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Elphel
x3domlet
Commits
a1777793
Commit
a1777793
authored
Nov 20, 2018
by
Oleg Dzhimiev
Browse files
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more derivatives
parent
0e3c7053
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x3dom_deltas.js
js/x3dom_deltas.js
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js/x3dom_deltas.js
View file @
a1777793
...
@@ -53,27 +53,240 @@ function Av_f(mark,pars){
...
@@ -53,27 +53,240 @@ function Av_f(mark,pars){
}
}
function
A_f
(
mark
,
pars
){
function
get_JE1
(
mark
,
pars
){
var
e1_world
=
get_e1_w
(
mark
,
pars
);
var
e1_world
=
get_e1_w
(
mark
,
pars
);
var
e2_world
=
get_e2_w
(
mark
,
pars
);
var
M2W
=
get_e1_M2W
(
mark
,
pars
);
var
W2M
=
M2W
.
inverse
();
// e1 depends on distance
var
e1_d
=
x3dom_3d_distance
(
e1_world
.
x
,
e1_world
.
y
,
e1_world
.
z
,
false
);
var
e1_d
=
x3dom_3d_distance
(
e1_world
.
x
,
e1_world
.
y
,
e1_world
.
z
,
false
);
var
e1_k
=
20
;
// multiplier for debugging
//
var e1_k = 1;
var
e1_k
=
1
;
// less precise
// less precise
//var e1_abc = [e1_k*0.00038*e1_d, e1_k*0.00038*e1_d, e1_k*e1_d*e1_d/10000];
//var e1_abc = [e1_k*0.00038*e1_d, e1_k*0.00038*e1_d, e1_k*e1_d*e1_d/10000];
// more precise
// more precise
var
e1_abc
=
[
e1_k
*
0.00038
*
e1_d
,
e1_k
*
0.00038
*
e1_d
,
e1_k
*
e1_d
*
e1_d
/
25000
];
var
e1_abc
=
[
e1_k
*
0.00038
*
e1_d
,
e1_k
*
0.00038
*
e1_d
,
e1_k
*
e1_d
*
e1_d
/
25000
];
var
JE1
=
x3dom_ellipsoid_inertia_tensor_v2
(
1
,
e1_abc
[
0
],
e1_abc
[
1
],
e1_abc
[
2
]);
return
JE1
;
}
function
get_RE1
(
mark
,
pars
){
var
e1_world
=
get_e1_w
(
mark
,
pars
);
// build a right basis
// build a right basis
var
e1_dir
=
e1_world
.
normalize
();
var
e1_dir
=
e1_world
.
normalize
();
var
xa1
=
e1_dir
.
cross
(
new
x3dom
.
fields
.
SFVec3f
(
0
,
1
,
0
));
var
xa1
=
e1_dir
.
cross
(
new
x3dom
.
fields
.
SFVec3f
(
0
,
1
,
0
));
var
ya1
=
xa1
.
cross
(
e1_dir
);
var
ya1
=
xa1
.
cross
(
e1_dir
);
var
za1
=
e1_dir
.
negate
();
//var za1 = e1_dir.negate();
var
za1
=
e1_dir
;
// e1 ref system
var
RE1
=
x3dom
.
fields
.
SFMatrix4f
.
identity
();
RE1
.
setValue
(
xa1
,
ya1
,
za1
);
return
RE1
;
}
function
get_JE2
(
mark
,
pars
){
// e2 depens on the map
var
e2_k
=
1
;
var
e2_abc
=
[
e2_k
*
1
,
e2_k
*
1
,
e2_k
*
30
];
var
JE2
=
x3dom_ellipsoid_inertia_tensor_v2
(
1
,
e2_abc
[
0
],
e2_abc
[
1
],
e2_abc
[
2
]);
return
JE2
;
}
function
get_RE2
(
mark
,
pars
){
var
RE2
=
x3dom
.
fields
.
SFMatrix4f
.
identity
();
return
RE2
;
}
function
get_C
(
mark
,
pars
){
var
JE1
=
get_JE1
(
mark
,
pars
);
var
RE1
=
get_RE1
(
mark
,
pars
);
var
JE2
=
get_JE2
(
mark
,
pars
);
var
RE2
=
get_RE2
(
mark
,
pars
);
// now let's get to covariance matrix
var
RE1xJE1
=
RE1
.
mult
(
JE1
);
var
RE2xJE2
=
RE2
.
mult
(
JE2
);
var
C1
=
RE1xJE1
.
mult
(
RE1xJE1
.
transpose
());
var
C2
=
RE2xJE2
.
mult
(
RE2xJE2
.
transpose
());
var
C
=
C1
.
add
(
C2
);
//var C = C1.add(C1);
//var C = C2.add(C2);
return
C
;
}
function
get_dC
(
mark
,
pars
){
var
M1
=
get_dC1
(
mark
,
pars
);
var
M2
=
get_dC2
(
mark
,
pars
);
var
dC
=
M1
.
add
(
M2
);
return
dC
;
}
function
get_A
(
mark
,
pars
){
var
C
=
get_C
(
mark
,
pars
);
var
dC
=
get_dC
(
mark
,
pars
);
Cn
=
matrix_x3dom_to_numeric
(
C
);
Bn
=
numeric
.
eig
(
Cn
);
var
a
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
0
]);
var
b
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
1
]);
var
c
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
2
]);
var
sa
=
Math
.
sqrt
(
a
);
var
sb
=
Math
.
sqrt
(
b
);
var
sc
=
Math
.
sqrt
(
c
);
var
vec0
=
new
x3dom
.
fields
.
SFVec3f
(
Bn
.
E
.
x
[
0
][
0
],
Bn
.
E
.
x
[
0
][
1
],
Bn
.
E
.
x
[
0
][
2
]);
var
vec1
=
new
x3dom
.
fields
.
SFVec3f
(
Bn
.
E
.
x
[
1
][
0
],
Bn
.
E
.
x
[
1
][
1
],
Bn
.
E
.
x
[
1
][
2
]);
var
vec2
=
new
x3dom
.
fields
.
SFVec3f
(
Bn
.
E
.
x
[
2
][
0
],
Bn
.
E
.
x
[
2
][
1
],
Bn
.
E
.
x
[
2
][
2
]);
var
R
=
new
x3dom
.
fields
.
SFMatrix4f
(
vec0
.
x
,
vec1
.
x
,
vec2
.
x
,
0
,
vec0
.
y
,
vec1
.
y
,
vec2
.
y
,
0
,
vec0
.
z
,
vec1
.
z
,
vec2
.
z
,
0
,
0
,
0
,
0
,
1
);
var
J
=
new
x3dom
.
fields
.
SFMatrix4f
(
sa
,
0
,
0
,
0
,
0
,
sb
,
0
,
0
,
0
,
0
,
sc
,
0
,
0
,
0
,
0
,
1
);
var
Ji
=
J
.
inverse
();
var
JiR
=
Ji
.
mult
(
R
);
return
JiR
;
}
//E = Av
function
get_dA
(
mark
,
pars
){
var
C
=
get_C
(
mark
,
pars
);
var
dC
=
get_dC
(
mark
,
pars
);
Cn
=
matrix_x3dom_to_numeric
(
C
);
Bn
=
numeric
.
eig
(
Cn
);
var
a
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
0
]);
var
b
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
1
]);
var
c
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
2
]);
var
sa
=
Math
.
sqrt
(
a
);
var
sb
=
Math
.
sqrt
(
b
);
var
sc
=
Math
.
sqrt
(
c
);
var
vec0
=
new
x3dom
.
fields
.
SFVec3f
(
Bn
.
E
.
x
[
0
][
0
],
Bn
.
E
.
x
[
0
][
1
],
Bn
.
E
.
x
[
0
][
2
]);
var
vec1
=
new
x3dom
.
fields
.
SFVec3f
(
Bn
.
E
.
x
[
1
][
0
],
Bn
.
E
.
x
[
1
][
1
],
Bn
.
E
.
x
[
1
][
2
]);
var
vec2
=
new
x3dom
.
fields
.
SFVec3f
(
Bn
.
E
.
x
[
2
][
0
],
Bn
.
E
.
x
[
2
][
1
],
Bn
.
E
.
x
[
2
][
2
]);
var
R
=
new
x3dom
.
fields
.
SFMatrix4f
(
vec0
.
x
,
vec1
.
x
,
vec2
.
x
,
0
,
vec0
.
y
,
vec1
.
y
,
vec2
.
y
,
0
,
vec0
.
z
,
vec1
.
z
,
vec2
.
z
,
0
,
0
,
0
,
0
,
1
);
var
J
=
new
x3dom
.
fields
.
SFMatrix4f
(
sa
,
0
,
0
,
0
,
0
,
sb
,
0
,
0
,
0
,
0
,
sc
,
0
,
0
,
0
,
0
,
1
);
var
Ji
=
J
.
inverse
();
var
da
=
vec0
.
dot
(
dC
.
multMatrixVec
(
vec0
));
var
db
=
vec1
.
dot
(
dC
.
multMatrixVec
(
vec1
));
var
dc
=
vec2
.
dot
(
dC
.
multMatrixVec
(
vec2
));
var
dJi
=
new
x3dom
.
fields
.
SFMatrix4f
(
0.5
/
sa
*
da
,
0
,
0
,
0
,
0
,
0.5
/
sb
*
db
,
0
,
0
,
0
,
0
,
0.5
/
sc
*
dc
,
0
,
0
,
0
,
0
,
1
);
var
dvec0
=
get_dvec
(
C
,
dC
,
a
,
da
);
var
dvec1
=
get_dvec
(
C
,
dC
,
b
,
db
);
var
dvec2
=
get_dvec
(
C
,
dC
,
c
,
dc
);
var
dR
=
new
x3dom
.
fields
.
SFMatrix4f
(
dvec0
.
x
,
dvec1
.
x
,
dvec2
.
x
,
0
,
dvec0
.
y
,
dvec1
.
y
,
dvec2
.
y
,
0
,
dvec0
.
z
,
dvec1
.
z
,
dvec2
.
z
,
0
,
0
,
0
,
0
,
1
);
// Q = JiR
// dQ = dJi x R + Ji x dR
var
dA
=
dJi
.
mult
(
R
).
add
(
Ji
.
mult
(
dR
));
// ok
return
dA
;
}
function
get_dvec
(
A
,
dA
,
lambda
,
dlambda
,
vec
){
var
I
=
x3dom
.
fields
.
SFMatrix4f
.
identity
();
var
M1
=
A
.
subtract
(
I
.
multiply
(
lambda
)).
inverse
();
var
M2
=
I
.
multiply
(
dlambda
).
subtract
(
dA
);
var
dvec
=
M1
.
mult
(
M2
).
multMatrixVec
(
vec
);
return
dvec
;
}
function
get_dE
(
mark
,
pars
){
var
A
=
get_A
(
mark
,
pars
);
var
dA
=
get_dA
(
mark
,
pars
);
var
v
=
v_f
(
mark
,
pars
);
var
dv
=
dv_f
(
mark
,
pars
);
var
p1
=
A
.
multMatrixVec
(
dv
);
var
p2
=
dA
.
multMatrixVec
(
v
);
var
de
=
p1
.
add
(
p2
);
return
de
;
}
function
A_f
(
mark
,
pars
){
/*
var e1_world = get_e1_w(mark,pars);
var e2_world = get_e2_w(mark,pars);
var M2W = get_e1_M2W(mark,pars);
var W2M = M2W.inverse();
*/
/*
/*
x3dom_draw_ellipsoid_by_semiaxes_and_center("e1","green",{
x3dom_draw_ellipsoid_by_semiaxes_and_center("e1","green",{
...
@@ -84,19 +297,11 @@ function A_f(mark,pars){
...
@@ -84,19 +297,11 @@ function A_f(mark,pars){
},transparency=0.5);
},transparency=0.5);
*/
*/
// e1 ref system
/*
var
RE1
=
x3dom
.
fields
.
SFMatrix4f
.
identity
();
RE1
.
setValue
(
xa1
,
ya1
,
za1
);
// e2 depens on the map
var
e2_k
=
1
;
var
e2_abc
=
[
e2_k
*
1
,
e2_k
*
1
,
e2_k
*
30
];
var xa2 = new x3dom.fields.SFVec3f(e2_abc[0], 0, 0);
var xa2 = new x3dom.fields.SFVec3f(e2_abc[0], 0, 0);
var ya2 = new x3dom.fields.SFVec3f( 0, e2_abc[1], 0);
var ya2 = new x3dom.fields.SFVec3f( 0, e2_abc[1], 0);
var za2 = new x3dom.fields.SFVec3f( 0, 0, e2_abc[2]);
var za2 = new x3dom.fields.SFVec3f( 0, 0, e2_abc[2]);
/*
x3dom_draw_ellipsoid_by_semiaxes_and_center("e2","green",{
x3dom_draw_ellipsoid_by_semiaxes_and_center("e2","green",{
O: W2M.multMatrixVec(e2_world),
O: W2M.multMatrixVec(e2_world),
Ox: W2M.multMatrixVec(xa2),
Ox: W2M.multMatrixVec(xa2),
...
@@ -107,21 +312,8 @@ function A_f(mark,pars){
...
@@ -107,21 +312,8 @@ function A_f(mark,pars){
// e2 ref system
// e2 ref system
// it's vertical in the WORLD
// it's vertical in the WORLD
var
RE2
=
x3dom
.
fields
.
SFMatrix4f
.
identity
();
// now let's get to covariance matrix
var
JE1
=
x3dom_ellipsoid_inertia_tensor_v2
(
1
,
e1_abc
[
0
],
e1_abc
[
1
],
e1_abc
[
2
]);
var
RE1xJE1
=
RE1
.
mult
(
JE1
);
var
JE2
=
x3dom_ellipsoid_inertia_tensor_v2
(
1
,
e2_abc
[
0
],
e2_abc
[
1
],
e2_abc
[
2
]);
var
RE2xJE2
=
RE2
.
mult
(
JE2
);
var
C1
=
RE1xJE1
.
mult
(
RE1xJE1
.
transpose
());
var
C
=
get_C
(
mark
,
pars
);
var
C2
=
RE2xJE2
.
mult
(
RE2xJE2
.
transpose
());
var
C
=
C1
.
add
(
C2
);
//var C = C1.add(C1);
//var C = C2.add(C2);
Cn
=
matrix_x3dom_to_numeric
(
C
);
Cn
=
matrix_x3dom_to_numeric
(
C
);
Bn
=
numeric
.
eig
(
Cn
);
Bn
=
numeric
.
eig
(
Cn
);
...
@@ -174,6 +366,9 @@ function v_f(mark,pars){
...
@@ -174,6 +366,9 @@ function v_f(mark,pars){
// rads per degree
// rads per degree
var
RPD
=
Math
.
PI
/
180
;
var
RPD
=
Math
.
PI
/
180
;
// C derivatives
// v derivatives
// v derivatives
function
dv_lat
(
mark
,
pars
){
function
dv_lat
(
mark
,
pars
){
...
@@ -250,7 +445,63 @@ function dv_roll(mark,pars){
...
@@ -250,7 +445,63 @@ function dv_roll(mark,pars){
}
}
function
get_dRE1
(
mark
,
pars
){
// a'
var
e1_model
=
new
x3dom
.
fields
.
SFVec3f
(
mark
.
model
.
x
,
mark
.
model
.
y
,
mark
.
model
.
z
);
var
e1_world
=
get_e1_w
(
mark
,
pars
);
var
a
=
e1_world
;
var
heading
=
pars
.
heading
*
RPD
;
var
tilt
=
(
pars
.
tilt
-
90
)
*
RPD
;
var
roll
=
pars
.
roll
*
RPD
;
var
T
=
x3dom_toYawPitchRoll
();
var
M
=
x3dom
.
fields
.
SFMatrix4f
.
zeroMatrix
();
M
.
add
(
dHTR
(
heading
,
tilt
,
roll
));
M
.
add
(
HdTR
(
heading
,
tilt
,
roll
));
M
.
add
(
HTdR
(
heading
,
tilt
,
roll
));
var
d_e1_world
=
M
.
mult
(
T
).
multMatrixVec
(
e1_model
).
multiply
(
RPD
);
var
da
=
d_e1_world
;
var
dR1
=
new
x3dom
.
fields
.
SFMatrix4f
(
-
da
.
z
,
-
da
.
x
*
a
.
z
-
a
.
x
*
da
.
z
,
da
.
x
,
0
,
0
,
2
*
a
.
x
*
da
.
x
+
2
*
a
.
z
*
da
.
z
,
da
.
y
,
0
,
da
.
x
,
-
da
.
y
*
a
.
z
-
a
.
y
*
da
.
z
,
da
.
z
,
0
,
0
,
0
,
0
,
1
);
return
dR1
;
}
function
get_dC1
(
mark
,
pars
){
var
RE1
=
get_RE1
(
mark
,
pars
);
var
dRE1
=
get_dRE1
(
mark
,
pars
);
var
JE1
=
get_JE1
(
mark
,
pars
);
var
JE1xJE1t
=
JE1
.
mult
(
JE1
.
transpose
());
var
P1
=
dRE1
.
mult
(
JE1xJE1t
).
mult
(
RE1
);
var
P2
=
RE1
.
mult
(
JE1xJE1t
).
mult
(
dRE1
);
var
RES
=
P1
.
add
(
P2
);
return
RES
;
}
function
get_dC2
(
mark
,
pars
){
var
M
=
x3dom
.
fields
.
SFMatrix4f
.
zeroMatrix
();
return
M
;
}
// BASIC FUNCTIONS and DERIVATIVES
// BASIC FUNCTIONS and DERIVATIVES
...
...
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