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tile_processor_gpu
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Elphel
tile_processor_gpu
Commits
173909c8
Commit
173909c8
authored
Apr 09, 2020
by
Andrey Filippov
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started geometry correction
parent
15168f4d
Changes
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210 additions
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1 deletion
+210
-1
TileProcessor.cuh
src/TileProcessor.cuh
+7
-1
TileProcessor.h
src/TileProcessor.h
+106
-0
geometry_correction.h
src/geometry_correction.h
+97
-0
No files found.
src/TileProcessor.cuh
View file @
173909c8
...
@@ -41,6 +41,8 @@
...
@@ -41,6 +41,8 @@
#ifndef JCUDA
#ifndef JCUDA
#include "tp_defines.h"
#include "tp_defines.h"
#include "dtt8x8.h"
#include "dtt8x8.h"
#include "geometry_correction.h"
#include "TileProcessor.h"
#endif // #ifndef JCUDA
#endif // #ifndef JCUDA
#define TASK_TEXTURE_BITS ((1 << TASK_TEXTURE_N_BIT) | (1 << TASK_TEXTURE_E_BIT) | (1 << TASK_TEXTURE_S_BIT) | (1 << TASK_TEXTURE_W_BIT))
#define TASK_TEXTURE_BITS ((1 << TASK_TEXTURE_N_BIT) | (1 << TASK_TEXTURE_E_BIT) | (1 << TASK_TEXTURE_S_BIT) | (1 << TASK_TEXTURE_W_BIT))
...
@@ -106,11 +108,12 @@
...
@@ -106,11 +108,12 @@
#define DBG_TILE_Y 111 // 66
#define DBG_TILE_Y 111 // 66
#define DBG_TILE (DBG_TILE_Y * 324 + DBG_TILE_X)
#define DBG_TILE (DBG_TILE_Y * 324 + DBG_TILE_X)
#undef DBG_MARK_DBG_TILE
1
#undef DBG_MARK_DBG_TILE
//56494
//56494
// struct tp_task
// struct tp_task
//#define TASK_SIZE 12
//#define TASK_SIZE 12
#if 0
struct tp_task {
struct tp_task {
int task;
int task;
union {
union {
...
@@ -119,6 +122,7 @@ struct tp_task {
...
@@ -119,6 +122,7 @@ struct tp_task {
};
};
float xy[NUM_CAMS][2];
float xy[NUM_CAMS][2];
};
};
#endif
struct CltExtra{
struct CltExtra{
float data_x; // kernel data is relative to this displacement X (0.5 pixel increments)
float data_x; // kernel data is relative to this displacement X (0.5 pixel increments)
float data_y; // kernel data is relative to this displacement Y (0.5 pixel increments)
float data_y; // kernel data is relative to this displacement Y (0.5 pixel increments)
...
@@ -826,6 +830,7 @@ __device__ void imclt_plane( // not implemented, not used
...
@@ -826,6 +830,7 @@ __device__ void imclt_plane( // not implemented, not used
float * gpu_rbg, // WIDTH, HEIGHT
float * gpu_rbg, // WIDTH, HEIGHT
const size_t dstride); // in floats (pixels)
const size_t dstride); // in floats (pixels)
#if 0
extern "C"
extern "C"
__global__ void clear_texture_list(
__global__ void clear_texture_list(
int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
...
@@ -892,6 +897,7 @@ __global__ void imclt_rbg(
...
@@ -892,6 +897,7 @@ __global__ void imclt_rbg(
int h_offset,
int h_offset,
const size_t dstride); // in floats (pixels)
const size_t dstride); // in floats (pixels)
//===========================
//===========================
#endif
extern "C"
extern "C"
__global__ void correlate2D(
__global__ void correlate2D(
...
...
src/TileProcessor.h
0 → 100644
View file @
173909c8
/**
**
** TileProcessor.h
**
** Copyright (C) 2020 Elphel, Inc.
**
** -----------------------------------------------------------------------------**
**
** TileProcessor.h is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
** Additional permission under GNU GPL version 3 section 7
**
** If you modify this Program, or any covered work, by linking or
** combining it with NVIDIA Corporation's CUDA libraries from the
** NVIDIA CUDA Toolkit (or a modified version of those libraries),
** containing parts covered by the terms of NVIDIA CUDA Toolkit
** EULA, the licensors of this Program grant you additional
** permission to convey the resulting work.
** -----------------------------------------------------------------------------**
*/
/**
**************************************************************************
* \file TileProcessor.h
* \brief header file for the Tile Processor for frequency domain
*/
#pragma once
#ifndef NUM_CAMS
#include "tp_defines.h"
#endif
extern
"C"
__global__
void
clear_texture_list
(
int
*
gpu_texture_indices
,
// packed tile + bits (now only (1 << 7)
int
width
,
// <= TILESX, use for faster processing of LWIR images
int
height
);
// <= TILESY, use for faster processing of LWIR images
extern
"C"
__global__
void
mark_texture_tiles
(
struct
tp_task
*
gpu_tasks
,
int
num_tiles
,
// number of tiles in task list
int
*
gpu_texture_indices
);
// packed tile + bits (now only (1 << 7)
extern
"C"
__global__
void
mark_texture_neighbor_tiles
(
struct
tp_task
*
gpu_tasks
,
int
num_tiles
,
// number of tiles in task list
int
*
gpu_texture_indices
,
// packed tile + bits (now only (1 << 7)
int
*
woi
);
// x,y,width,height of the woi
extern
"C"
__global__
void
gen_texture_list
(
struct
tp_task
*
gpu_tasks
,
int
num_tiles
,
// number of tiles in task list
int
*
gpu_texture_indices
,
// packed tile + bits (now only (1 << 7)
int
*
num_texture_tiles
,
// number of texture tiles to process
int
*
woi
);
// x,y,width,height of the woi
extern
"C"
__global__
void
clear_texture_rbga
(
int
texture_width
,
int
texture_slice_height
,
const
size_t
texture_rbga_stride
,
// in floats 8*stride
float
*
gpu_texture_tiles
);
// (number of colors +1 + ?)*16*16 rgba texture tiles
extern
"C"
__global__
void
textures_accumulate
(
// int border_tile, // if 1 - watch for border
int
*
woi
,
// x, y, width,height
float
**
gpu_clt
,
// [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
size_t
num_texture_tiles
,
// number of texture tiles to process
int
*
gpu_texture_indices
,
// packed tile + bits (now only (1 << 7)
float
*
gpu_port_offsets
,
// relative ports x,y offsets - just to scale differences, may be approximate
int
colors
,
// number of colors (3/1)
int
is_lwir
,
// do not perform shot correction
float
min_shot
,
// 10.0
float
scale_shot
,
// 3.0
float
diff_sigma
,
// pixel value/pixel change
float
diff_threshold
,
// pixel value/pixel change
float
min_agree
,
// minimal number of channels to agree on a point (real number to work with fuzzy averages)
float
weight0
,
// scale for R
float
weight1
,
// scale for B
float
weight2
,
// scale for G
int
dust_remove
,
// Do not reduce average weight when only one image differs much from the average
int
keep_weights
,
// return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
// combining both non-overlap and overlap (each calculated if pointer is not null )
size_t
texture_rbg_stride
,
// in floats
float
*
gpu_texture_rbg
,
// (number of colors +1 + ?)*16*16 rgba texture tiles
size_t
texture_stride
,
// in floats (now 256*4 = 1024)
float
*
gpu_texture_tiles
);
// (number of colors +1 + ?)*16*16 rgba texture tiles
extern
"C"
__global__
void
imclt_rbg
(
float
*
gpu_clt
,
// [TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
float
*
gpu_rbg
,
// WIDTH, 3 * HEIGHT
int
apply_lpf
,
int
mono
,
// defines lpf filter
int
color
,
// defines location of clt data
int
v_offset
,
int
h_offset
,
const
size_t
dstride
);
// in floats (pixels)
src/geometry_correction.h
0 → 100644
View file @
173909c8
/**
**
** geometry_correction.h
**
** Copyright (C) 2020 Elphel, Inc.
**
** -----------------------------------------------------------------------------**
**
** geometry_correction.h is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
** Additional permission under GNU GPL version 3 section 7
**
** If you modify this Program, or any covered work, by linking or
** combining it with NVIDIA Corporation's CUDA libraries from the
** NVIDIA CUDA Toolkit (or a modified version of those libraries),
** containing parts covered by the terms of NVIDIA CUDA Toolkit
** EULA, the licensors of this Program grant you additional
** permission to convey the resulting work.
** -----------------------------------------------------------------------------**
*/
/**
**************************************************************************
* \file geometry_correction.h
* \brief header file for geometry correction - per-tile/per camera calculation of the tile offset
*/
#pragma once
#ifndef NUM_CAMS
#include "tp_defines.h"
#endif
struct
tp_task
{
int
task
;
union
{
int
txy
;
unsigned
short
sxy
[
2
];
};
float
xy
[
NUM_CAMS
][
2
];
};
struct
corr_vector
{
float
tilt
[
NUM_CAMS
-
1
];
// 0..2
float
azimuth
[
NUM_CAMS
-
1
];
// 3..5
float
roll
[
NUM_CAMS
];
// 6..9
float
zoom
[
NUM_CAMS
-
1
];
// 10..12
// for ERS correction:
float
imu_rot
[
3
];
// d_tilt/dt (rad/s), d_az/dt, d_roll/dt 13..15
float
imu_move
[
3
];
// dx/dt, dy/dt, dz/dt 16..19
};
struct
gc
{
float
focalLength
;
// =FOCAL_LENGTH;
float
pixelSize
;
// = PIXEL_SIZE; //um
float
distortionRadius
;
// = DISTORTION_RADIUS; // mm - half width of the sensor
float
distortionA8
;
//r^8 (normalized to focal length or to sensor half width?)
float
distortionA7
;
//r^7 (normalized to focal length or to sensor half width?)
float
distortionA6
;
//r^6 (normalized to focal length or to sensor half width?)
float
distortionA5
;
//r^5 (normalized to focal length or to sensor half width?)
float
distortionA
;
// r^4 (normalized to focal length or to sensor half width?)
float
distortionB
;
// r^3
float
distortionC
;
// r^2
// parameters, common for all sensors
float
elevation
;
// degrees, up - positive;
float
heading
;
// degrees, CW (from top) - positive
float
forward
[
NUM_CAMS
];
float
right
[
NUM_CAMS
];
float
height
[
NUM_CAMS
];
float
roll
[
NUM_CAMS
];
// degrees, CW (to target) - positive
float
common_right
;
// mm right, camera center
float
common_forward
;
// mm forward (to target), camera center
float
common_height
;
// mm up, camera center
float
common_roll
;
// degrees CW (to target) camera as a whole
// float [][] XYZ_he; // all cameras coordinates transformed to eliminate heading and elevation (rolls preserved)
// float [][] XYZ_her = null; // XYZ of the lenses in a corrected CCS (adjusted for to elevation, heading, common_roll)
float
rXY
[
NUM_CAMS
][
3
];
// XY pairs of the in a normal plane, relative to disparityRadius
// float [][] rXY_ideal = {{-0.5, -0.5}, {0.5,-0.5}, {-0.5, 0.5}, {0.5,0.5}};
// only used for the multi-quad systems
float
cameraRadius
;
// =0; // average distance from the "mass center" of the sensors to the sensors
float
disparityRadius
;
// =150.0; // distance between cameras to normalize disparity units to. sqrt(2)*disparityRadius for quad
};
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