Commit 80551632 authored by Oleg Dzhimiev's avatar Oleg Dzhimiev
Browse files

testing new function

parent 7af5d8cb
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+281 −33
Original line number Diff line number Diff line

function Av_func(mark,pars){

  /*

  mark = {
    map:{ lat: 0, lng: 0, alt: 0},
    model:{ x: 0, y: 0, z: 0 }
  }

  pars = {
    lat: 0,
    lng: 0,
    alt: 0,
    heading: 0,
    tilt: 0,
    roll: 0
  }

  */

  /*
   * 'WORLD' COORDINATE SYSTEM
   * X - to North
   * Y - to East
   * Z - to Earth center
   */

  var p0_ll = new L.LatLng(pars.lat, pars.lng);
  var p1_ll = new L.LatLng(mark.map.lat, mark.map.lng);

  // get coordinates of marker in real world coorinates
  // the world is
  var pi_ll = new L.LatLng(p0_ll.lat, p1_ll.lng);

  // will need derivatives from this distanceTo
  var dx = pi_ll.distanceTo(p1_ll);
  var dy = p0_ll.distanceTo(pi_ll);
  var dz = (mark.map.alt-pars.alt)*(-1);

  // sign
  if (p1_ll.lng<p0_ll.lng) dy = -dy;
  if (p1_ll.lat<p0_ll.lat) dx = -dx;

  // dx,dy,dz - coorinates map marker in 'world' coordinates
  // with the center in p0
  //
  // which is ellipse 2 e2.

  var e2_world = new x3dom.fields.SFVec3f(dx,dy,dz);

  console.log("MARK-on-MAP in WORLD:   "+e2_world.toString());

  var heading = pars.heading*Math.PI/180;
  var tilt    = (pars.tilt-90)*Math.PI/180;
  var roll    = pars.roll*Math.PI/180;

  // Heading,Tilt,Roll
  var Mh = x3dom.fields.SFMatrix4f.rotationZ(heading);
  var Mt = x3dom.fields.SFMatrix4f.rotationY(tilt);
  var Mr = x3dom.fields.SFMatrix4f.rotationX(roll);

  // I'll need R'
  var R = Mh.mult(Mt).mult(Mr);
  // T is constant
  var T = x3dom_toYawPitchRoll();

  var M2W = R.mult(T);
  var W2M = R.mult(T).inverse();

  var e1_model = new x3dom.fields.SFVec3f(mark.model.x,mark.model.y,mark.model.z);
  var e1_world = M2W.multMatrixVec(e1_model);

  var e2_model = W2M.multMatrixVec(e2_world);

  x3dom_draw_line("soup0","white", new x3dom.fields.SFVec3f(0,0,0), e1_model);
  x3dom_draw_line("soup1","white", new x3dom.fields.SFVec3f(0,0,0), e2_model);
  x3dom_draw_line("soup2","white", e1_model, e2_model);

  console.log("MARK-on-MODEL in WORLD: "+e1_world.toString());

  // pointing from model mark to map mark
  var v = e1_world.subtract(e2_world);

  // Need to find A

  // point in Model
  // from 0,0,0
  var e1_d = x3dom_3d_distance(e1_world.x,e1_world.y,e1_world.z,false);
  var e1_k = 20;
  //var e1_k = 1;
  var e1_abc = [e1_k*0.00038*e1_d, e1_k*0.00038*e1_d, 2*e1_k*e1_d*e1_d/10000];
  //var e1_abc = [e1_k*0.00038*e1_d, e1_k*0.00038*e1_d, e1_k*e1_d*e1_d/25000];

  var e1_dir = e1_world.normalize();

  // -z look upwards in world coordinates
  //var xa1 = e1_dir.cross(new x3dom.fields.SFVec3f(0,0,-1));
  var xa1 = e1_dir.cross(new x3dom.fields.SFVec3f(0,1,0));
  var ya1 = xa1.cross(e1_dir);
  var za1 = e1_dir.negate();

  /*
  x3dom_draw_ellipsoid_by_semiaxes_and_center("e1","green",{
    O:  W2M.multMatrixVec(e2_world),
    Ox: W2M.multMatrixVec(xa1.multiply(e1_abc[0])),
    Oy: W2M.multMatrixVec(ya1.multiply(e1_abc[1])),
    Oz: W2M.multMatrixVec(za1.multiply(e1_abc[2]))
  },transparency=0.5);
  */

  var RE1 = x3dom.fields.SFMatrix4f.identity();
  RE1.setValue(xa1,ya1,za1);
  // and so RE1 is in the world coordinates

  var e2_k = 1;
  var e2_abc = [e2_k*1,e2_k*1,e2_k*30];

  var xa2 = new x3dom.fields.SFVec3f(e2_abc[0],         0,         0);
  var ya2 = new x3dom.fields.SFVec3f(        0, e2_abc[1],         0);
  var za2 = new x3dom.fields.SFVec3f(        0,         0, e2_abc[2]);

  /*
  x3dom_draw_ellipsoid_by_semiaxes_and_center("e2","green",{
    O:  W2M.multMatrixVec(e2_world),
    Ox: W2M.multMatrixVec(xa2),
    Oy: W2M.multMatrixVec(ya2),
    Oz: W2M.multMatrixVec(za2)
  },transparency=0.5);
  */

  // it's vertical in the WORLD
  var RE2 = x3dom.fields.SFMatrix4f.identity();

  // now let's get to covariance matrix
  var JE1 = x3dom_ellipsoid_inertia_tensor_v2(1,e1_abc[0],e1_abc[1],e1_abc[2]);
  var RE1xJE1 = RE1.mult(JE1);

  var JE2 = x3dom_ellipsoid_inertia_tensor_v2(1,e2_abc[0],e2_abc[1],e2_abc[2]);
  var RE2xJE2 = RE2.mult(JE2);

  var C1 = RE1xJE1.mult(RE1xJE1.transpose());
  var C2 = RE2xJE2.mult(RE2xJE2.transpose());
  var C = C1.add(C2);
  var C = C1.add(C1);
  //var C = C2.add(C2);

  Cn = matrix_x3dom_to_numeric(C);
  Bn = numeric.eig(Cn);

  var es_a = Math.sqrt(Bn.lambda.x[0]);
  var es_b = Math.sqrt(Bn.lambda.x[1]);
  var es_c = Math.sqrt(Bn.lambda.x[2]);

  var vec0 = new x3dom.fields.SFVec3f(Bn.E.x[0][0],Bn.E.x[0][1],Bn.E.x[0][2]);
  var vec1 = new x3dom.fields.SFVec3f(Bn.E.x[1][0],Bn.E.x[1][1],Bn.E.x[1][2]);
  var vec2 = new x3dom.fields.SFVec3f(Bn.E.x[2][0],Bn.E.x[2][1],Bn.E.x[2][2]);

  var RESmatrix = new x3dom.fields.SFMatrix4f(
               vec0.x, vec1.x, vec2.x, 0,
               vec0.y, vec1.y, vec2.y, 0,
               vec0.z, vec1.x, vec2.z, 0,
                    0,      0,      0, 1
             );
  //RESmatrix = RESmatrix.transpose();

  var RESaxes = new x3dom.fields.SFMatrix4f(
               es_a,    0,    0, 0,
                  0, es_b,    0, 0,
                  0,    0, es_c, 0,
                  0,    0,    0, 1
             );

  var A = RESaxes.inverse().mult(RESmatrix.transpose());

  x3dom_draw_ellipsoid_by_semiaxes_and_center("ec1","gold",{
    O:  W2M.multMatrixVec(e2_world),
    Ox: W2M.multMatrixVec(RESmatrix.transpose().e0().multiply(es_a)),
    Oy: W2M.multMatrixVec(RESmatrix.transpose().e1().multiply(es_b)),
    Oz: W2M.multMatrixVec(RESmatrix.transpose().e2().multiply(es_c))
  },transparency=0.7);

}

var theLastMovedMarker = null;

function x3dom_delta_markers(){
@@ -8,19 +191,48 @@ function x3dom_delta_markers(){
  var index = theLastMovedMarker;

  var marker = Data.markers[index];
  console.log(marker);

  var Camera = Map.marker;

  // calling this function
  Av_func({
      map: { lat: marker.latitude, lng: marker.longitude, alt: marker.altitude},
      model: {x: marker.x, y: marker.y, z: marker.z}
    },
    {
      lat:     Data.camera.kml.latitude,
      lng:     Data.camera.kml.longitude,
      alt:     Data.camera.kml.altitude,
      heading: Data.camera.kml.heading,
      tilt:    Data.camera.kml.tilt,
      roll:    Data.camera.kml.roll
    }
  );

  /*
  var e1_c = new x3dom.fields.SFVec3f(marker.x,marker.y,marker.z);
  x3dom_draw_line("x0","red",   e1_c, e1_c.add(new x3dom.fields.SFVec3f(50, 0, 0)));
  x3dom_draw_line("y0","green", e1_c, e1_c.add(new x3dom.fields.SFVec3f( 0,50, 0)));
  x3dom_draw_line("z0","blue",  e1_c, e1_c.add(new x3dom.fields.SFVec3f( 0, 0,50)));

  x3dom_draw_line("x1","red",   new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f(50, 0, 0));
  x3dom_draw_line("y1","green", new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f( 0,50, 0));
  x3dom_draw_line("z1","blue",  new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f( 0, 0,50));
  */

  return 0;

  var p_mark_ll = new L.LatLng(marker.latitude, marker.longitude);
  //var p_cam_ll  = Camera._latlng;
  var p_cam_ll  = new L.LatLng(Data.camera.kml.latitude,Data.camera.kml.longitude);

  var p_w = x3dom_delta_map2scene(p_cam_ll, p_mark_ll);
  var p_model = x3dom_delta_map2scene(p_cam_ll, p_mark_ll);
  //p_w = x3dom_scene_to_real(p_w.x,p_w.y,p_w.z);


  // vertical ellipse's center
  var e2_c = p_w;
  var e2_c = p_model;
  // depth ellipse's center
  var e1_c = new x3dom.fields.SFVec3f(marker.x,marker.y,marker.z);

@@ -34,15 +246,23 @@ function x3dom_delta_markers(){
  //var e2_scale = e2_abc.join(",");
  //x3dom_draw_ellipsoid("e2","green",e2_c.toString(),"",e2_scale);

  var R0  = Data.camera.Matrices.R0;
  var R0i = Data.camera.Matrices.R0.inverse();

  var xa2 = new x3dom.fields.SFVec3f(e2_abc[0],         0,         0);
  var ya2 = new x3dom.fields.SFVec3f(        0, e2_abc[1],         0);
  var za2 = new x3dom.fields.SFVec3f(        0,         0, e2_abc[2]);

  /*
  x3dom_draw_ellipsoid_by_semiaxes_and_center("e2","green",{
    O:  e2_c,
    Ox: new x3dom.fields.SFVec3f(e2_abc[0],         0,         0),
    Oy: new x3dom.fields.SFVec3f(        0, e2_abc[1],         0),
    Oz: new x3dom.fields.SFVec3f(        0,         0, e2_abc[2])
  },transparency=0.5);
    Ox: R0i.multMatrixVec(xa2),
    Oy: R0i.multMatrixVec(ya2),
    Oz: R0i.multMatrixVec(za2)
  },transparency=0.0);
  */


  var RE2 = x3dom.fields.SFMatrix4f.identity();
  //RE2.setValue(xa,ya,za);

@@ -63,13 +283,9 @@ function x3dom_delta_markers(){
  //x3dom_draw_line("test3","royalblue", new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f(0,0,100));
  //x3dom_draw_line("test4","royalblue", e2_c.add(za.multiply(e2_abc[2])), new x3dom.fields.SFVec3f(0,0,100));


  $("#helper_line0").remove();
  $("#helper_line1").remove();
  $("#helper_line3").remove();

  // e1 direction
  //x3dom_draw_line("helper_line0","white", e1_c, new x3dom.fields.SFVec3f(0,0,0));
  x3dom_draw_line("helper_line0a","white", e1_c, new x3dom.fields.SFVec3f(0,0,0));
  x3dom_draw_line("helper_line0b","white", e2_c, new x3dom.fields.SFVec3f(0,0,0));
  // e1 direction from e2_c
  //x3dom_draw_line("helper_line1","white", e2_c.add(e1_c), e2_c.subtract(e1_c));

@@ -86,25 +302,26 @@ function x3dom_delta_markers(){

  // draw ellipsoid axes
  var e1_dir  = e1_c;
  e1_dir = e1_dir.normalize();
  e1_dir = R0.multMatrixVec(e1_dir.normalize());

  var xa = e1_dir.cross(new x3dom.fields.SFVec3f(0,1,0));
  var ya = xa.cross(e1_dir);
  var za = e1_dir.negate();
  var xa1 = e1_dir.cross(new x3dom.fields.SFVec3f(0,1,0));
  var ya1 = xa1.cross(e1_dir);
  var za1 = e1_dir.negate();

  // next construct rotation matrix
  // it's in the WORLD coordinates
  var RE1 = x3dom.fields.SFMatrix4f.identity();
  RE1.setValue(xa,ya,za);
  RE1.setValue(xa1,ya1,za1);

  console.log(RE1.toString());
  //console.log(RE1.toString());

  /*
  x3dom_draw_ellipsoid_by_semiaxes_and_center("e1b","green",{
    O:  e2_c,
    Ox: xa.multiply(e1_abc[0]),
    Oy: ya.multiply(e1_abc[1]),
    Oz: za.multiply(e1_abc[2])
  },transparency=0.5);
    Ox: R0i.multMatrixVec(xa1).multiply(e1_abc[0]),
    Oy: R0i.multMatrixVec(ya1).multiply(e1_abc[1]),
    Oz: R0i.multMatrixVec(za1).multiply(e1_abc[2])
  },transparency=0.0);
  */

  // now let's get to covariance matrix
@@ -132,21 +349,48 @@ function x3dom_delta_markers(){

  console.log("e1 restored abc: "+[es_a,es_b,es_c].join(" "));

  var RES = new x3dom.fields.SFMatrix4f(
               Bn.E.x[0][0], Bn.E.x[0][1], Bn.E.x[0][2], 0,
               Bn.E.x[1][0], Bn.E.x[1][1], Bn.E.x[1][2], 0,
               Bn.E.x[2][0], Bn.E.x[2][1], Bn.E.x[2][2], 0,
  var RESmatrix = new x3dom.fields.SFMatrix4f(
               Bn.E.x[0][0], Bn.E.x[1][0], Bn.E.x[2][0], 0,
               Bn.E.x[0][1], Bn.E.x[1][1], Bn.E.x[2][1], 0,
               Bn.E.x[0][2], Bn.E.x[1][2], Bn.E.x[2][2], 0,
                          0,            0,            0, 1
             );

  console.log(RESmatrix.toString());

  var RESaxes = new x3dom.fields.SFMatrix4f(
               es_a,    0,    0, 0,
                  0, es_b,    0, 0,
                  0,    0, es_c, 0,
                  0,    0,    0, 1
             );

  var A = RESaxes.inverse().mult(RESmatrix.transpose());

  console.log(RESaxes.toString());

  var RES = RESmatrix.mult(RESaxes);

  var RESt = RES.transpose();
  console.log("RES");
  console.log(RES.toString());
  console.log("RESt");
  console.log(RESt.toString());

  /*
  x3dom_draw_ellipsoid_by_semiaxes_and_center("e1c","red",{
    O:  e2_c,
    Ox: RES.e0().multiply(es_a),
    Oy: RES.e1().multiply(es_b),
    Oz: RES.e2().multiply(es_c)
  },transparency=0.7);
    Ox: R0i.multMatrixVec(RESmatrix.transpose().e0()).multiply(es_a),
    Oy: R0i.multMatrixVec(RESmatrix.transpose().e1()).multiply(es_b),
    Oz: R0i.multMatrixVec(RESmatrix.transpose().e2()).multiply(es_c)
  },transparency=0.8);
  */

  var v = R0.multMatrixVec(e1_c.subtract(e2_c));
  var Av = A.multMatrixVec(v);
  var Av_model = R0i.multMatrixVec(Av);

  x3dom_draw_line("helper_lineX","yellow", e2_c, e2_c.add(Av_model));

  // now get error:

@@ -155,10 +399,9 @@ function x3dom_delta_markers(){
  // 2. RES and es_a, es_b, es_c

  // RES x e1_c

  var RESi = RES.inverse();

  var E = RESi.multMatrixVec(e1_c.subtract(e2_c));
  var E = RESi.multMatrixVec(v);

  console.log("delta vector in ellipsoid:");
  console.log(E.toString());
@@ -170,15 +413,18 @@ function x3dom_delta_markers(){

  // scale the result ellipsoid so it with touch another marker
  // and it did - it only tests that the scale is correct

  /*
  x3dom_draw_ellipsoid_by_semiaxes_and_center("e1d","gold",{
    O:  e2_c,
    Ox: RES.e0().multiply(E.length()*es_a),
    Oy: RES.e1().multiply(E.length()*es_b),
    Oz: RES.e2().multiply(E.length()*es_c)
  },transparency=0.7);
  */

  // alternative calculations where E^2 = delta^T x C^-1 x delta
  var delta = e1_c.subtract(e2_c);
  var delta = v;
  var Ci = C.inverse();

  var Ci_x_delta = Ci.multMatrixVec(delta);
@@ -264,6 +510,8 @@ function x3dom_draw_ellipsoid(id,color,transl,rotat,scale,transparency=0.5){

function x3dom_draw_line(id,color,p1,p2){

  $("#"+id).remove();

  var coords = [
    p1.x+" "+p1.y+" "+p1.z,
    p2.x+" "+p2.y+" "+p2.z
+2 −0
Original line number Diff line number Diff line
@@ -1586,6 +1586,8 @@ X3DOMObject.createNewMarker = function(x,y,z){
  // Update marker in Data
  mark.latitude = map_mark._latlng.lat;
  mark.longitude = map_mark._latlng.lng;
  // used to be zero, but now it's not zero
  mark.altitude = Data.camera.kml.altitude+xyz_real.y;

  // register events for a new marker in Data
  X3DOMObject.MapMarker.registerEvents(map_mark);