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Elphel
imagej-elphel
Commits
0182bb3c
Commit
0182bb3c
authored
Apr 20, 2020
by
Andrey Filippov
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Plain Diff
consolidated 5 float inputs to an array of 5 floats to solve CUDA_ERROR_INVALID_PTX
parent
02f6e62d
Changes
3
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3 changed files
with
100 additions
and
133 deletions
+100
-133
GPUTileProcessor.java
src/main/java/com/elphel/imagej/gpu/GPUTileProcessor.java
+35
-79
TileProcessor.cuh
src/main/resources/kernels/TileProcessor.cuh
+48
-38
TileProcessor.h
src/main/resources/kernels/TileProcessor.h
+17
-16
No files found.
src/main/java/com/elphel/imagej/gpu/GPUTileProcessor.java
View file @
0182bb3c
This diff is collapsed.
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src/main/resources/kernels/TileProcessor.cuh
View file @
0182bb3c
...
...
@@ -1217,41 +1217,48 @@ extern "C" __global__ void correlate2D_inner(
}
#define USE_CDP
#ifdef USE_CDP
extern
"C"
__global__
void
generate_RBGA
(
// Parameters to generate texture tasks
extern
"C"
__global__
void
generate_RBGA
(
// Parameters to generate texture tasks
struct
tp_task
*
gpu_tasks
,
int
num_tiles
,
// number of tiles in task list
// declare arrays in device code?
// declare arrays in device code?
int
*
gpu_texture_indices
,
// packed tile + bits (now only (1 << 7)
int
*
num_texture_tiles
,
// number of texture tiles to process (8 separate elements for accumulation)
int
*
woi
,
// x,y,width,height of the woi
int
width
,
// <= TILESX, use for faster processing of LWIR images (should be actual + 1)
int
height
,
// <= TILESY, use for faster processing of LWIR images
// Parameters for the texture generation
// Parameters for the texture generation
float
**
gpu_clt
,
// [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
// TODO: use geometry_correction rXY !
struct
gc
*
gpu_geometry_correction
,
// float * gpu_geometry_correction,
// float * gpu_port_offsets, // relative ports x,y offsets - just to scale differences, may be approximate
int
colors
,
// number of colors (3/1)
int
is_lwir
,
// do not perform shot correction
float
params
[
5
],
// mitigating CUDA_ERROR_INVALID_PTX
/*
float min_shot, // 10.0
float scale_shot, // 3.0
float diff_sigma, // pixel value/pixel change
float diff_threshold, // pixel value/pixel change
float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
*/
float
weights
[
3
],
// scale for R,B,G
int
dust_remove
,
// Do not reduce average weight when only one image differs much from the average
int
keep_weights
,
// return channel weights after A in RGBA (was removed)
const
size_t
texture_rbga_stride
,
// in floats
float
*
gpu_texture_tiles
,
// (number of colors +1 + ?)*16*16 rgba texture tiles
float
*
gpu_diff_rgb_combo
)
// diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
float
*
gpu_texture_tiles
)
// (number of colors +1 + ?)*16*16 rgba texture tiles
// float aaaa)
// float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
{
float
min_shot
=
params
[
0
];
// 10.0
float
scale_shot
=
params
[
1
];
// 3.0
float
diff_sigma
=
params
[
2
];
// pixel value/pixel change
float
diff_threshold
=
params
[
3
];
// pixel value/pixel change
float
min_agree
=
params
[
4
];
// minimal number of channels to agree on a point (real number to work with fuzzy averages)
// TODO use atomic_add to increment num_texture_tiles
// TODO calculate woi
dim3
threads0
((
1
<<
THREADS_DYNAMIC_BITS
),
1
,
1
);
dim3
threads0
((
1
<<
THREADS_DYNAMIC_BITS
),
1
,
1
);
int
blocks_x
=
(
width
+
((
1
<<
THREADS_DYNAMIC_BITS
)
-
1
))
>>
THREADS_DYNAMIC_BITS
;
dim3
blocks0
(
blocks_x
,
height
,
1
);
...
...
@@ -1380,8 +1387,7 @@ __global__ void generate_RBGA(
gpu_texture_tiles
,
// float * gpu_texture_rbg, // (number of colors +1 + ?)*16*16 rgba texture tiles
0
,
// size_t texture_stride, // in floats (now 256*4 = 1024)
gpu_texture_tiles
,
//(float *)0);// float * gpu_texture_tiles); // (number of colors +1 + ?)*16*16 rgba texture tiles
gpu_diff_rgb_combo
);
// float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
// gpu_diff_rgb_combo + ti_offset * NUM_CAMS*(colors+1)); // float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
(
float
*
)
0
);
//gpu_diff_rgb_combo); // float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
cudaDeviceSynchronize
();
// not needed yet, just for testing
/* */
...
...
@@ -1848,11 +1854,12 @@ extern "C" __global__ void textures_nonoverlap(
struct
gc
*
gpu_geometry_correction
,
int
colors
,
// number of colors (3/1)
int
is_lwir
,
// do not perform shot correction
float
min_shot
,
// 10.0
float
scale_shot
,
// 3.0
float
diff_sigma
,
// pixel value/pixel change
float
diff_threshold
,
// pixel value/pixel change
float
min_agree
,
// minimal number of channels to agree on a point (real number to work with fuzzy averages)
float
params
[
5
],
// float min_shot, // 10.0
// float scale_shot, // 3.0
// float diff_sigma, // pixel value/pixel change
// float diff_threshold, // pixel value/pixel change
// float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
float
weights
[
3
],
// scale for R,B,G
int
dust_remove
,
// Do not reduce average weight when only one image differs much from the average
// int keep_weights, // return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
...
...
@@ -1861,6 +1868,12 @@ extern "C" __global__ void textures_nonoverlap(
float
*
gpu_texture_tiles
,
// (number of colors +1 + ?)*16*16 rgba texture tiles
float
*
gpu_diff_rgb_combo
)
// diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
{
float
min_shot
=
params
[
0
];
// 10.0
float
scale_shot
=
params
[
1
];
// 3.0
float
diff_sigma
=
params
[
2
];
// pixel value/pixel change
float
diff_threshold
=
params
[
3
];
// pixel value/pixel change
float
min_agree
=
params
[
4
];
// minimal number of channels to agree on a point (real number to work with fuzzy averages)
dim3
threads0
(
CONVERT_DIRECT_INDEXING_THREADS
,
1
,
1
);
dim3
blocks0
((
num_tiles
+
CONVERT_DIRECT_INDEXING_THREADS
-
1
)
>>
CONVERT_DIRECT_INDEXING_THREADS_LOG2
,
1
,
1
);
...
...
@@ -1902,8 +1915,7 @@ extern "C" __global__ void textures_nonoverlap(
//#undef USE_textures_gen
extern
"C"
__global__
void
textures_accumulate
(
// (8,4,1) (N,1,1)
extern
"C"
__global__
void
textures_accumulate
(
// (8,4,1) (N,1,1)
int
*
woi
,
// x, y, width,height
float
**
gpu_clt
,
// [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
size_t
num_texture_tiles
,
// number of texture tiles to process
...
...
@@ -3952,7 +3964,6 @@ __device__ void tile_combine_rgba(
}
max_diff_shared
[
cam
]
=
sqrtf
(
mx
);
}
__syncthreads
();
//?
#ifdef DEBUG22
if
(
debug
&&
(
threadIdx
.
x
==
0
)
&&
(
threadIdx
.
y
==
0
)){
printf
(
"
\n
1. max_diff
\n
"
);
...
...
@@ -4022,7 +4033,6 @@ __device__ void tile_combine_rgba(
ports_rgb_shared
[
ncol
][
cam
]
/=
DTT_SIZE2
*
DTT_SIZE2
;
// correct for window?
}
}
__syncthreads
();
//?
#ifdef DEBUG22
if
(
debug
&&
(
threadIdx
.
x
==
0
)
&&
(
threadIdx
.
y
==
0
)){
printf
(
"
\n
2. max_diff
\n
"
);
...
...
src/main/resources/kernels/TileProcessor.h
View file @
0182bb3c
...
...
@@ -86,11 +86,12 @@ extern "C" __global__ void textures_nonoverlap(
struct
gc
*
gpu_geometry_correction
,
int
colors
,
// number of colors (3/1)
int
is_lwir
,
// do not perform shot correction
float
min_shot
,
// 10.0
float
scale_shot
,
// 3.0
float
diff_sigma
,
// pixel value/pixel change
float
diff_threshold
,
// pixel value/pixel change
float
min_agree
,
// minimal number of channels to agree on a point (real number to work with fuzzy averages)
float
params
[
5
],
// float min_shot, // 10.0
// float scale_shot, // 3.0
// float diff_sigma, // pixel value/pixel change
// float diff_threshold, // pixel value/pixel change
// float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
float
weights
[
3
],
// scale for R,B,G
int
dust_remove
,
// Do not reduce average weight when only one image differs much from the average
// int keep_weights, // return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
...
...
@@ -120,7 +121,7 @@ extern "C" __global__ void imclt_rbg(
int
woi_twidth
,
int
woi_theight
,
const
size_t
dstride
);
// in floats (pixels)
/*
extern
"C"
__global__
void
generate_RBGA
(
// Parameters to generate texture tasks
struct
tp_task
*
gpu_tasks
,
...
...
@@ -135,19 +136,19 @@ extern "C" __global__ void generate_RBGA(
float
**
gpu_clt
,
// [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
// TODO: use geometry_correction rXY !
struct
gc
*
gpu_geometry_correction
,
float * gpu_port_offsets, // relative ports x,y offsets - just to scale differences, may be approximate
int
colors
,
// number of colors (3/1)
int
is_lwir
,
// do not perform shot correction
float
params
[
5
],
// mitigating CUDA_ERROR_INVALID_PTX
/*
float min_shot, // 10.0
float scale_shot, // 3.0
float diff_sigma, // pixel value/pixel change
float diff_threshold, // pixel value/pixel change
float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
float weight0, // scale for R
float weight1, // scale for B
float weight2, // scale for G
*/
float
weights
[
3
],
// scale for R,B,G
int
dust_remove
,
// Do not reduce average weight when only one image differs much from the average
int
keep_weights
,
// return channel weights after A in RGBA (was removed)
const
size_t
texture_rbga_stride
,
// in floats
float
*
gpu_texture_tiles
);
// (number of colors +1 + ?)*16*16 rgba texture tiles
*/
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