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tile_processor_gpu
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Elphel
tile_processor_gpu
Commits
03329430
Commit
03329430
authored
Apr 06, 2020
by
Andrey Filippov
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fixed leak between colors in textures
parent
be36f537
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19 additions
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7 deletions
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-7
TileProcessor.cuh
src/TileProcessor.cuh
+19
-7
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src/TileProcessor.cuh
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03329430
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@@ -1503,6 +1503,15 @@ __global__ void generate_RBGA(
num_tiles, // number of tiles in task list
gpu_texture_indices, // packed tile + bits (now only (1 << 7)
woi); // min_x, min_y, max_x, max_y
// REMOVE when done!
/*
*(woi + 0) -= 1;
*(woi + 1) -= 1;
*(woi + 2) += 1;
*(woi + 3) += 1;
*/
cudaDeviceSynchronize();
// Generate tile indices list, upper 24 bits - tile index, lower 4 bits: n/e/s/w neighbors, bit 7 - set to 1
*(num_texture_tiles+0) = 0;
...
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@@ -1807,7 +1816,8 @@ __global__ void gen_texture_list(
// int is_border = (x == woi[0]) || (y == woi[1]) || (x == woi[2]) || (y == woi[3]);
// don't care if calculate extra pixels that still fit into memory
int is_border = (x == woi[0]) || (y == woi[1]) || (x == (TILESX - 1)) || (y == (TILESY - 1));
// int is_border = (x == woi[0]) || (y == woi[1]) || (x == (TILESX - 1)) || (y == (TILESY - 1));
int is_border = (x == woi[0]) || (y == woi[1]) || (x == (TILESX - 1)) || (y == woi[3]);
int buff_head = 0;
int num_offset = 0;
if (x & 1) {
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@@ -2512,6 +2522,7 @@ __global__ void textures_accumulate(
int tileX = tile_num - tileY * TILESX;
int tile_x0 = (tileX - *(woi + 0)) * DTT_SIZE - (DTT_SIZE/2); // may be negative == -4
int tile_y0 = (tileY - *(woi + 1)) * DTT_SIZE - (DTT_SIZE/2); // may be negative == -4
int height = *(woi + 3) << DTT_SIZE_LOG2;
#ifdef DEBUG12
if ((tile_num == DBG_TILE) && (threadIdx.x == 0) && (threadIdx.y == 0)){
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@@ -2546,7 +2557,8 @@ __global__ void textures_accumulate(
#endif // DEBUG12
if (!border_tile ||
((g_row >= 0) && (g_col >= 0) && (g_row < (DTT_SIZE * TILESX)) && (g_col < (DTT_SIZE * TILESY)))){
/// ((g_row >= 0) && (g_col >= 0) && (g_row < (DTT_SIZE * TILESY)) && (g_col < (DTT_SIZE * TILESX)))){
((g_row >= 0) && (g_col >= 0) && (g_row < height) && (g_col < (DTT_SIZE * TILESX)))){
// always copy 3 (1) colors + alpha
if (colors == 3){
#pragma unroll
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