gpu_fat_zero,// final double gpu_fat_zero, // clt_parameters.getGpuFatZero(is_mono);absolute == 30.0\
clt_parameters.gpu_sigma_r,// 0.9, 1.1
clt_parameters.gpu_sigma_b,// 0.9, 1.1
clt_parameters.gpu_sigma_g,// 0.6, 0.7
clt_parameters.gpu_sigma_m,// = 0.4; // 0.7;
(isMonochrome()?1.0:clt_parameters.gpu_sigma_rb_corr),// final double gpu_sigma_rb_corr, // = 0.5; // apply LPF after accumulating R and B correlation before G, monochrome ? 1.0 : gpu_sigma_rb_corr;