Loading js/x3dom_deltas.js +88 −172 Original line number Original line Diff line number Diff line Loading @@ -30,9 +30,19 @@ function x3dom_delta_markers(){ // just a coefficient // just a coefficient var e2_k = 1/2; var e2_k = 1/2; var e2_abc = [e2_k*1,e2_k*30,e2_k*1]; var e2_abc = [e2_k*1,e2_k*30,e2_k*1]; var e2_scale = e2_abc.join(","); //var e2_scale = e2_abc.join(","); //x3dom_draw_ellipsoid("e2","green",e2_c.toString(),"",e2_scale); //x3dom_draw_ellipsoid("e2","green",e2_c.toString(),"",e2_scale); x3dom_draw_ellipsoid_by_semiaxes_and_center("e2","green",{ O: e2_c, Ox: new x3dom.fields.SFVec3f(e2_abc[0], 0, 0), Oy: new x3dom.fields.SFVec3f( 0, e2_abc[1], 0), Oz: new x3dom.fields.SFVec3f( 0, 0, e2_abc[2]) },0.0); var RE2 = x3dom.fields.SFMatrix4f.identity(); //RE2.setValue(xa,ya,za); // draw ellipsoid axes // draw ellipsoid axes //var xa = new x3dom.fields.SFVec3f(1,0,0); //var xa = new x3dom.fields.SFVec3f(1,0,0); //var ya = new x3dom.fields.SFVec3f(0,1,0); //var ya = new x3dom.fields.SFVec3f(0,1,0); Loading Loading @@ -62,8 +72,8 @@ function x3dom_delta_markers(){ var e1_d = x3dom_3d_distance(e1_c.x,e1_c.y,e1_c.z,false); var e1_d = x3dom_3d_distance(e1_c.x,e1_c.y,e1_c.z,false); var e1_k = 20; var e1_k = 20; var e1_abc = [e1_k*0.00038*e1_d,e1_k*0.00038*e1_d,2*e1_k*e1_d*e1_d/10000]; var e1_abc = [e1_k*0.00038*e1_d,e1_k*0.00038*e1_d,2*e1_k*e1_d*e1_d/10000]; var e1_scale = e1_abc.join(","); console.log("e1 scale: "+e1_scale); console.log("e1 abc: "+e1_abc.join(" ")); // draw ellipsoid axes // draw ellipsoid axes var e1_dir = e1_c; var e1_dir = e1_c; Loading @@ -73,13 +83,15 @@ function x3dom_delta_markers(){ var ya = xa.cross(e1_dir); var ya = xa.cross(e1_dir); var za = e1_dir.negate(); var za = e1_dir.negate(); x3dom_draw_line("xa","red", e2_c, e2_c.add(xa.multiply(e1_abc[0]))); // need to normalize? x3dom_draw_line("ya","green",e2_c, e2_c.add(ya.multiply(e1_abc[1]))); /* x3dom_draw_line("za","blue", e2_c, e2_c.add(za.multiply(e1_abc[2]))); xa = xa.normalize(); ya = ya.normalize(); za = za.normalize(); */ //console.log(xa.toString()); var R0 = Data.camera.Matrices.R0; //console.log(ya.toString()); var R0i = R0.inverse(); //console.log(za.toString()); // next construct rotation matrix // next construct rotation matrix var RE1 = x3dom.fields.SFMatrix4f.identity(); var RE1 = x3dom.fields.SFMatrix4f.identity(); Loading @@ -87,204 +99,97 @@ function x3dom_delta_markers(){ console.log(RE1.toString()); console.log(RE1.toString()); var translation = new x3dom.fields.SFVec3f(0,0,0); x3dom_draw_ellipsoid_by_semiaxes_and_center("e1b","green",{ var scaleFactor = new x3dom.fields.SFVec3f(1,1,1); O: e2_c, var rotation = new x3dom.fields.Quaternion(0,0,1,0); Ox: xa.multiply(e1_abc[0]), var scaleOrientation = new x3dom.fields.Quaternion(0,0,1,0); Oy: ya.multiply(e1_abc[1]), RE1.getTransform(translation, rotation, scaleFactor, scaleOrientation); Oz: za.multiply(e1_abc[2]) },0.0); var q = rotation.toAxisAngle(); // now let's get to covariance matrix var q_str = q[0].toString()+" "+q[1]; var JE1 = x3dom_ellipsoid_inertia_tensor_v2(1,e1_abc[0],e1_abc[1],e1_abc[2]); var RE1xJE1 = RE1.mult(JE1); x3dom_draw_ellipsoid("e1b","green",e2_c,q_str,e1_scale); var JE2 = x3dom_ellipsoid_inertia_tensor_v2(1,e2_abc[0],e2_abc[1],e2_abc[2]); var RE2xJE2 = RE2.mult(JE2); // now let's get to covariance matrix var C1 = RE1xJE1.mult(RE1xJE1.transpose()); var JE1 = x3dom_ellipsoid_inertia_tensor(1,e1_abc[0],e1_abc[1],e1_abc[2]); var C2 = RE2xJE2.mult(RE2xJE2.transpose()); var RE1i = RE1.inverse(); var RE1iJE1 = RE1i.mult(JE1); var C = RE1iJE1.mult(RE1iJE1.transpose()); var C = C1.add(C2); Cn = matrix_x3dom_to_numeric(C); Cn = matrix_x3dom_to_numeric(C); Bn = numeric.eig(Cn); Bn = numeric.eig(Cn); console.log(Bn); console.log(Bn); var m = 1/5; var ee_a = Math.sqrt(Bn.lambda.x[0]); var ee_b = Math.sqrt(Bn.lambda.x[1]); var jxx = Math.sqrt(Bn.lambda.x[0]); var ee_c = Math.sqrt(Bn.lambda.x[2]); var jyy = Math.sqrt(Bn.lambda.x[1]); var jzz = Math.sqrt(Bn.lambda.x[2]); var ee_a = Math.sqrt(1/2/m*(jyy+jzz-jxx)); var ee_b = Math.sqrt(1/2/m*(jxx+jzz-jyy)); var ee_c = Math.sqrt(1/2/m*(jxx+jyy-jzz)); console.log("e1 restored scale: "+[ee_a,ee_b,ee_c].join(" ")); console.log("e1 restored abc: "+[ee_a,ee_b,ee_c].join(" ")); var RE1n = new x3dom.fields.SFMatrix4f( var RE1n = new x3dom.fields.SFMatrix4f( Bn.E.x[0][0], Bn.E.x[1][0], Bn.E.x[2][0], 0, Bn.E.x[0][0], Bn.E.x[0][1], Bn.E.x[0][2], 0, Bn.E.x[0][1], Bn.E.x[1][1], Bn.E.x[2][1], 0, Bn.E.x[1][0], Bn.E.x[1][1], Bn.E.x[1][2], 0, Bn.E.x[0][2], Bn.E.x[1][2], Bn.E.x[2][2], 0, Bn.E.x[2][0], Bn.E.x[2][1], Bn.E.x[2][2], 0, 0, 0, 0, 1 0, 0, 0, 1 ); ); console.log(RE1n.toString()); console.log(RE1n.toString()); return 0; x3dom_draw_ellipsoid_by_semiaxes_and_center("e1c","red",{ O: e2_c, //$(".my-markers").find("material").attr("transparency","0.5"); Ox: RE1n.e0().multiply(ee_a), Oy: RE1n.e1().multiply(ee_b), //$("#deltalink").remove(); Oz: RE1n.e2().multiply(ee_c) },0.5); var coords = [ "0 0 0", p_w.x+" "+p_w.y+" "+p_w.z, marker.x+" "+marker.y+" "+marker.z, "0 0 0", ].join(" "); var html = [ '<group id="deltalink" class="deltalink">', ' <switch whichChoice="0">', ' <transform>', ' <shape>', ' <appearance>', ' <material emissiveColor="white" transparency="0.0"></material>', ' </appearance>', ' <lineset vertexCount="4" solid="true" ccw="true" lit="true">', ' <coordinate point="'+coords+'"></coordinate>', ' </lineset>', ' </shape>', ' </transform>', ' </switch>', '</group>' ].join('\n'); var sphere_element = $(html); return 0; $('scene',Scene.element).append(sphere_element); //var d = x3dom_3d_distance(p_w.x,p_w.y,p_w.z,false); } var d = x3dom_3d_distance(marker.x,marker.y,marker.z,false); //console.log("Distance to pointe is "+d); // z-axis /* var mark_dir = new x3dom.fields.SFVec3f(marker.x,marker.y,marker.z); e is an object mark_dir = mark_dir.normalize(); { O: x3dom.fields.SFVec3f() Ox: x3dom.fields.SFVec3f() Oy: x3dom.fields.SFVec3f() Oz: x3dom.fields.SFVec3f() } */ function x3dom_draw_ellipsoid_by_semiaxes_and_center(id,color,e,transparency=0.5){ var world_y = new x3dom.fields.SFVec3f(0,1,0); var transl = e.O.toString(); var scale = [e.Ox.length(),e.Oy.length(),e.Oz.length()].join(" "); var mark_x = mark_dir.cross(world_y); var xa = e.Ox.normalize(); var mark_y = mark_x.cross(mark_dir); var ya = e.Oy.normalize(); var mark_z = mark_dir.negate(); var za = e.Oz.normalize(); var M = x3dom.fields.SFMatrix4f.lookAt(new x3dom.fields.SFVec3f(0,0,0), mark_dir, mark_y); var R = x3dom.fields.SFMatrix4f.identity(); R.setValue(xa,ya,za); var translation = new x3dom.fields.SFVec3f(0,0,0); var translation = new x3dom.fields.SFVec3f(0,0,0); var scaleFactor = new x3dom.fields.SFVec3f(1,1,1); var scaleFactor = new x3dom.fields.SFVec3f(1,1,1); var rotation = new x3dom.fields.Quaternion(0,0,1,0); var rotation = new x3dom.fields.Quaternion(0,0,1,0); var scaleOrientation = new x3dom.fields.Quaternion(0,0,1,0); var scaleOrientation = new x3dom.fields.Quaternion(0,0,1,0); M.getTransform(translation, rotation, scaleFactor, scaleOrientation); console.log("Rotation matrix"); console.log(M.toString()); // draw vectors?! var aa = rotation.toAxisAngle(); var aa_string = aa[0].toString()+" "+aa[1]; // // now draw the 1st ellipse // mark_dir = new x3dom.fields.SFVec3f(marker.x,marker.y,marker.z); var k = 20; var e1_abc = [k*0.00038*d,k*0.00038*d,2*k*d*d/10000]; var model_scale = e1_abc.join(","); // at marker //x3dom_draw_ellipsoid("e2a","gold",mark_dir.toString(),aa_string,model_scale); // overlayed //x3dom_draw_ellipsoid("e1b","green",transl,aa_string,model_scale); // now Covariance // E1 (model, tilted): var J1 = x3dom_ellipsoid_inertia_tensor(1,e1_abc[0],e1_abc[1],e1_abc[2]); var R1 = M; var R1i = R1.inverse(); var R1iJ1 = R1i.mult(J1); // E2 (map, vertical): var J2 = x3dom_ellipsoid_inertia_tensor(1,e2_abc[0],e2_abc[1],e2_abc[2]); var R2 = new x3dom.fields.SFMatrix4f( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ); var R2i = R2.inverse(); var R2iJ2 = R2i.mult(J2); var C = R1iJ1.mult(R1iJ1.transpose()); //var C = R2iJ2.mult(R2iJ2.transpose()); //C = C.add(R2iJ2.mult(R2iJ2.transpose())); Cnum = matrix_x3dom_to_numeric(C); Bnum = numeric.eig(Cnum); var point = new x3dom.fields.SFVec3f(p_w.x,p_w.y,p_w.z); var RNEW = new x3dom.fields.SFMatrix4f( Bnum.E.x[0][0], Bnum.E.x[1][0], Bnum.E.x[2][0], 0, Bnum.E.x[0][1], Bnum.E.x[1][1], Bnum.E.x[2][1], 0, Bnum.E.x[0][2], Bnum.E.x[1][2], Bnum.E.x[2][2], 0, 0, 0, 0, 1 ); console.log("R new"); console.log(Rnew.toString()); var xnew = new x3dom.fields.SFVec3f(Bnum.E.x[0][0],Bnum.E.x[1][0],Bnum.E.x[2][0]); var ynew = new x3dom.fields.SFVec3f(Bnum.E.x[0][1],Bnum.E.x[1][1],Bnum.E.x[2][1]); var znew = new x3dom.fields.SFVec3f(Bnum.E.x[0][2],Bnum.E.x[1][2],Bnum.E.x[2][2]); var m = 1/5; var jxx = Math.sqrt(Bnum.lambda.x[0]); var jyy = Math.sqrt(Bnum.lambda.x[1]); var jzz = Math.sqrt(Bnum.lambda.x[2]); var ee_a = Math.sqrt(1/2/m*(jyy+jzz-jxx)); R.getTransform(translation, rotation, scaleFactor, scaleOrientation); var ee_b = Math.sqrt(1/2/m*(jxx+jzz-jyy)); var ee_c = Math.sqrt(1/2/m*(jxx+jyy-jzz)); //x3dom_draw_line("yaxis","green",point, point.add(ynew.multiply(ee_b))); var q = rotation.toAxisAngle(); var q_str = q[0].toString()+" "+q[1]; x3dom_draw_line("xaxis","red", point, point.add(xnew.multiply(ee_a))); x3dom_draw_line("yaxis","green",point, point.add(ynew.multiply(ee_b))); x3dom_draw_line("zaxis","blue", point, point.add(znew.multiply(ee_c))); console.log("Covariance matrix"); console.log(C.toString()); // now what if I get transform from this? var translation = new x3dom.fields.SFVec3f(0,0,0); var scaleFactor = new x3dom.fields.SFVec3f(1,1,1); var rotation = new x3dom.fields.Quaternion(0,0,1,0); var scaleOrientation = new x3dom.fields.Quaternion(0,0,1,0); C.getTransform(translation, rotation, scaleFactor, scaleOrientation); console.log("Covariance decomposition"); // draw semi-axes console.log(translation.toString()); x3dom_draw_line("xa","red", e.O, e.O.add(e.Ox)); console.log(rotation.toString()); x3dom_draw_line("ya","green", e.O, e.O.add(e.Oy)); console.log(scaleFactor.toString()); x3dom_draw_line("za","blue", e.O, e.O.add(e.Oz)); console.log(scaleOrientation.toString()); x3dom_draw_ellipsoid(id,color,transl,q_str,scale,transparency); } } function x3dom_draw_ellipsoid(id,color,transl,rotat,scale){ function x3dom_draw_ellipsoid(id,color,transl,rotat,scale,transparency=0.5){ $("#"+id).remove(); $("#"+id).remove(); Loading @@ -296,7 +201,7 @@ function x3dom_draw_ellipsoid(id,color,transl,rotat,scale){ ' <transform scale="'+scale+'" >', ' <transform scale="'+scale+'" >', ' <shape>', ' <shape>', ' <appearance>', ' <appearance>', ' <material diffuseColor="'+color+'" transparency="0.5"></material>', ' <material diffuseColor="'+color+'" transparency="'+transparency+'"></material>', ' </appearance>', ' </appearance>', ' <sphere radius="1"></sphere>', ' <sphere radius="1"></sphere>', ' </shape>', ' </shape>', Loading Loading @@ -370,6 +275,17 @@ function x3dom_ellipsoid_inertia_tensor(m,a,b,c){ } } function x3dom_ellipsoid_inertia_tensor_v2(m,a,b,c){ return new x3dom.fields.SFMatrix4f( a, 0, 0, 0, 0, b, 0, 0, 0, 0, c, 0, 0, 0, 0, 1 ); } // also from 4x4 to 3x3 // also from 4x4 to 3x3 function matrix_x3dom_to_numeric(m){ function matrix_x3dom_to_numeric(m){ Loading Loading
js/x3dom_deltas.js +88 −172 Original line number Original line Diff line number Diff line Loading @@ -30,9 +30,19 @@ function x3dom_delta_markers(){ // just a coefficient // just a coefficient var e2_k = 1/2; var e2_k = 1/2; var e2_abc = [e2_k*1,e2_k*30,e2_k*1]; var e2_abc = [e2_k*1,e2_k*30,e2_k*1]; var e2_scale = e2_abc.join(","); //var e2_scale = e2_abc.join(","); //x3dom_draw_ellipsoid("e2","green",e2_c.toString(),"",e2_scale); //x3dom_draw_ellipsoid("e2","green",e2_c.toString(),"",e2_scale); x3dom_draw_ellipsoid_by_semiaxes_and_center("e2","green",{ O: e2_c, Ox: new x3dom.fields.SFVec3f(e2_abc[0], 0, 0), Oy: new x3dom.fields.SFVec3f( 0, e2_abc[1], 0), Oz: new x3dom.fields.SFVec3f( 0, 0, e2_abc[2]) },0.0); var RE2 = x3dom.fields.SFMatrix4f.identity(); //RE2.setValue(xa,ya,za); // draw ellipsoid axes // draw ellipsoid axes //var xa = new x3dom.fields.SFVec3f(1,0,0); //var xa = new x3dom.fields.SFVec3f(1,0,0); //var ya = new x3dom.fields.SFVec3f(0,1,0); //var ya = new x3dom.fields.SFVec3f(0,1,0); Loading Loading @@ -62,8 +72,8 @@ function x3dom_delta_markers(){ var e1_d = x3dom_3d_distance(e1_c.x,e1_c.y,e1_c.z,false); var e1_d = x3dom_3d_distance(e1_c.x,e1_c.y,e1_c.z,false); var e1_k = 20; var e1_k = 20; var e1_abc = [e1_k*0.00038*e1_d,e1_k*0.00038*e1_d,2*e1_k*e1_d*e1_d/10000]; var e1_abc = [e1_k*0.00038*e1_d,e1_k*0.00038*e1_d,2*e1_k*e1_d*e1_d/10000]; var e1_scale = e1_abc.join(","); console.log("e1 scale: "+e1_scale); console.log("e1 abc: "+e1_abc.join(" ")); // draw ellipsoid axes // draw ellipsoid axes var e1_dir = e1_c; var e1_dir = e1_c; Loading @@ -73,13 +83,15 @@ function x3dom_delta_markers(){ var ya = xa.cross(e1_dir); var ya = xa.cross(e1_dir); var za = e1_dir.negate(); var za = e1_dir.negate(); x3dom_draw_line("xa","red", e2_c, e2_c.add(xa.multiply(e1_abc[0]))); // need to normalize? x3dom_draw_line("ya","green",e2_c, e2_c.add(ya.multiply(e1_abc[1]))); /* x3dom_draw_line("za","blue", e2_c, e2_c.add(za.multiply(e1_abc[2]))); xa = xa.normalize(); ya = ya.normalize(); za = za.normalize(); */ //console.log(xa.toString()); var R0 = Data.camera.Matrices.R0; //console.log(ya.toString()); var R0i = R0.inverse(); //console.log(za.toString()); // next construct rotation matrix // next construct rotation matrix var RE1 = x3dom.fields.SFMatrix4f.identity(); var RE1 = x3dom.fields.SFMatrix4f.identity(); Loading @@ -87,204 +99,97 @@ function x3dom_delta_markers(){ console.log(RE1.toString()); console.log(RE1.toString()); var translation = new x3dom.fields.SFVec3f(0,0,0); x3dom_draw_ellipsoid_by_semiaxes_and_center("e1b","green",{ var scaleFactor = new x3dom.fields.SFVec3f(1,1,1); O: e2_c, var rotation = new x3dom.fields.Quaternion(0,0,1,0); Ox: xa.multiply(e1_abc[0]), var scaleOrientation = new x3dom.fields.Quaternion(0,0,1,0); Oy: ya.multiply(e1_abc[1]), RE1.getTransform(translation, rotation, scaleFactor, scaleOrientation); Oz: za.multiply(e1_abc[2]) },0.0); var q = rotation.toAxisAngle(); // now let's get to covariance matrix var q_str = q[0].toString()+" "+q[1]; var JE1 = x3dom_ellipsoid_inertia_tensor_v2(1,e1_abc[0],e1_abc[1],e1_abc[2]); var RE1xJE1 = RE1.mult(JE1); x3dom_draw_ellipsoid("e1b","green",e2_c,q_str,e1_scale); var JE2 = x3dom_ellipsoid_inertia_tensor_v2(1,e2_abc[0],e2_abc[1],e2_abc[2]); var RE2xJE2 = RE2.mult(JE2); // now let's get to covariance matrix var C1 = RE1xJE1.mult(RE1xJE1.transpose()); var JE1 = x3dom_ellipsoid_inertia_tensor(1,e1_abc[0],e1_abc[1],e1_abc[2]); var C2 = RE2xJE2.mult(RE2xJE2.transpose()); var RE1i = RE1.inverse(); var RE1iJE1 = RE1i.mult(JE1); var C = RE1iJE1.mult(RE1iJE1.transpose()); var C = C1.add(C2); Cn = matrix_x3dom_to_numeric(C); Cn = matrix_x3dom_to_numeric(C); Bn = numeric.eig(Cn); Bn = numeric.eig(Cn); console.log(Bn); console.log(Bn); var m = 1/5; var ee_a = Math.sqrt(Bn.lambda.x[0]); var ee_b = Math.sqrt(Bn.lambda.x[1]); var jxx = Math.sqrt(Bn.lambda.x[0]); var ee_c = Math.sqrt(Bn.lambda.x[2]); var jyy = Math.sqrt(Bn.lambda.x[1]); var jzz = Math.sqrt(Bn.lambda.x[2]); var ee_a = Math.sqrt(1/2/m*(jyy+jzz-jxx)); var ee_b = Math.sqrt(1/2/m*(jxx+jzz-jyy)); var ee_c = Math.sqrt(1/2/m*(jxx+jyy-jzz)); console.log("e1 restored scale: "+[ee_a,ee_b,ee_c].join(" ")); console.log("e1 restored abc: "+[ee_a,ee_b,ee_c].join(" ")); var RE1n = new x3dom.fields.SFMatrix4f( var RE1n = new x3dom.fields.SFMatrix4f( Bn.E.x[0][0], Bn.E.x[1][0], Bn.E.x[2][0], 0, Bn.E.x[0][0], Bn.E.x[0][1], Bn.E.x[0][2], 0, Bn.E.x[0][1], Bn.E.x[1][1], Bn.E.x[2][1], 0, Bn.E.x[1][0], Bn.E.x[1][1], Bn.E.x[1][2], 0, Bn.E.x[0][2], Bn.E.x[1][2], Bn.E.x[2][2], 0, Bn.E.x[2][0], Bn.E.x[2][1], Bn.E.x[2][2], 0, 0, 0, 0, 1 0, 0, 0, 1 ); ); console.log(RE1n.toString()); console.log(RE1n.toString()); return 0; x3dom_draw_ellipsoid_by_semiaxes_and_center("e1c","red",{ O: e2_c, //$(".my-markers").find("material").attr("transparency","0.5"); Ox: RE1n.e0().multiply(ee_a), Oy: RE1n.e1().multiply(ee_b), //$("#deltalink").remove(); Oz: RE1n.e2().multiply(ee_c) },0.5); var coords = [ "0 0 0", p_w.x+" "+p_w.y+" "+p_w.z, marker.x+" "+marker.y+" "+marker.z, "0 0 0", ].join(" "); var html = [ '<group id="deltalink" class="deltalink">', ' <switch whichChoice="0">', ' <transform>', ' <shape>', ' <appearance>', ' <material emissiveColor="white" transparency="0.0"></material>', ' </appearance>', ' <lineset vertexCount="4" solid="true" ccw="true" lit="true">', ' <coordinate point="'+coords+'"></coordinate>', ' </lineset>', ' </shape>', ' </transform>', ' </switch>', '</group>' ].join('\n'); var sphere_element = $(html); return 0; $('scene',Scene.element).append(sphere_element); //var d = x3dom_3d_distance(p_w.x,p_w.y,p_w.z,false); } var d = x3dom_3d_distance(marker.x,marker.y,marker.z,false); //console.log("Distance to pointe is "+d); // z-axis /* var mark_dir = new x3dom.fields.SFVec3f(marker.x,marker.y,marker.z); e is an object mark_dir = mark_dir.normalize(); { O: x3dom.fields.SFVec3f() Ox: x3dom.fields.SFVec3f() Oy: x3dom.fields.SFVec3f() Oz: x3dom.fields.SFVec3f() } */ function x3dom_draw_ellipsoid_by_semiaxes_and_center(id,color,e,transparency=0.5){ var world_y = new x3dom.fields.SFVec3f(0,1,0); var transl = e.O.toString(); var scale = [e.Ox.length(),e.Oy.length(),e.Oz.length()].join(" "); var mark_x = mark_dir.cross(world_y); var xa = e.Ox.normalize(); var mark_y = mark_x.cross(mark_dir); var ya = e.Oy.normalize(); var mark_z = mark_dir.negate(); var za = e.Oz.normalize(); var M = x3dom.fields.SFMatrix4f.lookAt(new x3dom.fields.SFVec3f(0,0,0), mark_dir, mark_y); var R = x3dom.fields.SFMatrix4f.identity(); R.setValue(xa,ya,za); var translation = new x3dom.fields.SFVec3f(0,0,0); var translation = new x3dom.fields.SFVec3f(0,0,0); var scaleFactor = new x3dom.fields.SFVec3f(1,1,1); var scaleFactor = new x3dom.fields.SFVec3f(1,1,1); var rotation = new x3dom.fields.Quaternion(0,0,1,0); var rotation = new x3dom.fields.Quaternion(0,0,1,0); var scaleOrientation = new x3dom.fields.Quaternion(0,0,1,0); var scaleOrientation = new x3dom.fields.Quaternion(0,0,1,0); M.getTransform(translation, rotation, scaleFactor, scaleOrientation); console.log("Rotation matrix"); console.log(M.toString()); // draw vectors?! var aa = rotation.toAxisAngle(); var aa_string = aa[0].toString()+" "+aa[1]; // // now draw the 1st ellipse // mark_dir = new x3dom.fields.SFVec3f(marker.x,marker.y,marker.z); var k = 20; var e1_abc = [k*0.00038*d,k*0.00038*d,2*k*d*d/10000]; var model_scale = e1_abc.join(","); // at marker //x3dom_draw_ellipsoid("e2a","gold",mark_dir.toString(),aa_string,model_scale); // overlayed //x3dom_draw_ellipsoid("e1b","green",transl,aa_string,model_scale); // now Covariance // E1 (model, tilted): var J1 = x3dom_ellipsoid_inertia_tensor(1,e1_abc[0],e1_abc[1],e1_abc[2]); var R1 = M; var R1i = R1.inverse(); var R1iJ1 = R1i.mult(J1); // E2 (map, vertical): var J2 = x3dom_ellipsoid_inertia_tensor(1,e2_abc[0],e2_abc[1],e2_abc[2]); var R2 = new x3dom.fields.SFMatrix4f( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ); var R2i = R2.inverse(); var R2iJ2 = R2i.mult(J2); var C = R1iJ1.mult(R1iJ1.transpose()); //var C = R2iJ2.mult(R2iJ2.transpose()); //C = C.add(R2iJ2.mult(R2iJ2.transpose())); Cnum = matrix_x3dom_to_numeric(C); Bnum = numeric.eig(Cnum); var point = new x3dom.fields.SFVec3f(p_w.x,p_w.y,p_w.z); var RNEW = new x3dom.fields.SFMatrix4f( Bnum.E.x[0][0], Bnum.E.x[1][0], Bnum.E.x[2][0], 0, Bnum.E.x[0][1], Bnum.E.x[1][1], Bnum.E.x[2][1], 0, Bnum.E.x[0][2], Bnum.E.x[1][2], Bnum.E.x[2][2], 0, 0, 0, 0, 1 ); console.log("R new"); console.log(Rnew.toString()); var xnew = new x3dom.fields.SFVec3f(Bnum.E.x[0][0],Bnum.E.x[1][0],Bnum.E.x[2][0]); var ynew = new x3dom.fields.SFVec3f(Bnum.E.x[0][1],Bnum.E.x[1][1],Bnum.E.x[2][1]); var znew = new x3dom.fields.SFVec3f(Bnum.E.x[0][2],Bnum.E.x[1][2],Bnum.E.x[2][2]); var m = 1/5; var jxx = Math.sqrt(Bnum.lambda.x[0]); var jyy = Math.sqrt(Bnum.lambda.x[1]); var jzz = Math.sqrt(Bnum.lambda.x[2]); var ee_a = Math.sqrt(1/2/m*(jyy+jzz-jxx)); R.getTransform(translation, rotation, scaleFactor, scaleOrientation); var ee_b = Math.sqrt(1/2/m*(jxx+jzz-jyy)); var ee_c = Math.sqrt(1/2/m*(jxx+jyy-jzz)); //x3dom_draw_line("yaxis","green",point, point.add(ynew.multiply(ee_b))); var q = rotation.toAxisAngle(); var q_str = q[0].toString()+" "+q[1]; x3dom_draw_line("xaxis","red", point, point.add(xnew.multiply(ee_a))); x3dom_draw_line("yaxis","green",point, point.add(ynew.multiply(ee_b))); x3dom_draw_line("zaxis","blue", point, point.add(znew.multiply(ee_c))); console.log("Covariance matrix"); console.log(C.toString()); // now what if I get transform from this? var translation = new x3dom.fields.SFVec3f(0,0,0); var scaleFactor = new x3dom.fields.SFVec3f(1,1,1); var rotation = new x3dom.fields.Quaternion(0,0,1,0); var scaleOrientation = new x3dom.fields.Quaternion(0,0,1,0); C.getTransform(translation, rotation, scaleFactor, scaleOrientation); console.log("Covariance decomposition"); // draw semi-axes console.log(translation.toString()); x3dom_draw_line("xa","red", e.O, e.O.add(e.Ox)); console.log(rotation.toString()); x3dom_draw_line("ya","green", e.O, e.O.add(e.Oy)); console.log(scaleFactor.toString()); x3dom_draw_line("za","blue", e.O, e.O.add(e.Oz)); console.log(scaleOrientation.toString()); x3dom_draw_ellipsoid(id,color,transl,q_str,scale,transparency); } } function x3dom_draw_ellipsoid(id,color,transl,rotat,scale){ function x3dom_draw_ellipsoid(id,color,transl,rotat,scale,transparency=0.5){ $("#"+id).remove(); $("#"+id).remove(); Loading @@ -296,7 +201,7 @@ function x3dom_draw_ellipsoid(id,color,transl,rotat,scale){ ' <transform scale="'+scale+'" >', ' <transform scale="'+scale+'" >', ' <shape>', ' <shape>', ' <appearance>', ' <appearance>', ' <material diffuseColor="'+color+'" transparency="0.5"></material>', ' <material diffuseColor="'+color+'" transparency="'+transparency+'"></material>', ' </appearance>', ' </appearance>', ' <sphere radius="1"></sphere>', ' <sphere radius="1"></sphere>', ' </shape>', ' </shape>', Loading Loading @@ -370,6 +275,17 @@ function x3dom_ellipsoid_inertia_tensor(m,a,b,c){ } } function x3dom_ellipsoid_inertia_tensor_v2(m,a,b,c){ return new x3dom.fields.SFMatrix4f( a, 0, 0, 0, 0, b, 0, 0, 0, 0, c, 0, 0, 0, 0, 1 ); } // also from 4x4 to 3x3 // also from 4x4 to 3x3 function matrix_x3dom_to_numeric(m){ function matrix_x3dom_to_numeric(m){ Loading