Commit cde525c8 authored by Andrey Filippov's avatar Andrey Filippov

debugging

parent 40239aff
......@@ -1031,7 +1031,11 @@ __global__ void index_direct(
__global__ void index_correlate(
int num_cams,
int * sel_pairs,
// int * sel_pairs, // unused bits should be 0
int sel_pairs0,
int sel_pairs1,
int sel_pairs2,
int sel_pairs3,
float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16
// struct tp_task * gpu_tasks,
int num_tiles, // number of tiles in task
......@@ -1161,7 +1165,11 @@ __device__ int get_textures_shared_size( // in bytes
*/
extern "C" __global__ void correlate2D(
int num_cams,
int * sel_pairs,
// int * sel_pairs,
int sel_pairs0,
int sel_pairs1,
int sel_pairs2,
int sel_pairs3,
float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE]
int colors, // number of colors (3/1)
float scale0, // scale for R
......@@ -1184,9 +1192,14 @@ extern "C" __global__ void correlate2D(
*pnum_corr_tiles = 0;
index_correlate<<<blocks0,threads0>>>(
num_cams, // int num_cams,
sel_pairs, // int * sel_pairs,
// sel_pairs, // int * sel_pairs,
sel_pairs0, // int sel_pairs0,
sel_pairs1, // int sel_pairs1,
sel_pairs2, // int sel_pairs2,
sel_pairs3, // int sel_pairs3,
gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16
// gpu_tasks, // struct tp_task * gpu_tasks,
// gpu_tasks, // struct tp_task * gpu_tasks,
num_tiles, // int num_tiles, // number of tiles in task
tilesx, // int width, // number of tiles in a row
gpu_corr_indices, // int * gpu_corr_indices, // array of correlation tasks
......@@ -2493,7 +2506,11 @@ __global__ void create_nonoverlap_list(
*/
__global__ void index_correlate(
int num_cams,
int * sel_pairs, // unused bits should be 0
// int * sel_pairs, // unused bits should be 0
int sel_pairs0,
int sel_pairs1,
int sel_pairs2,
int sel_pairs3,
float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16
// struct tp_task * gpu_tasks,
int num_tiles, // number of tiles in task
......@@ -2505,6 +2522,7 @@ __global__ void index_correlate(
if (num_tile >= num_tiles){
return;
}
int sel_pairs[] = {sel_pairs0, sel_pairs1, sel_pairs2, sel_pairs3};
// int task_size = get_task_size(num_cams);
int task_task =get_task_task(num_tile, gpu_ftasks, num_cams);
if (((task_task >> TASK_CORR_BITS) & 1) == 0){ // needs correlation. Maybe just check task_task != 0?
......
......@@ -65,7 +65,11 @@ extern "C" __global__ void convert_direct( // called with a single block, single
extern "C" __global__ void correlate2D(
int num_cams,
int * sel_pairs,
// int * sel_pairs,
int sel_pairs0,
int sel_pairs1,
int sel_pairs2,
int sel_pairs3,
float ** gpu_clt, // [NUM_CAMS] ->[TILES-Y][TILES-X][NUM_COLORS][DTT_SIZE*DTT_SIZE]
int colors, // number of colors (3/1)
float scale0, // scale for R
......
......@@ -37,11 +37,16 @@
*/
#ifndef JCUDA
#include "tp_defines.h"
#include "dtt8x8.h"
#include "geometry_correction.h"
#include "tp_defines.h"
#include "dtt8x8.h"
#include "geometry_correction.h"
#endif // #ifndef JCUDA
#ifndef get_task_size
#define get_task_size(x) (sizeof(struct tp_task)/sizeof(float) - 6 * (NUM_CAMS - x))
#endif
// Using NUM_CAMS threads per tile
#define THREADS_PER_BLOCK_GEOM (TILES_PER_BLOCK_GEOM * NUM_CAMS)
///#define CYCLES_COPY_GC ((sizeof(struct gc)/sizeof(float) + THREADS_PER_BLOCK_GEOM - 1) / THREADS_PER_BLOCK_GEOM)
......
This diff is collapsed.
......@@ -41,14 +41,22 @@
#ifndef JCUDA
#include <stdio.h>
#define THREADSX (DTT_SIZE)
#define TEST_LWIR 1
#define TEST_LWIR 0
#define NUM_CAMS 16 // now maximal number of cameras
#define NUM_PAIRS 6
//#define NUM_PAIRS 6
#define NUM_COLORS 1 //3
#define IMG_WIDTH 2592
#define IMG_HEIGHT 1936
#define KERNELS_HOR 164
#define KERNELS_VERT 123
// kernels [num_cams][num_colors][KERNELS_HOR][KERNELS_VERT][4][64]
#if TEST_LWIR
#define IMG_WIDTH 640
#define IMG_HEIGHT 512
#define KERNELS_HOR 82 // 80+2
#define KERNELS_VERT 66 // 64+2
#else
#define IMG_WIDTH 2592
#define IMG_HEIGHT 1936
#define KERNELS_HOR 164 // 2592 / 16 + 2
#define KERNELS_VERT 123 // 1936 / 16 + 2
#endif
#define KERNELS_LSTEP 4
#define THREADS_PER_TILE 8
#define TILES_PER_BLOCK 4
......@@ -73,7 +81,7 @@
#define TASK_TEXTURE_W_BIT 3 // Texture with West neighbor
#define TASK_TEXTURE_BIT 3 // bit to request texture calculation int task field of struct tp_task
#define LIST_TEXTURE_BIT 7 // bit to request texture calculation
#define CORR_OUT_RAD 4
#define CORR_OUT_RAD 7 // full tile (15x15), was 4 (9x9)
#define FAT_ZERO_WEIGHT 0.0001 // add to port weights to avoid nan
#define THREADS_DYNAMIC_BITS 5 // treads in block for CDP creation of the texture list
......
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