#VRML V2.0 utf8
#Exported from Wings 3D 0.98.16b
DEF cube8_copy9 Transform {
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      appearance Appearance {
        material DEF body Material {
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          emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
          specularColor 1.00000 1.00000 1.00000
          ambientIntensity 1.00000
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}

DEF cube8 Transform {
  children [
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      appearance Appearance {
        material DEF base Material {
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          emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
          specularColor 1.00000 1.00000 1.00000
          ambientIntensity 1.00000
          transparency 0.00000e+0
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      }
    }
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}

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        material DEF pins Material {
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          specularColor 1.00000 1.00000 1.00000
          ambientIntensity 1.00000
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}

DEF torus1_sep6 Transform {
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      appearance Appearance {
        material USE pins
      }
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