Commit 88630829 authored by Oleg Dzhimiev's avatar Oleg Dzhimiev

1. fixed trembling bug introduced recently (M reassigning before getting correct translation)

parent eddab0f6
......@@ -282,17 +282,15 @@ function x3dom_altelev(alt,elev){
var mat = Scene.element.runtime.viewMatrix().inverse();
var R0 = Data.camera.Matrices.R0;
//var T = x3dom_toYawPitchRoll();
var from = mat.e3();
from.y = alt;
var mat = R0.mult(mat);
var ypr = x3dom_YawPitchRoll_nc(mat);
var ypr2 = x3dom_YawPitchRoll_nc_degs(mat);
console.log("Check1");
console.log(ypr2);
var from = mat.e3();
console.log(from);
from.y = alt;
//console.log("Check1");
//console.log(ypr2);
var az = ypr.yaw;
var el = elev;
......@@ -309,8 +307,8 @@ function x3dom_altelev(alt,elev){
var R_w = R0.inverse().mult(R_rw);
var ypr2 = x3dom_YawPitchRoll_nc_degs(R_rw);
console.log("Check2");
console.log(ypr2);
//console.log("Check2");
//console.log(ypr2);
var matt = x3dom.fields.SFMatrix4f.translation(from);
......@@ -318,8 +316,6 @@ function x3dom_altelev(alt,elev){
x3dom_setViewpoint(newmat);
console.log(newmat.e3());
}
/**
......@@ -599,6 +595,8 @@ function x3dom_update_map(){
// uses globals
function x3dom_setViewpoint(m){
console.log("Setting a viewpoint");
var Q = new x3dom.fields.Quaternion(0, 0, 1, 0);
Q.setValue(m);
var AA = Q.toAxisAngle();
......
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