Pointer.to(gpu_color_weights),// float weights[3], // scale for R,B,G
Pointer.to(newint[]{idust_remove}),
// Pointer.to(new int[] { 0}), // texture_stride }), // can be a null pointer - will not be used! float * gpu_texture_rbg, // (number of colors +1 + ?)*16*16 rgba texture tiles
// Pointer.to(new int[] {0}), // gpu_textures),
Pointer.to(newint[]{texture_stride}),// can be a null pointer - will not be used! float * gpu_texture_rbg, // (number of colors +1 + ?)*16*16 rgba texture tiles