Commit f9641f6c authored by Andrey Filippov's avatar Andrey Filippov

Tested nonoverlap textures with 16xmono, without Dynamic Parallelism

parent 29147908
This diff is collapsed.
......@@ -861,7 +861,8 @@ int main(int argc, char **argv)
gpu_generate_RBGA_params = (float *) copyalloc_kernel_gpu((float * ) generate_RBGA_params, sizeof(generate_RBGA_params));
/// int tile_texture_size = (texture_colors + 1 + (keep_texture_weights? (NUM_CAMS + texture_colors + 1): 0)) *256;
int tile_texture_size = (texture_colors + 1 + (keep_texture_weights? (num_cams + texture_colors + 1): 0)) *256;
int tile_texture_layers = (texture_colors + 1 + (keep_texture_weights? (num_cams + texture_colors + 1): 0));
int tile_texture_size = tile_texture_layers *256;
gpu_textures = alloc_image_gpu(
&dstride_textures, // in bytes ! for one rgba/ya 16x16 tile
......@@ -1475,7 +1476,7 @@ int main(int argc, char **argv)
dim3 threads0(CONVERT_DIRECT_INDEXING_THREADS, 1, 1);
dim3 blocks0 ((tp_task_size + CONVERT_DIRECT_INDEXING_THREADS -1) >> CONVERT_DIRECT_INDEXING_THREADS_LOG2,1, 1);
int linescan_order = 1; // output low-res in linescan order, 0 - in gpu_texture_indices order
printf("threads0=(%d, %d, %d)\n",threads0.x,threads0.y,threads0.z);
printf("blocks0=(%d, %d, %d)\n",blocks0.x,blocks0.y,blocks0.z);
int cpu_pnum_texture_tiles = 0;
......@@ -1549,12 +1550,13 @@ int main(int argc, char **argv)
generate_RBGA_params[4], // min_agree, // float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
gpu_color_weights, // float weights[3], // scale for R,B,G
1, // dust_remove, // int dust_remove, // Do not reduce average weight when only one image differs much from the average
1, // 0, // int keep_weights, // return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
keep_texture_weights, // 0, // 1 // int keep_weights, // return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
// combining both non-overlap and overlap (each calculated if pointer is not null )
0, // size_t texture_rbg_stride, // in floats
(float *) 0, // float * gpu_texture_rbg, // (number of colors +1 + ?)*16*16 rgba texture tiles
0, // texture_stride, // size_t texture_stride, // in floats (now 256*4 = 1024)
(float *) 0, // gpu_texture_tiles, //(float *)0);// float * gpu_texture_tiles); // (number of colors +1 + ?)*16*16 rgba texture tiles
dstride_textures /sizeof(float), // texture_stride, // size_t texture_stride, // in floats (now 256*4 = 1024)
gpu_textures, // (float *) 0, // gpu_texture_tiles, //(float *)0);// float * gpu_texture_tiles); // (number of colors +1 + ?)*16*16 rgba texture tiles
linescan_order, // int linescan_order, // if !=0 then output gpu_diff_rgb_combo in linescan order, else - in gpu_texture_indices order
gpu_diff_rgb_combo, //); // float * gpu_diff_rgb_combo) // diff[num_cams], R[num_cams], B[num_cams],G[num_cams]
TILESX);
getLastCudaError("Kernel failure");
......@@ -1568,9 +1570,14 @@ int main(int argc, char **argv)
printf("Average Texture run time =%f ms\n", avgTimeTEXTURES);
int rslt_texture_size = num_textures * tile_texture_size;
float * cpu_textures = (float *)malloc(rslt_texture_size * sizeof(float));
checkCudaErrors(cudaMemcpy(
(float * ) texture_indices,
gpu_texture_indices,
cpu_pnum_texture_tiles * sizeof(float),
cudaMemcpyDeviceToHost));
checkCudaErrors(cudaMemcpy2D( // something wrong with size
float * cpu_textures = (float *)malloc(rslt_texture_size * sizeof(float));
checkCudaErrors(cudaMemcpy2D(
cpu_textures,
tile_texture_size * sizeof(float),
gpu_textures,
......@@ -1578,6 +1585,33 @@ int main(int argc, char **argv)
tile_texture_size * sizeof(float),
num_textures,
cudaMemcpyDeviceToHost));
// float non_overlap_layers [tile_texture_layers][TILESY*16][TILESX*16];
int num_nonoverlap_pixels = tile_texture_layers * TILESY*16 * TILESX*16;
float * non_overlap_layers = (float *)malloc(num_nonoverlap_pixels* sizeof(float));
for (int i = 0; i < num_nonoverlap_pixels; i++){
non_overlap_layers[i] = NAN;
}
for (int itile = 0; itile < cpu_pnum_texture_tiles; itile++) { // if (texture_indices[itile] & ((1 << LIST_TEXTURE_BIT))){
int ntile = texture_indices[itile] >> CORR_NTILE_SHIFT;
int tileX = ntile % TILESX;
int tileY = ntile / TILESX;
for (int ilayer = 0; ilayer < tile_texture_layers; ilayer++){
int src_index0 = itile * tile_texture_size + 256 * ilayer;
int dst_index0 = ilayer * (TILESX * TILESYA * 256) + (tileY * 16) * (16 * TILESX) + (tileX * 16);
for (int iy = 0; iy < 16; iy++){
int src_index1 = src_index0 + 16 * iy;
int dst_index1 = dst_index0 + iy * (16 * TILESX);
for (int ix = 0; ix < 16; ix++){
// int src_index = src_index1 + ix;
// int dst_index = dst_index1 + ix;
int src_index= itile * tile_texture_size + 256 * ilayer + 16 * iy + ix;
int dst_index = ilayer * (TILESX * TILESYA * 256) + (tileY * 16 + iy) * (16 * TILESX) + (tileX * 16) + ix;
non_overlap_layers[dst_index] = cpu_textures[src_index];
}
}
}
}
int ntiles = TILESX * TILESY;
int nlayers = num_cams * (num_colors + 1);
......@@ -1605,11 +1639,18 @@ int main(int argc, char **argv)
rslt_texture_size, // int size, // length in elements
result_textures_file); // const char * path) // file path
*/
writeFloatsToFile(
non_overlap_layers, // float * data, // allocated array
rslt_texture_size, // int size, // length in elements
result_textures_file); // const char * path) // file path
/*
* non_overlap_layers
writeFloatsToFile(
cpu_diff_rgb_combo, // cpu_diff_rgb_combo, // float * data, // allocated array
diff_rgb_combo_size, // int size, // length in elements
result_textures_file); // const char * path) // file path
*/
printf("Writing low-res data to %s\n", result_diff_rgb_combo_file);
writeFloatsToFile(
cpu_diff_rgb_combo_out, // cpu_diff_rgb_combo, // float * data, // allocated array
......
......@@ -106,8 +106,8 @@
//#define DBG_TILE_X 40
//#define DBG_TILE_Y 80
#if TEST_LWIR
#define DBG_TILE_X 52 // 32 // 162 // 151 // 161 // 49
#define DBG_TILE_Y 5 // 36 // 88 // 121 // 69 // 111 // 66
#define DBG_TILE_X 50 // 52 // 32 // 162 // 151 // 161 // 49
#define DBG_TILE_Y 19 // 5 // 36 // 88 // 121 // 69 // 111 // 66
#define DBG_TILE (DBG_TILE_Y * 80 + DBG_TILE_X)
#else
#define DBG_TILE_X 114 // 32 // 162 // 151 // 161 // 49
......@@ -128,7 +128,7 @@
//#define DEBUG6 1
// #define DEBUG7 1
#define DEBUG7A 1
//// #define DEBUG7A 1
/*
#define DEBUG7 1
#define DEBUG8 1
......@@ -148,7 +148,7 @@
#define DEBUG20 1 // Geometry Correction
#define DEBUG21 1 // Geometry Correction
//#define DEBUG210 1
#define DEBUG30 1
////#define DEBUG30 1
//#define DEBUG22 1
//#define DEBUG23 1
......
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