publicbooleanno_int_x0=true;// do not offset window to integer maximum for the rig - used when averaging low textures to avoid "jumps" for very wide maximums
publicbooleanno_int_x0=true;// do not offset window to integer maximum for the rig - used when averaging low textures to avoid "jumps" for very wide maximums
...
@@ -1223,8 +1225,8 @@ public class BiQuadParameters {
...
@@ -1223,8 +1225,8 @@ public class BiQuadParameters {