Commit 164444fe authored by Andrey Filippov's avatar Andrey Filippov

still working on textures

parent 433c7f7f
...@@ -8044,7 +8044,7 @@ public class OpticalFlow { ...@@ -8044,7 +8044,7 @@ public class OpticalFlow {
payload_blue_sky = new double[tiles]; payload_blue_sky = new double[tiles];
Arrays.fill(payload_blue_sky,Double.NaN); Arrays.fill(payload_blue_sky,Double.NaN);
} }
combo_dsn_final[COMBO_DSN_INDX_BLUE_SKY] = payload_blue_sky;
// restore modified parameters // restore modified parameters
clt_parameters.img_dtt.bimax_combine_mode = save_bimax_combine_mode; clt_parameters.img_dtt.bimax_combine_mode = save_bimax_combine_mode;
......
...@@ -1788,7 +1788,9 @@ public class QuadCLT extends QuadCLTCPU { ...@@ -1788,7 +1788,9 @@ public class QuadCLT extends QuadCLTCPU {
final boolean filter_bg, // remove bg tiles (possibly occluded) final boolean filter_bg, // remove bg tiles (possibly occluded)
final double max_distortion, // maximal neighbor tiles offset as a fraction of tile size (8) final double max_distortion, // maximal neighbor tiles offset as a fraction of tile size (8)
final int [] cluster_index, // [tilesX*tilesY] final int [] cluster_index, // [tilesX*tilesY]
final boolean [] border, // border tiles final boolean [] border, // border tiles for clusters?
final int discard_frame_edges, // do not use tiles that have pixels closer to the frame margins
final int keep_frame_tiles, // do not discard pixels for border tiles in reference frame
final boolean keep_channels, final boolean keep_channels,
final int debugLevel){ final int debugLevel){
// FIXME: Move to clt_parameters; // FIXME: Move to clt_parameters;
...@@ -1990,8 +1992,12 @@ public class QuadCLT extends QuadCLTCPU { ...@@ -1990,8 +1992,12 @@ public class QuadCLT extends QuadCLTCPU {
final int tilesX = scene.getTileProcessor().getTilesX(); final int tilesX = scene.getTileProcessor().getTilesX();
final int tilesY = scene.getTileProcessor().getTilesY(); final int tilesY = scene.getTileProcessor().getTilesY();
final int tiles = tilesX*tilesY; final int tiles = tilesX*tilesY;
int tile_size = scene.getTileProcessor().getTileSize(); final int tile_size = scene.getTileProcessor().getTileSize();
int tile_len = tile_size*tile_size; int tile_len = tile_size*tile_size;
// final int transform_size = clt_parameters.transform_size;
final int full_width = tilesX * tile_size;
final int full_height = tilesY * tile_size;
final double [][][][] texture_tiles88 = new double [tilesY][tilesX][][]; // here - non-overlapped! final double [][][][] texture_tiles88 = new double [tilesY][tilesX][][]; // here - non-overlapped!
// copy from windowed output to // copy from windowed output to
final TpTask[] ftp_tasks = tp_tasks[0]; final TpTask[] ftp_tasks = tp_tasks[0];
...@@ -2033,7 +2039,7 @@ public class QuadCLT extends QuadCLTCPU { ...@@ -2033,7 +2039,7 @@ public class QuadCLT extends QuadCLTCPU {
} }
ImageDtt.startAndJoin(threads); ImageDtt.startAndJoin(threads);
if (max_distortion > 0) {// remove distorted tiles if ((max_distortion > 0) || (discard_frame_edges > 0)) {// remove distorted tiles
double max_distortion2 = max_distortion * max_distortion; double max_distortion2 = max_distortion * max_distortion;
final TileNeibs tn = new TileNeibs(tilesX, tilesY); final TileNeibs tn = new TileNeibs(tilesX, tilesY);
final boolean [] distorted = new boolean [tiles]; final boolean [] distorted = new boolean [tiles];
...@@ -2078,6 +2084,19 @@ public class QuadCLT extends QuadCLTCPU { ...@@ -2078,6 +2084,19 @@ public class QuadCLT extends QuadCLTCPU {
} }
} }
} }
// see if the tile should be removed because it is too close to the edge of the scene frame
if (!distorted[nTile] && (discard_frame_edges > 0)) {
if ((tileX >= keep_frame_tiles) && (tileY >= keep_frame_tiles) &&
(tileX < (tilesX - keep_frame_tiles)) && (tileY < (tilesY - keep_frame_tiles))) {
if (
(centerXY[0] < discard_frame_edges) ||
(centerXY[1] < discard_frame_edges) ||
(centerXY[0] > (full_width - discard_frame_edges-1)) ||
(centerXY[1] > (full_height - discard_frame_edges-1))) {
distorted[nTile] = true;
}
}
}
} else { } else {
if (debugLevel > -3) { if (debugLevel > -3) {
System.out.println("Non-null texture for no-cluster, nTile="+nTile+ System.out.println("Non-null texture for no-cluster, nTile="+nTile+
......
...@@ -12056,6 +12056,7 @@ public class QuadCLTCPU { ...@@ -12056,6 +12056,7 @@ public class QuadCLTCPU {
clt_parameters.maxZtoXY, // double maxZtoXY, // 10.0. <=0 - do not use clt_parameters.maxZtoXY, // double maxZtoXY, // 10.0. <=0 - do not use
clt_parameters.maxZ, clt_parameters.maxZ,
clt_parameters.limitZ, clt_parameters.limitZ,
null, // dbg_disp_tri_slice, // double [][] dbg_disp_tri_slice,
debugLevel + 1); // int debug_level) > 0 debugLevel + 1); // int debug_level) > 0
} catch (IOException e) { } catch (IOException e) {
// TODO Auto-generated catch block // TODO Auto-generated catch block
...@@ -12155,6 +12156,7 @@ public class QuadCLTCPU { ...@@ -12155,6 +12156,7 @@ public class QuadCLTCPU {
clt_parameters.maxZtoXY, // double maxZtoXY, // 10.0. <=0 - do not use clt_parameters.maxZtoXY, // double maxZtoXY, // 10.0. <=0 - do not use
clt_parameters.maxZ, clt_parameters.maxZ,
clt_parameters.limitZ, clt_parameters.limitZ,
null, // double [][] dbg_disp_tri_slice,
debugLevel + 1); // int debug_level) > 0 debugLevel + 1); // int debug_level) > 0
} catch (IOException e) { } catch (IOException e) {
e.printStackTrace(); e.printStackTrace();
...@@ -12204,6 +12206,7 @@ public class QuadCLTCPU { ...@@ -12204,6 +12206,7 @@ public class QuadCLTCPU {
double maxZtoXY, // 10.0. <=0 - do not use double maxZtoXY, // 10.0. <=0 - do not use
double maxZ, // far clip (0 - do not clip). Negative - limit by max double maxZ, // far clip (0 - do not clip). Negative - limit by max
boolean limitZ, boolean limitZ,
double [][] dbg_disp_tri_slice,
int debug_level int debug_level
) throws IOException ) throws IOException
{ {
...@@ -12315,19 +12318,20 @@ public class QuadCLTCPU { ...@@ -12315,19 +12318,20 @@ public class QuadCLTCPU {
} }
} }
if (show_triangles) { if (show_triangles || (dbg_disp_tri_slice != null)) {
double [] ddisp = (disparity == null)?(new double[1]):disparity; double [] ddisp = (disparity == null)?(new double[1]):disparity;
if (disparity == null) { if (disparity == null) {
ddisp[0] = min_disparity; ddisp[0] = min_disparity;
} }
tp.testTriangles( tp.testTriangles(
texturePath, (show_triangles? texturePath: null),
bounds, bounds,
selected, selected,
ddisp, // disparity, // if disparity.length == 1 - use for all ddisp, // disparity, // if disparity.length == 1 - use for all
tile_size, tile_size,
indices, indices,
triangles); triangles,
dbg_disp_tri_slice); // double [][] debug_triangles);
} }
if (x3dOutput != null) { if (x3dOutput != null) {
x3dOutput.addCluster( x3dOutput.addCluster(
......
...@@ -48,14 +48,14 @@ import ij.Prefs; ...@@ -48,14 +48,14 @@ import ij.Prefs;
public class TexturedModel { public class TexturedModel {
public static final int THREADS_MAX = 100; // maximal number of threads to launch public static final int THREADS_MAX = 100; // maximal number of threads to launch
public static final int TILE_EMPTY = 0; public static final int TILE_EMPTY = 0;
public static final int TILE_BORDER = 1; public static final int TILE_BORDER = 1; // tile shared between meshes, border with known (not float) disparity
public static final int TILE_BORDER_FLOAT = 2; public static final int TILE_BORDER_FLOAT = 2; // border tile with disparity calculated from neighbors
public static final int TILE_CONFIRMED = 3; public static final int TILE_CONFIRMED = 3; // internal (not border) mesh tile
public static final int TILE_CANDIDATE = 4; // not used public static final int TILE_CANDIDATE = 4; // not used
public static final int CLUSTER_NAN = -2; // disparity is NaN public static final int CLUSTER_NAN = -2; // disparity is NaN
public static final int CLUSTER_UNASSIGNED = -1; // not yet assinged (>=0 - cluster number) public static final int CLUSTER_UNASSIGNED = -1; // not yet assinged (>=0 - cluster number)
//
// long startStepTime;
public static boolean isBorder(int d) { public static boolean isBorder(int d) {
return (d==TILE_BORDER) || (d==TILE_BORDER_FLOAT); return (d==TILE_BORDER) || (d==TILE_BORDER_FLOAT);
...@@ -64,12 +64,16 @@ public class TexturedModel { ...@@ -64,12 +64,16 @@ public class TexturedModel {
public static TileCluster [] clusterizeFgBg( // public static TileCluster [] clusterizeFgBg( //
final int tilesX, final int tilesX,
final double [][] disparities, // may have more layers final double [][] disparities, // may have more layers
final boolean [] blue_sky, // use to expand background by blurring available data?
final int blue_sky_layer,
final int blue_sky_below,
final boolean [] selected, // to remove sky (pre-filter by caller, like for ML?) final boolean [] selected, // to remove sky (pre-filter by caller, like for ML?)
final double disp_adiffo, final double disp_adiffo,
final double disp_rdiffo, final double disp_rdiffo,
final double disp_adiffd, final double disp_adiffd,
final double disp_rdiffd, final double disp_rdiffd,
final double disp_fof, // enable higher difference (scale) for fried of a friend final double disp_fof, // enable higher difference (scale) for fried of a friend
final int cluster_gap, // gap between clusters
final int debugLevel) { final int debugLevel) {
final double disp_border = disp_fof; final double disp_border = disp_fof;
final int tiles = disparities[0].length; final int tiles = disparities[0].length;
...@@ -78,10 +82,7 @@ public class TexturedModel { ...@@ -78,10 +82,7 @@ public class TexturedModel {
final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX); final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX);
final AtomicInteger ai = new AtomicInteger(0); final AtomicInteger ai = new AtomicInteger(0);
final TileNeibs tn = new TileNeibs(tilesX, tilesY); final TileNeibs tn = new TileNeibs(tilesX, tilesY);
// final boolean [][][] connections = new boolean [tiles][][];
final double [][][][] connections = new double [tiles][][][]; final double [][][][] connections = new double [tiles][][][];
// final boolean [][][][] bconn = new double [boolean][][][];
// final int [][] num_neibs = new int[tiles][layers];
final int [][] num_neibs_dir = new int[tiles][layers]; // -1 - none, otherwise - bitmask final int [][] num_neibs_dir = new int[tiles][layers]; // -1 - none, otherwise - bitmask
final int [][] ncluster = new int [tiles][layers]; // -2 - NaN, -1 - not yet assigned, 0+ - cluster number final int [][] ncluster = new int [tiles][layers]; // -2 - NaN, -1 - not yet assigned, 0+ - cluster number
for (int tile = 0; tile < tiles; tile++) { for (int tile = 0; tile < tiles; tile++) {
...@@ -93,7 +94,7 @@ public class TexturedModel { ...@@ -93,7 +94,7 @@ public class TexturedModel {
num_bits[i]+=(d & 1); num_bits[i]+=(d & 1);
} }
} }
// calculate "connections - per tile, per layer, per direction (1 of the first 4), per target layer - normalized difference difference
final int dbg_tile = (debugLevel>0)? 1090:-1; // 977 : -1; final int dbg_tile = (debugLevel>0)? 1090:-1; // 977 : -1;
for (int ithread = 0; ithread < threads.length; ithread++) { for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() { threads[ithread] = new Thread() {
...@@ -108,7 +109,7 @@ public class TexturedModel { ...@@ -108,7 +109,7 @@ public class TexturedModel {
if (connections[tile] == null) { if (connections[tile] == null) {
connections[tile] = new double[layers][][]; connections[tile] = new double[layers][][];
} }
// connections[tile][layer] = new double [TileNeibs.DIRS/2][]; boolean is_bs = (layer == blue_sky_layer) && blue_sky[tile];
connections[tile][layer] = new double [TileNeibs.DIRS][]; // leave room for future symmetry connections[tile][layer] = new double [TileNeibs.DIRS][]; // leave room for future symmetry
for (int dir = 0; dir < TileNeibs.DIRS/2; dir++) { for (int dir = 0; dir < TileNeibs.DIRS/2; dir++) {
int tile1 = tn.getNeibIndex(tile, dir); int tile1 = tn.getNeibIndex(tile, dir);
...@@ -124,6 +125,8 @@ public class TexturedModel { ...@@ -124,6 +125,8 @@ public class TexturedModel {
double max_disp_diff = ((dir & 1) == 0) ? double max_disp_diff = ((dir & 1) == 0) ?
(disp_adiffo + mid_disp * disp_rdiffo) : (disp_adiffo + mid_disp * disp_rdiffo) :
(disp_adiffd + mid_disp * disp_rdiffd); (disp_adiffd + mid_disp * disp_rdiffd);
boolean is_bs1 = (layer1 == blue_sky_layer) && blue_sky[tile1];
if (is_bs1 == is_bs) { // do not fix bs/no bs
connections[tile][layer][dir][layer1] = Math.abs(disparities[layer][tile] - disparities[layer1][tile1])/max_disp_diff; connections[tile][layer][dir][layer1] = Math.abs(disparities[layer][tile] - disparities[layer1][tile1])/max_disp_diff;
} }
} }
...@@ -133,12 +136,13 @@ public class TexturedModel { ...@@ -133,12 +136,13 @@ public class TexturedModel {
} }
} }
} }
}
}; };
} }
ImageDtt.startAndJoin(threads); ImageDtt.startAndJoin(threads);
ai.set(0); ai.set(0);
// calculate total number of connections (w/o fof) by combining opposite directions // Fill in opposite connections by combining opposite directions
for (int ithread = 0; ithread < threads.length; ithread++) { for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() { threads[ithread] = new Thread() {
public void run() { public void run() {
...@@ -171,7 +175,8 @@ public class TexturedModel { ...@@ -171,7 +175,8 @@ public class TexturedModel {
ImageDtt.startAndJoin(threads); ImageDtt.startAndJoin(threads);
ai.set(0); ai.set(0);
// calculate total number of connections (w/o fof) by combining opposite directions // calculate total number of connections (w/o fof) with value < 1.0, increment once
// per direction even if there are multiple connected layers
for (int ithread = 0; ithread < threads.length; ithread++) { for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() { threads[ithread] = new Thread() {
public void run() { public void run() {
...@@ -180,13 +185,11 @@ public class TexturedModel { ...@@ -180,13 +185,11 @@ public class TexturedModel {
System.out.println("clusterizeFgBg().3: tile="+tile); System.out.println("clusterizeFgBg().3: tile="+tile);
} }
for (int layer = 0; layer < layers; layer++) if (connections[tile][layer] != null){ for (int layer = 0; layer < layers; layer++) if (connections[tile][layer] != null){
// num_neibs[tile][layer]++; // has center tile, maximal will be 9
num_neibs_dir[tile][layer] = 1; // center tile num_neibs_dir[tile][layer] = 1; // center tile
for (int dir = 0; dir < TileNeibs.DIRS; dir++) { for (int dir = 0; dir < TileNeibs.DIRS; dir++) {
if (connections[tile][layer][dir] != null) { if (connections[tile][layer][dir] != null) {
for (int layer1 = 0; layer1 < layers; layer1++) { for (int layer1 = 0; layer1 < layers; layer1++) {
if (connections[tile][layer][dir][layer1] <= 1.0) { // Double.NaN - OK if (connections[tile][layer][dir][layer1] <= 1.0) { // Double.NaN - OK
// num_neibs[tile][layer]++;
num_neibs_dir[tile][layer] |= 2 << dir; // 9 bits num_neibs_dir[tile][layer] |= 2 << dir; // 9 bits
break; // increment once per dir break; // increment once per dir
} }
...@@ -199,6 +202,7 @@ public class TexturedModel { ...@@ -199,6 +202,7 @@ public class TexturedModel {
}; };
} }
ImageDtt.startAndJoin(threads); ImageDtt.startAndJoin(threads);
if (debugLevel > 0) { if (debugLevel > 0) {
String [] dbg_titles = {"FG","BG"}; String [] dbg_titles = {"FG","BG"};
double [][] dbg_img = new double[layers][tiles]; double [][] dbg_img = new double[layers][tiles];
...@@ -222,13 +226,13 @@ public class TexturedModel { ...@@ -222,13 +226,13 @@ public class TexturedModel {
"disparities", "disparities",
dbg_titles); dbg_titles);
} }
final ArrayList <TileCluster> cluster_list = new ArrayList<TileCluster>(); final ArrayList <TileCluster> cluster_list = new ArrayList<TileCluster>();
// build all clusters // build all clusters
int tile_start = 0; int tile_start = 0;
double disparity[] = new double[tiles]; // current cluster disparities double disparity[] = new double[tiles]; // current cluster disparities
int [] tile_stat = new int [tiles]; int [] tile_stat = new int [tiles];
// int [] tile_layer = new int [tiles]; // just to know which layer was used for assigned tiles // int [] tile_layer = new int [tiles]; // just to know which layer was used for assigned tiles
// int current_cluster = 0;
final boolean debug_index = debugLevel > 0; final boolean debug_index = debugLevel > 0;
while (true) { while (true) {
...@@ -246,7 +250,7 @@ public class TexturedModel { ...@@ -246,7 +250,7 @@ public class TexturedModel {
nn = n_neibs; nn = n_neibs;
best_tile = tile; best_tile = tile;
best_layer = layer; best_layer = layer;
if (nn == (TileNeibs.DIRS + 1)) { if (nn == (TileNeibs.DIRS + 1)) { // No sense to look more - it can not be > 9
break find_start; break find_start;
} }
} }
...@@ -264,6 +268,7 @@ public class TexturedModel { ...@@ -264,6 +268,7 @@ public class TexturedModel {
Arrays.fill(tile_stat,0); Arrays.fill(tile_stat,0);
ArrayList<Point> tile_layer_list = new ArrayList<Point>(); // pair of int x tile, int y - layer ArrayList<Point> tile_layer_list = new ArrayList<Point>(); // pair of int x tile, int y - layer
Point p0 = new Point(best_tile, best_layer); // First point will always be good Point p0 = new Point(best_tile, best_layer); // First point will always be good
boolean sky_cluster = (best_layer == blue_sky_layer) && blue_sky[best_tile];
int num_tiles = 0; int num_tiles = 0;
tile_layer_list.add(p0); tile_layer_list.add(p0);
while (!tile_layer_list.isEmpty()) { while (!tile_layer_list.isEmpty()) {
...@@ -281,21 +286,20 @@ public class TexturedModel { ...@@ -281,21 +286,20 @@ public class TexturedModel {
} }
} else { } else {
confirm = true; confirm = true;
// see if it has confirmed (or margin) same-layer neighbor 1.5 times more disparity difference
// in such case - mark this tile TILE_BORDER_FLOAT (to split mesh) and unconfirm
for (int dir = 0; dir < TileNeibs.DIRS; dir++) { for (int dir = 0; dir < TileNeibs.DIRS; dir++) {
int tile1 = tn.getNeibIndex(tile, dir); // should always be > 0 here int tile1 = tn.getNeibIndex(tile, dir); // should always be > 0 here
//is it a border tile or already confirmed one ? //is it a border tile or already confirmed one ?
// if ((tile_stat[tile1] == TILE_BORDER) || (tile_stat[tile1] == TILE_CONFIRMED)){
if (isBorder(tile_stat[tile1]) || (tile_stat[tile1] == TILE_CONFIRMED)){ if (isBorder(tile_stat[tile1]) || (tile_stat[tile1] == TILE_CONFIRMED)){
double mid_disp = Math.max(0.0, 0.5*(disparities[layer][tile] + disparity[tile1])); double mid_disp = Math.max(0.0, 0.5*(disparities[layer][tile] + disparity[tile1]));
double max_disp_diff = ((dir & 1) == 0) ? double max_disp_diff = ((dir & 1) == 0) ?
(disp_adiffo + mid_disp * disp_rdiffo) : (disp_adiffo + mid_disp * disp_rdiffo) :
(disp_adiffd + mid_disp * disp_rdiffd); (disp_adiffd + mid_disp * disp_rdiffd);
// max_disp_diff *= (tile_stat[tile1] == TILE_BORDER)? disp_border : disp_fof;
max_disp_diff *= isBorder(tile_stat[tile1])? disp_border : disp_fof; max_disp_diff *= isBorder(tile_stat[tile1])? disp_border : disp_fof;
if ((Math.abs(disparities[layer][tile] - disparity[tile1])/max_disp_diff) > 1.0){ if ((Math.abs(disparities[layer][tile] - disparity[tile1])/max_disp_diff) > 1.0){
confirm = false;// too large diff confirm = false;// too large diff
// make it a border tile, but keep disparity // make it a border tile, but keep disparity
// disparity[tile] = disparities[layer][tile];
tile_stat[tile] = TILE_BORDER_FLOAT; // TILE_BORDER; tile_stat[tile] = TILE_BORDER_FLOAT; // TILE_BORDER;
break; break;
} }
...@@ -311,7 +315,6 @@ public class TexturedModel { ...@@ -311,7 +315,6 @@ public class TexturedModel {
System.out.println("clusterizeFgBg(): 5. Disparity is set NaN for tile "+tile); System.out.println("clusterizeFgBg(): 5. Disparity is set NaN for tile "+tile);
} }
ncluster[tile][layer] = cluster_list.size(); // current cluster number - Mark as assigned ncluster[tile][layer] = cluster_list.size(); // current cluster number - Mark as assigned
// tile_layer[tile] = layer;
// right here - update number of neighbors for used tile // right here - update number of neighbors for used tile
num_neibs_dir[tile][layer] = 0; // bitmap, 0- -center, 1..8 - up, ... num_neibs_dir[tile][layer] = 0; // bitmap, 0- -center, 1..8 - up, ...
// update number of neighbors pointed here // update number of neighbors pointed here
...@@ -324,6 +327,8 @@ public class TexturedModel { ...@@ -324,6 +327,8 @@ public class TexturedModel {
// update neighbors bits (for number of neighbors calculation) // update neighbors bits (for number of neighbors calculation)
int rdir = TileNeibs.reverseDir(dir); int rdir = TileNeibs.reverseDir(dir);
num_neibs_dir[tile][layer] &= ~(2 << rdir); // zero out pointed to this tile num_neibs_dir[tile][layer] &= ~(2 << rdir); // zero out pointed to this tile
// check - maybe there is another layer (but why both layer1 and layer2?)
// do we need to hadle sky here too?
for (int layer1 = 0; layer1 < layers; layer1++) if (ncluster[tile1][layer1] == CLUSTER_UNASSIGNED) { // from where connection for (int layer1 = 0; layer1 < layers; layer1++) if (ncluster[tile1][layer1] == CLUSTER_UNASSIGNED) { // from where connection
// ncluster[tile][layer] is already assigned // ncluster[tile][layer] is already assigned
for (int layer2 = 0; layer2 < layers; layer2++) if (ncluster[tile][layer2] == CLUSTER_UNASSIGNED){ // to where connection for (int layer2 = 0; layer2 < layers; layer2++) if (ncluster[tile][layer2] == CLUSTER_UNASSIGNED){ // to where connection
...@@ -337,16 +342,16 @@ public class TexturedModel { ...@@ -337,16 +342,16 @@ public class TexturedModel {
int layer1 = -1; int layer1 = -1;
int layer_assigned = -1; //earlier assigned, can not continue but use disparity int layer_assigned = -1; //earlier assigned, can not continue but use disparity
if ((connections[tile][layer] != null) && (connections[tile][layer][dir] != null)) { if ((connections[tile][layer] != null) && (connections[tile][layer][dir] != null)) {
for (int l = 0; l < layers; l++) if (connections[tile][layer][dir][l] <= 1.0){ for (int l = 0; l < layers; l++) if (connections[tile][layer][dir][l] <= 1.0){ // connections between sky and not sky will be NaN here
// verify it was not already used. If used - use used disparity for the border // verify it was not already used. If used - use used disparity for the border
// **** (select correct layer for that border disparity // **** (select correct layer for that border disparity
if (ncluster[tile1][l] == CLUSTER_UNASSIGNED) { if (ncluster[tile1][l] == CLUSTER_UNASSIGNED) {
if ((layer1 < 0) || (connections[tile][layer][dir][l] < connections[tile][layer][dir][layer1])) { if ((layer1 < 0) || (connections[tile][layer][dir][l] < connections[tile][layer][dir][layer1])) {
layer1 = l; layer1 = l; // best neighbor
} }
} else { // already assigned to some cluster that was split } else { // already assigned to some cluster that was split
if ((layer_assigned < 0) || (connections[tile][layer][dir][l] < connections[tile][layer][dir][layer_assigned])) { if ((layer_assigned < 0) || (connections[tile][layer][dir][l] < connections[tile][layer][dir][layer_assigned])) {
layer_assigned = l; layer_assigned = l; // best of assigned layers
} }
} }
} }
...@@ -357,7 +362,7 @@ public class TexturedModel { ...@@ -357,7 +362,7 @@ public class TexturedModel {
if (Double.isNaN(disparity[tile1])) { if (Double.isNaN(disparity[tile1])) {
System.out.println("clusterizeFgBg(): *1. Disparity is set NaN for tile "+tile1); System.out.println("clusterizeFgBg(): *1. Disparity is set NaN for tile "+tile1);
} }
} else if ((layer1 < 0) || (connections[tile][layer][dir][layer1] > 1.0)) { // no connections in this direction - add border using same disparity as this tile } else if ((layer1 < 0) || !(connections[tile][layer][dir][layer1] <= 1.0)) { // no connections in this direction - add border using same disparity as this tile
if (tile_stat[tile1] == TILE_EMPTY) { // not yet set (otherwise keep) if (tile_stat[tile1] == TILE_EMPTY) { // not yet set (otherwise keep)
tile_stat[tile1] = TILE_BORDER_FLOAT; //TILE_BORDER; tile_stat[tile1] = TILE_BORDER_FLOAT; //TILE_BORDER;
disparity[tile1] = disparity[tile]; disparity[tile1] = disparity[tile];
...@@ -377,6 +382,7 @@ public class TexturedModel { ...@@ -377,6 +382,7 @@ public class TexturedModel {
} }
// } // }
} // while (!tile_layer_list.isEmpty()) } // while (!tile_layer_list.isEmpty())
// finished current cluster, see if it has any tiles
if (num_tiles > 0) { // generate/add new cluster, update if (num_tiles > 0) { // generate/add new cluster, update
// Create and crop cluster,(update neighbors?) // Create and crop cluster,(update neighbors?)
int min_x = tilesX, min_y = tilesY, max_x = 0, max_y=0; int min_x = tilesX, min_y = tilesY, max_x = 0, max_y=0;
...@@ -391,6 +397,12 @@ public class TexturedModel { ...@@ -391,6 +397,12 @@ public class TexturedModel {
} }
} }
} }
if (sky_cluster) { // increase bounding box for sky cluster
min_y = 0;
max_y+= blue_sky_below;
min_x = 0;
max_x = tilesX -1;
}
int width = max_x - min_x + 1; int width = max_x - min_x + 1;
int height = max_y - min_y + 1; int height = max_y - min_y + 1;
...@@ -430,7 +442,8 @@ public class TexturedModel { ...@@ -430,7 +442,8 @@ public class TexturedModel {
bounds, bounds,
cluster_list.size(), // (debug_index? cluster_list.size(): -1), cluster_list.size(), // (debug_index? cluster_list.size(): -1),
border_crop, border_crop,
disparity_crop)); disparity_crop,
sky_cluster)); // boolean is_sky));
cluster_list.add(tileCluster); cluster_list.add(tileCluster);
// update // update
} else { } else {
...@@ -439,8 +452,8 @@ public class TexturedModel { ...@@ -439,8 +452,8 @@ public class TexturedModel {
} }
} }
} // while (true) { - generating clusters } // while (true) { - generating clusters
// consolidate clusters "good enough", use bounding box intersections, add cluster_gap to grow extra tiles by Gaussian
// consolidate clusters "good enough" // cluster_gap
int [] comb_clusters = new int [cluster_list.size()]; int [] comb_clusters = new int [cluster_list.size()];
Arrays.fill(comb_clusters,-1); Arrays.fill(comb_clusters,-1);
int this_combo = 0; int this_combo = 0;
...@@ -461,7 +474,7 @@ public class TexturedModel { ...@@ -461,7 +474,7 @@ public class TexturedModel {
// check to intersection with all prior clusters in this combo // check to intersection with all prior clusters in this combo
candidate_cluster: candidate_cluster:
{ {
Rectangle new_bounds = cluster_list.get(index_other).getBounds(); Rectangle new_bounds = cluster_list.get(index_other).getBounds(cluster_gap); // cluster_gap should be 2x
for (int index_already = index_first; index_already < index_other; index_already++) if (comb_clusters[index_already] == this_combo) { for (int index_already = index_first; index_already < index_other; index_already++) if (comb_clusters[index_already] == this_combo) {
if (cluster_list.get(index_already).getBounds().intersects(new_bounds)) { if (cluster_list.get(index_already).getBounds().intersects(new_bounds)) {
break candidate_cluster; // intersects - skip it break candidate_cluster; // intersects - skip it
...@@ -478,7 +491,8 @@ public class TexturedModel { ...@@ -478,7 +491,8 @@ public class TexturedModel {
full_tiles, full_tiles,
(debug_index? 0:-1), (debug_index? 0:-1),
null, null,
null); null,
false); // boolean is_sky));
} }
for (int i = 0; i < comb_clusters.length; i++) { for (int i = 0; i < comb_clusters.length; i++) {
consolidated_clusters[comb_clusters[i]].add(cluster_list.get(i)); consolidated_clusters[comb_clusters[i]].add(cluster_list.get(i));
...@@ -526,7 +540,7 @@ public class TexturedModel { ...@@ -526,7 +540,7 @@ public class TexturedModel {
return consolidated_clusters; return consolidated_clusters;
} }
// Starting redoing
public static boolean output3d( // USED in lwir public static boolean output3d( // USED in lwir
CLTParameters clt_parameters, CLTParameters clt_parameters,
ColorProcParameters colorProcParameters, ColorProcParameters colorProcParameters,
...@@ -535,7 +549,6 @@ public class TexturedModel { ...@@ -535,7 +549,6 @@ public class TexturedModel {
// if null - use reference scene // if null - use reference scene
QuadCLT [] scenes, QuadCLT [] scenes,
double [][] combo_dsn_final, // null OK, will read file double [][] combo_dsn_final, // null OK, will read file
// final int threadsMax, // maximal number of threads to launch
final boolean updateStatus, final boolean updateStatus,
final int debugLevel) final int debugLevel)
{ {
...@@ -544,6 +557,8 @@ public class TexturedModel { ...@@ -544,6 +557,8 @@ public class TexturedModel {
final int ref_index = scenes.length - 1; final int ref_index = scenes.length - 1;
final QuadCLT ref_scene = scenes[ref_index]; final QuadCLT ref_scene = scenes[ref_index];
final TileProcessor tp = ref_scene.getTileProcessor(); final TileProcessor tp = ref_scene.getTileProcessor();
final boolean debug_disp_tri = !batch_mode && (debugLevel > 0); // TODO: use clt_parameters
if (ref_scene.image_data == null){ if (ref_scene.image_data == null){
return false; // not used in lwir return false; // not used in lwir
} }
...@@ -553,7 +568,6 @@ public class TexturedModel { ...@@ -553,7 +568,6 @@ public class TexturedModel {
ArrayList<TriMesh> tri_meshes = null; ArrayList<TriMesh> tri_meshes = null;
long startStepTime=System.nanoTime(); long startStepTime=System.nanoTime();
final int tilesX = tp.getTilesX(); final int tilesX = tp.getTilesX();
// final int tilesY = tp.getTilesY();
final int transform_size = tp.getTileSize(); final int transform_size = tp.getTileSize();
final double tex_disp_adiffo = clt_parameters.tex_disp_adiffo; // 0.35; // 0.3; disparity absolute tolerance to connect in ortho directions final double tex_disp_adiffo = clt_parameters.tex_disp_adiffo; // 0.35; // 0.3; disparity absolute tolerance to connect in ortho directions
final double tex_disp_rdiffo = clt_parameters.tex_disp_rdiffo; // 0.12; // 0.1; disparity relative tolerance to connect in ortho directions final double tex_disp_rdiffo = clt_parameters.tex_disp_rdiffo; // 0.12; // 0.1; disparity relative tolerance to connect in ortho directions
...@@ -561,7 +575,11 @@ public class TexturedModel { ...@@ -561,7 +575,11 @@ public class TexturedModel {
final double tex_disp_rdiffd = clt_parameters.tex_disp_rdiffd; // 0.18; // 0.12; disparity relative tolerance to connect in diagonal directions final double tex_disp_rdiffd = clt_parameters.tex_disp_rdiffd; // 0.18; // 0.12; disparity relative tolerance to connect in diagonal directions
final double tex_disp_fof = clt_parameters.tex_disp_fof; // 1.5; // Increase tolerance for friend of a friend final double tex_disp_fof = clt_parameters.tex_disp_fof; // 1.5; // Increase tolerance for friend of a friend
final double tex_fg_bg = clt_parameters.tex_fg_bg; // 0.1; // Minimal FG/BG disparity difference (NaN bg if difference from FG < this) final double tex_fg_bg = clt_parameters.tex_fg_bg; // 0.1; // Minimal FG/BG disparity difference (NaN bg if difference from FG < this)
// final double tex_distort = clt_parameters.tex_distort; // 0.1; // Maximal texture distortion to accumulate multiple scenes final int tex_cluster_gap= 2; // gap between clusters Make clt_parameters
final double max_disparity_lim = 100.0; // do not allow stray disparities above this
final double min_trim_disparity = 2.0; // do not try to trim texture outlines with lower disparities
final int width = tilesX * transform_size; // for debug only
final int height = tp.getTilesY() * transform_size;
// get multi-scene disparity map for FG and BG and filter it // get multi-scene disparity map for FG and BG and filter it
if (combo_dsn_final == null) { if (combo_dsn_final == null) {
combo_dsn_final =scenes[ref_index].readDoubleArrayFromModelDirectory( combo_dsn_final =scenes[ref_index].readDoubleArrayFromModelDirectory(
...@@ -573,7 +591,7 @@ public class TexturedModel { ...@@ -573,7 +591,7 @@ public class TexturedModel {
boolean [] sky_invert = new boolean[combo_dsn_final[OpticalFlow.COMBO_DSN_INDX_BLUE_SKY].length]; boolean [] sky_invert = new boolean[combo_dsn_final[OpticalFlow.COMBO_DSN_INDX_BLUE_SKY].length];
for (int i = 0; i < sky_tiles.length; i++) { for (int i = 0; i < sky_tiles.length; i++) {
sky_tiles[i] = combo_dsn_final[OpticalFlow.COMBO_DSN_INDX_BLUE_SKY][i] > 0.0; sky_tiles[i] = combo_dsn_final[OpticalFlow.COMBO_DSN_INDX_BLUE_SKY][i] > 0.0;
sky_invert[i] = !sky_tiles[i]; sky_invert[i] = !sky_tiles[i]; // not used
} }
// re-load , should create quadCLTs[ref_index].dsi // re-load , should create quadCLTs[ref_index].dsi
double [][] dls_fg = { double [][] dls_fg = {
...@@ -581,6 +599,8 @@ public class TexturedModel { ...@@ -581,6 +599,8 @@ public class TexturedModel {
combo_dsn_final[OpticalFlow.COMBO_DSN_INDX_LMA], combo_dsn_final[OpticalFlow.COMBO_DSN_INDX_LMA],
combo_dsn_final[OpticalFlow.COMBO_DSN_INDX_STRENGTH] combo_dsn_final[OpticalFlow.COMBO_DSN_INDX_STRENGTH]
}; };
// currently conditionInitialDS() zeroes disparity for blue_sky. TODO: allow some FG over blue_sky?
double [][] ds_fg = OpticalFlow.conditionInitialDS( double [][] ds_fg = OpticalFlow.conditionInitialDS(
true, // boolean use_conf, // use configuration parameters, false - use following true, // boolean use_conf, // use configuration parameters, false - use following
clt_parameters, // CLTParameters clt_parameters, clt_parameters, // CLTParameters clt_parameters,
...@@ -609,44 +629,42 @@ public class TexturedModel { ...@@ -609,44 +629,42 @@ public class TexturedModel {
ds_fg_bg[1][i] = Double.NaN; ds_fg_bg[1][i] = Double.NaN;
} }
} }
int sky_layer = 0;
int sky_below = 10; // extend sky these tile rows below lowest
// Create data for consolidated textures (multiple texture segments combined in same "passes" // Create data for consolidated textures (multiple texture segments combined in same "passes"
TileCluster [] tileClusters = clusterizeFgBg( // wrong result type, not decided TileCluster [] tileClusters = clusterizeFgBg( // wrong result type, not decided
tilesX, // final int tilesX, tilesX, // final int tilesX,
ds_fg_bg, // final double [][] disparities, // may have more layers ds_fg_bg, // final double [][] disparities, // may have more layers
sky_tiles, // final boolean blue_sky, // use to expand background by blurring available data?
sky_layer, // final int sky_layer,
sky_below, // final int blue_sky_below,
null, // sky_invert, // final boolean [] selected, // to remove sky (pre-filter by caller, like for ML?) null, // sky_invert, // final boolean [] selected, // to remove sky (pre-filter by caller, like for ML?)
tex_disp_adiffo, // final double disp_adiffo, tex_disp_adiffo, // final double disp_adiffo,
tex_disp_rdiffo, // final double disp_rdiffo, tex_disp_rdiffo, // final double disp_rdiffo,
tex_disp_adiffd, // final double disp_adiffd, tex_disp_adiffd, // final double disp_adiffd,
tex_disp_rdiffd, // final double disp_rdiffd, tex_disp_rdiffd, // final double disp_rdiffd,
tex_disp_fof, // final double disp_fof, // enable higher difference (scale) for fried of a friend tex_disp_fof, // final double disp_fof, // enable higher difference (scale) for friend of a friend
tex_cluster_gap, // final int cluster_gap, // gap between clusters
debugLevel); //1); // 2); // final int debugLevel) debugLevel); //1); // 2); // final int debugLevel)
// double [][] inter_weights = new double [tilesY][tilesX]; // per-tile texture weights for inter-scene accumulation;
// double [][][][] inter_textures= new double [tilesY][tilesX][][]; // [channel][256] - non-overlapping textures
boolean [] scenes_sel = new boolean[scenes.length]; boolean [] scenes_sel = new boolean[scenes.length];
// for (int i = scenes.length - 10; i < scenes.length; i++) { // start with just one (reference) scene // for (int i = scenes.length - 10; i < scenes.length; i++) { // start with just one (reference) scene
for (int i = 0; i < scenes.length; i++) { // start with just one (reference) scene for (int i = 0; i < scenes.length; i++) { // start with just one (reference) scene
scenes_sel[i] = true; scenes_sel[i] = true;
} }
boolean renormalize = true;// false - use normalizations from previous scenes to keep consistent colors // If there is gap between clusters, add extra row of background tiles
int add_bg_tiles = 1;
ImagePlus[] combined_textures = getInterCombinedTexturesNew( // return ImagePlus[] matching tileClusters[], with alpha while ((add_bg_tiles--) > 0) {
clt_parameters, // final CLTParameters clt_parameters, extendClustersBackground(
colorProcParameters, // ColorProcParameters colorProcParameters, tileClusters, // final TileCluster[] tileClusters,
rgbParameters, // EyesisCorrectionParameters.RGBParameters rgbParameters, max_disparity_lim, // final double max_disparity_lim,
parameter_scene, // final QuadCLT parameter_scene, // to use for rendering parameters in multi-series sequences min_trim_disparity, // final double min_trim_disparity,
// if null - use reference scene transform_size, // final int transform_size,
scenes, // final QuadCLT [] scenes, tilesX); // final int tilesX)
scenes_sel, // final boolean [] scenes_sel, // null or which scenes to process
null, // final boolean [] selection, // may be null, if not null do not process unselected tiles
tileClusters, // final TileCluster [] tileClusters, // disparities, borders, selections for texture passes
// final int margin,
renormalize, // final boolean renormalize, // false - use normalizations from previous scenes to keep consistent colors
debugLevel); // final int debug_level)
/*
if (debugLevel > -1000) {
return false;
} }
boolean renormalize = true;// false - use normalizations from previous scenes to keep consistent colors
ImagePlus[] combined_textures = getInterCombinedTextures( // return ImagePlus[] matching tileClusters[], with alpha ImagePlus[] combined_textures = getInterCombinedTextures( // return ImagePlus[] matching tileClusters[], with alpha
clt_parameters, // final CLTParameters clt_parameters, clt_parameters, // final CLTParameters clt_parameters,
colorProcParameters, // ColorProcParameters colorProcParameters, colorProcParameters, // ColorProcParameters colorProcParameters,
...@@ -659,8 +677,9 @@ public class TexturedModel { ...@@ -659,8 +677,9 @@ public class TexturedModel {
tileClusters, // final TileCluster [] tileClusters, // disparities, borders, selections for texture passes tileClusters, // final TileCluster [] tileClusters, // disparities, borders, selections for texture passes
// final int margin, // final int margin,
renormalize, // final boolean renormalize, // false - use normalizations from previous scenes to keep consistent colors renormalize, // final boolean renormalize, // false - use normalizations from previous scenes to keep consistent colors
max_disparity_lim, // final double max_disparity_lim, // 100.0; // do not allow stray disparities above this
min_trim_disparity, //final double min_trim_disparity, // 2.0; // do not try to trim texture outlines with lower disparities
debugLevel); // final int debug_level) debugLevel); // final int debug_level)
*/
boolean save_full_textures = true; // false; // true; boolean save_full_textures = true; // false; // true;
EyesisCorrectionParameters.CorrectionParameters correctionsParameters = ref_scene.correctionsParameters; EyesisCorrectionParameters.CorrectionParameters correctionsParameters = ref_scene.correctionsParameters;
String x3d_dir = ref_scene.getX3dDirectory(); String x3d_dir = ref_scene.getX3dDirectory();
...@@ -675,11 +694,6 @@ public class TexturedModel { ...@@ -675,11 +694,6 @@ public class TexturedModel {
1); // 1); //
} }
} }
// ********************* just for testing ************************************
// if (debugLevel > -1000) {
// return false;
// }
// Maybe will switch to combined textures (less files) // Maybe will switch to combined textures (less files)
ImagePlus [] imp_textures = splitCombinedTextures( ImagePlus [] imp_textures = splitCombinedTextures(
...@@ -696,10 +710,6 @@ public class TexturedModel { ...@@ -696,10 +710,6 @@ public class TexturedModel {
1); // 1); //
} }
// if (debugLevel > -100) {
// return true;
// }
// create x3d file // create x3d file
if (clt_parameters.output_x3d) { if (clt_parameters.output_x3d) {
x3dOutput = new X3dOutput( x3dOutput = new X3dOutput(
...@@ -735,14 +745,29 @@ public class TexturedModel { ...@@ -735,14 +745,29 @@ public class TexturedModel {
// 09.18.2022 - skipping background generation // 09.18.2022 - skipping background generation
int num_clusters = -1; int num_clusters = -1;
for (int nscene=0; nscene < tileClusters.length; nscene++) { for (int nslice=0; nslice < tileClusters.length; nslice++) {
for (int indx: tileClusters[nscene].getSubIndices()) { for (int indx: tileClusters[nslice].getSubIndices()) {
if (indx > num_clusters) num_clusters= indx; if (indx > num_clusters) num_clusters= indx;
} }
} }
num_clusters++; num_clusters++; // was cluster with largest index, became number of clusters
final double [][] dbg_tri_disp = debug_disp_tri? (new double [tileClusters.length][width*height]): null;
final double [][] dbg_tri_tri = debug_disp_tri? (new double [tileClusters.length][width*height]): null;
for (int nslice = 0; nslice < tileClusters.length; nslice++){ for (int nslice = 0; nslice < tileClusters.length; nslice++){
if (dbg_tri_disp != null) {
Arrays.fill(dbg_tri_disp[nslice], Double.NaN);
}
// keep them all 0, not NaN
// if (dbg_tri_tri != null) {
// Arrays.fill(dbg_tri_tri[nslice], Double.NaN);
// }
final double [][] dbg_disp_tri_slice = (dbg_tri_tri != null) ?
((dbg_tri_disp != null)? (new double[][] {dbg_tri_disp[nslice], dbg_tri_tri[nslice]}):
(new double[][] {dbg_tri_tri[nslice]}) ): null;
if (debugLevel > -1){ if (debugLevel > -1){
// System.out.println("Generating cluster images (limit is set to "+clt_parameters.max_clusters+") largest, scan #"+scanIndex); // System.out.println("Generating cluster images (limit is set to "+clt_parameters.max_clusters+") largest, scan #"+scanIndex);
System.out.println("Generating cluster images from texture slice "+nslice); System.out.println("Generating cluster images from texture slice "+nslice);
...@@ -765,7 +790,6 @@ public class TexturedModel { ...@@ -765,7 +790,6 @@ public class TexturedModel {
boolean [] scan_selected = tileClusters[nslice].getSubSelected(sub_i); boolean [] scan_selected = tileClusters[nslice].getSubSelected(sub_i);
// skipping averaging disparity fro a whole cluster (needs strength and does not seem to be useful) // skipping averaging disparity fro a whole cluster (needs strength and does not seem to be useful)
boolean showTri = !batch_mode && (debugLevel > -1) && (clt_parameters.show_triangles) && (cluster_index == dbg_tri_indx); boolean showTri = !batch_mode && (debugLevel > -1) && (clt_parameters.show_triangles) && (cluster_index == dbg_tri_indx);
try { try {
ref_scene.generateClusterX3d( // also generates wavefront obj ref_scene.generateClusterX3d( // also generates wavefront obj
x3dOutput, x3dOutput,
...@@ -787,7 +811,9 @@ public class TexturedModel { ...@@ -787,7 +811,9 @@ public class TexturedModel {
clt_parameters.maxZtoXY, // double maxZtoXY, // 10.0. <=0 - do not use clt_parameters.maxZtoXY, // double maxZtoXY, // 10.0. <=0 - do not use
clt_parameters.maxZ, clt_parameters.maxZ,
clt_parameters.limitZ, clt_parameters.limitZ,
dbg_disp_tri_slice, // double [][] dbg_disp_tri_slice,
debugLevel + 1); // int debug_level) > 0 debugLevel + 1); // int debug_level) > 0
//dbg_disp_tri_slice
} catch (IOException e) { } catch (IOException e) {
e.printStackTrace(); e.printStackTrace();
return false; return false;
...@@ -795,10 +821,44 @@ public class TexturedModel { ...@@ -795,10 +821,44 @@ public class TexturedModel {
} }
// if (imp_textures[nslice] != null) // if (imp_textures[nslice] != null)
} // for (int nslice = 0; nslice < tileClusters.length; nslice++){ } // for (int nslice = 0; nslice < tileClusters.length; nslice++){
if (dbg_tri_disp != null) {
ShowDoubleFloatArrays.showArrays(
dbg_tri_disp,
width,
height,
true,
ref_scene.getImageName()+"-mesh_disparities");
}
if (dbg_tri_tri != null) {
ShowDoubleFloatArrays.showArrays(
dbg_tri_tri,
width,
height,
true,
ref_scene.getImageName()+"-mesh_triangles");
}
if ((dbg_tri_disp != null) && (dbg_tri_tri != null)) {
double [][] dbg_tri = new double [2*dbg_tri_tri.length][];
String [] dbg_titles = new String [dbg_tri.length];
for (int i = 0; i < dbg_tri_tri.length; i++) {
dbg_titles[2*i + 0] = "disparity-"+String.format("%02d", i);
dbg_titles[2*i + 1] = "triangles-"+String.format("%02d", i);
dbg_tri[2*i + 0] = dbg_tri_disp[i];
dbg_tri[2*i + 1] = dbg_tri_tri[i];
}
ShowDoubleFloatArrays.showArrays(
dbg_tri,
width,
height,
true,
ref_scene.getImageName()+"-mesh_disparity_triangles",
dbg_titles);
}
if ((x3d_dir != null) && (x3dOutput != null)){ if ((x3d_dir != null) && (x3dOutput != null)){
x3dOutput.generateX3D(x3d_dir+Prefs.getFileSeparator() + ref_scene.correctionsParameters.getModelName(ref_scene.getImageName())+".x3d"); x3dOutput.generateX3D(x3d_dir+Prefs.getFileSeparator() + ref_scene.correctionsParameters.getModelName(ref_scene.getImageName())+".x3d");
} }
if (wfOutput != null){ if (wfOutput != null){
wfOutput.close(); wfOutput.close();
System.out.println("Wavefront object file saved to "+wfOutput.obj_path); System.out.println("Wavefront object file saved to "+wfOutput.obj_path);
...@@ -835,238 +895,58 @@ public class TexturedModel { ...@@ -835,238 +895,58 @@ public class TexturedModel {
return true; return true;
} }
// get multi-scene textures (GPU-only) public static double [][] getComboTexture (
public static ImagePlus[] getInterCombinedTextures( // return ImagePlus[] matching tileClusters[], with alpha final double [][][] sensor_texture) {
final CLTParameters clt_parameters, final int num_slices = sensor_texture.length;
ColorProcParameters colorProcParameters, final int num_sensors = sensor_texture[0].length;
EyesisCorrectionParameters.RGBParameters rgbParameters, final int img_size = sensor_texture[0][0].length;
QuadCLT parameter_scene, // to use for rendering parameters in multi-series sequences
// if null - use reference scene
final QuadCLT [] scenes,
final boolean [] scenes_sel, // null or which scenes to process
final boolean [] selection, // may be null, if not null do not process unselected tiles
final TileCluster [] tileClusters, // disparities, borders, selections for texture passes
final boolean renormalize, // false - use normalizations from previous scenes to keep consistent colors
final int debug_level)
{
// TODO: ***** scenes with high motion blur also have high ERS to be corrected ! *****
final int ref_index = scenes.length -1;
final QuadCLT ref_scene = scenes[ref_index];
if (parameter_scene == null) {
parameter_scene = ref_scene;
}
final int earliestScene = ref_scene.getEarliestScene(scenes);
final ErsCorrection ers_reference = ref_scene.getErsCorrection();
final int tilesX = ref_scene.getTileProcessor().getTilesX();
final int tilesY = ref_scene.getTileProcessor().getTilesY();
final int tiles = tilesX * tilesY;
final int transform_size= ref_scene.getTileProcessor().getTileSize();
final int num_channels = ref_scene.isMonochrome()?2:4; //
final boolean filter_bg = true; // make a clt parameter?
final boolean mb_en = clt_parameters.imp.mb_en;
final double mb_tau = clt_parameters.imp.mb_tau; // 0.008;// time constant, sec
final double mb_max_gain = clt_parameters.imp.mb_max_gain; // 5.0; // motion blur maximal gain (if more - move second point more than a pixel
final double max_distortion = clt_parameters.tex_distort; // 0.5; // Maximal texture distortion to accumulate multiple scenes (0 - any)
final double tex_mb = clt_parameters.tex_mb; // 1.0; // Reduce texture weight if motion blur exceeds this (as square of MB length)
final boolean sharp_alpha = clt_parameters.sharp_alpha;
final boolean is_lwir = ref_scene.isLwir();
final boolean tex_um = clt_parameters.tex_um; // imp.um_mono; // TODO: add own parameter
final double tex_um_sigma = clt_parameters.tex_um_sigma; // imp.um_sigma;
final double tex_um_weight = clt_parameters.tex_um_weight; // imp.um_weight;
// TODO: - make texture variants, tex_um_fixed/tex_um_range apply only to unsharp mask, regardless of colors
final boolean lwir_autorange = is_lwir && clt_parameters.tex_lwir_autorange; // colorProcParameters.lwir_autorange;
final boolean tex_um_fixed = clt_parameters.tex_um_fixed; // imp.mono_fixed; // true; // normalize to fixed range when converting to 8 bits
final double tex_um_range = clt_parameters.tex_um_range; // imp.mono_range; // 500.0; // monochrome full-scale range (+/- half)
final boolean tex_hist_norm = clt_parameters.tex_hist_norm; // true;
final double tex_hist_amount = clt_parameters.tex_hist_amount; // clt_parameters. 0.7;
final int tex_hist_bins = clt_parameters.tex_hist_bins; // 1024 ;
final int tex_hist_segments =clt_parameters.tex_hist_segments; // 32 ;
final boolean tex_color = clt_parameters.tex_color; // true;
final int tex_palette = clt_parameters.tex_palette; // 2 ;
ImageDtt image_dtt;
image_dtt = new ImageDtt(
ref_scene.getNumSensors(), // numSens,
transform_size,
clt_parameters.img_dtt,
ref_scene.isAux(),
ref_scene.isMonochrome(),
ref_scene.isLwir(),
clt_parameters.getScaleStrength(ref_scene.isAux()),
ref_scene.getGPU());
if (ref_scene.getGPU() != null) {
ref_scene.getGPU().setGpu_debug_level(debug_level);
}
image_dtt.getCorrelation2d(); // initiate image_dtt.correlation2d, needed if disparity_map != null
final int num_slices = tileClusters.length;
double [][][] inter_weights = new double [num_slices][tilesY][tilesX]; // per-tile texture weights for inter-scene accumulation;
double [][][][][] inter_textures= new double [num_slices][tilesY][tilesX][][]; // [channel][256] - non-overlapping textures
/// double [][] scene_pXpYD;
/// final double disparity_corr = 0.00; // (z_correction == 0) ? 0.0 : geometryCorrection.getDisparityFromZ(1.0/z_correction);
/// TpTask[] tp_tasks_ref = null;
double [][][] ref_pXpYDs = new double [num_slices][][]; // individual for each slice
int [][] cluster_indices = (max_distortion > 0.0) ? (new int [num_slices][]): null;
boolean [][] borders = new boolean [num_slices][];
for (int nslice = 0; nslice < num_slices; nslice++) { // prepare and measure textures for each combo textures
ref_pXpYDs[nslice] = OpticalFlow.transformToScenePxPyD( // now should work with offset ref_scene
null, // fov_tiles, // final Rectangle [] extra_woi, // show larger than sensor WOI (or null)
tileClusters[nslice].getDisparity(), // final double [] disparity_ref, // invalid tiles - NaN in disparity
OpticalFlow.ZERO3, // final double [] scene_xyz, // camera center in world coordinates
OpticalFlow.ZERO3, // final double [] scene_atr, // camera orientation relative to world frame
scenes[ref_index], // final QuadCLT scene_QuadClt,
scenes[ref_index], // final QuadCLT reference_QuadClt, // now - may be null - for testing if scene is rotated ref
THREADS_MAX); // int threadsMax)
borders[nslice] = tileClusters[nslice].getBorder();
if (max_distortion > 0.0) {
cluster_indices[nslice] = tileClusters[nslice].getClusterIndex();
}
}
for (int nscene = earliestScene; nscene < scenes.length; nscene++) if ((scenes_sel == null) || scenes_sel[nscene]){
String ts = scenes[nscene].getImageName();
double [] scene_xyz = OpticalFlow.ZERO3;
double [] scene_atr = OpticalFlow.ZERO3;
if (nscene != ref_index) {
scene_xyz = ers_reference.getSceneXYZ(ts);
scene_atr = ers_reference.getSceneATR(ts);
if ((scene_xyz == null) || (scene_atr == null)){
continue; // scene is not matched
}
double [] scene_ers_xyz_dt = ers_reference.getSceneErsXYZ_dt(ts);
double [] scene_ers_atr_dt = ers_reference.getSceneErsATR_dt(ts);
scenes[nscene].getErsCorrection().setErsDt(
scene_ers_xyz_dt, // double [] ers_xyz_dt,
scene_ers_atr_dt); // double [] ers_atr_dt)(ers_scene_original_xyz_dt);
}
double [][] dxyzatr_dt = null;
// should get velocities from HashMap at reference scene from timestamp , not re-calculate.
if (mb_en) { // all scenes have the same name/path
// dxyzatr_dt = OpticalFlow.getVelocities( // looks at previous/next scene poses
// scenes, // QuadCLT [] quadCLTs,
// nscene); // int nscene)
dxyzatr_dt = new double[][] { // for all, including ref
scenes[nscene].getErsCorrection().getErsXYZ_dt(),
scenes[nscene].getErsCorrection().getErsATR_dt()};
}
scenes[nscene].saveQuadClt(); // to re-load new set of Bayer images to the GPU (do nothing for CPU)
boolean keep_channels = false;
for (int nslice = 0; nslice < num_slices; nslice++) { // prepare and measure textures for each combo textures
final double [] disparity_ref = tileClusters[nslice].getDisparity(); // disparity in the reference view tiles (Double.NaN - invalid)
// Motion blur vectors are individual per-slice
// Calculate motion blur vectors - may be used to modify weights of averaged textures
final double [][] motion_blur = (mb_en && (dxyzatr_dt != null))? OpticalFlow.getMotionBlur(
scenes[ref_index], // QuadCLT ref_scene,
scenes[nscene], // QuadCLT scene, // can be the same as ref_scene
ref_pXpYDs[nslice], // double [][] ref_pXpYD, // here it is scene, not reference!
scene_xyz, // double [] camera_xyz,
scene_atr, // double [] camera_atr,
dxyzatr_dt[0], // double [] camera_xyz_dt,
dxyzatr_dt[1], // double [] camera_atr_dt,
0, // int shrink_gaps, // will gaps, but not more that grow by this
debug_level) : null; // int debug_level)
if (debug_level > 0) {
System.out.println("nscene="+nscene+", nslice="+nslice+" will run texturesGPUFromDSI() that needs debug >2");
System.out.print("");
}
double [][][][] slice_texture = QuadCLT.texturesGPUFromDSI(
clt_parameters, // CLTParameters clt_parameters,
disparity_ref, // double [] disparity_ref,
// motion blur compensation
mb_tau, // double mb_tau, // 0.008; // time constant, sec
mb_max_gain, // double mb_max_gain, // 5.0; // motion blur maximal gain (if more - move second point more than a pixel
motion_blur, // double [][] mb_vectors, // now [2][ntiles];
scene_xyz, // final double [] scene_xyz, // camera center in world coordinates
scene_atr, // final double [] scene_atr, // camera orientation relative to world frame
scenes[nscene], // final QuadCLT scene,
scenes[ref_index], // final QuadCLT ref_scene, // now - may be null - for testing if scene is rotated ref
filter_bg && (nscene != ref_index), // final boolean filter_bg, // remove bg tiles (possibly occluded)
max_distortion, // final double max_distortion, // maximal neighbor tiles offset as a fraction of tile size (8)
cluster_indices[nslice], // final int [] cluster_index, //
borders[nslice], // final boolean [] border, // border tiles
keep_channels, // final boolean keep_channels,
debug_level); // final int debugLevel);
if (slice_texture != null) {
// Use MB vectors for texture weights
final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX); final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX);
final double [][] combo_texture = new double [num_slices][img_size];
final AtomicInteger ai = new AtomicInteger(0); final AtomicInteger ai = new AtomicInteger(0);
for (int nslice = 0; nslice < num_slices; nslice++) {
final int fnslice = nslice; final int fnslice = nslice;
final double mb_tau2 = mb_tau * mb_tau / tex_mb / tex_mb; Arrays.fill(combo_texture[fnslice], Double.NaN);
ai.set(0);
// calculate total number of connections (w/o fof) by combining opposite directions
for (int ithread = 0; ithread < threads.length; ithread++) { for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() { threads[ithread] = new Thread() {
public void run() { public void run() {
for (int nTile = ai.getAndIncrement(); nTile < tiles; nTile = ai.getAndIncrement()) { for (int indx = ai.getAndIncrement(); indx < img_size; indx = ai.getAndIncrement()) if (!Double.isNaN(sensor_texture[fnslice][0][indx])) {
int tileX = nTile % tilesX; double d = 0;
int tileY = nTile / tilesX; for (int nsens = 0; nsens < num_sensors; nsens++) {
if (slice_texture[tileY][tileX] != null) { d += sensor_texture[fnslice][nsens][indx];
double w = 1.0;
if (tex_mb > 0.0) {
double mb_l2 = mb_tau2 * ( motion_blur[0][nTile]*motion_blur[0][nTile] + // motion_blur == null;
motion_blur[1][nTile]*motion_blur[1][nTile]);
if (mb_l2 > 1.0) {
w /= mb_l2; // 1/(squared mb)
}
}
if (w > 0) {
inter_weights[fnslice][tileY][tileX] +=w;
if (inter_textures[fnslice][tileY][tileX] == null) { // create if it did not exist
inter_textures[fnslice][tileY][tileX] = new double [slice_texture[tileY][tileX].length][slice_texture[tileY][tileX][0].length];
}
for (int nchn = 0; nchn < inter_textures[fnslice][tileY][tileX].length; nchn++) {
for (int i = 0; i < inter_textures[fnslice][tileY][tileX][nchn].length; i++) {
inter_textures[fnslice][tileY][tileX][nchn][i] += w *slice_texture[tileY][tileX][nchn][i];
}
}
}
} }
combo_texture[fnslice][indx] = d/num_sensors;
} }
} }
}; };
} }
ImageDtt.startAndJoin(threads); ImageDtt.startAndJoin(threads);
} }
return combo_texture;
if (debug_level > -1) {
if (nscene == ref_index) {
System.out.println("Textures from the reference scene, nslice = " + nslice +((slice_texture == null)? " - EMPTY":""));
} else {
System.out.println("Textures from scene "+nscene+", slice="+nslice +((slice_texture == null)? " - EMPTY":""));
}
}
} // for (int nslice = 0; nslice < num_slices; nslice++) {
} // for (int nscene = 0; nscene < num_scenes; nscene++) {
// Divide accumulated data by weights
double [][][] faded_textures = new double [num_slices][][];
final double [][] dbg_weights = (debug_level > 0 )?(new double [num_slices][tiles]) : null;
final double [][] dbg_overlap = (debug_level > 0 )?(new double [num_slices*num_channels][]) : null;
for (int nslice = 0; nslice < num_slices; nslice++) {
final int fnslice = nslice;
if (dbg_weights != null) {
Arrays.fill(dbg_weights[nslice], Double.NaN);
} }
public static double getMaxDisparity (
double [][] slice_disparities,
double max_disparity_lim) {
final int num_slices = slice_disparities.length;
final int tiles = slice_disparities[0].length;
final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX); final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX);
final AtomicInteger ai = new AtomicInteger(0); final AtomicInteger ai = new AtomicInteger(0);
final AtomicInteger ati = new AtomicInteger(0);
final double [] th_max_disp = new double [threads.length];
final int tile_slices = tiles*num_slices;
for (int ithread = 0; ithread < threads.length; ithread++) { for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() { threads[ithread] = new Thread() {
public void run() { public void run() {
for (int nTile = ai.getAndIncrement(); nTile < tiles; nTile = ai.getAndIncrement()) { int ti = ati.getAndIncrement();
int tileX = nTile % tilesX; for (int indx = ai.getAndIncrement(); indx < tile_slices; indx = ai.getAndIncrement()) {
int tileY = nTile / tilesX; int nslice = indx / tiles;
if (inter_weights[fnslice][tileY][tileX] > 0.0) { int tile = indx % tiles;
if (dbg_weights != null) { if (!Double.isNaN(slice_disparities[nslice][tile])) {
dbg_weights[fnslice][nTile] = inter_weights[fnslice][tileY][tileX]; if ((slice_disparities[nslice][tile] > th_max_disp[ti]) &&
} (slice_disparities[nslice][tile] < max_disparity_lim)){
double w = 1.0/ inter_weights[fnslice][tileY][tileX]; th_max_disp[ti] = slice_disparities[nslice][tile];
for (int nchn = 0; nchn < inter_textures[fnslice][tileY][tileX].length; nchn++) {
for (int i = 0; i < inter_textures[fnslice][tileY][tileX][nchn].length; i++) {
inter_textures[fnslice][tileY][tileX][nchn][i] *= w;
}
} }
} }
} }
...@@ -1074,298 +954,216 @@ public class TexturedModel { ...@@ -1074,298 +954,216 @@ public class TexturedModel {
}; };
} }
ImageDtt.startAndJoin(threads); ImageDtt.startAndJoin(threads);
// Process slice of textures: apply borders, convert to color or apply UM, add synthetic mesh, ... double disparity_max = 0.0;
// 2 layers for mono, 4 layers - for color for (int i = 0; i < th_max_disp.length; i++) {
// First - merge overlapped and apply borders, alpha is the last slice disparity_max = Math.max(disparity_max, th_max_disp[i]);
faded_textures[nslice] = getFadedTextures( // get image from a single pass, return relative path for x3d // USED in lwir
clt_parameters, // CLTParameters clt_parameters,
inter_textures[fnslice], // final double [][][][] texture_tiles, // array [tilesY][tilesX][4][4*transform_size] or [tilesY][tilesX]{null}
tileClusters[fnslice], // final TileCluster tileCluster, // disparities, borders, selections for texture passes
sharp_alpha, // final boolean sharp_alpha, // combining mode for alpha channel: false - treat as RGB, true - apply center 8x8 only
transform_size, // final int transform_size, //
num_channels, // final int num_channels, // 4 for RGBA, 2 for Y (should match textures)
debug_level); // final int debugLevel)
if (dbg_overlap != null) {
double [][] non_overlap = combineYRBGATiles(
inter_textures[fnslice], // final double [][][][] texture_tiles, // array [tilesY][tilesX][4][4*transform_size] or [tilesY][tilesX]{null}
false, // final boolean overlap, // when false - output each tile as 16x16, true - overlap to make 8x8
sharp_alpha, // final boolean sharp_alpha, // combining mode for alpha channel: false - treat as RGB, true - apply center 8x8 only
transform_size, // final int transform_size, //
num_channels, //final int num_channels, // 4 for RGBA, 2 for Y (should match textures)
debug_level); // final int debugLevel)
for (int i = 0; i < num_channels; i++) {
dbg_overlap[fnslice*num_channels+i] = non_overlap[i];
}
}
} }
if (debug_level > -1) { return disparity_max;
double [][] dbg_textures = new double [faded_textures.length * faded_textures[0].length][faded_textures[0][0].length];
String [] dbg_titles = new String[dbg_textures.length];
String [] dbg_subtitles = new String [faded_textures[0].length];
for (int i = 0; i < dbg_subtitles.length; i++) {
dbg_subtitles[i] = (i < (dbg_subtitles.length -1)) ? ("Y"+i):"alpha";
} }
for (int i = 0; i < dbg_textures.length; i++) { /**
dbg_textures[i] = faded_textures[i / faded_textures[0].length][i % faded_textures[0].length]; * Extend background edges of clusters - those that have FG tiles in front of them
dbg_titles[i] = dbg_subtitles[i % dbg_subtitles.length] + "-" + (i / dbg_subtitles.length); * There should be gaps between clusters to expand
*/
public static void extendClustersBackground(
final TileCluster[] tileClusters,
final double max_disparity_lim,
final double min_trim_disparity,
final int transform_size,
final int tilesX){
final double weight_diag = 0.7;
final int num_slices = tileClusters.length;
final double [][] slice_disparities = new double [num_slices][];
for (int nslice = 0; nslice < num_slices; nslice++) {
slice_disparities[nslice] = tileClusters[nslice].getDisparity(); // disparity in the reference view tiles (Double.NaN - invalid)
} }
ShowDoubleFloatArrays.showArrays(
dbg_textures,
tilesX * transform_size,
tilesY * transform_size,
true,
ref_scene.getImageName()+"-combined_textures-prenorm-pre_UM",
dbg_titles);
}
// Optionally apply UM (before auto/manual range) final int tiles = slice_disparities[0].length;
if (tex_um) { final int tilesY = tiles / tilesX;
QuadCLTCPU.umTextures( final boolean [][][] fg_has_bg = get_fg_has_bg_any( // {is_fg, has_bg, has_tile}
faded_textures, // final double [][][] textures, // [nslices][nchn][i] slice_disparities, // final double [][] slice_disparities,
tilesX * transform_size, // final int width, slice_disparities, // final double [][] slice_disparities_real, // not extended
tex_um_sigma, // final double um_sigma, max_disparity_lim, // final double max_disparity_lim,
tex_um_weight); // final double um_weight) min_trim_disparity, // final double min_trim_disparity,
} transform_size, // final int transform_size,
tilesX); // final int tilesX)
if (debug_level > -1) { showDebugDisparities( // nop if dbg_prefix== null
double [][] dbg_textures = new double [faded_textures.length * faded_textures[0].length][faded_textures[0][0].length]; slice_disparities, // final double [][] slice_disparities,
String [] dbg_titles = new String[dbg_textures.length]; tilesX, // final int tilesX,
String [] dbg_subtitles = new String [faded_textures[0].length]; "before-extending-disparities"); // String prefix);
for (int i = 0; i < dbg_subtitles.length; i++) {
dbg_subtitles[i] = (i < (dbg_subtitles.length -1)) ? ("Y"+i):"alpha";
}
for (int i = 0; i < dbg_textures.length; i++) { showDebugFgBg( // nop if dbg_prefix== null
dbg_textures[i] = faded_textures[i / faded_textures[0].length][i % faded_textures[0].length]; fg_has_bg, // boolean [][][] fg_has_bg,
dbg_titles[i] = dbg_subtitles[i % dbg_subtitles.length] + "-" + (i / dbg_subtitles.length); tilesX, // final int tilesX,
"before-extending-fgbg"); // String prefix);
}
ShowDoubleFloatArrays.showArrays(
dbg_textures,
tilesX * transform_size,
tilesY * transform_size,
true,
ref_scene.getImageName()+"-combined_textures-prenorm",
dbg_titles);
if (dbg_overlap != null) { final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX);
ShowDoubleFloatArrays.showArrays( final AtomicInteger ai = new AtomicInteger(0);
dbg_overlap, // find all border tiles that are not FG
2 * tilesX * transform_size, final boolean [][] seed_tiles = new boolean[num_slices][];
2 * tilesY * transform_size, final TileNeibs tn = new TileNeibs(tilesX, tilesY);
true, ai.set(0);
ref_scene.getImageName()+"-non-overlap_textures-prenorm", for (int ithread = 0; ithread < threads.length; ithread++) {
dbg_titles); threads[ithread] = new Thread() {
public void run() {
for (int nslice = ai.getAndIncrement(); nslice < num_slices; nslice = ai.getAndIncrement()) {
seed_tiles[nslice] = tn.getEdgeSelection(
2, // int grow, // grow tile selection by 1 over non-background tiles 1: 4 directions, 2 - 8 directions, 3 - 8 by 1, 4 by 1 more
fg_has_bg[2][nslice], // boolean [] tiles,
null); // boolean [] prohibit);
for (int i = 0; i < seed_tiles[nslice].length; i++) {
seed_tiles[nslice][i] &= !fg_has_bg[0][nslice][i]; // keep only those that are not FG
} }
if (dbg_weights != null) {
ShowDoubleFloatArrays.showArrays(
dbg_weights,
tilesX,
tilesY,
true,
ref_scene.getImageName()+"-texture_weights-prenorm");
} }
} }
};
}
ImageDtt.startAndJoin(threads);
showDebugBoolean(
seed_tiles, // boolean [][] selected,
tilesX, // final int tilesX,
"seed_tiles"); // String prefix)
//renormalize final double [][] extended_slice_disparities = new double [num_slices][];
// normalize all slices together if LWIR final boolean [][] new_tiles = new boolean[num_slices][tiles];
// FIXME: Should it be here? Will setColdHot() change photometric calibration ? Or should it be disabled? for (int nslice = 0; nslice < num_slices; nslice++) {
double [] norm_table = null; // first try, then make save to properties with cold/hot final int fnslice = nslice;
if (renormalize) { ai.set(0);
if (lwir_autorange) { for (int ithread = 0; ithread < threads.length; ithread++) {
double rel_low; threads[ithread] = new Thread() {
double rel_high; public void run() {
boolean force_min_max = true; for (int tile = ai.getAndIncrement(); tile < tiles; tile = ai.getAndIncrement()) if (seed_tiles[fnslice][tile]) {
if (!tex_um && !force_min_max) { // for UM will use min/max for (int dir = 0; dir < 8; dir++) {
rel_low = colorProcParameters.lwir_low; int tile1 = tn.getNeibIndex(tile, dir);
rel_high = colorProcParameters.lwir_high; if (tile1 >= 0) {
if (!Double.isNaN(parameter_scene.getLwirOffset())) { // ref_scene or parameter_scene? Or both? if (Double.isNaN(slice_disparities[fnslice][tile1])) {
rel_low -= parameter_scene.getLwirOffset(); new_tiles[fnslice][tile1] = true; // may be concurrent, but that's OK
rel_high -= parameter_scene.getLwirOffset();
} }
} else { // for UM need to calculate min and max (probably OK for non-UM too !)
double [] minmax = QuadCLTCPU.getMinMaxTextures(
faded_textures ); //double [][][] textures // [slices][nchn][i]
rel_low = minmax[0]; // absolute min
rel_high = minmax[1]; // absolute max
} }
double [] cold_hot = QuadCLTCPU.autorangeTextures(
faded_textures, // double [][][] textures, // [nslices][nchn][i]
rel_low, // double hard_cold,// matches data, DC (this.lwir_offset) subtracted
rel_high, // double hard_hot, // matches data, DC (this.lwir_offset) subtracted
colorProcParameters.lwir_too_cold, // double too_cold, // pixels per image
colorProcParameters.lwir_too_hot, // double too_hot, // pixels per image
tex_hist_bins); // int num_bins)
if ((cold_hot != null) && !tex_um && !force_min_max) {
if (!Double.isNaN(parameter_scene.getLwirOffset())) {
cold_hot[0] += parameter_scene.getLwirOffset();
cold_hot[1] += parameter_scene.getLwirOffset();
} }
} }
parameter_scene.setColdHot(cold_hot); // will be used for shifted images and for texture tiles
} else if (tex_um && tex_um_fixed) { // apply fixed range, but for UM only (what about RGB?)
parameter_scene.setColdHot(-0.5*tex_um_range, 0.5*tex_um_range);
} }
};
}
ImageDtt.startAndJoin(threads);
if (tex_hist_norm) { // will normalize (0..1) keeping cold_hot to apply during rendering extended_slice_disparities[fnslice] = slice_disparities[fnslice].clone();
// last norm_table element is <=1.0, first >=0; ai.set(0);
norm_table = QuadCLTCPU.getHistogramNormalization( for (int ithread = 0; ithread < threads.length; ithread++) {
faded_textures, // double [][][] textures, // [nslices][nchn][i] threads[ithread] = new Thread() {
parameter_scene.getColdHot(), // double [] minmax, public void run() {
tex_hist_bins, // int num_bins, for (int tile = ai.getAndIncrement(); tile < tiles; tile = ai.getAndIncrement()) if (new_tiles[fnslice][tile]) {
tex_hist_segments, //int num_nodes double sw = 0, swd = 0.0;
tex_hist_amount); //double hist_normalize_amount // 1.0 - full for (int dir = 0; dir < 8; dir++) {
int tile1 = tn.getNeibIndex(tile, dir);
if ((tile1 >= 0) && !Double.isNaN(slice_disparities[fnslice][tile1])) { // only average old tiles
double w = ((dir & 1) != 0)? weight_diag : 1.0;
sw += w;
swd += slice_disparities[fnslice][tile1] * w;
} }
} }
if (tex_hist_norm && (norm_table != null)) { extended_slice_disparities[fnslice][tile] = swd/sw; // weighted average, sw should not be 0 here
// apply histogram normalization }
double [] cold_hot = parameter_scene.getColdHot(); // used in linearStackToColor
double [] inverted_table = QuadCLTCPU.invertHistogramNormalization(
norm_table, // double [] direct_table, // last is <1.0, first > 0
tex_hist_bins); // int num_bins)
QuadCLTCPU.applyTexturesNormHist(
faded_textures, // final double [][][] textures, // [nslices][nchn][i]
cold_hot, // final double [] min_max,
inverted_table); // final double [] inv_table)
} }
};
}
ImageDtt.startAndJoin(threads);
}
showDebugBoolean(
new_tiles, // boolean [][] selected,
tilesX, // final int tilesX,
"new_tiles"); // String prefix)
showDebugDisparities( // nop if dbg_prefix== null
extended_slice_disparities, // final double [][] slice_disparities,
tilesX, // final int tilesX,
"all-extended-disparities"); // String prefix);
if (debug_level > -1) {
double [][] dbg_textures = new double [faded_textures.length * faded_textures[0].length][faded_textures[0][0].length];
String [] dbg_titles = new String[dbg_textures.length];
String [] dbg_subtitles = new String [faded_textures[0].length];
for (int i = 0; i < dbg_subtitles.length; i++) {
dbg_subtitles[i] = (i < (dbg_subtitles.length -1)) ? ("Y"+i):"alpha";
}
for (int i = 0; i < dbg_textures.length; i++) {
dbg_textures[i] = faded_textures[i / faded_textures[0].length][i % faded_textures[0].length];
dbg_titles[i] = dbg_subtitles[i % dbg_subtitles.length] + "-" + (i / dbg_subtitles.length);
}
ShowDoubleFloatArrays.showArrays(
dbg_textures,
tilesX * transform_size,
tilesY * transform_size,
true,
ref_scene.getImageName()+"-combined_textures",
dbg_titles);
if (dbg_overlap != null) { final boolean [][][] fg_has_bg_ext = get_fg_has_bg_any( // {is_fg, has_bg, has_tile}
ShowDoubleFloatArrays.showArrays( extended_slice_disparities, // final double [][] slice_disparities,
dbg_overlap, slice_disparities, // final double [][] slice_disparities_real, // not extended
2 * tilesX * transform_size, max_disparity_lim, // final double max_disparity_lim,
2 * tilesY * transform_size, min_trim_disparity, // final double min_trim_disparity,
true, transform_size, // final int transform_size,
ref_scene.getImageName()+"-non-overlap_textures", tilesX); // final int tilesX)
dbg_titles);
}
if (dbg_weights != null) {
ShowDoubleFloatArrays.showArrays(
dbg_weights,
tilesX,
tilesY,
true,
ref_scene.getImageName()+"-texture_weights");
}
}
double [] minmax = parameter_scene.getColdHot(); // used in linearStackToColor showDebugFgBg( // nop if dbg_prefix== null
ImagePlus [] imp_tex = new ImagePlus[num_slices]; fg_has_bg_ext, // boolean [][][] fg_has_bg,
for (int nslice = 0; nslice < num_slices; nslice++) { tilesX, // final int tilesX,
String title=String.format("%s-combo%03d-texture",ref_scene.getImageName(), nslice); "all-extended-fgbg"); // String prefix);
imp_tex[nslice] = QuadCLTCPU.linearStackToColorLWIR(
clt_parameters, // CLTParameters clt_parameters,
tex_palette, // int lwir_palette, // <0 - do not convert
minmax, // double [] minmax,
title, // String name,
"", // String suffix, // such as disparity=...
tex_color, // boolean toRGB,
faded_textures[nslice], // double [][] texture_data,
tilesX * transform_size, // int width, // int tilesX,
tilesY * transform_size, // int height, // int tilesY,
debug_level); // int debugLevel )
// Add synthetic mesh only with higher resolution? or just any by a specified period?what king of mesh - vertical random, ...
// Split and save as png
}
// Process accumulated textures: average, apply borders, convert to color or apply UM, add synthetic mesh, ...
return imp_tex; // ImagePlus[] ? with alpha, to be split into png and saved with alpha.
}
public static double [][] getComboTexture (
final double [][][] sensor_texture) { // Now find which tiles are FG, but only compare with old tiles
final int num_slices = sensor_texture.length; // need to modify get_fg_has_bg_any() and make sure that if two disparities are equal, both tiles are FG, DONE
final int num_sensors = sensor_texture[0].length; // but none is count as BG for the other.
final int img_size = sensor_texture[0][0].length; // Now update TileCluster[] tileClusters to include new tiles
final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX);
final double [][] combo_texture = new double [num_slices][img_size];
final AtomicInteger ai = new AtomicInteger(0);
for (int nslice = 0; nslice < num_slices; nslice++) { for (int nslice = 0; nslice < num_slices; nslice++) {
final int fnslice = nslice; final int fnslice = nslice;
Arrays.fill(combo_texture[fnslice], Double.NaN);
ai.set(0); ai.set(0);
// calculate total number of connections (w/o fof) by combining opposite directions
for (int ithread = 0; ithread < threads.length; ithread++) { for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() { threads[ithread] = new Thread() {
public void run() { public void run() {
for (int indx = ai.getAndIncrement(); indx < img_size; indx = ai.getAndIncrement()) if (!Double.isNaN(sensor_texture[fnslice][0][indx])) { for (int tile = ai.getAndIncrement(); tile < tiles; tile = ai.getAndIncrement()) if (new_tiles[fnslice][tile]) {
double d = 0; if (fg_has_bg_ext[0][fnslice][tile]) { // new is foreground - remove
for (int nsens = 0; nsens < num_sensors; nsens++) { extended_slice_disparities[fnslice][tile] = Double.NaN;
d += sensor_texture[fnslice][nsens][indx]; new_tiles[fnslice][tile] = false;
} }
combo_texture[fnslice][indx] = d/num_sensors;
} }
} }
}; };
} }
ImageDtt.startAndJoin(threads); ImageDtt.startAndJoin(threads);
} }
return combo_texture;
}
public static double getMaxDisparity ( showDebugDisparities( // nop if dbg_prefix== null
double [][] slice_disparities, extended_slice_disparities, // final double [][] slice_disparities,
double max_disparity_lim) { tilesX, // final int tilesX,
final int num_slices = slice_disparities.length; "trimmed-extended-disparities"); // String prefix);
final int tiles = slice_disparities[0].length;
final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX); // update tileClusters[fnslice]
final AtomicInteger ai = new AtomicInteger(0);
final AtomicInteger ati = new AtomicInteger(0); ai.set(0);
final double [] th_max_disp = new double [threads.length];
final int tile_slices = tiles*num_slices;
for (int ithread = 0; ithread < threads.length; ithread++) { for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() { threads[ithread] = new Thread() {
public void run() { public void run() {
int ti = ati.getAndIncrement(); for (int nslice = ai.getAndIncrement(); nslice < num_slices; nslice = ai.getAndIncrement()) {
for (int indx = ai.getAndIncrement(); indx < tile_slices; indx = ai.getAndIncrement()) { tileClusters[nslice].setDisparity(extended_slice_disparities[nslice]);
int nslice = indx / tiles; tileClusters[nslice].increaseBounds(); // increase bounds by 1 tile each side
int tile = indx % tiles; tileClusters[nslice].resetClusterIndex();
if (!Double.isNaN(slice_disparities[nslice][tile])) { // will rebuild next time tileClusters[nslice].getClusterIndex() will be called
if ((slice_disparities[nslice][tile] > th_max_disp[ti]) && // tileClusters[nslice].getClusterIndex();
(slice_disparities[nslice][tile] < max_disparity_lim)){
th_max_disp[ti] = slice_disparities[nslice][tile]; /*
} Rectangle [] sub_bounds = tileClusters[nslice].getSubBounds();
for (int nsub = 0; nsub < sub_bounds.length; nsub++) {
double [] cluster_disparity = TileNeibs.getDoubleWindow(
sub_bounds[nsub], // Rectangle window,
extended_slice_disparities[nslice], // double [] data,
tilesX); // int data_width)
tileClusters[nslice].setSubDisparity(
nsub, // int indx,
cluster_disparity); // double [] sub_disparity)
} }
*/
} }
} }
}; };
} }
ImageDtt.startAndJoin(threads); ImageDtt.startAndJoin(threads);
double disparity_max = 0.0; return;
for (int i = 0; i < th_max_disp.length; i++) {
disparity_max = Math.max(disparity_max, th_max_disp[i]);
}
return disparity_max;
} }
public static boolean [][][] get_fg_has_bg_any( public static boolean [][][] get_fg_has_bg_any(
final double [][] slice_disparities, final double [][] slice_disparities,
final double [][] slice_disparities_real, // not extended
final double max_disparity_lim, final double max_disparity_lim,
final double min_trim_disparity, final double min_trim_disparity,
final int transform_size, final int transform_size,
...@@ -1377,6 +1175,7 @@ public class TexturedModel { ...@@ -1377,6 +1175,7 @@ public class TexturedModel {
final boolean [][] is_fg_tile = new boolean [num_slices][tiles]; final boolean [][] is_fg_tile = new boolean [num_slices][tiles];
final boolean [][] has_bg_tile = new boolean [num_slices][tiles]; final boolean [][] has_bg_tile = new boolean [num_slices][tiles];
final boolean [][] has_tile = new boolean [num_slices][tiles]; final boolean [][] has_tile = new boolean [num_slices][tiles];
final boolean [][] border_tiles = new boolean [num_slices][tiles];
final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX); final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX);
final AtomicInteger ai = new AtomicInteger(0); final AtomicInteger ai = new AtomicInteger(0);
final double disparity_max = getMaxDisparity ( final double disparity_max = getMaxDisparity (
...@@ -1397,10 +1196,49 @@ public class TexturedModel { ...@@ -1397,10 +1196,49 @@ public class TexturedModel {
System.out.println("fnslice="+fnslice+", tile="+tile); System.out.println("fnslice="+fnslice+", tile="+tile);
} }
has_tile[fnslice][tile] = true; has_tile[fnslice][tile] = true;
}
}
};
}
ImageDtt.startAndJoin(threads);
ai.set(0);
// calculate total number of connections (w/o fof) by combining opposite directions
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
for (int tile = ai.getAndIncrement(); tile < tiles; tile = ai.getAndIncrement()) if (has_tile[fnslice][tile]){
for (int dir = 0; dir < 8; dir++) {
int tile1 = tn.getNeibIndex(tile, dir);
if ((tile1 < 0) || !has_tile[fnslice][tile1]) {
border_tiles[fnslice][tile] = true;
break;
}
}
}
}
};
}
ImageDtt.startAndJoin(threads);
}
for (int nslice = 0; nslice < num_slices; nslice++) {
int fnslice = nslice;
ai.set(0);
// calculate total number of connections (w/o fof) by combining opposite directions
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
for (int tile = ai.getAndIncrement(); tile < tiles; tile = ai.getAndIncrement()) if (has_tile[fnslice][tile]){
// may be a FG tile that needs trimming (not considering yet tiles that both can be obscured and obscure).
if ((fnslice == -6) && (tile==2333)) {
System.out.println("fnslice="+fnslice+", tile="+tile);
System.out.println("fnslice="+fnslice+", tile="+tile);
}
if (slice_disparities[fnslice][tile] > min_trim_disparity) { if (slice_disparities[fnslice][tile] > min_trim_disparity) {
is_fg_tile[fnslice][tile] = true; is_fg_tile[fnslice][tile] = true;
for (int ns = 0; ns < num_slices; ns++) for (int ns = 0; ns < num_slices; ns++)
if ((ns != fnslice) && if ( (ns != fnslice) &&
!border_tiles[ns][tile] && // do not count border BG - it will be semi-transparent
(slice_disparities[ns][tile] < slice_disparities[fnslice][tile])) { (slice_disparities[ns][tile] < slice_disparities[fnslice][tile])) {
has_bg_tile[fnslice][tile] = true; has_bg_tile[fnslice][tile] = true;
break; break;
...@@ -1415,7 +1253,7 @@ public class TexturedModel { ...@@ -1415,7 +1253,7 @@ public class TexturedModel {
if (tile1 >= 0) { if (tile1 >= 0) {
double dd = (Math.sqrt(dty*dty + dtx*dtx) + 0.0)*transform_size + slice_disparities[fnslice][tile]; // is it correct? double dd = (Math.sqrt(dty*dty + dtx*dtx) + 0.0)*transform_size + slice_disparities[fnslice][tile]; // is it correct?
for (int ns = 0; ns < num_slices; ns++) if ((ns != fnslice) || (dty !=0 ) || (dtx != 0)) { for (int ns = 0; ns < num_slices; ns++) if ((ns != fnslice) || (dty !=0 ) || (dtx != 0)) {
if (slice_disparities[ns][tile1] > dd) { if (slice_disparities_real[ns][tile1] > dd) { // ignore extended tiles
is_fg_tile[fnslice][tile] = false; is_fg_tile[fnslice][tile] = false;
break search_obscuring; break search_obscuring;
} }
...@@ -1429,8 +1267,27 @@ public class TexturedModel { ...@@ -1429,8 +1267,27 @@ public class TexturedModel {
}; };
} }
ImageDtt.startAndJoin(threads); ImageDtt.startAndJoin(threads);
ai.set(0);
// calculate total number of connections (w/o fof) by combining opposite directions
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
for (int tile = ai.getAndIncrement(); tile < tiles; tile = ai.getAndIncrement()) if (has_tile[fnslice][tile]){
for (int dir = 0; dir < 8; dir++) {
int tile1 = tn.getNeibIndex(tile, dir);
if ((tile1 < 0) || !has_tile[fnslice][tile1]) {
border_tiles[fnslice][tile] = true;
break;
}
}
}
}
};
}
ImageDtt.startAndJoin(threads);
} }
return new boolean [][][] {is_fg_tile, has_bg_tile, has_tile}; return new boolean [][][] {is_fg_tile, has_bg_tile, has_tile, border_tiles};
} }
//final double [][] slice_disparities, //final double [][] slice_disparities,
...@@ -1490,6 +1347,37 @@ public class TexturedModel { ...@@ -1490,6 +1347,37 @@ public class TexturedModel {
} }
} }
public static void showDebugBoolean(
boolean [][] selected,
final int tilesX,
String prefix) {
if (prefix != null) {
final int num_slices = selected.length;
final int tiles = selected[0].length;
final int tilesY = tiles / tilesX;
String [] dbg_titles = new String[num_slices];
for (int i = 0; i < dbg_titles.length; i++) {
dbg_titles[i] = String.format("slice-%02d",i);
}
double [][] dbg_selected= new double [num_slices][tiles];
for (int ns = 0; ns < num_slices; ns++) {
Arrays.fill(dbg_selected[ns],Double.NaN);
for (int tile = 0; tile< tiles; tile++) {
dbg_selected[ns][tile] = (selected[ns][tile]?1:0);
}
}
ShowDoubleFloatArrays.showArrays(
dbg_selected,
tilesX,
tilesY,
true,
prefix+"-boolean",
dbg_titles);
}
}
public static double[][][] getVariances ( public static double[][][] getVariances (
final double [][][] sensor_texture, final double [][][] sensor_texture,
...@@ -1887,6 +1775,237 @@ public class TexturedModel { ...@@ -1887,6 +1775,237 @@ public class TexturedModel {
ImageDtt.startAndJoin(threads); ImageDtt.startAndJoin(threads);
} }
public static double [][] combineTextureAlpha(
final double alpha_threshold,
final double [][] textures,
final double [][] alphas
) {
final double [][] masked_textures = new double [textures.length][];
final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX);
final AtomicInteger ai = new AtomicInteger(0);
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
for (int nslice = ai.getAndIncrement(); nslice < textures.length; nslice = ai.getAndIncrement()) {
masked_textures[nslice] = textures[nslice].clone();
for (int i = 0; i < textures[nslice].length; i++) {
if (alphas[nslice][i] < alpha_threshold) {
masked_textures[nslice][i] = Double.NaN;
}
}
}
}
};
}
ImageDtt.startAndJoin(threads);
return masked_textures;
}
public static void extendBlueSKy(
final TileCluster [] tileClusters,
final double [][][] faded_textures,
final int shrink_sky_tiles,
final int width,
final int transform_size) {
// final int img_size = faded_textures[0].length;
// final int tilesX = width/transform_size;
// final int tilesY = img_size/width/transform_size;
// final int tiles = tilesX * tilesY;
final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX);
final AtomicInteger ai = new AtomicInteger(0);
int sky_slice = -1;
int sky_subindex = -1;
for (int i = 0; i < tileClusters.length; i++) {
sky_subindex = tileClusters[i].getSkyClusterIndex();
if (sky_subindex >=0) {
sky_slice = i;
break;
}
}
if (sky_slice >= 0) {
Rectangle sky_tiles_bounds = tileClusters[sky_slice].getSubBounds(sky_subindex);
Rectangle sky_pixels_bounds = new Rectangle(
sky_tiles_bounds.x * transform_size,
sky_tiles_bounds.y * transform_size,
sky_tiles_bounds.width * transform_size,
sky_tiles_bounds.height * transform_size
);
final double [] sky_disparity = tileClusters[sky_slice].getSubDisparity(sky_subindex);
final int num_sky_tiles = sky_disparity.length;
final TileNeibs tn_sky_tiles = new TileNeibs(sky_tiles_bounds.width, sky_tiles_bounds.height);
// final TileNeibs tn_sky_pixels = new TileNeibs(sky_pixels_bounds.width, sky_pixels_bounds.height);
final boolean [] sky_sel = new boolean [sky_disparity.length];
for (int i = 0; i < sky_sel.length; i++) {
sky_sel[i] = !Double.isNaN(sky_disparity[i]);
}
final boolean [] reliable_sky = sky_sel.clone();
final double [] sky_pixels = TileNeibs.getDoubleWindow(
sky_pixels_bounds, // Rectangle window,
faded_textures[sky_slice][0], // double [] data,
width); // int data_width)
if (shrink_sky_tiles > 0) {
tn_sky_tiles.shrinkSelection(
shrink_sky_tiles,
reliable_sky,
null);
for (int i = 0; i < reliable_sky.length; i++) if (!reliable_sky[i]){
sky_disparity[i] = Double.NaN;
}
// erase corresponding texture pixels
ai.set(0);
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
for (int sky_tile = ai.getAndIncrement(); sky_tile < num_sky_tiles; sky_tile = ai.getAndIncrement()) {
if (sky_sel[sky_tile] && !reliable_sky[sky_tile]) {
int sky_tileX = sky_tile % sky_tiles_bounds.width;
int sky_tileY = sky_tile / sky_tiles_bounds.width;
int pixX = sky_tileX * transform_size;
int pixY = sky_tileY * transform_size;
int pix_indx0 = pixY * sky_pixels_bounds.width + pixX;
for (int row = 0; row < transform_size; row++) {
int pix_indx = pix_indx0+ row * sky_pixels_bounds.width;
Arrays.fill(sky_pixels,
pix_indx, // int fromIndex,
pix_indx + transform_size, // int toIndex,
Double.NaN);
}
}
}
}
};
}
ImageDtt.startAndJoin(threads);
}
// now fill gaps in disparity and pixels
double []sky_disparity_filled = TileProcessor.fillNaNs( // multithreaded
sky_disparity, // final double [] data,
sky_tiles_bounds.width, // int width,
2 * Math.max(sky_tiles_bounds.width, sky_tiles_bounds.height), // 16, // final int grow,
0.7, // double diagonal_weight, // relative to ortho
100, // int num_passes,
THREADS_MAX); // final int threadsMax) // maximal number of threads to launch
tileClusters[sky_slice].setSubDisparity(sky_subindex,sky_disparity_filled);
double[] sky_pixels_filled = TileProcessor.fillNaNs( // multithreaded
sky_pixels, // final double [] data,
sky_pixels_bounds.width, // int width,
3 * Math.min(sky_pixels_bounds.width,sky_pixels_bounds.height) / 2, // 16, // final int grow,
0.7, // double diagonal_weight, // relative to ortho
100, // int num_passes,
THREADS_MAX); // final int threadsMax) // maximal number of threads to launch
TileNeibs.setDoubleWindow(
sky_pixels_bounds, // Rectangle window,
sky_pixels_filled, // double [] window_data,
faded_textures[sky_slice][0], // double [] data,
width); // int data_width)
double [] sky_alpha = new double [sky_pixels.length];
Arrays.fill(sky_alpha, 1.0);
TileNeibs.setDoubleWindow(
sky_pixels_bounds, // Rectangle window,
sky_alpha, // double [] window_data,
faded_textures[sky_slice][1], // double [] data,
width); // int data_width)
}
return;
}
public static void fixAlphaSameDisparity(
final TileCluster [] tileClusters,
final double [][][] faded_textures,
final double alphaOverlapTolerance, // 0 - require exact match
final int width,
final int transform_size) {
final int num_slices = tileClusters.length;
final int img_size = faded_textures[0][0].length;
final int tilesX = width/transform_size;
final int tilesY = img_size/width/transform_size;
final int tiles = tilesX * tilesY;
final Thread[] threads = ImageDtt.newThreadArray(THREADS_MAX);
final AtomicInteger ai = new AtomicInteger(0);
final double [][] tile_disparity = new double [num_slices][];
for (int nslice = 0; nslice < tileClusters.length; nslice++) {
tile_disparity[nslice] = tileClusters[nslice].getDisparity();
}
final double min_disparity = 2.0;
ai.set(0);
for (int ithread = 0; ithread < threads.length; ithread++) {
threads[ithread] = new Thread() {
public void run() {
double [] disparities = new double [num_slices];
int group [] = new int [num_slices];
int [][] members = new int [num_slices][];
int [] group_members = new int [num_slices];
for (int tile = ai.getAndIncrement(); tile < tiles; tile = ai.getAndIncrement()) {
int num_tiles = 0;
for (int nslice = 0; nslice < num_slices; nslice++) {
disparities[nslice] = tile_disparity[nslice][tile];
if (!Double.isNaN(disparities[nslice])) {
num_tiles++;
}
}
if (num_tiles > 1) {
Arrays.fill(group, -1);
int ngroup = 0;
for (int i = 0; i < (num_slices-1); i++) if ((group[i] < 0) && !Double.isNaN(disparities[i])){
int nsame = 0;
group_members[nsame++] = i;
double max_diff = Math.max(disparities[i], min_disparity) * alphaOverlapTolerance;
for (int j = i+1; j < num_slices; j++) if ((group[j] < 0) && !Double.isNaN(disparities[j])){
boolean same = (alphaOverlapTolerance == 0) ?
(disparities[j] == disparities[i]) :
(Math.abs(disparities[j] - disparities[i]) < max_diff);
if (same) {
group[j] = ngroup;
group_members[nsame++] = j;
}
}
if (nsame > 1) {
members[ngroup]=new int[nsame];
group[i] = ngroup;
for (int j = 0; j < nsame; j++) {
members[ngroup][j] = group_members[j];
}
ngroup++;
}
}
if (ngroup > 0) {
int y0 = (tile / tilesX) * transform_size;
int x0 = (tile % tilesX) * transform_size;
int indx0 = y0 * width + x0;
for (int ng =0; ng < ngroup; ng++) {
for (int dy = 0; dy < transform_size; dy++) {
int indx1 = indx0 + dy * width;
for (int dx = 0; dx < transform_size; dx++) {
int indx = indx1 + dx;
double a = faded_textures[members[ng][0]][1][indx];
for (int j = 1; j < members[ng].length; j++) {
a = Math.max(a, faded_textures[members[ng][j]][1][indx]);
}
for (int j = 0; j < members[ng].length; j++) {
faded_textures[members[ng][j]][1][indx] = a;
}
}
}
}
}
}
}
}
};
}
ImageDtt.startAndJoin(threads);
return;
}
public static double [][] processBgOcclusions( public static double [][] processBgOcclusions(
...@@ -2329,6 +2448,11 @@ public class TexturedModel { ...@@ -2329,6 +2448,11 @@ public class TexturedModel {
final double [][] slice_disparities, final double [][] slice_disparities,
final double [][][] sensor_texture, // per-sensor texture value final double [][][] sensor_texture, // per-sensor texture value
final double [][] combo_texture_in, // average texture value final double [][] combo_texture_in, // average texture value
final TileCluster[] tileClusters, // to process blue_sky?
// final boolean extend_sky,
// final int shrink_sky_tiles,
final double max_disparity_lim, // = 100.0; // do not allow stray disparities above this
final double min_trim_disparity, // = 2.0; // do not try to trim texture outlines with lower disparities
final String dbg_prefix) { final String dbg_prefix) {
final double var_radius = 3.5; // for variance filter of the combo disparity final double var_radius = 3.5; // for variance filter of the combo disparity
final double dir_radius = 1.5; // averaging inter-sensor variance to view behind obstacles final double dir_radius = 1.5; // averaging inter-sensor variance to view behind obstacles
...@@ -2337,9 +2461,7 @@ public class TexturedModel { ...@@ -2337,9 +2461,7 @@ public class TexturedModel {
final int dir_num_restart = 5; // restart (from best direction) with this number of consecutive sensors final int dir_num_restart = 5; // restart (from best direction) with this number of consecutive sensors
final double dir_worsen_rel = 0.15; // add more sensors until variance grows by this relative final double dir_worsen_rel = 0.15; // add more sensors until variance grows by this relative
final double dir_var_max = 15.0; // do not add more sensors if the variance would exceed this final double dir_var_max = 15.0; // do not add more sensors if the variance would exceed this
final double max_disparity_lim = 100.0; // do not allow stray disparities above this final double fg_max_inter = 200; // temporary disable 40.0; // Trim FG tile if inter variance exceeds
final double min_trim_disparity = 2.0; // do not try to trim texture outlines with lower disparities
final double fg_max_inter = 40.0; // Trim FG tile if inter variance exceeds
final double fg_max_rel = 2.0; // Trim FG tile if inter variance to same variance exceeds final double fg_max_rel = 2.0; // Trim FG tile if inter variance to same variance exceeds
final double min_edge_variance = 20.0; // minimal FG edge variance (trim outside) final double min_edge_variance = 20.0; // minimal FG edge variance (trim outside)
final int min_neibs = 2; // remove pixel clusters with less neighbors final int min_neibs = 2; // remove pixel clusters with less neighbors
...@@ -2366,6 +2488,7 @@ public class TexturedModel { ...@@ -2366,6 +2488,7 @@ public class TexturedModel {
final boolean [][][] fg_has_bg = get_fg_has_bg_any( final boolean [][][] fg_has_bg = get_fg_has_bg_any(
slice_disparities, // final double [][] slice_disparities, slice_disparities, // final double [][] slice_disparities,
slice_disparities, // final double [][] slice_disparities_real, // not extended
max_disparity_lim, // final double max_disparity_lim, max_disparity_lim, // final double max_disparity_lim,
min_trim_disparity, // final double min_trim_disparity, min_trim_disparity, // final double min_trim_disparity,
transform_size, // final int transform_size, transform_size, // final int transform_size,
...@@ -2395,7 +2518,7 @@ public class TexturedModel { ...@@ -2395,7 +2518,7 @@ public class TexturedModel {
width, // final int width, width, // final int width,
trim_edge); // final int trim_edge) trim_edge); // final int trim_edge)
final boolean [][] texture_fg_filt = filterFgByVariances( final boolean [][] texture_fg_filt = filterFgByVariances( // OK if fg_has_bg[0,1] is for non-existing tile
gcombo_texture, // final double [][] combo_texture, gcombo_texture, // final double [][] combo_texture,
texture_on, // final boolean [][] texture_on, // if null will rely on NaN in combo_texture texture_on, // final boolean [][] texture_on, // if null will rely on NaN in combo_texture
vars[0], // final double [][] vars_same, vars[0], // final double [][] vars_same,
...@@ -2609,15 +2732,26 @@ public class TexturedModel { ...@@ -2609,15 +2732,26 @@ public class TexturedModel {
width, width,
height, height,
true, true,
dbg_prefix+"-out_textures" dbg_prefix+"-out_textures");
);
ShowDoubleFloatArrays.showArrays( ShowDoubleFloatArrays.showArrays(
alphas, alphas,
width, width,
height, height,
true, true,
dbg_prefix+"-alphas" dbg_prefix+"-alphas");
);
double [][] masked_textures = combineTextureAlpha(
0.5, // final double alpha_threshold,
out_textures, // final double [][] textures,
alphas); // final double [][] alphas
ShowDoubleFloatArrays.showArrays(
masked_textures,
width,
height,
true,
dbg_prefix+"-masked_textures");
} }
double [][][] textures_alphas = new double [num_slices][][]; double [][][] textures_alphas = new double [num_slices][][];
...@@ -2628,7 +2762,7 @@ public class TexturedModel { ...@@ -2628,7 +2762,7 @@ public class TexturedModel {
} }
public static ImagePlus[] getInterCombinedTexturesNew( // return ImagePlus[] matching tileClusters[], with alpha public static ImagePlus[] getInterCombinedTextures( // return ImagePlus[] matching tileClusters[], with alpha
final CLTParameters clt_parameters, final CLTParameters clt_parameters,
ColorProcParameters colorProcParameters, ColorProcParameters colorProcParameters,
EyesisCorrectionParameters.RGBParameters rgbParameters, EyesisCorrectionParameters.RGBParameters rgbParameters,
...@@ -2639,6 +2773,8 @@ public class TexturedModel { ...@@ -2639,6 +2773,8 @@ public class TexturedModel {
final boolean [] selection, // may be null, if not null do not process unselected tiles final boolean [] selection, // may be null, if not null do not process unselected tiles
final TileCluster [] tileClusters, // disparities, borders, selections for texture passes final TileCluster [] tileClusters, // disparities, borders, selections for texture passes
final boolean renormalize, // false - use normalizations from previous scenes to keep consistent colors final boolean renormalize, // false - use normalizations from previous scenes to keep consistent colors
final double max_disparity_lim, // 100.0; // do not allow stray disparities above this
final double min_trim_disparity, // 2.0; // do not try to trim texture outlines with lower disparities
final int debug_level) final int debug_level)
{ {
// TODO: ***** scenes with high motion blur also have high ERS to be corrected ! ***** // TODO: ***** scenes with high motion blur also have high ERS to be corrected ! *****
...@@ -2682,6 +2818,11 @@ public class TexturedModel { ...@@ -2682,6 +2818,11 @@ public class TexturedModel {
final boolean tex_color = clt_parameters.tex_color; // true; final boolean tex_color = clt_parameters.tex_color; // true;
final int tex_palette = clt_parameters.tex_palette; // 2 ; final int tex_palette = clt_parameters.tex_palette; // 2 ;
// final boolean extend_sky = true;
final int shrink_sky_tiles = 4; // 2; sum of 2 +bg extend
final boolean grow_sky = true;
final boolean alphaOverlapFix = true; // if multiple tiles have the same (+/-?) disparity, make alpha max of them
final double alphaOverlapTolerance = 0.0; // compare same disparity with tolerance (relative to disparity? make absolute meters?)
ImageDtt image_dtt; ImageDtt image_dtt;
image_dtt = new ImageDtt( image_dtt = new ImageDtt(
...@@ -2788,7 +2929,11 @@ public class TexturedModel { ...@@ -2788,7 +2929,11 @@ public class TexturedModel {
max_distortion, // final double max_distortion, // maximal neighbor tiles offset as a fraction of tile size (8) max_distortion, // final double max_distortion, // maximal neighbor tiles offset as a fraction of tile size (8)
cluster_indices[nslice], // final int [] cluster_index, // cluster_indices[nslice], // final int [] cluster_index, //
borders[nslice], // final boolean [] border, // border tiles borders[nslice], // final boolean [] border, // border tiles
true, //keep_channels, // final boolean keep_channels, // without the following uniform sky develops horizontal lines caused by image edge tiles on scenes where
// they are over clear part of the reference scene window
10, // final int discard_frame_edges, // do not use tiles that have pixels closer to the frame margins
1, // final int keep_frame_tiles, // do not discard pixels for border tiles in reference frame
true, // keep_channels, // final boolean keep_channels,
debug_level); // final int debugLevel); debug_level); // final int debugLevel);
if (slice_texture88 != null) { // will just accumulate if (slice_texture88 != null) { // will just accumulate
...@@ -2840,10 +2985,9 @@ public class TexturedModel { ...@@ -2840,10 +2985,9 @@ public class TexturedModel {
} }
} // for (int nslice = 0; nslice < num_slices; nslice++) { } // for (int nslice = 0; nslice < num_slices; nslice++) {
} // for (int nscene = 0; nscene < num_scenes; nscene++) { } // for (int nscene = 0; nscene < num_scenes; nscene++) {
// Divide accumulated data by weights // Divide accumulated data by weights
/// double [][][] faded_textures = new double [num_slices][][];
final double [][] dbg_weights = (debug_level > 0 )?(new double [num_slices][tiles]) : null; final double [][] dbg_weights = (debug_level > 0 )?(new double [num_slices][tiles]) : null;
final double [][] dbg_overlap = (debug_level > 0 )?(new double [num_slices*(num_colors+1)][]) : null;
final int width = tilesX * transform_size; final int width = tilesX * transform_size;
final int height = tilesY * transform_size; final int height = tilesY * transform_size;
final int y_color = num_colors-1; final int y_color = num_colors-1;
...@@ -2905,7 +3049,6 @@ public class TexturedModel { ...@@ -2905,7 +3049,6 @@ public class TexturedModel {
combo_textures[fnslice] ,// dbg_textures[n], combo_textures[fnslice] ,// dbg_textures[n],
(tileY * transform_size + row) * width + (tileX * transform_size), (tileY * transform_size + row) * width + (tileX * transform_size),
transform_size); transform_size);
} }
} }
} }
...@@ -2914,26 +3057,25 @@ public class TexturedModel { ...@@ -2914,26 +3057,25 @@ public class TexturedModel {
} }
ImageDtt.startAndJoin(threads); ImageDtt.startAndJoin(threads);
ai.set(0); ai.set(0);
} // for (int nslice = 0; nslice < num_slices; nslice++) { } // for (int nslice = 0; nslice < num_slices; nslice++) {
final double [][] slice_disparities = new double [num_slices][]; final double [][] slice_disparities = new double [num_slices][];
for (int nslice = 0; nslice < num_slices; nslice++) { for (int nslice = 0; nslice < num_slices; nslice++) {
slice_disparities[nslice] = tileClusters[nslice].getDisparity(); // disparity in the reference view tiles (Double.NaN - invalid) slice_disparities[nslice] = tileClusters[nslice].getDisparity(); // disparity in the reference view tiles (Double.NaN - invalid)
} }
double [][][] faded_textures = processTexture( //[slice]{texture, alpha} double [][][] faded_textures = processTexture( //[slice]{texture, alpha}
clt_parameters, // final CLTParameters clt_parameters, clt_parameters, // final CLTParameters clt_parameters,
tilesX, // final int tilesX, tilesX, // final int tilesX,
slice_disparities, // final double [][] slice_disparities, slice_disparities, // final double [][] slice_disparities,
sensor_textures, // final double [][] sensor_texture, // per-sensor texture value sensor_textures, // final double [][] sensor_texture, // per-sensor texture value
null, // combo_textures, // null, // final double [] combo_texture_in, // average texture value null, // combo_textures, // null, // final double [] combo_texture_in, // average texture value
tileClusters, // final TileCluster[] tileClusters, // to process blue_sky?
// extend_sky, // final boolean extend_sky,
// shrink_sky_tiles, // final int shrink_sky_tiles,
max_disparity_lim, // final double max_disparity_lim, // do not allow stray disparities above this
min_trim_disparity, // final double min_trim_disparity, // do not try to trim texture outlines with lower disparities
ref_scene.getImageName()); // null); // ref_scene.getImageName()); // final String dbg_prefix); ref_scene.getImageName()); // null); // ref_scene.getImageName()); // final String dbg_prefix);
// if (debug_level > -1000) {
// return null;
// }
if (debug_level > -1) { if (debug_level > -1) {
double [][] dbg_textures = new double [faded_textures.length * faded_textures[0].length][faded_textures[0][0].length]; double [][] dbg_textures = new double [faded_textures.length * faded_textures[0].length][faded_textures[0][0].length];
String [] dbg_titles = new String[dbg_textures.length]; String [] dbg_titles = new String[dbg_textures.length];
...@@ -2956,7 +3098,30 @@ public class TexturedModel { ...@@ -2956,7 +3098,30 @@ public class TexturedModel {
dbg_titles); dbg_titles);
} }
// boolean grow_sky = true;
//int shrink_sky_tiles = 2;
// Grow sky
if (grow_sky) {
extendBlueSKy(
tileClusters, // final TileCluster [] tileClusters,
faded_textures, // final double [][][] faded_textures,
shrink_sky_tiles, // final int shrink_sky_tiles,
width, // final int width,
transform_size); // final int transform_size);
}
// fix alpha
if (alphaOverlapFix) {
fixAlphaSameDisparity(
tileClusters, // final TileCluster [] tileClusters,
faded_textures, // final double [][][] faded_textures,
alphaOverlapTolerance, // final int alphaOverlapTolerance, // 0 - require exact match
width, // final int width,
transform_size); // final int transform_size)
}
// Is it needed here? Or move to processTexture()? - Slow
for (int nslice = 0; nslice < faded_textures.length; nslice++) { for (int nslice = 0; nslice < faded_textures.length; nslice++) {
faded_textures[nslice][0] = TileProcessor.fillNaNs( faded_textures[nslice][0] = TileProcessor.fillNaNs(
faded_textures[nslice][0], // final double [] data, faded_textures[nslice][0], // final double [] data,
...@@ -2989,9 +3154,6 @@ public class TexturedModel { ...@@ -2989,9 +3154,6 @@ public class TexturedModel {
dbg_titles); dbg_titles);
} }
// Optionally apply UM (before auto/manual range) // Optionally apply UM (before auto/manual range)
if (tex_um) { if (tex_um) {
QuadCLTCPU.umTextures( QuadCLTCPU.umTextures(
...@@ -3021,16 +3183,6 @@ public class TexturedModel { ...@@ -3021,16 +3183,6 @@ public class TexturedModel {
true, true,
ref_scene.getImageName()+"-combined_textures-prenorm", ref_scene.getImageName()+"-combined_textures-prenorm",
dbg_titles); dbg_titles);
if (dbg_overlap != null) {
ShowDoubleFloatArrays.showArrays(
dbg_overlap,
2 * tilesX * transform_size,
2 * tilesY * transform_size,
true,
ref_scene.getImageName()+"-non-overlap_textures-prenorm",
dbg_titles);
}
if (dbg_weights != null) { if (dbg_weights != null) {
ShowDoubleFloatArrays.showArrays( ShowDoubleFloatArrays.showArrays(
dbg_weights, dbg_weights,
...@@ -3125,16 +3277,6 @@ public class TexturedModel { ...@@ -3125,16 +3277,6 @@ public class TexturedModel {
true, true,
ref_scene.getImageName()+"-combined_textures", ref_scene.getImageName()+"-combined_textures",
dbg_titles); dbg_titles);
if (dbg_overlap != null) {
ShowDoubleFloatArrays.showArrays(
dbg_overlap,
2 * tilesX * transform_size,
2 * tilesY * transform_size,
true,
ref_scene.getImageName()+"-non-overlap_textures",
dbg_titles);
}
if (dbg_weights != null) { if (dbg_weights != null) {
ShowDoubleFloatArrays.showArrays( ShowDoubleFloatArrays.showArrays(
dbg_weights, dbg_weights,
......
...@@ -32,15 +32,19 @@ class TileCluster{ ...@@ -32,15 +32,19 @@ class TileCluster{
double [] disparity; // all and only unused - NaN double [] disparity; // all and only unused - NaN
int [] cluster_index = null; // for debug purposes, index of the source cluster int [] cluster_index = null; // for debug purposes, index of the source cluster
int index = -1; int index = -1;
boolean is_sky = false;
ArrayList<IndexedRectanle> clust_list; ArrayList<IndexedRectanle> clust_list;
class IndexedRectanle{ class IndexedRectanle{
int index; int index;
Rectangle bounds; Rectangle bounds;
boolean is_sky;
IndexedRectanle ( IndexedRectanle (
int index, int index,
Rectangle bounds){ Rectangle bounds,
boolean is_sky){
this.index = index; this.index = index;
this.bounds = bounds; this.bounds = bounds;
this.is_sky = is_sky;
} }
} }
// to use cluster_index - set index >= 0, <0 - do not use. // to use cluster_index - set index >= 0, <0 - do not use.
...@@ -48,9 +52,11 @@ class TileCluster{ ...@@ -48,9 +52,11 @@ class TileCluster{
Rectangle bounds, Rectangle bounds,
int index, // <0 to skip int index, // <0 to skip
boolean [] border, boolean [] border,
double [] disparity){ double [] disparity,
boolean is_sky){
this.bounds = bounds; this.bounds = bounds;
this.index = index; this.index = index;
this.is_sky = is_sky;
/** /**
if (index >= 0) { if (index >= 0) {
this.cluster_index = new int [bounds.width * bounds.height]; this.cluster_index = new int [bounds.width * bounds.height];
...@@ -72,10 +78,31 @@ class TileCluster{ ...@@ -72,10 +78,31 @@ class TileCluster{
} }
this.disparity = disparity; this.disparity = disparity;
} }
public boolean isSky() {
return is_sky;
}
public int getSkyClusterIndex() {
if (clust_list == null) {
return -2;
}
for (int i = 0; i < clust_list.size(); i++) {
if (clust_list.get(i).is_sky) {
return i;
}
}
return -1;
}
public Rectangle getBounds() {return bounds;} public Rectangle getBounds() {
return bounds;
}
public Rectangle getBounds(int gap) {
return new Rectangle (bounds.x - gap, bounds.y - gap, bounds.width + 2* gap, bounds.height + 2* gap);
}
public boolean [] getBorder() {return border;} public boolean [] getBorder() {return border;}
public double [] getDisparity() {return disparity;} public double [] getDisparity() {return disparity;}
public void setDisparity(double [] disparity) {this.disparity = disparity;}
public double [] getSubDisparity(int indx) { // disparity should be NaN for unused ! public double [] getSubDisparity(int indx) { // disparity should be NaN for unused !
if (clust_list == null) { if (clust_list == null) {
return null; return null;
...@@ -95,6 +122,32 @@ class TileCluster{ ...@@ -95,6 +122,32 @@ class TileCluster{
return sub_disparity; return sub_disparity;
} }
public void setSubDisparity(int indx, double [] sub_disparity) { // disparity should be NaN for unused !
if (clust_list == null) {
return;
}
Rectangle sub_bounds = clust_list.get(indx).bounds;
int src_x = sub_bounds.x - bounds.x;
for (int dst_y = 0; dst_y < sub_bounds.height; dst_y++) {
int src_y = dst_y + sub_bounds.y - bounds.y;
System.arraycopy(
sub_disparity,
dst_y * sub_bounds.width,
disparity,
src_y * bounds.width + src_x,
sub_bounds.width);
}
}
public boolean isSubSky(int indx) {
if (clust_list == null) {
return false;
}
return clust_list.get(indx).is_sky;
}
public boolean [] getSubBorder(int indx) { // disparity should be NaN for unused ! public boolean [] getSubBorder(int indx) { // disparity should be NaN for unused !
if (clust_list == null) { if (clust_list == null) {
return null; return null;
...@@ -113,7 +166,7 @@ class TileCluster{ ...@@ -113,7 +166,7 @@ class TileCluster{
} }
return sub_border; return sub_border;
} }
// returns selected for all non-NAN, so it is possible to use NEGATIVE_INFINITY for non-NaN
public boolean [] getSubSelected(int indx) { // disparity should be NaN for unused ! public boolean [] getSubSelected(int indx) { // disparity should be NaN for unused !
if (clust_list == null) { if (clust_list == null) {
return null; return null;
...@@ -141,6 +194,15 @@ class TileCluster{ ...@@ -141,6 +194,15 @@ class TileCluster{
return selected; return selected;
} }
public Rectangle getSubBounds (int indx) {
if (clust_list == null) {
return null;
} else {
Rectangle sub_bounds = clust_list.get(indx).bounds;
return sub_bounds;
}
}
public Rectangle [] getSubBounds() { public Rectangle [] getSubBounds() {
if (clust_list == null) { if (clust_list == null) {
return null; return null;
...@@ -163,6 +225,9 @@ class TileCluster{ ...@@ -163,6 +225,9 @@ class TileCluster{
return sub_indices; return sub_indices;
} }
} }
public void resetClusterIndex() { // to rebuild cluster index from disparity
this.cluster_index = null;
}
public int [] getClusterIndex() { // (Now not) just a debug feature, no need to optimize? public int [] getClusterIndex() { // (Now not) just a debug feature, no need to optimize?
if (clust_list == null) { if (clust_list == null) {
return null; return null;
...@@ -183,6 +248,36 @@ class TileCluster{ ...@@ -183,6 +248,36 @@ class TileCluster{
} }
} }
return cluster_index; return cluster_index;
}
public void increaseBounds() {
int num_subs = getSubBounds().length;
for (int indx = 0; indx < num_subs; indx++) {
increaseBounds(indx);
}
}
public void increaseBounds(int sub_index) {
Rectangle bounds = getSubBounds(sub_index);
Rectangle ext_bounds = new Rectangle (bounds.x - 1, bounds.y - 1, bounds.width + 2, bounds.height + 2);
if (ext_bounds.x < 0) {
ext_bounds.width += ext_bounds.x;
ext_bounds.x = 0;
}
if ((ext_bounds.x + ext_bounds.width) > this.bounds.width) {
ext_bounds.width = this.bounds.width - ext_bounds.x;
}
if (ext_bounds.y < 0) {
ext_bounds.height += ext_bounds.y;
ext_bounds.y = 0;
}
if ((ext_bounds.y + ext_bounds.height) > this.bounds.height) {
ext_bounds.height = this.bounds.height - ext_bounds.y;
}
bounds.x = ext_bounds.x;
bounds.y = ext_bounds.y;
bounds.width = ext_bounds.width;
bounds.height = ext_bounds.height;
} }
...@@ -194,7 +289,7 @@ class TileCluster{ ...@@ -194,7 +289,7 @@ class TileCluster{
if (clust_list == null) { if (clust_list == null) {
clust_list = new ArrayList<IndexedRectanle>(); clust_list = new ArrayList<IndexedRectanle>();
} }
clust_list.add(new IndexedRectanle(tileCluster.index, tileCluster.bounds)); clust_list.add(new IndexedRectanle(tileCluster.index, tileCluster.bounds, tileCluster.isSky()));
int dst_x = tileCluster.bounds.x - bounds.x; int dst_x = tileCluster.bounds.x - bounds.x;
for (int src_y = 0; src_y < tileCluster.bounds.height; src_y++) { for (int src_y = 0; src_y < tileCluster.bounds.height; src_y++) {
......
package com.elphel.imagej.tileprocessor; package com.elphel.imagej.tileprocessor;
import java.awt.Rectangle;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Arrays; import java.util.Arrays;
...@@ -526,6 +527,37 @@ public class TileNeibs{ ...@@ -526,6 +527,37 @@ public class TileNeibs{
return bound_shape; return bound_shape;
} }
public static double[] getDoubleWindow(
Rectangle window,
double [] data,
int data_width) {
double [] window_data = new double [window.width * window.height];
for (int row = 0; row < window.height; row++) {
System.arraycopy(
data,
(window.y + row) * data_width + window.x,
window_data,
row * window.width,
window.width);
}
return window_data;
}
public static void setDoubleWindow(
Rectangle window,
double [] window_data,
double [] data,
int data_width) {
for (int row = 0; row < window.height; row++) {
System.arraycopy(
window_data,
row * window.width,
data,
(window.y + row) * data_width + window.x,
window.width);
}
}
public int [] distanceFromEdge( public int [] distanceFromEdge(
boolean [] tiles) { boolean [] tiles) {
......
...@@ -8991,13 +8991,14 @@ ImageDtt.startAndJoin(threads); ...@@ -8991,13 +8991,14 @@ ImageDtt.startAndJoin(threads);
static int iSign (int a) {return (a > 0) ? 1 : ((a < 0)? -1 : 0);} static int iSign (int a) {return (a > 0) ? 1 : ((a < 0)? -1 : 0);}
public void testTriangles( public void testTriangles(
String texturePath, String texturePath, // if not null - will show
Rectangle bounds, Rectangle bounds,
boolean [] selected, boolean [] selected,
double [] disparity, double [] disparity,
int tile_size, int tile_size,
int [][] indices, int [][] indices,
int [][] triangles) int [][] triangles,
double [][] debug_triangles) // if not null - should be [2][width* height], will mark disparity and triangles
{ {
String [] titles = {"disparity","triangles"}; String [] titles = {"disparity","triangles"};
double [][] dbg_img = new double [titles.length][tilesX*tilesY*tile_size*tile_size]; double [][] dbg_img = new double [titles.length][tilesX*tilesY*tile_size*tile_size];
...@@ -9053,13 +9054,31 @@ ImageDtt.startAndJoin(threads); ...@@ -9053,13 +9054,31 @@ ImageDtt.startAndJoin(threads);
} }
} }
} }
ShowDoubleFloatArrays.showArrays(dbg_img, if (texturePath != null) {
ShowDoubleFloatArrays.showArrays(
dbg_img,
tilesX * tile_size, tilesX * tile_size,
tilesY * tile_size, tilesY * tile_size,
true, true,
"triangles-"+texturePath, "triangles-"+texturePath,
titles); titles);
} }
if (debug_triangles != null) {
int indx_tri = (debug_triangles.length>1) ? 1 : 0;
for (int i = 0; i < debug_triangles[indx_tri].length; i++) {
if (dbg_img[1][i] > 0) {
debug_triangles[indx_tri][i] = dbg_img[1][i]; // 10.0 to have the same scale as disparity
}
}
if (indx_tri > 0) {
for (int i = 0; i < debug_triangles[indx_tri].length; i++) {
if (!Double.isNaN(dbg_img[0][i])) {
debug_triangles[0][i] = dbg_img[0][i]; // disparity if not NaN
}
}
}
}
}
public static double [] fillNaNs( public static double [] fillNaNs(
......
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