Commit 29a3dec2 authored by Andrey Filippov's avatar Andrey Filippov

tested reajustment of orientations, bug fixes

parent 54ecece0
......@@ -33,6 +33,9 @@ public class IntersceneMatchParameters {
// Maybe add parameters to make sure there is enough data? Enough in each zone? Enough spread?
public boolean force_ref_dsi = false; // true;
public boolean force_orientations = false;
public boolean readjust_orient = false;
public double blur_egomotion = 2.0;
public boolean force_interscene = false; // true;
public boolean export_images = true; // pseudo-color 16-slice images (same disparity, COMBO_DSN_INDX_DISP_FG and COMBO_DSN_INDX_DISP_BG_ALL,
public boolean show_images = false; // color, infinity
......@@ -120,6 +123,7 @@ public class IntersceneMatchParameters {
public boolean use_combo_dsi = true; // use interscene DSI if available (instead of the single-scene)
public boolean use_lma_dsi = true; // only use reference DSI tiles that have LMA (strong) disparity
// Remove moving objects (goal is not to detect slightest movement, but to improve pose matching
public boolean mov_en = true; // enable detection/removal of the moving objects during pose matching
public double mov_sigma = 1.5; // pix - weighted-blur offsets before detection
......@@ -134,6 +138,7 @@ public class IntersceneMatchParameters {
//LMA parameters
public boolean [] adjust_atr = new boolean [] {true,true,true};
public boolean [] adjust_xyz = new boolean [] {true,true,true};
public double exit_change_atr = 1.0E-5;//rad, L2 norm for difference to ext LMA
......@@ -151,6 +156,7 @@ public class IntersceneMatchParameters {
private boolean show_motion_vectors = true; // show calculated motion vectors
public int debug_level = -1; // all renders are disable for debug_level < 0, scene "renders" for for debug_level < 1
// Pairwise ERS testing
public boolean test_ers = false;
public int test_ers0 = -1; // try adjusting a pair of scenes with ERS. Reference scene index
......@@ -179,6 +185,10 @@ public class IntersceneMatchParameters {
"Calculate reference scene DSI even if the file exists.");
gd.addCheckbox ("Force egomotion calculation", this.force_orientations,
"Calculate relative poses of each scene camera relative to the reference scene even if the data exists.");
gd.addCheckbox ("Readjust egomotion", this.readjust_orient,
"Re-calculate egomotion using known orientation and combined DSI.");
gd.addNumericField("Disparity at infinity", this.blur_egomotion, 3,5,"scenes",
"LPF egomotion components with this sigma before using as ERS.");
gd.addCheckbox ("Force interscene DSI accumulation", this.force_interscene,
"Force interscene calculation (+ML export) even if it was performed before.");
gd.addCheckbox ("Export all-sensor images", this.export_images,
......@@ -408,8 +418,8 @@ public class IntersceneMatchParameters {
"Debug Level for the above parameters: renders and raw correlations need >1, motion vectors > 0");
gd.addMessage ("Pairwise ERS testing");
gd.addCheckbox ("Replace scene with reference scene", this.test_ers,
"Correlate reference scene with itself for testing (may want to manually change scene_atr and scene_xyz in debug mode)");
gd.addCheckbox ("Test pairwise matching with ERS", this.test_ers,
"Test pairwise dispaly and pose correction to test ERS compensation");
gd.addNumericField("Test scene reference index", this.test_ers0, 0,3,"",
"Reference scene index in a scene sequence");
gd.addNumericField("Test scene other scene index", this.test_ers1, 0,3,"",
......@@ -421,6 +431,8 @@ public class IntersceneMatchParameters {
public void dialogAnswers(GenericJTabbedDialog gd) {
this.force_ref_dsi = gd.getNextBoolean();
this.force_orientations = gd.getNextBoolean();
this.readjust_orient = gd.getNextBoolean();
this.blur_egomotion = gd.getNextNumber();
this.force_interscene = gd.getNextBoolean();
this.export_images = gd.getNextBoolean();
this.show_images = gd.getNextBoolean();
......@@ -536,6 +548,8 @@ public class IntersceneMatchParameters {
public void setProperties(String prefix,Properties properties){
properties.setProperty(prefix+"force_ref_dsi", this.force_ref_dsi + ""); // boolean
properties.setProperty(prefix+"force_orientations", this.force_orientations + "");// boolean
properties.setProperty(prefix+"readjust_orient", this.readjust_orient + ""); // boolean
properties.setProperty(prefix+"blur_egomotion", this.blur_egomotion+""); // double
properties.setProperty(prefix+"force_interscene", this.force_interscene + ""); // boolean
properties.setProperty(prefix+"export_images", this.export_images + ""); // boolean
properties.setProperty(prefix+"show_images", this.show_images + ""); // boolean
......@@ -647,6 +661,8 @@ public class IntersceneMatchParameters {
public void getProperties(String prefix,Properties properties){
if (properties.getProperty(prefix+"force_ref_dsi")!=null) this.force_ref_dsi=Boolean.parseBoolean(properties.getProperty(prefix+"force_ref_dsi"));
if (properties.getProperty(prefix+"force_orientations")!=null) this.force_orientations=Boolean.parseBoolean(properties.getProperty(prefix+"force_orientations"));
if (properties.getProperty(prefix+"readjust_orient")!=null) this.readjust_orient=Boolean.parseBoolean(properties.getProperty(prefix+"readjust_orient"));
if (properties.getProperty(prefix+"blur_egomotion")!=null) this.blur_egomotion=Double.parseDouble(properties.getProperty(prefix+"blur_egomotion"));
if (properties.getProperty(prefix+"force_interscene")!=null) this.force_interscene=Boolean.parseBoolean(properties.getProperty(prefix+"force_interscene"));
if (properties.getProperty(prefix+"export_images")!=null) this.export_images=Boolean.parseBoolean(properties.getProperty(prefix+"export_images"));
if (properties.getProperty(prefix+"show_images")!=null) this.show_images=Boolean.parseBoolean(properties.getProperty(prefix+"show_images"));
......@@ -759,6 +775,8 @@ public class IntersceneMatchParameters {
IntersceneMatchParameters imp = new IntersceneMatchParameters();
imp.force_ref_dsi = this.force_ref_dsi;
imp.force_orientations = this.force_orientations;
imp.readjust_orient = this.readjust_orient;
imp.blur_egomotion = this.blur_egomotion;
imp.force_interscene = this.force_interscene;
imp.export_images = this.export_images;
imp.show_images = this.show_images;
......
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