent
final
double
fg_disp_diff
=
1.0
;
// do not consider obscuring too close BG (1 pix or more?)
final
int
min_sensors
=
4
;
// minimal number of sensors visible from the FG pixel
final
double
weight_neib
=
2.0
;
// 1.0; // weight of same neighbors - add to cost multiplied by num_neib-4
final
double
weight_neib
=
3.0
;
//
2.0; // 1.0; // weight of same neighbors - add to cost multiplied by num_neib-4
final
double
weight_bg
=
0.9
;
// 0.8; // 1.0; // 15.0/16; // 1.0; // weight of BG cost relative to the FG one
// final double weight_bg2 = 0.0; // fraction of BG variance cost (1-weight_bg2) - the BG true one
final
double
best_dir_frac
=
0.6
;
// for BG - use this fraction of all sensors in the best direction
...
...
@@ -6200,169 +6200,19 @@ public class TexturedModel {
}
}
// Old processing
// maybe mask unbound_alpha with selected (TILE_KEEP) tiles for debug?
final
boolean
[][][]
fg_has_bg
=
get_fg_has_bg_any
(
slice_disparities
,
// final double [][] slice_disparities,
slice_border_int
,
// final int [][] slice_border_int,
// border_int_max, // final int border_int_max,
max_disparity_lim
,
// final double max_disparity_lim,
min_trim_disparity
,
// final double min_trim_disparity,
transform_size
,
// final int transform_size,
tilesX
);
// final int tilesX)
showDebugBordersInt
(
slice_border_int
,
// final int [][] border_int,
tilesX
,
// final int tilesX,
dbg_prefix
);
// String prefix);
showDebugDisparities
(
// nop if dbg_prefix== null
slice_disparities
,
// final double [][] slice_disparities,
tilesX
,
// final int tilesX,
dbg_prefix
);
// String prefix);
showDebugFgBg
(
// nop if dbg_prefix== null
fg_has_bg
,
// boolean [][][] fg_has_bg,
tilesX
,
// final int tilesX,
dbg_prefix
);
// String prefix);
final
boolean
[][]
texture_on
=
getAllTexturePixels
(
gcombo_texture
,
// final double [][] combo_texture,
fg_has_bg
[
2
],
// final boolean [][] tile_on,
width
,
// final int width,
transform_size
);
// final int transform_size)
if
(
dbg_bool
!=
null
)
dbg_bool
[
0
]
=
copyTexture
(
texture_on
);
// all texture
// Get vars_same, vars_inter and in debug mode - also
// final double[][][] vars = getVariances (
// sensor_texture, // final double [][][] sensor_texture,
// gcombo_texture, // final double [][] combo_texture,
// var_radius, // final double var_radius,
// width); // final int width,
// get edge pixels
final
boolean
[][]
texture_edge
=
getEdgeTexturePixels
(
texture_on
,
// final boolean [][] texture_on,
width
,
// final int width,
trim_edge
);
// final int trim_edge)
final
boolean
[][]
texture_fg_filt
=
filterFgByVariances
(
// OK if fg_has_bg[0,1] is for non-existing tile
gcombo_texture
,
// final double [][] combo_texture,
texture_on
,
// final boolean [][] texture_on, // if null will rely on NaN in combo_texture
vars
[
0
],
// final double [][] vars_same,
vars
[
1
],
// final double [][] vars_inter,
fg_has_bg
[
0
],
// final boolean [][] is_fg_tile,
fg_has_bg
[
1
],
// final boolean [][] has_bg_tile,
fg_max_inter
,
// final double fg_max_inter,
fg_max_rel
,
// final double fg_max_rel,
width
,
// final int width,
transform_size
);
// final int transform_size);
if
(
dbg_bool
!=
null
)
dbg_bool
[
1
]
=
copyTexture
(
texture_fg_filt
);
// filter FG by variances
trimFgEdgeVariancePixels
(
texture_fg_filt
,
// final boolean [][] texture_en,
texture_edge
,
// final boolean [][] texture_edge,
fg_has_bg
[
0
],
// final boolean [][] is_fg_tile,
fg_has_bg
[
1
],
// final boolean [][] has_bg_tile,
vars
[
0
],
// final double [][] variance,
min_edge_variance
,
// final int min_variance,
width
,
// final int width,
transform_size
);
// final int transform_size); // final int transform_size)
if
(
dbg_bool
!=
null
)
dbg_bool
[
2
]
=
copyTexture
(
texture_fg_filt
);
// filter FG by edge variances
// debug-copy texture_fg_filt as it will be modified in the next step
trimFgEdgePixels
(
texture_fg_filt
,
// final boolean [][] texture_filt, //** Will be modified
texture_edge
,
// final boolean [][] texture_edge,
fg_has_bg
[
0
],
// final boolean [][] is_fg_tile,
fg_has_bg
[
1
],
// final boolean [][] has_bg_tile,
trim_edge_center
,
// final int trim_edge_center,
width
,
// final int width,
transform_size
);
// final int transform_size)
// debug-copy texture_fg_filt as it will be modified in the next step
// dbg_texture_fg_pre_filt[nslice] = texture_fg_filt[nslice].clone();
if
(
dbg_bool
!=
null
)
dbg_bool
[
3
]
=
copyTexture
(
texture_fg_filt
);
// filter by edges
filterSelections
(
texture_fg_filt
,
// final boolean [][] selections, // ** will be modified
min_neibs
,
// final int min_neibs,
trim_grow
,
// final int grow,
trim_shrink
,
// final int shrink,
width
);
// final int width)
if
(
dbg_bool
!=
null
)
dbg_bool
[
4
]
=
copyTexture
(
texture_fg_filt
);
// filter by size
// TODO: Create BG generation using FG textures and predicting occlusions
double
[][]
out_textures
=
processBgOcclusions
(
sensor_texture
,
// final double [][][] sensor_texture,
gcombo_texture
,
// final double [][] combo_texture,
texture_fg_filt
,
// final boolean [][] selections,
fg_has_bg
[
0
],
// final boolean [][] is_fg_tile,
fg_has_bg
[
1
],
// final boolean [][] has_bg_tile,
vars
[
1
],
// final double [][] vars_inter,
dir_radius
,
// double dir_radius,
width
,
// final int width,
transform_size
,
// final int transform_size,
try_dir_var
,
// final double try_dir_var, // 20.0; // try directional if the intersensor variance exceeds this value
dir_num_start
,
// final int dir_num_start, // 7; // start with this number of consecutive sensors
dir_num_restart
,
// final int dir_num_restart, // 5; // restart (from best direction) with this number of consecutive sensors
dir_var_max
,
// final double dir_var_max, // 15.0; // do not add more sensors if the variance would exceed this
dir_worsen_rel
,
// final double dir_worsen_rel, // 0.15;// add more sensors until variance grows by this relative
dbg_out
);
// final double [][][] dbg_out); // [5][][]
// No - need to preserve un-trimmed textures (for UM filter) and generate a separate alpha
/*
applyTextureSelection(
texture_fg_filt, // final boolean [][] selections,
out_textures); // final double [][] combo_texture // will be modified - NaN where not selected
*/
double
[][]
alphas
=
generateTileAlphas
(
fg_has_bg
[
2
],
// boolean [][] texture_tiles,
width
,
// int width,
transform_size
);
// int transform_size)
if
(
dbg_out
!=
null
)
dbg_out
[
5
]
=
copyTexture
(
alphas
);
// alpha after tile borders
generateFgAlphas
(
texture_fg_filt
,
// final boolean [][] texture_en, // non-transparent texture pixels
alphas
,
// final double [][] alphas, // or null will be updated
edge_transparent
,
// final int edge, // now should be 2 or 1
edge_weight
,
// final double border_alpha, // alpha along the border
width
,
// final int width,
transform_size
);
// final int transform_size)
if
(
dbg_prefix
!=
null
)
{
final
double
[][]
gtext_fg_filt
=
dbgBooleanTexture
(
texture_fg_filt
,
-
1000
,
1000
);
// texture filtered by fg trim
final
double
[][]
dbg_text_edge
=
dbgBooleanTexture
(
texture_edge
,
-
1000
,
1000
);
final
double
[][]
dbg_text_en
=
dbgBooleanTexture
(
dbg_bool
[
0
],
-
1000
,
1000
);
final
double
[][]
dbg_fg_prefiltered
=
dbgBooleanTexture
(
dbg_bool
[
1
],
-
1000
,
1000
);
final
double
[][]
dbg_text_edge_var
=
dbgBooleanTexture
(
dbg_bool
[
2
],
-
1000
,
1000
);
final
double
[][]
dbg_fg_prefiltered_neibs
=
dbgBooleanTexture
(
dbg_bool
[
3
],
-
1000
,
1000
);
final
double
[][]
tdbg_is_fg
=
dbgBooleanTexture
(
fg_has_bg
[
1
],
fg_has_bg
[
0
],
0
,
1
,
2
,
3
);
final
double
[][]
gdbg_is_fg
=
new
double
[
tdbg_is_fg
.
length
][
width
*
height
];
double
[][]
alphas
=
new
double
[
num_slices
][];
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
for
(
int
i
=
0
;
i
<
gdbg_is_fg
[
0
].
length
;
i
++)
{
int
tileX
=
(
i
%
width
)/
transform_size
;
int
tileY
=
(
i
/
width
)/
transform_size
;
int
tile
=
tileX
+
tilesX
*
tileY
;
gdbg_is_fg
[
nslice
][
i
]
=
tdbg_is_fg
[
nslice
][
tile
];
// replace old alpha with the new binary one
alphas
[
nslice
]
=
new
double
[
unbound_alpha
[
nslice
].
length
];
for
(
int
i
=
0
;
i
<
unbound_alpha
[
nslice
].
length
;
i
++)
{
alphas
[
nslice
][
i
]
=
unbound_alpha
[
nslice
][
i
]
?
1.0
:
0.0
;
}
}
final
double
[][]
dbg_out_textures
=
new
double
[
num_slices
][];
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
dbg_out_textures
[
nslice
]
=
out_textures
[
nslice
].
clone
();
}
applyTextureSelection
(
texture_fg_filt
,
// final boolean [][] selections,
dbg_out_textures
);
// final double [][] combo_texture // will be modified - NaN where not selected
if
(
dbg_prefix
!=
null
)
{
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
final
double
[]
vars_ratio
=
new
double
[
img_size
];
final
double
[]
vars_fom
=
new
double
[
img_size
];
// inter/sqrt(same)
final
double
[]
vars_dir_ratio
=
new
double
[
img_size
];
final
double
[]
half_pix
=
new
double
[
img_size
];
final
double
[]
stitch_trim_pix
=
new
double
[
img_size
];
final
double
[]
trim_seed_pix
=
new
double
[
img_size
];
...
...
@@ -6405,15 +6255,11 @@ public class TexturedModel {
for
(
int
i
=
0
;
i
<
img_size
;
i
++)
{
vars_ratio
[
i
]
=
vars
[
0
][
nslice
][
i
]/(
vars
[
1
][
nslice
][
i
]+
trim_inter_fz
);
vars_fom
[
i
]
=
vars
[
1
][
nslice
][
i
]/(
vars
[
0
][
nslice
][
i
]+
seed_same_fz
);
//vars[0][nslice]
if
(
Double
.
isNaN
(
vars_ratio
[
i
]))
vars_ratio
[
i
]
=
0
;
if
(
Double
.
isNaN
(
vars_fom
[
i
]))
vars_fom
[
i
]
=
0
;
for
(
int
k
=
0
;
k
<
vars
.
length
;
k
++)
{
if
(
Double
.
isNaN
(
vars
[
k
][
nslice
][
i
]))
vars
[
k
][
nslice
][
i
]
=
0
;
}
vars_dir_ratio
[
i
]
=
vars
[
0
][
nslice
][
i
]/
dbg_out
[
1
][
nslice
][
i
];
//vars_dir_final;
// grad_abs_over_same[i] = vars[4][nslice][i] / (vars[0][nslice][i]+seed_same_fz);
ridges_pix
[
i
]
=
(
trim_pixels
[
nslice
][
i
]?
1.0
:
0.0
)
+
(
ridges
[
i
]?
2.0
:
0.0
);
...
...
@@ -6475,12 +6321,6 @@ public class TexturedModel {
fom_dbg
[
2
][
nslice
],
fom_dbg
[
3
][
nslice
],
vars_fom
,
dbg_out
[
0
][
nslice
],
// gdbg_vars_dir_initial[nslice],
dbg_out
[
1
][
nslice
],
// gdbg_vars_dir_final[nslice],
dbg_out
[
2
][
nslice
],
// gdbg_dirs_initial[nslice],
dbg_out
[
3
][
nslice
],
// gdbg_dirs_final[nslice],
dbg_out
[
4
][
nslice
],
// gdbg_dirs_len[nslice],
vars_dir_ratio
,
half_pix
,
stitch_trim_pix
,
trim_seed_pix
,
...
...
@@ -6496,18 +6336,6 @@ public class TexturedModel {
gcombo_texture
[
nslice
],
occluded_filled_textures
[
nslice
],
// put before occluded_textures to compare with gcombo_texture
occluded_textures
[
nslice
],
dbg_text_edge
[
nslice
],
// dbg_text_edge,
dbg_text_en
[
nslice
],
dbg_fg_prefiltered
[
nslice
],
//
dbg_text_edge_var
[
nslice
],
//
dbg_fg_prefiltered_neibs
[
nslice
],
gtext_fg_filt
[
nslice
],
//dbg_fg_filtered[nslice],
gdbg_is_fg
[
nslice
],
// gcombo_texture[nslice],
out_textures
[
nslice
],
// dirs_avg,
dbg_out_textures
[
nslice
],
dbg_out
[
5
][
nslice
],
alphas
[
nslice
],
sensor_texture
[
nslice
][
0
],
sensor_texture
[
nslice
][
1
],
sensor_texture
[
nslice
][
2
],
...
...
@@ -6543,12 +6371,6 @@ public class TexturedModel {
"TRIM_FOM_THRESH"
,
// var_same_thresholded
"TRIM_FOM_THRESH_BLUR"
,
// var_same_thresholded_blured
"SEED_FOM"
,
// inter/(same+seed_same_fz)
"VAR_DIR_INITIAL"
,
"VAR_DIR_FINAL"
,
"DIR_INITIAL"
,
"DIR_FINAL"
,
"LEN"
,
"DIR_RATIO"
,
"HALF_BG_FG"
,
"STITCH_TRIM"
,
"TRIM_SEED"
,
...
...
@@ -6564,19 +6386,6 @@ public class TexturedModel {
"COMBO_TEXTURE"
,
"OCCLUDED_FILLED_TEXTURES"
,
"OCCLUDED_TEXTURES"
,
"TEXTURE_EDGE"
,
"TEXTURE_ON"
,
"TEXTURE_TRIMMED"
,
"TEXTURE_TRIMMED_EDGE_VAR"
,
"TEXTURE_TRIMMED_EDGED"
,
"TEXTURE_FG_FILTERED"
,
"IS_FG"
,
// "COMBO_TEXTURE",
"OUT_TEXTURE_BG"
,
"OUT_TEXTURE_FG"
,
"TILE_ALPHA"
,
"TEXTURE_ALPHA"
,
"T00"
,
"T01"
,
"T02"
,
...
...
@@ -6603,8 +6412,9 @@ public class TexturedModel {
dbg_titles
);
assert
true
;
}
ShowDoubleFloatArrays
.
showArrays
(
out_textures
,
o
ccluded_filled_textures
,
// o
ut_textures,
width
,
height
,
true
,
...
...
@@ -6618,26 +6428,22 @@ public class TexturedModel {
double
[][]
masked_textures
=
combineTextureAlpha
(
0.5
,
// final double alpha_threshold,
out_textures
,
// final double [][] textures,
o
ccluded_filled_textures
,
// o
ut_textures, // final double [][] textures,
alphas
);
// final double [][] alphas
ShowDoubleFloatArrays
.
showArrays
(
masked_textures
,
width
,
height
,
true
,
dbg_prefix
+
"-masked_textures"
);
}
double
[][][]
textures_alphas
=
new
double
[
num_slices
][][];
//unbound_alpha
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
// replace old alpha with the new binary one
alphas
[
nslice
]
=
new
double
[
unbound_alpha
[
nslice
].
length
];
for
(
int
i
=
0
;
i
<
unbound_alpha
[
nslice
].
length
;
i
++)
{
alphas
[
nslice
][
i
]
=
unbound_alpha
[
nslice
][
i
]
?
1.0
:
0.0
;
}
// textures_alphas[nslice] = new double [][] {out_textures[nslice], alphas[nslice]};
textures_alphas
[
nslice
]
=
new
double
[][]
{
occluded_filled_textures
[
nslice
],
alphas
[
nslice
]};
}
// set slice_disparities to NaN for unselected tiles - it will update tileClusters
...
...
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