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Elphel
x3domlet
Commits
8760fe49
Commit
8760fe49
authored
Nov 20, 2018
by
Oleg Dzhimiev
Browse files
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Plain Diff
tested C^-1=AtA
parent
a1777793
Changes
1
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1 changed file
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87 additions
and
85 deletions
+87
-85
x3dom_deltas.js
js/x3dom_deltas.js
+87
-85
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js/x3dom_deltas.js
View file @
8760fe49
...
...
@@ -26,7 +26,19 @@ function x3dom_delta_markers(){
roll
:
Data
.
camera
.
kml
.
roll
};
var
Error_vector
=
Av_f
(
marker_i
,
parameters
);
var
Error_vector
=
get_E
(
marker_i
,
parameters
);
var
C
=
get_C
(
marker_i
,
parameters
);
var
Ci
=
C
.
inverse
();
var
A
=
get_A
(
marker_i
,
parameters
);
var
AtA
=
A
.
transpose
().
mult
(
A
);
console
.
log
(
"Test: C^-1 = AtA ?"
);
console
.
log
(
"Ci: "
+
Ci
.
toString
());
console
.
log
(
"AtA: "
+
AtA
.
toString
());
/*
var e1_c = new x3dom.fields.SFVec3f(marker.x,marker.y,marker.z);
...
...
@@ -43,23 +55,26 @@ function x3dom_delta_markers(){
}
function
Av_f
(
mark
,
pars
){
function
get_E
(
mark
,
pars
){
var
v
=
v_f
(
mark
,
pars
);
var
A
=
A_f
(
mark
,
pars
);
var
v
=
get_v
(
mark
,
pars
);
var
A
=
get_A
(
mark
,
pars
);
var
Av
=
A
.
multMatrixVec
(
v
);
return
Av
;
}
// J1
function
get_JE1
(
mark
,
pars
){
var
e1_world
=
get_e1_w
(
mark
,
pars
);
var
e1_d
=
x3dom_3d_distance
(
e1_world
.
x
,
e1_world
.
y
,
e1_world
.
z
,
false
);
// multiplier for debugging
var
e1_k
=
1
;
var
e1_k
=
40
;
// less precise
//var e1_abc = [e1_k*0.00038*e1_d, e1_k*0.00038*e1_d, e1_k*e1_d*e1_d/10000];
// more precise
...
...
@@ -70,6 +85,7 @@ function get_JE1(mark,pars){
}
// R1
function
get_RE1
(
mark
,
pars
){
var
e1_world
=
get_e1_w
(
mark
,
pars
);
...
...
@@ -89,9 +105,11 @@ function get_RE1(mark,pars){
}
// J2
function
get_JE2
(
mark
,
pars
){
// e2 depens on the map
// multiplier for debugging
var
e2_k
=
1
;
var
e2_abc
=
[
e2_k
*
1
,
e2_k
*
1
,
e2_k
*
30
];
...
...
@@ -101,6 +119,7 @@ function get_JE2(mark,pars){
}
// R2
function
get_RE2
(
mark
,
pars
){
var
RE2
=
x3dom
.
fields
.
SFMatrix4f
.
identity
();
...
...
@@ -116,12 +135,39 @@ function get_C(mark,pars){
var
JE2
=
get_JE2
(
mark
,
pars
);
var
RE2
=
get_RE2
(
mark
,
pars
);
// debugging
var
e2_world
=
get_e2_w
(
mark
,
pars
);
var
M2W
=
get_e1_M2W
(
mark
,
pars
);
var
W2M
=
M2W
.
inverse
();
x3dom_draw_ellipsoid_by_semiaxes_and_center
(
"e1"
,
"orange"
,{
O
:
W2M
.
multMatrixVec
(
e2_world
),
Ox
:
W2M
.
multMatrixVec
(
RE1
.
e0
().
multiply
(
JE1
.
_00
)),
Oy
:
W2M
.
multMatrixVec
(
RE1
.
e1
().
multiply
(
JE1
.
_11
)),
Oz
:
W2M
.
multMatrixVec
(
RE1
.
e2
().
multiply
(
JE1
.
_22
))
},
transparency
=
0.3
);
x3dom_draw_ellipsoid_by_semiaxes_and_center
(
"e2"
,
"orange"
,{
O
:
W2M
.
multMatrixVec
(
e2_world
),
Ox
:
W2M
.
multMatrixVec
(
RE2
.
e0
().
multiply
(
JE2
.
_00
)),
Oy
:
W2M
.
multMatrixVec
(
RE2
.
e1
().
multiply
(
JE2
.
_11
)),
Oz
:
W2M
.
multMatrixVec
(
RE2
.
e2
().
multiply
(
JE2
.
_22
))
},
transparency
=
0.3
);
// now let's get to covariance matrix
var
RE1xJE1
=
RE1
.
mult
(
JE1
);
var
RE2xJE2
=
RE2
.
mult
(
JE2
);
var
C1
=
RE1xJE1
.
mult
(
RE1xJE1
.
transpose
());
var
C2
=
RE2xJE2
.
mult
(
RE2xJE2
.
transpose
());
//console.log(C1);
//console.log(C1.toString());
//console.log(C2);
//console.log(C2.toString());
var
C
=
C1
.
add
(
C2
);
//var C = C1.add(C1);
//var C = C2.add(C2);
...
...
@@ -144,14 +190,14 @@ function get_dC(mark,pars){
function
get_A
(
mark
,
pars
){
var
C
=
get_C
(
mark
,
pars
);
var
dC
=
get_dC
(
mark
,
pars
);
//
var dC = get_dC(mark,pars);
Cn
=
matrix_x3dom_to_numeric
(
C
);
Bn
=
numeric
.
eig
(
Cn
);
var
a
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
0
])
;
var
b
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
1
])
;
var
c
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
2
])
;
var
a
=
Bn
.
lambda
.
x
[
0
]
;
var
b
=
Bn
.
lambda
.
x
[
1
]
;
var
c
=
Bn
.
lambda
.
x
[
2
]
;
var
sa
=
Math
.
sqrt
(
a
);
var
sb
=
Math
.
sqrt
(
b
);
...
...
@@ -179,6 +225,30 @@ function get_A(mark,pars){
var
JiR
=
Ji
.
mult
(
R
);
var
e2_world
=
get_e2_w
(
mark
,
pars
);
var
M2W
=
get_e1_M2W
(
mark
,
pars
);
var
W2M
=
M2W
.
inverse
();
x3dom_draw_ellipsoid_by_semiaxes_and_center
(
"ec1"
,
"red"
,{
O
:
W2M
.
multMatrixVec
(
e2_world
),
Ox
:
W2M
.
multMatrixVec
(
R
.
transpose
().
e0
().
multiply
(
sa
)),
Oy
:
W2M
.
multMatrixVec
(
R
.
transpose
().
e1
().
multiply
(
sb
)),
Oz
:
W2M
.
multMatrixVec
(
R
.
transpose
().
e2
().
multiply
(
sc
))
},
transparency
=
0.6
);
console
.
log
(
"Eigen test:"
);
console
.
log
(
"C = RAR^-1: "
+
C
.
toString
());
console
.
log
(
"A: "
+
J
.
mult
(
J
).
toString
());
// incorrect
var
T1
=
R
.
mult
(
J
).
mult
(
J
).
mult
(
R
.
inverse
());
// That's how it got decomposed:
var
T2
=
R
.
transpose
().
mult
(
J
).
mult
(
J
).
mult
(
R
);
//var T1 = R.mult(J).mult(J).mult(J).mult(J).mult(R.inverse());
//console.log("T1: "+T1.toString());
//console.log("T2: "+T2.toString());
return
JiR
;
}
...
...
@@ -268,8 +338,8 @@ function get_dE(mark,pars){
var
A
=
get_A
(
mark
,
pars
);
var
dA
=
get_dA
(
mark
,
pars
);
var
v
=
v_f
(
mark
,
pars
);
var
dv
=
dv_f
(
mark
,
pars
);
var
v
=
get_v
(
mark
,
pars
);
var
dv
=
get_dv
(
mark
,
pars
);
var
p1
=
A
.
multMatrixVec
(
dv
);
var
p2
=
dA
.
multMatrixVec
(
v
);
...
...
@@ -279,88 +349,20 @@ function get_dE(mark,pars){
}
function
A_f
(
mark
,
pars
){
function
get_v
(
mark
,
pars
){
/*
var
e1_world
=
get_e1_w
(
mark
,
pars
);
var
e2_world
=
get_e2_w
(
mark
,
pars
);
var M2W = get_e1_M2W(mark,pars);
var W2M = M2W.inverse();
*/
/*
x3dom_draw_ellipsoid_by_semiaxes_and_center("e1","green",{
O: W2M.multMatrixVec(e2_world),
Ox: W2M.multMatrixVec(xa1.multiply(e1_abc[0])),
Oy: W2M.multMatrixVec(ya1.multiply(e1_abc[1])),
Oz: W2M.multMatrixVec(za1.multiply(e1_abc[2]))
},transparency=0.5);
*/
/*
var xa2 = new x3dom.fields.SFVec3f(e2_abc[0], 0, 0);
var ya2 = new x3dom.fields.SFVec3f( 0, e2_abc[1], 0);
var za2 = new x3dom.fields.SFVec3f( 0, 0, e2_abc[2]);
x3dom_draw_ellipsoid_by_semiaxes_and_center("e2","green",{
O: W2M.multMatrixVec(e2_world),
Ox: W2M.multMatrixVec(xa2),
Oy: W2M.multMatrixVec(ya2),
Oz: W2M.multMatrixVec(za2)
},transparency=0.5);
*/
// e2 ref system
// it's vertical in the WORLD
var
C
=
get_C
(
mark
,
pars
);
Cn
=
matrix_x3dom_to_numeric
(
C
);
Bn
=
numeric
.
eig
(
Cn
);
var
es_a
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
0
]);
var
es_b
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
1
]);
var
es_c
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
2
]);
var
vec0
=
new
x3dom
.
fields
.
SFVec3f
(
Bn
.
E
.
x
[
0
][
0
],
Bn
.
E
.
x
[
0
][
1
],
Bn
.
E
.
x
[
0
][
2
]);
var
vec1
=
new
x3dom
.
fields
.
SFVec3f
(
Bn
.
E
.
x
[
1
][
0
],
Bn
.
E
.
x
[
1
][
1
],
Bn
.
E
.
x
[
1
][
2
]);
var
vec2
=
new
x3dom
.
fields
.
SFVec3f
(
Bn
.
E
.
x
[
2
][
0
],
Bn
.
E
.
x
[
2
][
1
],
Bn
.
E
.
x
[
2
][
2
]);
var
RESmatrix
=
new
x3dom
.
fields
.
SFMatrix4f
(
vec0
.
x
,
vec1
.
x
,
vec2
.
x
,
0
,
vec0
.
y
,
vec1
.
y
,
vec2
.
y
,
0
,
vec0
.
z
,
vec1
.
z
,
vec2
.
z
,
0
,
0
,
0
,
0
,
1
);
var
RESaxes
=
new
x3dom
.
fields
.
SFMatrix4f
(
es_a
,
0
,
0
,
0
,
0
,
es_b
,
0
,
0
,
0
,
0
,
es_c
,
0
,
0
,
0
,
0
,
1
);
/*
x3dom_draw_ellipsoid_by_semiaxes_and_center("ec1","red",{
O: W2M.multMatrixVec(e2_world),
Ox: W2M.multMatrixVec(RESmatrix.transpose().e0().multiply(es_a)),
Oy: W2M.multMatrixVec(RESmatrix.transpose().e1().multiply(es_b)),
Oz: W2M.multMatrixVec(RESmatrix.transpose().e2().multiply(es_c))
},transparency=0.8);
*/
var
A
=
RESaxes
.
inverse
().
mult
(
RESmatrix
.
transpose
());
return
A
;
// pointing from model mark to map mark
var
v
=
e1_world
.
subtract
(
e2_world
);
return
v
;
}
function
v_f
(
mark
,
pars
){
function
get_dv
(
mark
,
pars
){
var
e1_world
=
get_e1_w
(
mark
,
pars
);
var
e2_world
=
get_e2_w
(
mark
,
pars
);
// pointing from model mark to map mark
var
v
=
e1_world
.
subtract
(
e2_world
);
return
new
x3dom
.
fields
.
SFVec3f
(
0
,
0
,
0
);
return
v
;
}
// rads per degree
...
...
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