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Elphel
x3domlet
Commits
ae181bee
Commit
ae181bee
authored
Nov 13, 2018
by
Oleg Dzhimiev
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testing?
parent
b2381402
Changes
1
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51 additions
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15 deletions
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-15
x3dom_deltas.js
js/x3dom_deltas.js
+51
-15
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js/x3dom_deltas.js
View file @
ae181bee
...
...
@@ -34,12 +34,14 @@ function x3dom_delta_markers(){
//var e2_scale = e2_abc.join(",");
//x3dom_draw_ellipsoid("e2","green",e2_c.toString(),"",e2_scale);
/*
x3dom_draw_ellipsoid_by_semiaxes_and_center("e2","green",{
O: e2_c,
Ox: new x3dom.fields.SFVec3f(e2_abc[0], 0, 0),
Oy: new x3dom.fields.SFVec3f( 0, e2_abc[1], 0),
Oz: new x3dom.fields.SFVec3f( 0, 0, e2_abc[2])
},transparency=0.5);
*/
var
RE2
=
x3dom
.
fields
.
SFMatrix4f
.
identity
();
//RE2.setValue(xa,ya,za);
...
...
@@ -64,12 +66,14 @@ function x3dom_delta_markers(){
$
(
"#helper_line0"
).
remove
();
$
(
"#helper_line1"
).
remove
();
$
(
"#helper_line3"
).
remove
();
// e1 direction
x3dom_draw_line
(
"helper_line0"
,
"white"
,
e1_c
,
new
x3dom
.
fields
.
SFVec3f
(
0
,
0
,
0
));
//
x3dom_draw_line("helper_line0","white", e1_c, new x3dom.fields.SFVec3f(0,0,0));
// e1 direction from e2_c
x3dom_draw_line
(
"helper_line1"
,
"white"
,
e2_c
.
add
(
e1_c
),
e2_c
.
subtract
(
e1_c
));
//
x3dom_draw_line("helper_line1","white", e2_c.add(e1_c), e2_c.subtract(e1_c));
x3dom_draw_line
(
"helper_line3"
,
"white"
,
e1_c
,
e2_c
);
// E1: draw tilted ellipsoid
...
...
@@ -94,12 +98,14 @@ function x3dom_delta_markers(){
console
.
log
(
RE1
.
toString
());
/*
x3dom_draw_ellipsoid_by_semiaxes_and_center("e1b","green",{
O: e2_c,
Ox: xa.multiply(e1_abc[0]),
Oy: ya.multiply(e1_abc[1]),
Oz: za.multiply(e1_abc[2])
},
transparency
=
0.0
);
},transparency=0.5);
*/
// now let's get to covariance matrix
var
JE1
=
x3dom_ellipsoid_inertia_tensor_v2
(
1
,
e1_abc
[
0
],
e1_abc
[
1
],
e1_abc
[
2
]);
...
...
@@ -112,34 +118,64 @@ function x3dom_delta_markers(){
var
C2
=
RE2xJE2
.
mult
(
RE2xJE2
.
transpose
());
var
C
=
C1
.
add
(
C2
);
// testing
//var C = C1.add(C1);
Cn
=
matrix_x3dom_to_numeric
(
C
);
Bn
=
numeric
.
eig
(
Cn
);
console
.
log
(
Bn
);
//
console.log(Bn);
var
e
e
_a
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
0
]);
var
e
e
_b
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
1
]);
var
e
e
_c
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
2
]);
var
e
s
_a
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
0
]);
var
e
s
_b
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
1
]);
var
e
s
_c
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
2
]);
console
.
log
(
"e1 restored abc: "
+
[
e
e_a
,
ee_b
,
ee
_c
].
join
(
" "
));
console
.
log
(
"e1 restored abc: "
+
[
e
s_a
,
es_b
,
es
_c
].
join
(
" "
));
var
RE
1n
=
new
x3dom
.
fields
.
SFMatrix4f
(
var
RE
S
=
new
x3dom
.
fields
.
SFMatrix4f
(
Bn
.
E
.
x
[
0
][
0
],
Bn
.
E
.
x
[
0
][
1
],
Bn
.
E
.
x
[
0
][
2
],
0
,
Bn
.
E
.
x
[
1
][
0
],
Bn
.
E
.
x
[
1
][
1
],
Bn
.
E
.
x
[
1
][
2
],
0
,
Bn
.
E
.
x
[
2
][
0
],
Bn
.
E
.
x
[
2
][
1
],
Bn
.
E
.
x
[
2
][
2
],
0
,
0
,
0
,
0
,
1
);
console
.
log
(
RE
1n
.
toString
());
console
.
log
(
RE
S
.
toString
());
x3dom_draw_ellipsoid_by_semiaxes_and_center
(
"e1c"
,
"red"
,{
O
:
e2_c
,
Ox
:
RE1n
.
e0
().
multiply
(
ee_a
),
Oy
:
RE1n
.
e1
().
multiply
(
ee_b
),
Oz
:
RE1n
.
e2
().
multiply
(
ee_c
)
},
transparency
=
0.5
);
Ox
:
RES
.
e0
().
multiply
(
es_a
),
Oy
:
RES
.
e1
().
multiply
(
es_b
),
Oz
:
RES
.
e2
().
multiply
(
es_c
)
},
transparency
=
0.7
);
// now get error:
// we have:
// 1. e1_c
// 2. RES and es_a, es_b, es_c
// RES x e1_c
var
RESi
=
RES
.
inverse
();
var
E
=
RESi
.
multMatrixVec
(
e1_c
.
subtract
(
e2_c
));
console
.
log
(
"delta vector in ellipsoid:"
);
console
.
log
(
E
.
toString
());
E
=
E
.
multComponents
(
new
x3dom
.
fields
.
SFVec3f
(
1
/
es_a
,
1
/
es_b
,
1
/
es_c
));
console
.
log
(
E
.
toString
());
console
.
log
(
E
.
length
()
*
E
.
length
());
// scale the result ellipsoid so it with touch another marker
// and it did - it only tests that the scale is correct
x3dom_draw_ellipsoid_by_semiaxes_and_center
(
"e1d"
,
"gold"
,{
O
:
e2_c
,
Ox
:
RES
.
e0
().
multiply
(
E
.
length
()
*
es_a
),
Oy
:
RES
.
e1
().
multiply
(
E
.
length
()
*
es_b
),
Oz
:
RES
.
e2
().
multiply
(
E
.
length
()
*
es_c
)
},
transparency
=
0.7
);
return
0
;
...
...
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