publicbooleanno_int_x0=true;// do not offset window to integer maximum for the rig - used when averaging low textures to avoid "jumps" for very wide maximums
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@@ -254,7 +256,7 @@ public class BiQuadParameters {
publicbooleanml_randomize=true;// randomize offset within 1 step (reduces ml_sweep_steps by 1)
// enhancing main camera dsi for generation of the ml files
publicdoubleml_rig_tolerance=2.0;// replace main camera disparity if it differs from rig by more than this
publicdoubleml_rig_tolerance=2.0;// replace main camera disparity if it differs from rig by more than this
publicdoubleml_rnd_offset=0.5;// add random offset to rig disparity if there is no suitable data from main camera neighbors
publicdoubleml_main_tolerance=1.0;// look for neighbors within this disparity difference from the rig disparity
publicintml_grow_steps=2;// measure correlation for the tiles in the undefined areas around known (to match 5x5 clusters
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@@ -264,7 +266,7 @@ public class BiQuadParameters {
publicbooleanml_main=true;// generate ML from main camera DSI
publicbooleanml_main_rnd=true;// generate ML from main camera DSI with random offset
publicbooleanml_rig_rnd=true;// generate ML from rig DSI (GT) with random offset
publicbooleanml_keep_aux=false;// true; // include auxiliary camera data in the ML output
publicbooleanml_keep_inter=false;// true; // include inter-camera correlation data in the ML output
publicbooleanml_keep_hor_vert=true;// include combined horizontal and vertical pairs data in the ML output
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@@ -674,7 +676,7 @@ public class BiQuadParameters {