Commit 0182bb3c authored by Andrey Filippov's avatar Andrey Filippov

consolidated 5 float inputs to an array of 5 floats to solve CUDA_ERROR_INVALID_PTX

parent 02f6e62d
......@@ -1217,41 +1217,48 @@ extern "C" __global__ void correlate2D_inner(
}
#define USE_CDP
#ifdef USE_CDP
extern "C"
__global__ void generate_RBGA(
// Parameters to generate texture tasks
extern "C" __global__ void generate_RBGA(
// Parameters to generate texture tasks
struct tp_task * gpu_tasks,
int num_tiles, // number of tiles in task list
// declare arrays in device code?
// declare arrays in device code?
int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
int * num_texture_tiles, // number of texture tiles to process (8 separate elements for accumulation)
int * woi, // x,y,width,height of the woi
int width, // <= TILESX, use for faster processing of LWIR images (should be actual + 1)
int height, // <= TILESY, use for faster processing of LWIR images
// Parameters for the texture generation
// Parameters for the texture generation
float ** gpu_clt, // [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
// TODO: use geometry_correction rXY !
struct gc * gpu_geometry_correction,
// float * gpu_geometry_correction,
// float * gpu_port_offsets, // relative ports x,y offsets - just to scale differences, may be approximate
int colors, // number of colors (3/1)
int is_lwir, // do not perform shot correction
float params[5], // mitigating CUDA_ERROR_INVALID_PTX
/*
float min_shot, // 10.0
float scale_shot, // 3.0
float diff_sigma, // pixel value/pixel change
float diff_threshold, // pixel value/pixel change
float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
*/
float weights[3], // scale for R,B,G
int dust_remove, // Do not reduce average weight when only one image differs much from the average
int keep_weights, // return channel weights after A in RGBA (was removed)
const size_t texture_rbga_stride, // in floats
float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles
float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
float * gpu_texture_tiles) // (number of colors +1 + ?)*16*16 rgba texture tiles
// float aaaa)
// float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
{
float min_shot = params[0]; // 10.0
float scale_shot = params[1]; // 3.0
float diff_sigma = params[2]; // pixel value/pixel change
float diff_threshold = params[3]; // pixel value/pixel change
float min_agree = params[4]; // minimal number of channels to agree on a point (real number to work with fuzzy averages)
// TODO use atomic_add to increment num_texture_tiles
// TODO calculate woi
dim3 threads0((1 << THREADS_DYNAMIC_BITS), 1, 1);
dim3 threads0((1 << THREADS_DYNAMIC_BITS), 1, 1);
int blocks_x = (width + ((1 << THREADS_DYNAMIC_BITS) - 1)) >> THREADS_DYNAMIC_BITS;
dim3 blocks0 (blocks_x, height, 1);
......@@ -1380,8 +1387,7 @@ __global__ void generate_RBGA(
gpu_texture_tiles, // float * gpu_texture_rbg, // (number of colors +1 + ?)*16*16 rgba texture tiles
0, // size_t texture_stride, // in floats (now 256*4 = 1024)
gpu_texture_tiles, //(float *)0);// float * gpu_texture_tiles); // (number of colors +1 + ?)*16*16 rgba texture tiles
gpu_diff_rgb_combo); // float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
// gpu_diff_rgb_combo + ti_offset * NUM_CAMS*(colors+1)); // float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
(float *)0);//gpu_diff_rgb_combo); // float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
cudaDeviceSynchronize(); // not needed yet, just for testing
/* */
......@@ -1848,11 +1854,12 @@ extern "C" __global__ void textures_nonoverlap(
struct gc * gpu_geometry_correction,
int colors, // number of colors (3/1)
int is_lwir, // do not perform shot correction
float min_shot, // 10.0
float scale_shot, // 3.0
float diff_sigma, // pixel value/pixel change
float diff_threshold, // pixel value/pixel change
float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
float params[5],
// float min_shot, // 10.0
// float scale_shot, // 3.0
// float diff_sigma, // pixel value/pixel change
// float diff_threshold, // pixel value/pixel change
// float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
float weights[3], // scale for R,B,G
int dust_remove, // Do not reduce average weight when only one image differs much from the average
// int keep_weights, // return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
......@@ -1861,6 +1868,12 @@ extern "C" __global__ void textures_nonoverlap(
float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles
float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
{
float min_shot = params[0]; // 10.0
float scale_shot = params[1]; // 3.0
float diff_sigma = params[2]; // pixel value/pixel change
float diff_threshold = params[3]; // pixel value/pixel change
float min_agree = params[4]; // minimal number of channels to agree on a point (real number to work with fuzzy averages)
dim3 threads0(CONVERT_DIRECT_INDEXING_THREADS, 1, 1);
dim3 blocks0 ((num_tiles + CONVERT_DIRECT_INDEXING_THREADS -1) >> CONVERT_DIRECT_INDEXING_THREADS_LOG2,1, 1);
......@@ -1902,8 +1915,7 @@ extern "C" __global__ void textures_nonoverlap(
//#undef USE_textures_gen
extern "C"
__global__ void textures_accumulate( // (8,4,1) (N,1,1)
extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
int * woi, // x, y, width,height
float ** gpu_clt, // [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
size_t num_texture_tiles, // number of texture tiles to process
......@@ -3952,7 +3964,6 @@ __device__ void tile_combine_rgba(
}
max_diff_shared[cam] = sqrtf(mx);
}
__syncthreads(); //?
#ifdef DEBUG22
if (debug && (threadIdx.x == 0) && (threadIdx.y == 0)){
printf("\n 1. max_diff\n");
......@@ -4022,7 +4033,6 @@ __device__ void tile_combine_rgba(
ports_rgb_shared[ncol][cam] /= DTT_SIZE2*DTT_SIZE2; // correct for window?
}
}
__syncthreads(); //?
#ifdef DEBUG22
if (debug && (threadIdx.x == 0) && (threadIdx.y == 0)){
printf("\n 2. max_diff\n");
......
......@@ -86,11 +86,12 @@ extern "C" __global__ void textures_nonoverlap(
struct gc * gpu_geometry_correction,
int colors, // number of colors (3/1)
int is_lwir, // do not perform shot correction
float min_shot, // 10.0
float scale_shot, // 3.0
float diff_sigma, // pixel value/pixel change
float diff_threshold, // pixel value/pixel change
float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
float params[5],
// float min_shot, // 10.0
// float scale_shot, // 3.0
// float diff_sigma, // pixel value/pixel change
// float diff_threshold, // pixel value/pixel change
// float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
float weights[3], // scale for R,B,G
int dust_remove, // Do not reduce average weight when only one image differs much from the average
// int keep_weights, // return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
......@@ -120,7 +121,7 @@ extern "C" __global__ void imclt_rbg(
int woi_twidth,
int woi_theight,
const size_t dstride); // in floats (pixels)
/*
extern "C" __global__ void generate_RBGA(
// Parameters to generate texture tasks
struct tp_task * gpu_tasks,
......@@ -135,19 +136,19 @@ extern "C" __global__ void generate_RBGA(
float ** gpu_clt, // [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
// TODO: use geometry_correction rXY !
struct gc * gpu_geometry_correction,
float * gpu_port_offsets, // relative ports x,y offsets - just to scale differences, may be approximate
int colors, // number of colors (3/1)
int is_lwir, // do not perform shot correction
float params[5], // mitigating CUDA_ERROR_INVALID_PTX
/*
float min_shot, // 10.0
float scale_shot, // 3.0
float diff_sigma, // pixel value/pixel change
float diff_threshold, // pixel value/pixel change
float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
float weight0, // scale for R
float weight1, // scale for B
float weight2, // scale for G
*/
float weights[3], // scale for R,B,G
int dust_remove, // Do not reduce average weight when only one image differs much from the average
int keep_weights, // return channel weights after A in RGBA (was removed)
const size_t texture_rbga_stride, // in floats
float * gpu_texture_tiles); // (number of colors +1 + ?)*16*16 rgba texture tiles
*/
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